--------------------------------------------------- Lost In Blue 3 James' Story Walkthrough/FAQ Version 1.1 By yunakitty (livserge331@comcast.net --------------------------------------------------- Updates: Version 1.1 - 5/5/08 - Some minor corrections, added tips for staying 365 days on the island from blueheart100. I will start out by saying that I try to avoid spoilers as much as possible, but in order to be clear enough to help people, I'm going to have to say certain things. Just the title of contents might be a spoiler for you. If you really don't want to be spoiled, the best thing to do is post your specific question on the GameFAQs LIB3 message board, and I or someone else will answer it for you. Since you must have beaten the game at least once to be playing as James, I won't be explaining the simplest things. I figure that you know your way around the island, etc. I'll still put a lot of the advice from the other guides, since cutting and pasting is easy. :P --------------------------------------------------- Table of Contents --------------------------------------------------- Section I - Walkthrough Chapter 1 - Stranded Chapter 2 - Building a Better Life Chapter 3 - The Swamp and Jungle River Chapter 4 - The Secret Lab and the Fourth Character Chapter 5 - Kumiko and the Secrets of the Lab Chapter 6 - Make the Medicine and Escape! Section II - Other Things to Do 1. Other Endings 2. Making Necklaces 3. Hunting 4. Diving 5. The Treehouse 6. Building Relationships 7. Cooking, Recipes, and Food 8. Raising Animals 9. Fishing Section III - Frequently Asked Questions ******************************************************** --------------------------------------------------- Section I - Walkthrough --------------------------------------------------- --------------------------------------------------- Chapter 1 - Stranded --------------------------------------------------- (Note: All these chapter names are made up by me to beak the story into parts. They don't actually use them in the game.) You'll wake up in the northwest corner of the quarry. You'll have some flashbacks, and then get control of yourself. Walk down to your cave and enter. It's too cold in the cave. Go outside and gather twigs and a piece of tree bark (there are four spots around the quarry with twigs. James can climb two heights at once. This is a major time saver. You may want to go get a drink now, or maybe not. Make the fire starter, and head back to the cave. At the beach, gather a little bit of food, some seaweed, coconuts or shellfish. Go in and start the fire. Go up to the counter to make dinner. Say "No" to "Make a lunchbox?" and just cook whatever you have in your bag. After dinner, you'll sleep. There is no use in trying to explore the island today, since the route north is blocked by that huge stone that takes two people to push, and the route east is not open yet. The next morning, you'll make a twig pile. From then on, you can put any twigs you find (up to 30) in this pile. If there are twigs in the pile, your partner (when you get one) will keep the fire going. You can also ask a partner to go out for more firewood. If you're hungry, make some food and then head out. There will be an earthquake, it's no big deal. Now the way to the east is open. Run up into the quarry, then over to the right into the jungle. The earthquake caused a tree to fall, and you can now get into the jungle. (Yeah, it fell and bolstered itself to the ground with rope and stakes...uh huh.) Run up, picking up tree vines as you go. Head for the upper left exit. James will smash the rock, but it won't let you go into the swamp yet. You'll return to the cave, but the day doesn't have to be over. Run back into the jungle and head down this time. You'll run into Eric. Being the trusting guy that you are, you threaten to beat him up. He runs off, but invites you by his cave at the seashore. Keep heading that way, back to the first cave. You'll meet Claire there. After some discussion, they will join you. Take Eric with you and head back towards the quarry. Pick up all the twigs in the first cave area, and all the leaves so that you can make the first bed at the quarry. Put stuff in his inventory if you need to. James and Eric can climb a height of three when together, so you'll probably want to do most of your exploring with him. Try it out on some of the ledges in the first cave area. There are two areas that only the James+Eric team can get to. One is in the Field, to the southwest. You can climb down and reach a little area. The only reason to go there is to catch the Schnapper fish, but since you can't pole fish as James, there is no use. The other place is in the northwest corner of the jungle. You can climb up to an area with some taro and some fruit. Now that you have partners, I should mention talking to your partner now. You can talk to your partner by pressing A near them in the cave. You can give them things (either to hold in/take from their inventory, to eat immediately, or as a gift.) Only lunchboxes and later necklaces make appropriate gifts. Don't try to give a partner anything else as a gift. Giving a gift raises your relationship, which means they will do tasks for you faster and generally be more cheerful. You can also ask how they are doing. Just ask once a day to raise relationship. If you ask three times or more in one day, it will annoy them and lower relationship. You can ask them about a certain topic. Sometimes, there won't be anything in there. Generally, you will know there is something to talk to them about if while you were out, you found a new item or saw something unusual, and your character commented on it and said they should "return and ask." It's also good to check it once in a while to see if there is anything to discuss. Don't check more than once a day, because if there is nothing, you have to say nothing, which will annoy them if you do it too much. You can also ask your partner to go get something. At first, you can only ask for food and firewood. Later, when you have something to keep water inside of in the cave, you will be able to ask them to go get water. Claire will find fruits and vegetables if you send her out for food, and she doesn't gather much firewood at a time. So it's up to you whether you want to try to make her a food gatherer. (I recommend against it.) So, for the best relationship, ask them how they are once a day, and make them a lunchbox and give it as a gift. It can be anything, even just a cut up mushroom. They don't actually eat it, so it's OK if it's poisonous. It's under debate whether the quality of the meal makes them happier or not. All I know is giving them anything makes them make the "happy sound." Also, try not to annoy your partner by asking things too much, keep them as well fed and watered, don't stay out too late by yourself, and keep enough firewood so that they can keep the fire going. If the fire goes out, relight it as soon as possible. Being cold for too long will make them like you less. --------------------------------------------------- Chapter Two: Building a New Life --------------------------------------------------- Return to the quarry and sleep to make Claire appear with you guys. You'll want to start working on furniture. The first thing you can build is some shelves. You'll need one log and one rope. If you're out of rope, just ask Claire or Eric to make more. You can build more shelves, up to three times. If you can't, try filling the shelves you have up all the way, and your character should say something about expanding the shelves. Talk to a partner to trigger it. Once you've built some shelves, James should say something about other things to build. Talk to a partner to trigger the bed and table and chairs. Don't worry so much about the table and chairs right now. The biggest thing is getting the shelves built up all the way and making better beds. So, what you're focusing on in the days to come is improving your cave to make life easier. You will be exploring some, but focus on getting the cave improved. You'll need logs, leaves and rope (and eventually fur) to build things you want. Logs and the vines to make rope are found in the jungle, of course. They reappear every 3-4 days after you've picked them up. Most things take this long to reappear. Leaves are around the trees at your first camp (so you can walk back there, but wait at least 4 days from when you came from there, so it won't be a wasted trip and they'll actually be there.) There are also a few leaves in the area to the north of the quarry, which you haven't gone to just yet. And yes, folks, since you are James, you can't do the old standby trick of asking James to go for food to get fur. You're going to have to get it yourself! Read the Hunting guide in section II to learn how. I recommend hunting the rabbit that appears just south of the two northern exits from the bamboo area for now. You're going to need 12 leaves total (two bed stages at 6 each) and 9 furs total (6 for the last bed, and 3 for the last part of the chairs.) I don't know the exact count on the logs and rope, but it's a lot. Store up these things and build as soon as you can. Keep yourselves fed with James' meats and anything you find while scavenging for building materials. Twigs can be found around the trees in the quarry (there are four.) Keep an eye on the beach, because bottles and oil drums wash up randomly. Bottles hold 1 L of water and oil drums hold 30. If you find an oil drum, you'll automatically place it in the first cave you walk into, so if you happen to find one on the first beach, DON'T go into your first cave! You'll put it in there! Which is fine, later on when you find more oil drums, but the sooner you have a water source in the quarry cave, the better. Make sure you talk to a partner about it once you place it in there, because then if you find a second one, you'll be able to talk to them about building a bath, which is a great way of boosting relationship. When you do have an oil drum, you can fill it from any water bottles you have in your inventory, they will fill up automatically when you drink at a drinking spot. You can also ask a partner to go get water. This is not efficient in my opinion, as they only bring back 2 L most of the time, and they don't even drink water themselves while they're gone! Geez! But once there is a water supply in the cave, the other characters will drink when they get very thirsty, but not if you're in the cave, for some reason. If they are whining about being thirsty, just step outside really quick and come back in, and they will have had some water. You can explore the area to the north if you wish (and you will wish, in order to get fur from the rabbits.) Take either Eric or Claire with you and push the rock together. Jump across and head up to enter the bamboo grove area. The actual bamboo is in the northeast part of the area. There is a little path down in the southwest part, where you can find twigs, leaves, potatoes and burdock. You can also find raspberries and carrots in the main part of this area. In the actual bamboo grove, you can find green bamboo and dig up bamboo shoots. There are two exits to the north. Don't bother with the one on the left for now. There is nothing useful there yet, and you'll waste energy jumping all the way out there. If you take the right route, you snake around and climb down a bunch of ledges to reach another beach! You can find the usual stuff here, nothing special. But it's there. When you take the bamboo back, you can talk to a partner about it, then be able to make a pile out of it. Baskets can be made out of bamboo, so you can now ask Claire to make baskets! (Eric won't make them.) You can also make fishing poles and bows. First off, make 1 bow out of a bamboo or stick and a tree vine. Then combine that with a twig and a tree bark to make the improved fire starter! It will rub itself, so you just have to blow. Life is a little harder as James, because you can't rely on James anymore to bring home the bacon. You can try hunting yourself, you can live off of the fish, veggies, and fruit your partners will bring, you can spear fish, or you can scrounge and live off of seaweed and shellfish. It's your choice. Really, you'll probably get by just fine. --------------------------------------------------- Chapter Three: The Swamp and Jungle River --------------------------------------------------- Once you've made your cave as comfortable as it's going to get, you're ready to move on. Make sure you have a spear with you. Take Eric with you and head to the upper left part of the jungle. You already busted in here before. When in the swamp, switch to the mini map to see where you can walk. When you are down in the bog, you can't run, so don't even try. You're basically moving around the swamp, climbing up where you can and pushing down logs. You might want to quicksave at the very beginning of the swamp in case you waste too much energy and time being lost. I really can't explain where you have to go; you just have to do it yourself. Your eventual goal is the two exits to the right. You will have to fight an alligator in the middle of the swamp. The game will explain how to fight, and it's pretty straightforward. Keep moving through the swamp, and head for the lower exit for right now. Move all the way to the right, and push down the log. Take the right exit down and pick up the twigs and push down the log, but don't head that way. You were just making shortcuts in both of those instances. Head back up and then take the left exit down out of the jungle river area. You'll be back in the jungle, on the east side of it. Push the big rock out of the way, then jump across, picking up logs and vines as you go. Head home for today. The next excursion you make will be back to the jungle river area. You want to bring at least 4 logs and 5 ropes with you. Also, before you go, pack up again. If everything goes well, you will be moving soon. Make sure everyone is fed and fully watered. Fill Claire's inventory with twigs, bamboo, etc; but not all the way, since you're going to ask her to go out for food before you leave. Give her at least 6 inventory spots to put food in. Eric can carry any more twigs, vines, etc. Make sure you have your fire starter, or make a second one so that you can leave one in this cave (you might come back.) Take Eric with you. You have a choice, you can go through the swamp the same way you did the first time, heading for the upper right exit this time, or you can head to the east part of the jungle and take that way up, then go left into the swamp, and then head for the upper right exit. I prefer the second route. They take just as much time, but it's less time in the swamp. The swamp creeps me out! When you get near the exit, you will have to fight an anaconda. When it's over with, move out of there and you'll be back in the jungle river area. You'll see a deer, and you'll be able to talk about large animals back at home. This should unlock being able to trap large animals with a large trap (tree vine + stick.) Again, see section II when you're interested in hunting. Pick up the tree vines and the logs to the far right, then head for the little beach area. You'll now be able to build a raft there. Hit A to make it. I believe that you need 6 logs and 4 ropes total. I only told you to take 4 logs since you can find 2-3 here. There are three steps to building the raft, so even if you don't have everything you need, you can get as far as you can and come back another day. But why? You can easily have everything you need. When it's built, you can row the raft together. Head to the upper rightmost "dock." Get off and climb up. I believe you have to fight the anaconda again. Then go into the cave behind the waterfall. You'll be in a bat cave. You'll have to play a rock throwing game, and it's pretty easy. Take a drink and then head out the UPPER right exit. Don't mess with the lower one, a lot of people make that mistake (myself included) and it is just a waste of time for right now. Now you're in a lake area. Head to the right, picking up twigs. Keep moving right and you will encounter the anaconda AGAIN. Get that over with, then climb down to the right. Enter, and you're now in the lab. ------------------------------------------------------- Chapter Four - The Secret Lab and the Fourth Character ------------------------------------------------------- Head on in the next room. Run down to the left (I know the map is overwhelming; I was like, "Where do I go?!?" the first time.) You're headed for the door at the top, near the middle. Go in and you've found your third base! You can drop off some stuff and pick up the Scrap of Paper A on the floor. You could make a fire and go to sleep, or you can head back out the main entrance. Make sure you have 1 log and 1 rope. You will witness a plane crash! Climb up out of the little valley, and run to the left. Get to where there are a couple of trees, then go up. There is another fallen tree you can make a bridge out of. Build it and cross. Run up and to the left into the flower field, and you'll meet your fourth character! She's not much use right now. You'll return automatically to the lab. Claire will magically appear there as well, how convenient. Get the twigs and food and stuff out of his inventory, and put them away. The lab comes with fully built everything, which is nice. You also have a sink that already has a little bit of water in it! This is nice, because your closest water source (for right now) is the bat cave. Yep, all the way back there. Hope you found a few bottles while at the quarry! Oh yeah, and go ahead and discard the fuse in the shelves. It's of no use to Sam's story. Make dinner if everyone seems hungry, if not, just light the fire and go to bed. Have breakfast in the morning, ask Claire to get some food if you want, or just leave her home, and head out with Eric. I should explain the layout of the lab right now. Look at the mini map. Your base is in the upper middle of the screen. These might be slight spoilers, just by the names, but I have to explain what I call things and where they are for you to be able to follow me, and I'd like to use the same names the whole time. Door on the upper left - Underground Lake (locked) Door farthest to the left - Sub Room (locked and broken) Door in the bottom left corner - Hatch to Bamboo area (locked) Door on the left middle hall, by itself - Cage Room (unlocked) Upper door on "upside down F" hallway - Mom's room (locked) Lower door on "upside down F" hallway - Kumiko's Dad's Room (locked and broken) Door on upper right - out of facility Rightmost door - Photo Room (locked) Bottom right door - Hatch to "Field" (locked) You are heading for the right side of the facility, to the "Photo Room." It is locked with a three digit code, but that is on your pendant. Don't have it with you? Go in the menu, then look in your album under "Other." The description of the pendant will tell you the code. Once in there, you will find out something shocking. Well, you already knew it, I think. You will also find Scrap of Paper B. Leave the room, then head all the way down in that wing to a hatch. The code on Scrap of Paper A will unlock it. This is a shortcut to the Field. Step out and pick up twigs around the area if you need to. Relight the fire if necessary, and leave Eric there if you want. Go to the bottom left corner of the map, and use the code on Scrap of Paper B to unlock that hatch. It's a shortcut to the bamboo area. Pick up stuff if you want, and then head back to base. Talk to your partners, and there should be a choice about medicine. Ask about it, and you'll find that an herb to cure Kumiko can be found past the gas zone. Go to bed, or gather water and supplies and go to bed. In the morning, fill up your bellies, send Claire out for food if desired, and take James with you. You do have the option of taking Claire and sending James out for food, or sending James out for food, leaving Claire, and going yourself. It's up to you. Head back to the bat cave, drink some water, and then take the lower right exit. Run across this lower part of the lake area. You'll have to jump, climb, and push things. Just keep moving right. If you examine the sandy areas near the little rivers, you may open up the ability to build a raft there. Ignore this for now. If you brought Eric, there are a few places where you can climb up or down three heights, and save some time. The next area is the gas zone. Make sure you have the top screen on mini map, so you can tell where you can go. Have the sound on if possible. There is poison purple gas coming up out of some of the cracks, and it's random every visit. So, you just have to feel your way through. You might want to quicksave in case you mess up, because backtracking uses too much energy, and if you accidentally touch the poison gas, it slowly depletes 23% HP. Yikes! You will be able to hear the gas hissing, and it will get louder as you get closer. Just be careful and go a different way if it's blocked. You're heading for the upper right exit. You'll have to fight the lousy anaconda AGAIN. When that's over, run up and out. You're now in the last beach area. Up ahead of you are some green herbs. Tap to dig one up. You only need one, but don't put it in your partner's inventory! If he gets hungry enough he will eat it! You don't have to head back just yet. Head up to the large tree, and examine it. You'll be able to talk to a partner about that when you get back. Collect twigs, and then move to the right. The upper right snaky path heads to a diving spot. See Section II for advice on diving. You can die while diving, so quicksave before you start. You might want to make a couple dives before heading back. I usually don't let it get later than 6pm before heading back. You can pick up some food and some copper wires if you're lucky. (They'll be in demand very soon.) On your way back, make a detour in the gas mines to the middle part of the top of the map. The immediate way may be blocked, so you may have to go to the center and then go up. They won't block both ways up at the same time. There is a hot springs here. Take a dip together for 40% Stamina restoration and a boost to relationship (if you brought a partner.) Keep heading back. When you get back to the lab, you'll automatically revive Kumiko. You now have your fourth character! --------------------------------------------------- Chapter Five - Kumiko and the Secrets of the Lab --------------------------------------------------- Okay, the biggest, best thing right now is that you can open a drinking spot. Take Kumiko to the cage room. There is a portable radio on the floor in here if you haven't been in here before. I won't say anything else about it right now. Go to the lower right part of the room. You'll read a journal there. Write down the six digit number, then use it on the upper left door in the lab. You can now go into the underground lake! There is a drinking spot to the right. You can spear fish for eel here as well. Now that Kumiko is awake, you will be able to fix doors that are kind of sparking electricity or something. You need copper wires, and then you can ask her to fix ones you've actually visited and seen sparking, or take her to the door and fix them yourself. Fixing is not as hard as it seems at first. You have to release the stylus right on top of the orange arrow when putting in wire, then press the stylus in the fire until it's all the way hot, and tap the spot marked. You'll need copper wire. You can find it by diving at the last beach, and three wires can be found in the old ship. This was the upper left path from the bamboo grove that I told you to ignore earlier. You can get there quickly from the second hatch in the lab. You can also find a map and a plug in the ship. The copper wires will reappear every 4 days, so if you're not into diving, this will be how you will get wires. You'll need 11 copper wires total and 2 plugs. Just discard any fuses you find as these are only used in Kumiko's story. On a side note: if you ask Kumiko to go for food, she will bring vegetables, mushrooms, and fish. Go outside to her plane. There is now a memo on the ground. Pick it up. It has the code to open her father's room. You will need to fix it with copper wire first. I can't remember if it needs 3 or 6. I will find out, but you'll know for sure by whether it has two steps to fixing it or not. Since you've already opened the underground lake and visited it, that should be the trigger for you to wonder more about the lab. When you wake up the next morning, she should say something along the lines of she wants to learn more about the island, and maybe she should ask Kumiko. Go talk to Kumiko and ask her about the island. It will take 3 days for her to tell it all to you. When she is done, hopefully you will have her father's room open. Take her in there, to the left side of the room. She will read her father's diary and cry. Take her back to the base and ask her about it. She will tell you what it said, and the message will have a 6 digit code in it. You could use this to open the sub room (left most room on map.) You'll also need to fix the crackling with copper wires. This, however, is not necessary for James' story. --------------------------------------------------- Chapter Six - Escape! --------------------------------------------------- As far as I know, you cannot meet Sam and make the medicine to escape in James' story. Please see "Other Endings" below for ways for James to escape. --------------------------------------------------- Section B --------------------------------------------------- --------------------------------------------------- Other Stuff to Do --------------------------------------------------- 1. Other Endings for James 2. Making Necklaces 3. Hunting 4. Diving 5. The Treehouse 6. Building Relationships 7. Cooking, Recipes, and Food 8. Raising Animals --------------------------------------------------- 1. Other Endings for James --------------------------------------------------- Radio Rescue: You can find a portable radio in the cage room of the lab. After you open the underground lake, the next morning Kumiko will come home with the broken radio. She will say what frequency it's set to. Write it down, or check it later in your album under "Other." Take both (or at least the working one and knowledge of the right frequency) to the cliff near the flower field where Kumiko crashed. At the top, you can go in you inventory and use the radio. Quickly dial it the right frequency. You can hear some neat things on other frequencies, but battery power is limited. Though, if you do run it down, you can take the cherry blossom path down the river (left river, then choose R R R R L), and climb up to the right, to recharge at the satellite. Anyway, once you are at the right frequency, you will talk to someone. It doesn't matter what answer you give them. After a week has passed, return to the first cave and run down to the shore. You will be rescued! Calling for Help: After you have woken Kumiko and unlocked her father's room, take the cherry blossom path down the river (left river, then R R R R L.) Climb up to the right and you should be able to power up the equipment in Kumiko's father's room with it. (Note: This requires that you have conquered James' fear of heights, which I can't remember how to do exactly. All I know is that it happened for me in my game without trying. It has to do with climbing up in high places a lot, I think.) Return to the lab and go into Kumiko's father's room. Go up to the equipment and James will say a bunch of stuff. About a week later, go to the first cave area and head down to the beach. You will be rescued! Raft Ending: At some point after you've woken up Kumiko, if you've already visited the old ship and gotten the sea map, go to the last beach, on the seashore. James will realize that he could build a raft there. I'm not sure if you have to have the treehouse built first for this to trigger, but that makes it more convenient to build it anyway, since you're closer. The raft will take many logs (more than 10), lots of rope, and 6 furs. Once it's done, bring more than 20 lunchboxes, the sea map, and a partner (obviously, to hold some of the lunches) and leave between 8am and 5pm. You will sail to safety! 365 days Ending: It's rumored that you get a special ending if you live for 365 days on the island without escaping. I've only gotten to 90, so I'm not sure about it. The Japanese guide says that you have to have built all furniture possible in all places for it to trigger. If anyone has done this feat, please let me know about it. Here are some tips from blueheart100 (thank you!) for lasting that long on the island: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here are some tips. Note this assumes you are playing as Eric, Claire or James. If you play as James it will be harder to get fur and such. He is the one who gets you the good food if you play the other three. Now for starters choose one of your bases that you might want to be stationed at. Let's say the quarry cave. If you are building furniture, only go to the jungle once every four days( that's the best estimate I've had.) With a partner gather ALL the logs and vines then head back. Then begin to build furniture only once per day. Get all your houses a good stockpile, each house should have the following 30 twigs 20 baskets 20 bamboo 1 barrel with 30 water 50 vines Optional: 1 bow 2 sets of arrows with feathers 1 iron rod 1 fishing pole 1 rock or bone 50 rope The twigs might be difficult to have since if you stay at your house, your friends will burn the wood. It might be best to do this from the lab. Take your time through the story, if you rush through it, it will quickly get boring. This is where many make that mistake. Try to see the different endings. This one is fun since it motivates you to keep playing and get new stuff. Also, it can unlock hidden areas... (Note from yunakitty: He means to get each ending, but pick up your game from where you left off and keep playing. I have a little warning about this though - if you trigger any of the rescue endings, you will not be able to visit the first beach for the rest of your game, which means no necklace scene, which means no necklaces. I made this mistake as James and could never make necklaces as him.) Try to complete all the recipes, fish, sea life, animals, etc. Some are very difficult to find; others you can only get with certain characters. (Note from yunakitty: For example, you can only get a lot of the animals as James or Eric, since they can hunt; you can only get most of the fish as Eric or Kumiko, since they can pole fish; and you can only get most of the recipes as Claire or Kumiko, since they can use all cooking techniques.) Catch the goat or chicken. The goat is especially hard to get, plus it's needed to complete the recipes as is the chicken. It is not possible to have both at the same time. Switch houses every few days, this helps relieve boredom from seeing the same thing all the time. Every day when you have your other three partners, have one find food, one to gather twigs and the other keep the fire going and/or making stuff. You gather the water with four bottles or more. Also make dinner with a partner, it goes faster. Try diving every once in a while, I find this very fun to do. Use your free time for hunting, since this is harder to do then LiB 2, it will take longer and consume more time. Talk to the monkey, he gives boring stuff at first but it gets better as time goes on. (See Chimp guide in Claire's Walkthrough.) You must have Claire if you play as Eric or James. As Claire you can make friends with a dolphin, I don't know if you can in James's or Eric's story. That's all I have for now, feel free to add and ask anything if you need too. I'll try to answer any questions I can. --------------------------------------------------- 2. Making Necklaces --------------------------------------------------- To unlock the ability to make necklaces, you must revisit the first cave after you have woken Kumiko. Stay the night and you should get a scene the next morning. Just play along, and at the end you'll be able to make necklaces. This will also unlock finding shells on the beach and finding colored stones. When you stoop and search the ground in any sandy area, you will start to find shells in addition to rock salt. It will just show a graphic of a shell, but there are actually 9 different shells you can find. If you open your backpack, then press X, it will switch screens and show you how much rope, bait, and spices you have, as well as shells and stones. Colored Stones can be found: Red Stone - befriend the chimp by talking to him 4 times, he will give you these randomly when you offer him a present. See Claire's FAQ for advice on the chimp. Even though only Claire can talk to the chimp, you should be able to do this if you bring Claire with you. Orange Stone - Found in flower field where Kumiko crashed. If you stand on top of the little purple flowers off by themselves (not the big patches near her plane) and tap yourself, you will switch to ground view, and sometimes these will be there. Looks like an egg. Yellow Stone - Hop across the stones to get to the little island in the middle of the lake. Stand on a bare patch and tap yourself, you might find a yellow stone. There are four bare patches, and I once found a stone in each one on the same day. Green Stone - Found while diving in the underground lake. Light Blue Stone - Dolphin will randomly give to you as present once he likes you enough. (See Claire's Story Walkthrough for dolphin advice. I'm not sure if you can do this as Eric, even if you have Claire with you.) Dark Blue Stone - Found while diving at last beach or at quarry. Purple Stone - Found in center island of jungle river area. Row the raft there, then just move around, tapping yourself. I've found two, but it seems to be totally random where you find them, unlike the orange and yellow stones. I've heard that the stones you find on the ground take 10 days to respawn. I'm not sure if this is true or not. The diving ones, and the ones you get from animals don't seem to have a limit. I got 8 dark blue stones in one day of diving, and got a red stone from the monkey two days in a row. --------------------------------------------------- 3. Hunting --------------------------------------------------- You have to be Eric/Sam or James to hunt. It seems so frustrating to hunt, because by the time you see an animal, it runs away. But, when you see an animal fleeing, hit Y as quickly as possible. The hunt screen will come up and the animal that was fleeing will be minding its own business, just wandering about close to you. It seems that aiming a little lower than you think you'll need to is best. The main advantage to killing birds this way as opposed to the small trap is that you get a feather as well, which makes much better arrows. The best arrow is sharpened, bamboo, and feather. Also, killing rabbits will net you a fur as well. Also, if you miss, when you get back to the regular screen, touch yourself to make yourself look at the ground (like you do to see snakes and crabs.) When you come back up, it usually will have "reloaded" the area, so that you can find a different animal, or your same animal might appear again nearby. It's all very random and can be frustrating. I've found the best thing to do is first thing in the morning, ask the other guy to go get food. Then, you can go out hunting. Even if you don't catch anything, you know there will be something to eat when you get home. Areas to hunt: Field (second area, where Claire was afraid to jump across) Animals - Chicken, Pigeon, Rabbit, Goat, Wolf (at night), Raccoon (at night) Tips - This is my favorite place to hunt, since it's easiest to get to from the lab (1st hatch) and animals seem most plentiful here. I set a large trap first thing in the morning, between two of the grassy areas down south. Then, I run in and out of the hatch, to reload the area. Always have your bow equipped of course. I typically encounter the animals in the same areas. The rabbit appears right below the hatch. About 1 in every 10 times when you run out of the hatch, a rabbit starts running too. The chicken appears to the east, near the raspberries. The pigeon appears to the west, near the mushrooms. And the goat and wolf appear between the grassy areas down south. This is why I set a trap here, because you will catch goat every so often. If you have a lot of vines to spare (ie if you aren't needing rope right then) you can make lots of traps, using the sticks that you find in this same screen, and put several traps down. This will increase your odds of catching one. You don't even need to run down to check the traps each time. You will know right away when you come out of the hatch if you have caught something, because there will be a terrible sound of the animal crying. You have to get close and hit Y, and shoot the poor trapped thing to death. (It's awful! Repeat after me..."It's just a game") This is the only way (as far as I know) to kill a goat, because even if you sneak up on one grazing, one arrow will not kill it, it will run away, and there is no way to track down the same goat and finish it with another arrow (again, AFAIK.) Now, rabbits, raccoons, and birds take just one arrow to kill. ___________________________________________________________________ Northwest Corner of Jungle River area Animals - Deer You get here by exiting the north part of the swamp, or row your raft over here. Put down large traps on the rightmost area (where logs appear.) Run in and out of the screen until you hear that awful sound of the animal crying. Voila, you have dinner. This has only worked once for me, but I haven't tried it all that much. Southeast Corner of Jungle Area - thanks to wearywaterwolf for this: Animals - Boar Set a large trap at the very southeast corner, where you sometimes find logs. Leave the area via the closest exit, and run in and out until you hear the boar crying loudly. ___________________________________________________________________ Bamboo Grove Animals - Wolf (at night), Raccoon dog (at night), Pigeon (southwest of bamboo area), Rabbit (area right below two northern exits) I've only seen the wolf that one time, as a cut scene where I fought him during the day. But I've heard they come out at night. I've also seen a raccoon dog (I think that's what it was) at night in the grove, but I didn't have bow and arrows with me. The pigeon I saw flapping away from me one time, but never shot one. ___________________________________________________________________ Upper Part of Lake Animals - Duck, Pigeon So far, I've only seen ducks appear on the little island in the middle of the lake, and pigeons appear in the southeast area of the upper screen (come out of the lab and run down.) It's a pain to hunt ducks because jumping over all those stones is draining each time. I've tried looking at the ground to sort of "reset," but it doesn't seem to work here. Lower Part of Lake - thanks to ninjawarior for this: Animals - Lynx You can find it in that area between the two lakes rivers at night. It sort of looks like a cat and sounds like one when you kill it. It leaves lynx meat and fur. Kill it with a bow and arrow. ___________________________________________________________________ Poison Gas Zone - thanks to wearywaterwolf for this: Animals - Hawk Go to the poison field, get your bow ready. Now just walk around hitting Y, draw an arrow (but don't fire), look UP!!! Bring lots of arrows, because you have to hit them while they're flying. There is also an owl to be hunted, but we have not found it yet. We believe they might be found in the first cave area (most likely at night) because James will bring owl meat when living in the first cave. Let us know if you've hunted one! --------------------------------------------------- 4. Diving --------------------------------------------------- You must visit the last beach, beyond the gas zone, before you will be able to dive. Go all the way to the upper right of the map, kind of down a snaky path. When you get to the end, a scene will trigger and you will be able to dive. You must be a boy or be with a boy to dive. There is an in-game explanation of how to dive. Basically, you hold L and R at the same time until your hands touch, then release. Repeat until you reach the bottom. I like to hold my hands together for just a moment, and then release; you seem to dive further with each stroke this way. Occasionally you will hear a blip noise and fish will swim by; this means the shark is near! You have to press and hold A until he passes. If you're trying to save time, you don't really have to hold A until the fish appear, not right when you hear the blip. You can also release A when just the shark's head is out of the screen. These have always worked for me, but you might want to quicksave before diving just to be safe. If the shark does see you, it will automatically turn you so you are swimming up. Just swim like normal until you reach the surface. The shark is fast, but you should be able to outrun him. Watch your breath meter. If it runs out, you will be returned to the surface, lose any items that you had, and lose 25% of your health. So don't let it run out! When you reach the bottom, you will see some light colored sand piles and maybe some black spots. The black spots are sea urchins, and the sand piles are various things. Tap one with your stylus and you will zoom in. If there is an item there, tap it to take it. If the screen is blank, it means there is something buried. In my experience, it is always clams or shortnecks, so it's really not worth the time to dig. I can dig those up on the beach if I want them, and not with a time limit! I just back out and choose another pile if I get a blank screen. I may be wrong; please let me know if you've found anything else digging at the bottom of a dive spot. Once you're done digging, hit Y or the top left corner to head towards the surface. Repeat the swimming until you break the surface. There are three places that you can dive. The last beach (depth of 8m), the quarry (depth of 5m) and the underground lake (depth of 10m.) At the last beach, you can find (in addition to assorted shellfish, two of which, the sea urchin and abalone, I haven't gotten any other way) copper wires to fix doors in the lab, and after you've triggered making necklaces; you will sometimes find blue stones. At the quarry dive spot (to the left, climb up) you can find the flat stone, used for stir-frying. You can also find blue stones (but no copper wires.) In the underground lake, you can find green stones (again, after you can make necklaces, they won't show up before that) the IC card (if you're Claire, he'll dive automatically for it; but if you're Eric, you have to find it yourself.) You can also find bones and stones, which are very disappointing, especially considering it's the deepest dive! No shellfish will be found in the underground lake. --------------------------------------------------- 5. The Treehouse --------------------------------------------------- You can build another place to live at the last beach, past the gas zone. It will take a while to build, since it calls for more than 20 logs, more than 20 ropes, and 10 leaves. If you are serious about building it, I recommend moving back into the quarry for a while in order to build up rope and logs. You can get to the jungle from the hatch that goes to the Field from the Lab, but it's just easier from the quarry. When you've got all you can hold, load up a guy, move back into the lab for a night (or rough it and take the bamboo area hatch to the lab, then go to the last beach from there - more exhausting, because remember, you're not going to finish this house in one trip, so you'll have to make it back home the same day! When you do get it built, you're not done yet! The treehouse starts out with no furniture built. So that means in order to be comfortable and efficient, you are going to need lots more logs, ropes, 12 leave, 9 furs and at least one more oil drum. (You can use a second for a bath -see Oil Drum Bath.) I don't really like living in the treehouse, because you can't collect spices anywhere in that area, and you're cut off from everything else by the gas zone. But in James's game (and maybe in all of them) you can build a sturdy raft on that beach which takes a long time, so it's more convenient to live there and build it. Anyway, I think you build it just for bragging rights, really, and for something to do if you're trying to reach a year on the island. --------------------------------------------------- 6. Building Relationships --------------------------------------------------- This is a very important aspect of the game that most people overlook. How much the other characters like you greatly affects how quickly they will get things done for you, and how much stuff they will bring back if you ask them to get stuff. There are a few ways to build relationships. An important thing to note now is the "happy sound" and the "sad sound." You will hear these after talking to a character, giving them a present, and at other times. Sad sound - -Ask character to do too much -Ask them how they're doing or ask to talk to them about something then cancel three times or more -Let the fire be out too long in the cave -Give a bad response in conversation. Happy Sound - -Ask them how they're doing (just once a day - and note, this will stop making a happy sound after a while, it's not bad, it just means that you are good enough friends that it's not affecting your relationship level anymore) -Give them a lunchbox as a gift ("I have a gift for you", not "Please hold onto something for me" or "Eat this.") It can just be a cut up mushroom and they will make the happy sound, but it's under debate whether a better lunch makes them "more happy." Note- they don't actually eat the lunchbox, so if you're tight for food, you're probably better off eating your good stuff as a shared meal and saving "trash" like mushrooms for gift lunches. Only one lunch a day will make them happy, so any more than that is wasted. -"Can I ask you something?" Choosing this when you actually have something to ask them about, and then asking them will make a happy sound. So, if you are already holding hands with one person, you might want to save these questions for another partner in order to get a free boost to your relationship with the second person. -Give them a necklace present (this will come much later in the game. You can give both a lunch and a necklace in the same day and get the happy sound for both. Don't know how much more happy necklaces that you really polished make them versus crummy quick ones. - Give them a bath. When you get a second oil drum and take it back to base, you should be able to ask a partner about building a bath, and then be able to do it. (1 log, 1 rope.) Take a partner out to the drum after 7pm to give them a bath. You basically just have to blow softly but steadily on the mic until they say they're done. Watch out for it to get too hot or cold, and blow harder or softer depending on what they want. Note that this can only be done at the quarry and the treehouse. - Going into the hot springs together. Once you get to a certain level with characters of the opposite sex, you will start holding hands. And yes, you can hold hands with two people (not at the same time, but you can be at that level with both of the opposite sex characters at the same time.) So, it's up to you whether you concentrate your love on one person, or spread it around. It's easy to make a quick lunch and ask each partner how they are doing every day, but I like to save my questions for James, because the more he likes you, the more meat and fur he brings, which is awesome! --------------------------------------------------- 7. Cooking, Recipes, and Food --------------------------------------------------- You start out with just cut and grill. You're a boy in this playthrough, so that's all you'll get. There are ways to unlock other cooking methods, even as the boy, but you won't be able to use them, so why bother. Oh yeah, your girl partners will start making you soup, but big deal. There is an in game explanation for each of the cooking methods, so I won't bother. Remember that you can hit select while you're cooking to get the explanation again. You'll need spices to cook. All spices except rock salt can be found by hitting A when standing in any green area, and even the swamp. Rock salt can be found most places where it is sandy. Here are all the confirmed recipes that you can make as Eric. Thanks to many people on the LIB3 message boards, especially, littleturtlegir, who confirmed most of these. 1. Egg Salad (Cut) - Egg, Carrot, Rock Salt, Pepper 2. Radish Salad (Cut) - Radish, Rock Salt, Blue Seed 3. Burdock Root Salad (Cut) - Burdock, Purple Bean, Chili Pepper 4. Seaweed Salad (Cut) - Seaweed, Purple Bean, Blue Seed 5. Mushroom Salad (Cut) - Mushroom, Vegetable, Rock Salt, Pepper Seed 6. Mackerel Sashimi (Cut) - Mackerel, Chives, Purple Bean 7. 8. Sashimi Platter (Cut) - Various Fish, Chives, Purple Bean 9. Fruit Platter (Cut) - Papaya, Passion Fruits, Other Fruits, Tree Sap Drop 10. Big Eared Apple (Cut) - Apple, Tree Sap Drop 11. Baked Potato (Grill) - Potato, Rock Salt, Pepper Seed 12. Grilled Eel (Grill) - Eel, Purple Bean, Tree Sap Drop 13. Grilled Sweetfish (Grill) - Sweetfish, Rock Salt 14. Grilled Clam (Grill) - Clam, Purple Bean 15. Grilled Poultry (Grill) - Poultry (any bird meat), Rock Salt, Pepper Seed 16. 17. 18. Grilled Masu Salmon (Grill) - Masu Salmon, Rock Salt 19. Butter Grilled Trout (Grill) - Rainbow Trout, Onion, Rock Salt, Brown Seed 20. 21. Masu Salmon Skewer (Grill) - Masu Salmon, Carrot, Pepper Seed, Rock Salt 22. Sauteed Wolf (Grill) - Wolf Meat, Milk, Carrot, Brown Seed 23. Grilled Apple (Grill) - Apple, Tree Sap Drop 24. Apple Pie (Grill) - Apple, Milk, Tree Sap Drop ****************************************************** "Can you go get some food?" - Food brought by partners I thought this might be helpful for people that are trying to make the recipes as Claire, because you have to rely on the kindness of your partners to get most of the ingredients. You've probably noticed that partners bring you different things at different base camps. If you need a certain ingredient, this might help in knowing who to ask or where you need to be living. Note - if you are in one camp and ask a partner to get food, and then move into another camp the same day, when you wake up, the partner will give you a delivery of food based on the new camp, not where you were when you asked them to move. This can be convenient when you want ingredients from two different places- ie- ask James to get food in the morning at the treehouse, then pick an onion, a carrot, and a potato, and move back to the lab. He's more likely to bring boar meat at the lab, and you'll already have the other ingredients for Pot-au-feu. Also, how much your partners like you will definitely influence the amount of food you get. So butter them up and they'll bring a lot more home, and you'll have more to choose from at dinner time. (See the Building Relationships section.) This is not an exhaustive list; rather, just what I have observed. Your partners might surprise you and bring other things! Kumiko and Eric, being the fishers, bring fish, shellfish, and veggies. Claire brings fruits and veggies. (There's no entries for her below, because I'm playing as her while making this guide!) Kumiko will also start bringing lard to the treehouse, which is weird, but whatever! First Cave Eric - Mushrooms, clams Claire- Mushroom, Seaweed, clams Kumiko - Mushroom, clams, white carp Quarry Eric - Seaweed, Potato, Sardine, Blue Mushroom, Black Mushroom, Brown Mushroom, White Mushroom Claire - Pineapple, Coconut, Seaweed Kumiko - Sardine, Carrot Lab Eric - Char, Rainbow Trout, White Carp, Blue Mushroom, Purple Mushroom, Burdock Claire- Radish, Carrot Kumiko - Char, Rainbow trout, Radish, Carrot Treehouse Eric - Seaweed, Moray Eel, Sardine, Scallop, Tomato, Potato, Lard, Brown Mushroom, White Mushroom Claire- Onion, chives, mushrooms, tomato Kumiko - Potato, Radish, onion, chives, mushrooms, seaweed, tomato, lard, moray eel, sillaginoid, Scallop --------------------------------------------------- 8. Raising Animals --------------------------------------------------- You can raise either a goat or chicken in this game, and you can be either male or female to do this. Note - you can't have both animals at the same time. Catching a Chicken - You have to have talked to a partner to trigger being able to catch and raise the chicken. This happens either after you've eaten chicken that was brought home by James, or after you've caught and eaten chicken yourself. A small trap is a basket and a twig combined. Place it on most green areas. You can check it immediately, and keep checking it over and over again until what you want is caught in it. If it's not what you want, just let it escape. If it is, tap it with your stylus and drag it into your bag. It can be hard sometimes, because the little critters want to get away! If you've talked to a partner about raising the chicken, you will get the option "Raise the chicken?" Say yes and you will capture it alive. Note that it's not in your inventory, and you don't have to go home right away either. When you do get home, it will be there, and you can also talk to a partner about catching it for an easy friendship boost. You need to water the chicken daily. The morning is the best time. You need a water bottle to do this. Walk up to the front of the chicken and press A to water it. If it is healthy, it will lay an egg every morning. If you move, the chicken will move with you and appear in front of your new house. Catching a Goat - This one is somewhat harder. I'm not sure of the exact way to trigger your partners to talk about the goat. It should help to have seen a goat in person (again, run in and out of the Field screen, but you'll have to actually run over to the area where the goat appears and back again instead of just popping in and out.) Also, having eaten goat meat at some point is important. James will bring it back for you if you ask him to go for food at most bases. Also, you have to be far enough in the game to have seen the deer in the Jungle river area. I got the goat by setting a large trap in the leftmost grassy patch in the Field (area to the west of your first cave.) Right in the middle of the grass is the best spot. Then, leave and reenter the screen over and over (the lab hatch is the best spot to go from.) You don't actually have to run over to the trap, because if you catch one, you will hear the goat hollering for its life right when you enter the screen. You may not catch one on the first day of trying. Large traps disappear the next day, so you'll have to set a new one, but don't get discouraged. Try again. If it's taking a ridiculous amount of time, however, maybe you haven't triggered catching a goat yet, and you might want to try some of the tips in the last paragraph. When you do catch one, run up to it and choose to raise it. The goat will appear in front of your base, even the lab! Water it daily from the front (with a full water bottle) then milk it from the side (with an empty water bottle.) You need to join with a girl to water and milk it. The game will explain the milking mini game. I never even mess with trying to pet it or anything. I just milk as fast as I can before it gets too mad. You might want to quicksave before attempting it the first time, just to get the hang of it. --------------------------------------------------- 9. Fishing --------------------------------------------------- Spear Fishing You trigger this after you get your first stick. You will then be able to make a spear. Spears can be made out of bamboo, stick, or iron rod (iron rod is best.) You can also combine a sharpened bone or stone to the bamboo or stick to make a better version of those. ALL CHARACTERS can spear fish, yes, even Claire, believe it or not. You can't spear fish while holding hands, and you can't hold hands while you have a spear equipped. To see if you can spear fish somewhere, just equip the spear and get close to the water. If Y appears in the top left corner, you're in luck. The game will explain how it works. Your spear will occasionally break, so keep that in mind. Here are the fish that I've speared. River at Cave 1 Sweetfish White Carp Beach at Cave 1 Sardine Quarry Beach Sardine Filefish Mackerel Watering hole at Quarry Masu Salmon Beach 3 (north of bamboo grove) Lake White Carp Underground Lake Eel White Carp Last Beach Sillaginoid Mackerel Fishing with a Rod Only Kumiko and Eric can do this. So you're out of luck this time around. --------------------------------------------------- Section C --------------------------------------------------- --------------------------------------------------- Frequently Asked Questions --------------------------------------------------- Q: Claire/Eric/Kumiko hates me! They won't do anything I ask! A: Read my section about "Building Relationships." The more they like you, the easier it is to get them to do what you want. Also, the problem might be the smoker. I don't like the smoker. It can kind of mess up your partners for a little while. Sometimes when you ask them to smoke meat, they just get hung up on it, never finish it, and the meat spoils, so they really can't finish it. If you try to ask them to do anything else, they either get sad or just outright refuse to do it. Remove the spoiled meat and discard it, and even move to another camp if necessary to make them snap out of it. Q: How can I build a smoker? A: Read my last question to see how I feel about the smoker. That said, if you want to complete your album, you have to make the smoker. To trigger it, you have to let food spoil in your bag several times. I'm pretty sure it has to be meat or fish. Finally you'll say something about preserving food, and you'll be able to ask a partner. Hold hands with a guy or just ask him to make it for you. It takes one log and one rope. Once the smoker's built, I don't recommend you use it heavily for the reasons outlined above. To make each kind of jerky for your album, just put one piece of fish or meat in there at a time, and ask just one partner to work on it, Don't ask them to do anything else, not even cook dinner, until they are finished. It may still hang them up, but it's less likely to. Q: How do I wake up the girl? A: You have to get mugwort. You can't just go get it though. You have to explore the lab a little first. Open the Photo room (right most door on map) with the code on Sam's pendant and explore it to find "Sam's" true identity. Open the first and second hatches (see next question for directions,) and maybe even go in the cage room. Eventually, a topic should come up about medicine that you can ask the guys about. Now, you will be able to go get the mugwort. Go back to the bat cave, and take the bottom right exit. Move all the way across the area, until you get to the gas zone. Make sure you have the top screen on mini map, so you can tell where you can go. Have the sound on if possible. There is poison purple gas coming up out of some of the cracks, and it's random every visit. So, you just have to feel your way through. You might want to quicksave in case you mess up, because backtracking uses too much energy, and if you accidentally touch the poison gas, it slowly depletes 23% HP. Yikes! You will be able to hear the gas hissing, and it will get louder as you get closer. Just be careful and go a different way if it's blocked. You're heading for the upper right exit. You'll have to fight the lousy anaconda AGAIN. When that's over, run up and out. You're now in the last beach area. Up ahead of you are some green herbs. Dig one up and go back home to wake up the girl! Q: How do I Open the Lab Doors? A: The codes change from game to game, so you have to find them out in your own game. Here are the locations: Door on the upper left - Underground Lake - code found in cage room after Kumiko is awake, lower right part of room has a journal Door farthest to the left - Sub Room - fix with 3 copper wires, code is in Kumiko's father's diary (she will tell you the code.) Door in the bottom left corner - Hatch to Bamboo area - Scrap of Paper B found in photo room Upper door on "upside down F" hallway - Mom's room - Eric's pendant code, Sam's spoken code, Sam's pendant code Lower door on "upside down F" hallway - Kumiko's Dad's Room - fix in two stages of copper wire (6 total), then use code from Memo found by plane Rightmost door - Photo Room - Eric's pendant code Bottom right door - Hatch to "Field" - Scrap of Paper A found in base Elevator in Underground Lake - fix into two parts, 5 copper wires and 2 plugs Q: How do I make the medicine? A: You cannot do this in James's story, as far as I know.