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Mass Effect

Sidequest FAQ

By: fish_guts

Version 1.10

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TABLE OF CONTENTS:

1. Version Information

2. Legal Information

3. Opening Notes

4. ---First trip to Citadel---
   A. Unusual Readings/ UNC: Distress Call
   B. Citadel: Presidium Prophet
   C. Strange Transmission/ UNC: Major Kyle
   D. Citadel: Asari Consort
   E. Citadel: Xeltan's Complaint
   
5. ---After The First Meeting With The Council---
   A. Citadel: The Fan
   B. Citadel: Scan The Keepers
   C. Citadel: Jahleed's Fears
   D. Citadel: Reporter's Request
   E. Citadel: Rita's Sister
   F. Citadel: Homecoming
   G. Citadel: Doctor Michel
   H. Citadel: Signal Tracking
   I. Citadel: Schulls The Gambler

6. ---After being made a Spectre---
   A. UNC: Missing Survey Team
   B. UNC: Hostile Takeover
   C. UNC: Hostage
   D. UNC: Missing Marines

7. ---Noveria---
   A. Noveria: Smuggling
   B. Doctor At Risk/ UNC: Dead Scientists
   C. Noveria: Espionage

8. ---Feros---
   A. UNC: Espionage Probe
   B. Feros: Geth In The Tunnels
   C. Feros: Power Cells
   D. Feros: Water Restoration
   E. Feros: Verran Meat
   F. Feros: Data Recovery
   G. Investigate Samples/ UNC: Colony of The Dead
   H. Investigate Facility/ UNC: ExoGeni Facility

9. ---Return To The Citadel---
   A. Citadel: Family Matters
   B. Citadel: Fourth Estate
   C. Asari Diplomacy
   D. Citadel: Planting a Bug
   E. UNC: Privateers
  
10. ---Virmire---
   A. Wrex and The Genophage
   B. Virmire: Assisting The Team

11. ---Citadel Lockdown---
   A. Citadel: Our Own Worst Enemy
   B. Citadel: Negotiator's Request

12. ---Uncharted Worlds---
   A. UNC: Roque VI
   B. UNC: Cerberus
   C. UNC: Hades' Dogs
   D. UNC: Derelict Freighter
   E. UNC: Lost Freighter
   F. Geth Incursions
   G. UNC: Lost Module
   H. UNC: Depot Sigma-23
   I. UNC: Listening Post Alpha
   J. UNC: Listening Post Theta
   K. UNC: Lost Module

13. ---Squad Member Sidequests---
   A. Tali: Tali's Pilgrimage
   B. Garrus: Find Dr. Saleon
   C. Wrex: Family Armor

14. ---Backround Sidequests---
   A. Citadel: Old, Unhappy, Far-Off Things
   B. Citadel: I Remember Me
   C. Citadel: Old Friends

15. ---Aligment Sidequests---
   A. UNC: Besieged Base
   B. UNC: The Negotiation

16. ---Collection Sidequests---
   A. UNC: Locate Signs of Battle
   B. UNC: Turian Insignias
   C. UNC: Valuable Minerals
   D. UNC: Prothean Data Discs
   E. UNC: Asari Writings

17. Closing Messages/ Contact Info/ Thank You's(and a thank you present!)

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1. VERSION INFORMATION:

12/17/07--- Decided to write a sidequest guide about the great
game that is Mass Effect.

12/19/07--- Bought a 50 dollar bag of "Goofy Boots".

12/20/07---Began to collect info for guide/ laughed at a 
overwieght lady slipping on the ice outside.

01/01/08--- Began writing guide.

01/13/08--- Finished Mass Effect for a third time. Completed
information gathering.

01/29/08--- Version 1.00 finished.

01/31/08--- Did a minor update by fixing typos, correcting errors, and 
added additional websites to Legal Information Section.


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2. LEGAL INFORMATIION

This document may be not be reproduced under any circumstances except 
for personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission or submission by the 
author.  

As of right now, this walkthrough should
only be available on the following sites:

1.--www.gamefaqs.com
2.--www.gamesradar.com
3.--www.cheatplanet.com

Please notify me if it appears elsewhere at fish_guts60@hotmail.com

All names, locations, and references are property of Bioware Corp.
The document itself is the property of fish_guts(Tyler Gates). 
Copyright law prohibits plagerism of this material.  

(If you would like to use this guide on your site please email me first. 
Or just tell that hooker behind the 7-11 on elm, its not like
I don't see her everyday anyways.)

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3. OPENING NOTES

I really didn't understand the full scope of  Mass Effects's
sidequests when writing this guide. 
It was much more work and time consuming than I had initially
thought. Though, I cant say I didnt have a great time
playing through Mass Effect. I hope this guide is as
enjoyable to read as it is informative.

This particular guide was written to help with all the missions 
that aren't required to beat for the main story. 
Mass Effect's story is amazing and its not a long shot to say 
some of the sidequests are a blast as well.

Though, thats not to say some are a pain in the O-ring. Hopefully
this guide will clear those and some of the easily missable quests
right up. It should also be noted that I will do my best to keep this
guide as spoiler free as possible but with a guide of this nature its
often difficult. Though I wouldnt worry about having any major plot
points being ruined.

Well except for that one part where Shepard sleeps with Garrus...

...oh wait that didn't happen, well I'm sure someone out there wished
it did.

well enough nonsense...on with the guide!

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---I Broke the guide down into story order with the exception
of the last five sections which are quests you will be doing 
throughout your journey in Mass Effect. Also to note some useful
information, no sidequest is available to be triggered after you 
leave for Ilos. Just something to keep in mind.

(Also if your looking for a specific mission or
section just use CTRL+F to bounce right over.)

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4. ---First Trip to Citadel---

A.---Unusual Readings/ UNC: Distress Call---

How do you get it?--- there is a computer console in Udina's
office. just decrypt it. This quest is available as soon as you
arrive at the citadel. 

when first arriving at the citadel their is a console on the east 
side of Ambassador Udina's office. When viewed you get the option 
of decrypting this computer. doing so gets you this quest

What needs to be done?--- Looks like you need to travel to Hydra
system in the Argus Rho cluster. Once there examine the planet Metgos.
Once that is complete you will receive a emergency transmission from 
a medical transport, it looks like they are going to make an emergency
landing on Metgos.

*** At this point the mission title will change to UNC: Distress Call

Get together a team and head down to the surface of Metgos. The distress
beacon is south of your landing position and head there now for a little
surprise.

So the "distress beacon" was a Geth ambush huh? The best way to do this
is by using Guerilla warfare. By that I mean pick out a Geth, waste
him with the Makos guns and retreat, rinse, repeat. By using
distance and the Mako's zoom you will give yourself plenty of
time to dodge any incoming fire while not being overwhelmed by Geth. 

Once all Geth are turned into scrap metal(used to make ford's)you 
completed the mission.

B.---Citadel: Presidium Prophet---

How do you get it?--- In the northwest corner of the 
Presidium district is a preaching Hanar and a C-Sec
officer, speak to either of the two. 

***Note: it takes either 7 charm and 6 intimidate
to see all the outcomes of this mission. If you
care about seeing it all, it might be best to wait.***

What needs to be done?--- Your goal in this situation
is to stop the situation from escalating and you 
have a couple of ways of doing it.

This mission is simple and really comes down to what kind
of approach you want to take. you can persuade the officer
to allow the Hanar to keep preaching which will get you 
Medi-Gel. Or you can push the Hanar out of there which
will award you credits. Its not hard to see that Helping
the Hanar is the "right" thing to do and will get you
Paragon points.

A third option you can take is to offer to pay for the
license yourself. Propose this to the officer, when he agrees
speak with Tom Crui...I mean the Hanar and offer to pay. It seems
like both parties like this idea. It cost you a 150 credits though which 
early on in the game is alot. The plus side is that in the end both parties
are happy....whoo.

C.---Strange Transmission---

How do you get it?--- In the Presidium lies the C-Sec headquarters,
there you will find Executor Pallins office. On the east side
is a console, which needs to be decrypted. If successful you will
get the Strange Transmission...um...mission.

What needs to be done?--- Looks like you need to travel to the
Century system in the(Stephen?)Hawking Eta cluster. When you arrive
in the are you will receive a message from Alliance HQ explaining
what's happened. 

***The mission title will now change to UNC: Major Kyle***

Looks like you need to get a team together and head down to
Presrop. Its a moon that orbits Klendagon.

***Note: You will most likely be facing human biotics. Choose
a well balanced team with mods that inflict addition damage
to organic lifeforms. too bad they didn't have a mod that 
inflicted STD's. Herpes is the burn that keeps on burning..
..or so they say.***

The compound you are looking for is southeast of your drop 
location. There is several silos and two buildings. the door
to the mercenary base is unlocked, go there first.

you need to gain access to the other building and there is a
few ways we can do this. 

1. you can go in guns blazing and waste every cultist in 
the place. If you did that all you have to do is activate
the control panel at the south end of the first floor.

2. We can go in peacefully...I guess. to do that approach the 
door to the mercenary base and say "I have to speak to Major 
Kyle". Follow dialogue until you are able to use persuasion.

Which ever route you take you will next be tasked with
talking to Charles Mans...I mean Major Kyle yourself. 
He is located at the southwest corner of the complex.
when you reach him you will be entered into conversation
with the freak.

***NOTE: It should be noted that if you killed any biotics so 
far you wont have the option of getting Major Kyle
to surrender. He will want to rumble  right off the bat.***

Major Kyle will admit to his wrong doings and you will have
a choice to make. Using Paragon or Renegade dialogue will
both get Major Kyle to surrender. You can either accept 
his terms or decline them and shove some hot led up 
his rectum. Either way completes this mission.

D.---Citadel: Asari Consort---

How do you get it?--- As soon as you arrive at the
Citadel you can activate this "mission". Speak to 
Sha'ira in the consort chambers to start this 
bull-honkey of a mission.

***Note: it takes 4 charm and 4 intimidate
to see all the outcomes of this mission. If you
care about seeing it all, it might be best to wait.***

What needs to be done?---

Sha'ira had a falling out with a recent client of hers
and would like you to speak with him
soldier to soldier, man to man, shepard to stalker. 
Accepting this gets you the Citadel: Asari Consort 
mission.  your first task? Speaking with General
Septimus, who happens to be drunk at the local 
skin bar Chora's Den.

(My sister used to work at a titty club until we
found out our real father was a frequent there. It
wasn't the shared bloodline that made her leave,
the real reason she quit is because when giving here
a dollar he would almost always ask for change back).

***Note: You don't need to use persuasions to complete this
mission but you should because it will garner you
either Paragon or Renegade bonuses. Depending on
which type you use.***

Whichever direction you choose to take the conversation 
the general will respect the words of his fellow soldier.
General Septimus will understand the error of his
ways and ask you to do him a favor.

The General has a datapad that will clear the Consorts
name and reputation and asks you to deliver it to her.
If you accept this responsibility you will get the:

---Citadel: Xeltan's Complaint--- assignment 
(If you already  completed this assignment 
Sha'ira will inform you that Xeltian already 
withdrew his complaint agasint her).

Whether or not you accepted the datapad you should head 
back to the consort to wrap this up. Also depending on your
actions you will get two very different outcomes.

Paragon: If taking this route the consort will give you
a reading of who you are and what you will become. She will
also give you a small Prothean token if you spoke with Xeltan
and gave him the datapad. Finishing the mission this way
gives you a paragon bonus as well as some XP, credits, 
and Medi-Gel.

Renegade: Choosing this route will get you all of the above
as well as a "little" something extra. If you choose the
"That's it?" option after she finishes speaking you get to 
do the nasty with the consort. Which we all know is the reason
we bought this game. Now only if they had a similar scene
with a Hanar...

***Note: Now that you have the Consort's trinket, you can
take a little vacation to Eletania in the Hercules System,
which lies in the Attican Beta cluster. If you've ever
been there before you'd remember seeing a huge floating
sphere. Well now you can use that trinket to get 
a little insight on the Protheans as well as some exp.***

E.---Citadel: Xeltan's Complaint---

How do you get it?---It becomes available after persuading General
Septimus during the "Citadel: Asari Consort". Septimus would 
like your help in clearing the name of the Asari Consort. 
Agreeing to help will get net you this mission.

What needs to be done?--- Xeltan is chilling in the Volus and Elcor
offices in the Presidium. when you locate Xeltan speak to him about
the deception and you can either take a paragon or renegade stance 
with him and will garner you the respective bonuses for each persuasion.

No matter which route you take in the conversation you will get some
credits and xp for your pimp conversation skills.


========================================

5.---After The First Meeting With The Council---

A.---Citadel: The Fan---

(This is one of my favorite missions simply because this
guy is so creepy he reminds me of one my sisters boyfriend's.
I was actually worried when he would show up next. 
It's just a great little quest.)


How do you get it?--- After your first meeting with the council
you need to speak Conrad Verner in the upper markets section of
the Upper Wards.

***Note: Need 2 intimidate and 2 charm to see all dialogue.***

When you first run into Conrad he will smother you in compliments.
This guy really digs you, so much that he asks you for an autograph.
Give him an autograph to continue this strange quest.

***Note: This quest wont proceed until you complete a Main-Plot story
planet.***

 When you come back though  he will be in the same spot and will
be more than excited to see you. He seems to be moist over the fact
that you've been named the first human Spectre. He will ask you for
a picture (which he intends to do something creepy with I'm sure).

***Note: This quest wont proceed until you complete another
 Main-Plot story planet.***

Again in the same area our little psycho has a strange request.
He would like your assistance in making him a Spectre. No matter
if you use persuasion's or just normal dialogue you will convince
Conrad he's not cut out for that line of work. Though using persuasions
will get you the respective paragon/ renegade bonuses.

B.---Citadel: Scan The Keepers---

(The most annoying quest and probably the sole reason
for this guide)

How do you get it?--- This fungasmic quest is available
after your first meeting with the council. You need to 
speak with Chorban in the Citadel Tower.

What needs to be done?--- Chorban, a Salarian is interested
in the Keepers (probably for some sick bestiality fetish).
At any rate he would like your assistance with scanning these
interesting creatures.

There is 21 keepers present and all of them need to be scanned.
The one good thing about this mission is that for each Keeper
you scan you get exp and credits so even if you don't finish
the quest you will still get a reward for each you come across.

Here is the location of every keeper:

1. Center of the Citadel Tower
2. Southwest corner of the Citadel Tower
3. East side of Citadel Tower
4. Northwest corner of Citadel Tower
5. Northwest corner of the Presidum(just outside the Tower)
6. Northwest corner of the Presidum (near Wards entrance)
7. Presidum, balcony outside Embassy Lounge
8. Presidum, east end of diplomatic archives 
9. Presidum, northeast corner of Volus and Elcor embassy
10. Southwest corner of Presidum, outside the consort's chambers
11. Southern Presidum, between Consorts building and Emporium
12. Presidum, in an alcove just south of the Emporium
13. C-Sec Academy, southwest corner of requisition office
14. C-Sec Academy, northern side of traffic control
15. Lower Wards, C-sec vehicle parking lot.
16. Upper Wards, east side, outside the Med Clinic
17. Upper Wards, northwest corner of the market area
18. Upper Wards, alleyway
19. Northeast corner of flux and wards access
20. Upper floor of the Flux, back of the casino
21. Docking Bay, southern end

Once all are collected you will finish this tedious mission.
the rewards are nice but with each Keeper you have trouble
finding your soul dies a little. Worth it for a couple
credits? Yeah, I guess so.

C.---Citadel: Jahleed's Fears---

How do you get it?--- After your first meeting with the Council
you can activate this by speaking with Jahleed in the C-Sec
Academy. 

***Note: it takes 7 charm and 6 intimidate
to see all the outcomes of this mission. If you
care about seeing it all, it might be best to wait.***


What needs to be done?--- After you have accepted the 
Citadel: Scan The Keepers mission you can go to
C-Sec Academy and speak with Jahleed, A Volus.
Jahleed wants you to speak with a buddy of his.

Jahleeds colleague is located in the lower markets, in
the Lower Wards. This guy turns out to be someone we know
and will easily crack under the pressure. He will give you
a little insight and at this point you have a choice to make.
You can continue to scan the Keepers for Chorban or you can
decline to continue. It doesn't matter what you decide but your
mission isn't over quite yet.

***At this point the mission title changes to Citadel: Talk
to Jahleed***

Back at the C-Sec Academy Jahleed flips and begs you not to 
arrest him. You have a persuasion choice to make here then a 
C-Sec officer will butt in and ask if everything is ok. 

You have another choice to make here:

Paragon/ Neutral: you will say yes and have Jahleed turned
over to the proper authorities which will get you exp and
credits. The mission title then changes to: 
---Citadel: Jahleed Arrested---

Renegade: The officer will leave and Jahleed promises to
forget about any keeper research. Also if you have not done
the Citadel: Scan The Keepers quest yet Jahleed will offer this
to you now...sweet right after vowing not to do it!

D.---Citadel: Reporter's Request---

How do you get it?--- After your first meeting with the Council
this mission becomes available. Speak with Emily Wong in the
Upper Wards.

***Note: This mission can be missed if you leave the Citadel
without speaking to Emily Wong or forget to pick up the OSD
in Fist's office during a Main Story Mission.***

What needs to be done?---

In the Upper Wards you will find a Human reporter by the 
name of Emily Wong. If you speak with her you will learn
that she is trying to expose a organized crime group on
the Citadel and guess what hotshot? Apparently...you're
going to help.

Getting some information is the first task on this 
mission and its easily done. You can pick up a 
OSD (optical storage disc) in Fists office. It's so
easy because you have to go through there on a main
story mission so when the time comes just remember to pick
that disc up. Its also fulfilled after you rescue Tali.

*If you already grabbed the disc after rescuing her you
will deliver the information

*If you forgot to get the disc you will get a chance to go
back and pick the disc up. So don't worry if you forgot the
first time around, Biff.

Return to Emily Wong in the Upper Wards to complete this
quest for a reward of some credits and exp. 

***Note: If you have a Charm of 1 or an intimidate of 2
you can con Emily into giving you more credits.***

(I was kind of hoping for a "romantic" encounter with Emily
Wong but..a few times she's been around this track and it just
ain't gonna happen like that. Cause she ain't no holla back
girl, yeah she aint no holla back girl...dang).

E.---Citadel: Rita's Sister---

How do you get it?--- After your first meeting with the Council you
can get this quest by visiting with Rita who is a waitress at the Flux.
After learning a little bit you can decide to help Rita by looking into 
the matter, we need to talk with Jenna now.

(Wow one sister is a waitress at a bar and the other bartends at a 
strip club...too...many...jokes.)

Jenna is working at the Chora's Den in the Lower Wards. When speaking 
with her choose your appropriate responses and move the conversation
along. Though Jenna will refuse to give out any information. It's time
to report back to Rita.

On your way back to Rita some rude jerk by the name of Chellick 
will "bump" into you. So instead of going back to Rita lets
meet this guy at C-Sec Academy. Chellick is located in the
southwest corner of the C-Sec offices. He's not to happy
with the recent turn of events and of course enlists your 
help.

At this point you have the option and if you have high enough
charm/ intimidation points you can convince Chellick to cut Jenna
loose right then and there. Other wise continue on with the conversation.
you need to agree to meet a guy named Jax in the lower markets area
of the Lower Wards.

Down in the lower markets you have a few options of how you want to
deal with the situation.

Paragon/ Renegade: Will both get you the same end. You will refuse to
pay Jax and will have to fight the Krogan and his two Powerpuff Girl
bodyguards.

Neutral: Will have you completing the sale just how you were asked.

***This will change the Mission title's name to Citadel: Rita's Sister
and Chellick***

All you have to do now is return to Chellick with the results which 
will get you very different responses depending on how you handled
the situation. No matter what happened you will get some exp, credits,
Omni-Gel, and a Grenade.

F.--- Citadel: Homecoming---

How Do you get it?--- This quest becomes available after you
save Tali from those thugs. After you speak with Captain
Anderson and the Ambassador, leave the embassy
you will hear a guy calling out your name.

What needs to be done?--- Outside the building a man by the
name of Samesh Bhatia will call out your name. 
Once you engage in conversation with him he will give you a 
sob story about his wife. 

***Note: Have Ashley in your party during this mission
to see some extra dialogue.***

You now need to speak with an alliance diplomat Bosker. He happens
to be in charge of this sick operation. In the Presidum you will find
Bosker loafing around in the embassy lounge. After speaking with the
diplomat you will learn they are keeping the body for a certain reason
and of course, its your decision to decide if this is ethical of not.

You have a few options here:

Paragon/ Renegade: By using either of the two persuasions you can
convince Clerk Bosker to release the body. By doing so you need a 
charm of 2 or an intimidate of 3.

Agree with Clerk Bosker: By agreeing with him you need to say 
"Thanks for the information" or "Samesh should hear this".

No matter which option you choose you need to go back to
Samesh and inform him of the outcome, which gets you some exp.

G.---Citadel: Doctor Michel---

How do you get it?---After defeating Fist and having talked to
Dr.Michel once before.

***Note: You need a charm of 6 and a intimidate of 3 to see all parts
of this quest. Might want to save this one for later...or don't***

What needs to be done?--- When you walk into Dr. Michel's office
you will overhear hear being blackmailed by some dude. She needs your
help in keeping something a secret(and no she didn't used to be a man!).

Of course Shepard gets involved into someone else's business like a nosey
high school girl. So we are off to speak with Morlan a merchant in the Lower
Wards.

When you first speak with Morlan he will be surprised and before anything
can be resolved some big Krogan threatens to reveal everything if he doesn't
get the medical supplies. You have a choice to make here as well.

If you have a high enough Charm or Intimidate you can persuade the Krogan
to leave Dr. Michel alone. Or if you choose to, you can fight the Krogan
he's not to tough so don't worry about it. Apparently he is working for some
honkey named Banes. 

No matter how you resolved that issue we need to go speak with Doc. Michel.
Speak with the good doctor and inform her of your success in fixing her
problem. You might also ask her if she knows who this "Banes" fellow is.
Looks like this cracker may have had ties to the government, Maybe you 
should speak with Captain Anderson? Or don't because its not necessary
to activate the quest, it just adds another step.

By completing this mission you are awarded some credits, exp, 
and Medi-Gel.

H.---Citadel: Signal Tracking--- 

How do you get it? This mission is first available after
your initial meeting with the Council. You will find a strange gambling
machine at the back of Flux's casino.

What's needs to be done?--- After investigating the suspicious machine
you will discover that someone is wiring money to a outside account.
This will get you the assignment "Citadel: Signal Tracking" and our first
task? You guessed it...sleep with a cheap hooker! Nah just kidding,
we gotta track that signal.

The signal is tracked to the north side of the Wards access hallway. Further
investigation reveals that the signal has been bounced of a relay. Looks like
we have some more sleuthing to do. 

Follow the signal to the Financial District in the Presidium. It looks like
the signal is coming from a computer behind a counter. after looking into it
we learn that, yes another relay is being used. Lets be off then!

Still in the Presidium we learn that another relay is in the Emporium. 
Go there and investigate the row of computers. 
Another relay? Not this time slick, as it turns out
we've come across an Artificial Intelligence.

It apparently doesn't like you much and initiates a self destruct sequence. 
This opens a mini game of sorts. You need to discover the right button 
combination to save your  scrawny hide. If you have a correct button it will 
flash green, if wrong the screen flashes red and you need to start over.

Also if your feeling lazy here it is: Y, X, Y, A, X, A, A.

Stopping the self destruct sequence awards you a few things. One, being you
get a exp bonus. Two, you also get whatever credits where 
leftover in the machine. Also, in a distant third, you saved
your pathetic crappy life.

I.---Citadel: Schells The Gambler---

How do you get it?---You need to first complete the mission "Citadel:
Rita's Sister". Watch a bouncer outside of flux throw
a Salarian out of the club, talk to the loser.

What needs to be done?---Schells wants you to help him with a 
little hustle. You need to accept his offer and you are faced
with a choice.

Paragon: If you don't any part of his plan you need to speak 
with Doran on the western end of the casino and give him
Schell's tool. He will award you a bunch of credits.

Renegade: You need to win at five games of Quasar to 
complete this task. Though, the casinos owner will start
to get suspicious if you win seven games. If that
happens he will have your butt thrown out. So no more than
six wins with the cheating device ok?

No matter which choice you went with you need to speak 
with Schells to complete this strange mission.

========================================

6.---After being made a Spectre---

A.---UNC: Missing Survey Team---

How do you get it?--- After being made a Spectre just ride
an elevator and when the appropriate news video plays, you
will get this mission.

What needs to be done?--- Your going to have to head to Trebin,
Antaeus System in the Hades Gamma cluster. You need to land on
Trebin but before you do, make sure to bring along some serious
firepower(your going to be getting into some heavy stuff),
Wrex always does the trick. Also bring some weapon mods that
do extra damage against synthetics.

Once you've landed head northeast an you will come across a 
research base. When you've arrived there its time to head
down into the mining shaft. After a bit you will get rushed
by some Husks. A great tip is to keep backing up and keep a 
solid distance from the modified wussies.

After every husk has been wasted this mission is over, you also
get an interesting message.

B.---UNC: Hostile Takeover---

(This mission is sort of long...and kind of a pain to write.
So yeah, just thought I would throw that out there.)

How do you get it?---After you become a Spectre this assignment
becomes available. To get this "fun" mission you have one of 
two choices.

1. If you have a high decryption skill you can hack a computer
which is located in the southeast office of the office area in
the C-Sec Academy.

2. Or the easy route, speak with Helena Blake whom is located 
on the south side of the Presidium, next to the bank.

What needs to be done?--- When speaking with Helena you can choose
to either accept or decline this mission. If you decline this
request you will earn a Paragon bonus but deprive yourself of
some serious combat with both Humans and Krogan. If you decide
to take on this mission remember to get some mods that do extra
damage to organics.

We need to head to two different worlds and wipe out a base full
of gangsters on each.

1. Mavigon in the Han System, located in the Gemini Sigma cluster.
The base here is located southeast of your drop point and is also
heavily fortified with turrets. It would be best to wipe these out
with the Mako's cannon. Shouldn't be much of a problem because leaving
the Mako on this planet is a bad idea.

2. Klensal in the Dis System, located in the Hades Gamma cluster.
This time the bases is located southwest of your drop point and is
protected by a bunch of sniper towers and mercs. Wipe them out.

With both bases in ruin we need to report back to that Helena chick.
She has her own base on the planet of Amaranthine, in the Fortuna
System, located in the Horse Head nebula cluster. Once you've 
landed there head south/southeast to do some thuggin in her base.

Once you enter the base you (as always) have a choice to make.

Paragon/ Renegade: By using the appropriate persuasions you can
convince her to back off and disband peacefully. You will also
get the usual bonus for doing this.

OR

Travis Bickle Approach: By Choosing the dialogue "Your
under arrest" you will enter a fight with Helena and her
gang of thugs. First a purple energy wall will block the 
doorway and you need to shoot it before you can pass. A word
to the wise, these guys are a bit tougher than other mercs.
so just take your time, be patient, and shove your .45
down Helena's throat!

After the bloodbath(or peaceful resolution)...your mission is complete

C.---UNC: Hostage---

How do you get it?--- After being made a Spectre just ride
an elevator and when the appropriate news video plays, you
will get this fun mission.

What needs to be done?--- Looks like you need to head to the
MSV Ontario which lies in the Farinata System, in the Hades
Gamma cluster.

Remember you will be facing off against biotics. Equip mods
that do increased damage against biotics. Also some armor that
protects against biotic attack wouldn't be a bad idea either.

You will die quickly if you try to fight them all at once so
you have a couple of option here. You could either attempt to
pick them off one by one OR do my most trusted method and
bottle neck the biotic freaks.

By bottle necking I mean have your squad mates wait in the
hallway where you first enter and go ahead alone, Then get 
the biotics to follow you back. This makes it easier to wipe
out the biotics. You only have three minutes here 
so use your time wisely.  Use your preferred method 
and wipe them out.

Once that is over enter the northeastern room and confront
the groups leader. You have a choice to make here.

Persuasion: By having a Charm of 6 or a Intimidate of 5 you 
can calm the leader down and defuse the situation peacefully.
you will also get a Paragon/ Renegade bonus for using this.

OR

Duke Nukem Method: Its time to kick butt and chew bubblegum
and unfortunately for the biotics...your all out of bubblegum.
Forget the persuasions and enter a firefight with the jerks. 
As your wasting them keep in mind the guy you have come to 
save can be killed in battle. Keep him alive and make sure
your own bullets don't go through him.

Once the Chairman is safe the assignment is complete.

D.---UNC: Missing Marines---

How do you get it?--- After being made a Spectre you have the
option of speaking with Admiral Kahoku (you may have been sent
to him by Captain Anderson at the end of the "Citadel: Dr. Michel"
mission). At any rate, Kahoku is located in the Citadel Tower.

What needs to be done?--- The Admiral wants you to tread were he 
cannot. head for Edolus, in the Sparta System which is located
in the Artemis Tau cluster. 

Once at Edolus make a landing and head north which is where the
distress beacon is located. When arriving there you will be 
attacked by a Thresher Maw. Many strategies work when fighting
these annoying things and all I can really say is keep your
distance and keep moving.

After the beast is slain drive up to the distress beacon and
investigate it and one of the marines to learn the 
cruel fate of the deceased.

All that is left now is to inform the Admiral of the recent
events. head back to the Citadel Tower and give him the 
bad news. Doing so finishes this mission.

========================================

7. ---Noveria---

A.---Noveria: Smuggling---

How do you get it?--- You can get this mission as 
you land on Noveria. There is a Hanar Merchant name
Opold and he wants you to do a little dirty work for him.
The Hanar Opold is located at the northeastern corner of the
Port Hanshan Plaza.

What needs to be done?--- If you accepted this mission the Hanar
will have the mysterious item sent to your ship for pickup. Once
this item is picked up you will learn what it is. You need to 
decide now what you want to do with it.

1. take the package back to Opold but tell him your keeping it
for yourself.

***Note: By doing this a number of consequences will happen.
For starters, the Krogan who was supposed to get the mod...
won't like you much and will attack you the next time you stroll
into the docking bay. Also the mod doesn't have "set" stats, it 
varies depending on your level. So you may want to do this one
later. If this is the route you plan to take of course.***

2. Take the Mod back to Opold as he wanted. By doing so you will
get 250 credits. Also this can be increased if you have a high
enough Charm/ Intimidate. You will also get a Paragon/ Renegade
bonus.

3. Take the item to Inamorda, a Krogan located in Port Hanshan
Mezzanine. Inamorda was the guy who was going to get the Mod
anyways and by taking it right to him you can get a bit more
cash. He will pay you 500 credits and can even be increased
to 750 with Charm/ Intimidate. A Charm/ Intimidate bonus will
also be given.

4. You can take the illegal weapon mod to Anoleis the base
administrator. In exchange for your deal he will give you
a pass to the garage. You need this to further the story
but there is other methods. Besides, this guy is a real
dink.

At any rate, any decision you decide gets you 
a fairly decent reward.

B.---Doctor At Risk/ UNC: Dead Scientists---

***Note: If you have the sole survivor background this
mission is a bit more personal for you.***

How do you get it?--- This mission becomes available
after arriving on Noveria. While on the southwest corner
of Port Hanshan Mezzanine's upper floor you can hack a terminal.
Do so to get this mission. Also of note, you need sufficient 
skill in electronics to decrypt this terminal.

What needs to be done?--- When a successful hack is completed
you will get a message regarding a location in the Newton System.
This system lies in the Kepler Verge cluster, head there now.

Once you arrive in the Newton System you will receive a message
informing you of the current situation. It looks like you need
to find the last remaining scientist and fast. He happens to be 
located on Ontarom, in the same system

After landing head southeast and you will arrive at a facility.
lucky you, the base is infested with mercs. Distance is your 
friend here. when all the mercs are wasted head into the base.

When inside you will have to face eight more mercs, so remember
to use the appropriate mods that do increased damage to organics.
After the fight is over head into southwestern room and be ready
for a revelation.

The scientist you came to save is here but so is a guy who happens
to have a gun on to the scientists head. You might know Toombs
(if you have the sole survivor background). The soldier gives
you a little background information to what's going on
and you have to decide quick on how to handle 
this explosive situation. Heres the run of dialogue
options:

"Lets Make it Public"- completely useless. It wont get
you anywhere.

"Go ahead", "Do it", "Think about this!"- all lead to the same end,
Toombs caps the scientist then wastes himself.

"This isn't justice"- Toombs wil let the scientist live and 
lower his weapon. Requires a Charm of 12

"Let me do it"- Toombs remains alive and guess who caps the
scientist? You! You cold hearted jerk! Requires a Intimidate
of 9 I believe.

Whichever decision you ran with its time to wrap this up,
head back to the Mako. Once there, access the Galaxy map to
complete this mission.

C.---Noveria: Espionage---

How do you get it?--- After landing on Noveria this
fun little mission becomes available. When you enter
the Port Hanshan Mezzanine an Asari by the name of 
Mallene Callis will call out your name. You have a couple
options here:

1. You can listen to her plea and further the plot.

OR

2. Ignore her plea of help, much like my dad does to me.

What needs to be done?---If you chose option one we can 
continue this quest(if you chose option two, proceed to
laugh now).

It looks like you need to pose as a buyer for an certain
substance. If you accept this mission Mallene will hand
you a device that will assist in the operation, she will
also give you a bit of advice, location of the target, and
send you on your way.

Once you approach the human male(who is located at the bars north
side) you have a couple of choices.

1. You can tell Rafeal that you were asked to spy on him.
The Human will thank you and be off.

2. You can grill him with persuasions until Mallene's little
device beeps. Once that happens just make up a excuse and book
it out of there.

You now need to return to Mallene and inform her of the results,
again we have a couple of options here.

1. If you happened to tell Rafeal of the espionage plan and
inform Mallene of this she will get a bit upset and leave Noveria.
this route gets you a Paragon bonus.

2. If you happened to tell Rafeal of the espionage plan and lie
to Mallene that you finished the job she will award you with
the promised credits. Using Charm (lvl-12) or Intimidate
(lvl-9) you can get here to pay you more credits. Doing this
gets you a huge renegade bonus.

3. If you successfully hacked Rafeal's network and report this
to Mallene she will award you with credits, which can be increased
by using either Charm/ Intimidate. You get the usual bonus for 
using either.

Mission Complete.

========================================

8. ---Feros--- 

A.---UNC: Espionage Probe---

How do you get it?--- After landing on Feros this mission is available.
If you hack the terminal inside the downed freighter in Zhu's
Hope this mission is given to you.

What needs to be done?--- While in Zhu's Hope walk inside the downed
freighter and if you or a squad mate have sufficient decryption skill
you can hack the terminal and receive a message.

Looks like you need to travel to Agebinium, which lies in the Amazon 
System, located in the Voyager cluster. Once there you will recieve
and interesting message. Looks like your stuck cleaning up an Alliance
mess created back in the First Contact War. Land on Agebinium and lets
get this show on the road.

***Note: You will be facing organics so bring the proper mods that do
additional damage to organics. Also it may be a good idea to bring along
someone with a high decryption skill, if you don't have one of course.***

Once you've landed head northwest towards the probe. Once you arrive on
site it will become clear that we are about to do some spelunking. There
is no enemies in the mines and the probe we are looking for is in the 
northern most room of the mine. It also happens to be behind a large door.

Before you can enjoy the new scenery your way back becomes blocked off
and a hologram activates informing you of just what is going on here.

Before you can wet your huggies the bombs countdown timer starts. 
To deactivate the bomb(which you have 10 seconds to do) requires you
to either make three successful ten button attempts(which comes out to
30 button presses) or use 100 Omni-Gel (Which comes out to 300 Omni-Gel
total). You can proceed to cry now.

If you survived the countdown continue out of mine(you cant go out
the way you came). Once back on the surface of Agebinium you will
notice a couple of things. Well first of all you happen to be on a 
ridge overlooking a merc camp, which happens to house the man 
who tried to kill you. Second, the stole your Mako! Its one thing
to try and kill a man but its a whole other ballgame if you
mess with a guys wheels. A few strategies work in this situation and
it's up to you on how you wanna waste these suckas.

1. Pick the mercs of with a sniper rifle. This strategy works ok but
the mercs have rifles of there own...and they are pretty dang good too.

2. Make a mad dash into the camp and unleash bullets from close range.
This strategy doesnt really work the best. although this is how I beat
it on my first try, tons of fun.

3. Saving the best for last, make a run for the Mako and if you can make
it you will be in an armored vehicle for this battle. Run em over, gun em
down. Just basically GTA these hosers. This strategy is my 
personal favorite as its almost a cake walk if done this way.

After all the mercs are toasted, your job here is finished.

(Timeout for a second, the next four missions all take place basically
in the same area. It would make more sense to do them all at once
then to do them one at a time, right?)

B.---Feros: Geth In The Tunnels---

How do you get it?--- This mission becomes available after landing on Feros 
and after the Thorian is beaten. Make sure the person giving this
mission isn't killed in the assault on Zu's Hope. Speak with Fai Dan.

What needs to be done--- Fai Dan wants you to take out a Geth transmitter
which happen to be located in some underground tunnels. The transmitter 
is located in the eastern most room of the tunnels middle section.

The real problem isnt getting to the transmitter but actually destroying
it. The transmitter is guarded by two snipers and three ticked of Krogans.
You won't have much room here but try to keep your distance from the 
Krogans and you will do just fine.

After the transmitter is destroyed report back to Fai Dan and complete
this easy little task.

C.---Feros: Power Cells---

How do you get it?---This mission becomes available after landing on Feros 
and after the Thorian is beaten. Make sure the person giving this
mission isn't killed in the assault on Zu's Hope. Speak with 
May O'Connell

What needs to be done?--- Inside the tower at the center of Zhu's Hope
is May. As it turns out the colony is having a bit of an energy problem.
So as usual...your going to solve it. All may really asks of you is to
keep your eyes on the lookout for additional energy cells. Can't be
to hard right?

Well its not, in fact its in the collapsed bridge area that happens
to be crawling with Verran. The energy cells happen to be in of the
wrecked vehicles.

***Note: The required quest kill for the mission "Feros: Verran Meat"
is located here as well. The kill is the Verran alpha male.***

Once the required items are acquired you can head back to May and finish
this mission.

D.---Feros: Water Restoration---

How do you get it?---This mission becomes available after landing on Feros 
and after the Thorian is beaten. Make sure the person giving this
mission isn't killed in the assault on Zu's Hope. Speak with 
Macha Doyle.

What needs to be done?--- Speak with Macha near the colony entrance to
learn of a growing issue that needs your attenion. Looks like we need
to open up a few water valves. 

This mission is incredibly easy. All three valves are located in the
main north-south tunnel. The only issue you may have is you may walk
past a valve. Why? you will be busy fighting geth in the tunnels.

In any case all this mission requires is turning on three valves.
once finished, return to Macha Doyle to complete this task.

E.---Feros: Verran Meat--- 

How do you get it?--- This mission becomes available after landing on Feros 
and after the Thorian is beaten. Make sure the person giving this
mission isnt killed in the assault on Zu's Hope. Speak with 
Davin Reynolds

What needs to be done?--- Davin wants your assistance in taking down a 
beast. The alpha male is located behind a large door located in the middle
of the western side of the tunnels. 

Immediatly after entering the room you will be rushed by Verran. The good
thing is that Verran are totally weak, now the alpha male is a different
story and could prove mildly difficult. Nothing a Spectre cant 
handle though, right?

***Note: The required quest item for the mission "Feros: Power Cells" is 
located here as well. The item is in one of the burnt out cars.***

After the alpha male is dead head back and inform Davin, I'm sure
he will be pleased with the results.

F.---Feros: Data Recovery---

How do you get it?--- This mission becomes available after killing the
Thorian. you need to speak with Gavin Hossle located in the refugee camp.

What needs to be done?--- Inside the refugee camp Gavin asks your 
assistance in retrieving some data. All you need to do is find his
console in ExoGeni, copy the contents to a disc, and return the
findings to him. Also he's willing to "make it worth your while" if
your into that sort of thing of course.

Gavin's console is locates on the eastern end of ExoGeni's upper level.
It happens to be guarded by three ticked off Korgans. They will make
attempts at charging you, make use of biotics to keep them at a 
distance.

Once the Krogan lay dead, Access the console to get the necessary info.
All that's left is to return the disc to Gavin, who happens to still
be at the refugee camp. Once you've done that, this mission is complete.

G.---Investigate Samples/ UNC: Colony of The Dead---

How do you get it?---This mission is available as soon as you arrive
at ExoGeni. If your buzzing around ExoGeni's Upper Floor, specifically
the far west side you will discover a "server node". It happens to be
guarded by five geth.

(At this point I'm really getting tired of the Geth. The way they keep
popping up and won't go away reminds me of Herpes. The burn that
keeps on burning...or so I've heard.)

What needs to be done?--- After overriding the server you will receive
a strange transmission. If you choose to follow this mission we need to
head to Chasca which is in the Matano system, located in the Maroon Sea
cluster. Once you've landed you need to head southeast 
towards a Science Facility.

***Note: Near the facility is two civilian structures. They happen to 
be optional but husks are really easy to fight and the easy exp and 
items are more than worth the minimal risk and time.***

When you've arrived at the facility be ready to be welcomed by tons
of Husks not only outside but inside as well. The strategy is simple,
Husks enjoy getting in close and blasting with an energy field. So
just keep your distance and pick them off a couple at a time. Double back
if necessary.

Once all the Husks have been wasted head to the southwest room inside the
facility and activate the terminal. Your able to download the colonists
logs and by doing so you will learn something not so surprising. You might
know the Cerberus group pretty well by now, or may have at least heard 
of them. In any case, looks like one of them may have recently been 
through here...

Mission complete...for now.

H.---Investigate Facility/ UNC: ExoGeni Facility---

How do you get it?--- This mission is available as soon as you arrive
at ExoGeni. While on the western half of ExoGeni's upper floor, you will find
a terminal which is able to be hacked. More specifically the terminal is 
located just after seeing the claw of the Geth ship, if you don't know 
what I'm talking about, you soon will. 

What needs to be done?--- Once you have decrypted the terminal you will 
recieve a message, it looks like we need to head back to the Normandy
and set a course for the Vostok System, which is located in the 
Maroon Sea cluster.

Once there Joker will give you an update and it looks like we need to land on
Nodacrux. 

***Note: Directly west of your landing point is a outpost swarming with 
creepers. There is no reason for visiting this outpost other than the exp
given for killing all the Thorian creepers so its up to you if you 
wanna make the stop.***

After landing your going to want to head southeast towards the facility.
Once at the facility head inside and be prepared to fend off a large
group of Creepers in the buildings central room. you will be fighting
10 Thorian creepers in a relatively small space so a bottle neck or 
gun and run strategy will work great here.

With all the Creepers destroyed continue to the southeast room to meet 
with Dr. ross and some mercs. The good Doc will give you a little insight
into what happened and you need to make a dialogue choice.

"Okay": Accept the docs bribe for keeping you mouth shut. This ends the 
mission without any bloodshed

"I can't do that"/ "I should kill you right now!": choosing either of these
puts you into combat with the doctor and mercs. I've got no strategy to
beating them simply because they are incredibly easy.

Whichever route you took, this mission is over.

========================================

9. ---Return To The Citadel---

A.---Citadel: Family Matters---

How do you get it?---This mission becomes available after completing
one of three main story worlds (Feros, Noveria, and Therum). Also this
mission cannot be activated after you leave the Citadel after
the Normandy is grounded. Speak with Michael and Rebekah Petrovsky. Who
are in the southwest corner of the Presidium.

What needs to be done?---

***Note: you need three Charm and three Intimidate to see all possible
outcomes regarding this mission. That shouldn't be a problem at this point
in the game though.***

It looks like two people are in the middle of a heated argument and they
turned to you, for your expert judgment. All you need to do here is let
both sides give you the information and then you need to make a decision
who to side with. 

Whomever you side with, the other party will argue your decision and by
using persuasions you can convince this person why you made the choice you
did. No matter which route you took using the appropriate persuasion gets
you a Paragon/ Renegade bonus.

B.---Citadel: The Fourth Estate---

How do you get it?--- This mission becomes available after completing
one of three main story worlds (Feros, Noveria, and Therum). Also this
mission cannot be activated after you leave the Citadel after
the Normandy is grounded. Speak with Khalisah Al-Jilani who resides
near the elevator to the docking bay in C-Sec Academy.

What needs to be done?--- A reporter is requesting an interview with the
first human Spectre...oh great. The trick here is to use as many
persuasions as you can to answer all the questions.  Using either 
Charm(lvl-8) or intimidate(lvl-7) allows you to answer each question 
and not look foolish. Neutral responses work...but you will end
up looking like a dink.

the only question you will want to answer neutrally is the last one.
The reporter will inquire about Saren and the answer "I can't confirm
or deny that". is the best way to go.

Once the reporter is finished head back to the Normandy and access the
Galaxy Map to hear what Admiral Hackett has to say about the interview.

C.---Asari Diplomacy---

How do you get it?---This mission becomes available after completing
one of three main story worlds (Feros, Noveria, and Therum). Also this
mission cannot be activated after you leave the Citadel after
the Normandy is grounded. Speak with Nassana in the embassy lounge, 
northern part of the Presidium.

What needs to be done?--- Looks like we have a little family trouble
and its important to get this Asari's sister back. Not only is her life
at stake but so is Nassana's political standing.

She gives you the location of her sister, you need to head to the planet
Sharjila, Macedon System, located in the Artemis Tau cluster.  You will be
engaged in combat with many Human enemies, prepare appropriately.

***Note: Its wise to stay in the Mako for this mission. The environment
will start damaging you if left out too long.***

Once you have landed on Sharjila head directly north and prepare for an 
attack on a merc stronghold. At this base happens to be four snipers in
towers and four soldiers on the ground. take down the snipers first and then
engage the foot soldiers however you want...run em over for all I care!

Once you have cleared the outside of any threat its time to head to the
interior of the merc stronghold. Inside you will be outnumbered by Human
and Krogan pirates. Stick to cover, keep your distance, and avoid being
flanked....easy as my sister.

When you have cleared the base of enemies head to the second floor and head
for the southern most room. Invesitgate the desk and learn a shocking truth.
you now need to head back to the Citadel and inform Nassana of this twist.

After informing Nassana of the recent events she not only gives you a little
more insight to what happened but also offers a nice sum of credits to be
put in your account. What's even better is that if you have 4 Charm or
4 Intimidate you can persuade Nassana to give you a better deal. Which
happens to be access to Asari weapons mods...nice.

D.---Citadel: Planting a Bug---

How do you get it?---This mission becomes available after completing
one of three main story worlds (Feros, Noveria, and Therum). Also this
mission cannot be activated after you leave the Citadel after
the Normandy is grounded. You also need to have completed Emily Wong's
previous mission "Citadel: Reporters Request". Emily Wong is located
in the Citadel Tower.

What needs to be done?--- Looks like Emily has another job for you and this
time your going to be uncovering a possible danger within the Citadel.
Head to C-Sec Academy, Air Traffic Control is at the western end of the 
Academy. You have a few options on how you want to handle this mission.

1. Go back to Emily and by using a Charm persuasion you can convince her
that this mission is a bad idea, which nets you a Paragon bonus.

2. Go to Emily and by using a Intimidate persuasion you can convince her
that you did indeed plant the bug but it didn't work. Which gets you a 
Renegade bonus.

3. You can pant the bug like she asked.
The perfect place to drop the bug is on the northeastern corner. The spot
is called "Inconspicuous Location"...how convenient. At any rate, once you
have the bug in place its time to inform Emily Wong.

No matter how you decided to complete this task Emily will award you with
a nice amount of credits.

E.---UNC: Privateers---

How do you get it?--- There is two ways to get this mission. First you
can speak with Garoth in the Citadel Tower. Apparently you can also
just head right for the Strenuus System, Horse Head Nebula and scan 
the Frigate near Xawin.

***Note: I have not confirmed this but word has it that you can also
get this mission by scanning a terminal on Noveria. It's on the lower
floor of the Synthetic Insights office.***

What needs to be done?---Garoth stands on the northern end of 
the Citadel Tower. Garoth informs you of the current situation and
gives you the last known coordinates. You need to head to the 
Strenuus System, located in the Horse Head Nebula. Once there, search
around the planet Xawin and find the MSV Majesty, scan it now.

Turns out you need to now land on Xawin and investigate further. Land
on Xawin and head northwest, your going to need a team thats prepared
to fight Human and Krogan enemies. The base is well defended with three
snipers and four turrets. Take the turrets and snipers out with the Mako's
cannon from a distance to avoid damage.

Once the exterior of the base is safe we need to head inside and clear that
out as well. Inside there is eight Human and Krogan enemies. Use cover, keep
you distance, and don't let your enemies rush you.

After clearing the base of any enemies its time to head upstairs to the
southern most room. There you will a corpse and a datapad. Its time to
return to Garoth and inform him of the news.

Explaining to Garoth of what happened on Xawin ends this mission. Also
if you tell him using either Paragon or Renegade choices you will get a
small bonus to the appropriate method.

========================================

10.---Virmire---

A.---Wrex and The Genophage---

(We all knew this was coming, when writing this guide I heavily debated
on whether or not this was even a sidequest. My conclusion was that while
this quest was forced upon the player it was not part of the main story. Also
this mission is made much easier if the player has previously done the
"Wrex: Wrex's Armor" side quest.)

How do you get it?---During the Virmire Mission speak with Captian Kirrahe
regarding the Genophage. 

***Note: You need either 8 Charm and 8 intimidate to see all possible 
outcomes. Its very important you have sufficiant points in one of these
persuasions otherwise it could end in you losing Wrex.***

What needs to be done?--- Wrex is upset with the current sitation and is 
popping caps into the water. Approach Wrex and the heated showdown begins.
No matter what you say at first it eventually leads to Wrex waving his piece
in your face (that came out wrong). At this point you have three possible
options.

1. "I wouldnt do this otherwise/ "We are": Both get Wrex to calm down
and back off. Though you have had to previously completed the "Wrex: 
Wrex's Armor" mission. This completes the assignment and gets you a huge
Paragon bonus.

2. "This isn't up for debate": This causes the situation to heat up and
you now have six possible options. Two of these are persuasions.

A. "These aren't you people"/ "Don't be so Naive": Use the appropriate 
persuasions to see these outcomes which causes Wrex to lower his gun
and agree to help you stop Saren.

B. "Signal Ashley to kill Wrex"/ "Kill Wrex":  By choosing either of 
these Wrex dies and is obviously no longer available on your squad.
you also receive a huge Renegade bonus for doing this.

C. "We can work this out"/ "Calm down": By choosing either of these two
Ashley shoots Wrex in the back of the head. This kills Wrex and you are
left dealing with Ashley's behavior. you can respond in a paragon or
Renegade manor and each will give you the appropriate bonus.

B.---Virmire: Assisting The Team---

(Just like the above mission, its difficult to classify this mission
as a side quest. Though, with this particular mission its a bit easier
because while you are forced to take this mission, its up to you
if you even want to do it.)

How do you get it?--- This mission is automatically given to you when you
leave the Salarian camp to begin the infiltration mission.

What needs to be done?--- The Captain asked you to be on the lookout on how
to make his job a bit easier. first of all we need to find a way to weaken
the Geth's Defenses. At the northeast corner of the map is communications
tower. Be ready for a group of defending Geth, once you've taken care of them
head to the second floor and locate the "triangulation tower". Use it to slow
down the Geth.

Looks like we need to disrupt communications now, in the middle of the
base sitsthe satellite uplink tower. You will not only be facing Geth 
this time but also Krogan, so be prepared. Once you have cleared out 
any enemies take aim at the top of the uplink tower and unload bullets
into it. Once that is destroyed we only have one thing left to do.

***Note: If your to lazy too clear all the Geth and Krogan out of the
Satellite uplink tower you can also shoot the tower from a distance 
though I wouldn't recommend doing it, you'll never get the ladies 
that way.***

Okay, now we need to take care of some Geth Flyers. We need to head
directly north of the uplink tower. You can approach this are from the
southwest or northwest. Once your there you will encounter five Geth drones,
killing them all completes that portion of the mission. Also If you want 
to take the Flyers out in a hurry, shoot the huge gas tanks their defending.

Lastly, were gonna draw the attention away from Kirrahe's team and make it a
bit easier for them. On the western end of the base is a security console.
Accessing it allows you to shut off the security alarms for the base. I 
should mention that you can also trigger alarms on the base to draw attention
away from your team but that would make things harder for Kirrahe. Choose
"They've got enough trouble" to complete this mission.

***Note: For all you jerks out there, triggering the alarms on Kirrahe
doesn't get you anything...unless you find that kind of thing funny.***

========================================

11.---Citadel Lockdown---

***Note: The next two missions take place during the lockdown in the 
"Race Against Time" mission, in the Citadel. They are both done during
your walk from the docking bay to your meeting with Captain Anderson.***

A.---Citadel: Our Own Worst Enemy---

How do you get it?--- During the "Race Against Time" lockdown this mission
is available. It cannot be activated after you leave the Citadel after being
locked down. Speak with Charles Saracino in the Upper Wards.

What needs to be done?--- A Human named Charles is asking for your support
in a movement. Its up to you on how you feel with this issue, with this
come a Paragon/ Renegade choice.

If you give Charles a Paragon response you will end up debating
him and telling the bigot you wont support his cause. This will give you a 
small Paragon bonus.

If you give Charles a renegade response you will agree with his
anti-everyone ideals and get yourself a Renegade bonus. 

If you give a neutral answer it will end the conversation without finishing
the mission. You can start it again though, and decide which stance you want
to take.

Whichever side you take on this doesnt matter, choose one to finish
the mission.

B.---Citadel: Negotiator's Request---

How do you get it?---During the "Race Against Time" lockdown this mission
is available. It cannot be activated after you leave the Citadel after being
locked down. Speak with Elias Keeler, outside Flux.

What needs to be done?--- Elias needs a little "boost" and wants your help
in getting it. you have a few choices on how you want to handle this issue.

If you want nothing to do with the addict and wish to resolve
it right away choose "Your an addict" Then choose one of the available
persuasions. You need a Charm of 8 or and Intimidate of 7 to do this.

*If you wish to help him get the drug choose one of the non persuasion
dialogue options. Head towards the Med Clinic in the Upper Wards and 
speak with Dr. Michel. She has two things for sale. One is a non addictive 
narcotic and the other is the stimulant that Elias wants. Purchase both or 
just the one you plan to use.

1. If you decide to give the tweaker his stuff he will pay you back and give
you a nice chunk of credits as well. Peddling drugs never felt so good.

2. If you give Elias the narcotic he will pay you back and give you the
bonus then take the drug on the spot. He will realize its not the drug
he wants and will question you on it. 

No matter how you choose to complete this mission, its now complete.

========================================

12.---Uncharted Worlds---

(The following missions are missions that don't fit into any
other category. They are missions that aren't triggered on any plot 
world, aren't related to anyone personal histories, and are not part
of any collection assignment.)

A.---UNC: Rogue VI---

(This is one of the best missions in the game not only because it allows
you to specialize afterwards but it also takes place on Luna. I about
had an awegasm when I first saw Earth from Luna...until...take a look
at Earth. Does something look backwards to you?)

How do you get it?---After reaching level 20 travel to any new system and 
you will receive a urgent message from Admiral Hackett. Looks like we need to
travel to Luna, in the Sol System, located in the Local cluster.

Once you have landed on Luna head southwest towards the Alliance Training
Grounds. You will be dealing with synthetic and mechanized chaps so prepare
appropriately.

The training grounds consist of three different buildings all next to
each other. They also happen to each be protected by two heavy turrets.
Take them out with the Mako's Cannon from a distance and lets begin.

Inside of every base is the same, you need to go inside and deal with nine
drones before destroying the VI conduits. It seems simple enough
but its not, these drones are incredibly tough, agile, and love to 
swarm you. Plan your moves wisely here.

It doesnt matter which building you go in last because whichever one
that is will be considerably harder than the first two. why? Because you
will be facing off against five rocket drones and four assault drones. You
also have to deal with Kinetic barriers in front of every door.

After you have cleared all the drones. rest and recharge before destroying
the last of the VI conduits. Your doing this because once you start shooting
at it a back up unit of drones will power up.

Once every VI conduit is destroyed you completed the mission and earned 
yourself a specialized class.

B.---UNC: Cerberus---

How do you get it?--- Speak with Rear Admiral Kahoku after completing 
the mission "UNC: Missing Marines".

***Note: Weapon mods that do increased damage to organics work great here.***

What needs to be done?--- The Admiral is upset from before and believes
he knows who did it. He sends you on your way to investigate.
You need to set a course for the Yangtze System, located in the the
Voyager cluster. Once there land on the planet Binthu.

Once you've landed you will need to wipe out three facilities. 
It really doesn't matter which one you go for first but I will give you
a mini rundown of what you will be facing at each.

1. This one is located due south of your landing spot. Its defended outside
by two heavy turrets and protected inside by a bunch of soldiers. Take them
out first and then wipe out the Rachni which is being held captive.

2. Located due east of your landing point this facility is protected by two
heavy turrets outside. The only difference inside of this base is that 
instead of holding a Rachni captive these guys are holding three Thorian
Creepers captive. Wipe out the soldiers, wipe out the Creepers, and
your done here.

3. This final base is located north/ northwest of your drop point. Like
its counterparts its protected by two turrets. Inside its the same as before,
the only difference now is we got three Rachni workers to wipe out. After
your have cleared the area examine the body in the middle of the room.

Once you have examined the body you will not only complete this mission but
also get the assignment "UNC: Hades' Dogs".

C.---UNC: Hades' Dogs---

How do you get it?--- Examine Kahoku's corpse at the end of the mission
"UNC: Cerberus"

***Note: Weapon mods that do increased damage to organics work great here.***

What needs to be done?---We are going to be getting a little revenge
here, well actually alot of revenge. First though, we need to head to 
the planet Nepheron in the Columbia System, located in the Voyager Cluster.

Once you've landed head southwest of your landing point and be prepared for
combat. Once you come upon the base you will need to kill four commandos 
the outside. After that is completed head inside and be ready.

The base is the exact same layout as every other Cerberus base and you've
got eight soldiers to deal with here just use the same strategies you've
used so far and you'll be ok. 

Once every soldier is dead head into the southeast room and access the
terminal to receive encrypted files. After you have received the files 
the assignment is complete.

...Or is it? Once you access the Galaxy Map on the Normandy you will get
a message from a man representing the "Shadow Broker" you may have heard
about him already. In any case, you have three options here.

1. "That's Treason!": By taking this Paragon choice you will refuse giving
up the classified Intel and receive a Paragon Bonus.

2. "What's in it for me?" By striking a deal with the representative you
will get a sum of credits and Renegade points.

3. "Forget it": This ends exactly the same as the Paragon route except
you get no Paragon bonus. 

D.---UNC: Derelict Freighter---

How do you get it? This mission is available after completing Feros.
You need to travel to the Caspian System located in the Maroon cluster.
Look for the MSV Cornucopia.

What needs to be done?--- Once you board the ship all seems quiet. The
silence is broken as you get attacked by a large posse of Husks. They have
high numbers but are no match for your team.

Proceed to the cockpit to learn the fate of this ships crew. doing so
ends this small mission.

E.---UNC: Lost Freighter---

How do you get it?--- In the Ming System, located in the Gemini Sigma cluster
is the MSV Worthington. Scan for it now, once you have done so board it and
be prepared to handle a human biotic.

What needs to be done?---The only area of concern here is that the whole ship
is rigged up with fusion containment cells that explode when you get 
to close. Shoot them from a distance to avoid unnecessary damage.

Enter the ships northeastern room and discover a medical computer. Play the 
logsnow to figure out what the heck is going on here. By now that man on the
table probably makes a little more sense to you. Its your choice if you want
to pull the plug on him or not. The southeast room of the ship gives you 
some more logs to listen to you and a little more insight on what's going on. 

Finally proceed to the cockpit to hear one final log. as soon as the log is 
finished turn around to see some crazy lady running at you. At this point
you probably have a good idea who it is. Julia has powerful Biotic 
abilities and will try to knock your squad out right away. If prepared
she is no trouble at all. With Julia dead, this mission is over.

F.---Geth Incursions---

What needs to be done?--- After completing any of the three post-Citadel
main story worlds (Feros, Noveria, and Therum) this mission becomes 
obtainable. What you needs to do is travel to the Armstrong Nebula cluster.
Once there, you will receive a message from General Hacket informing you
of the situation.

What needs to be done?--- You need to wipe out four Geth outposts on four
different planets as well as a Geth main base. You will be fighting Geth 
so prepare an appropriate team.

***Note: You can wipe these bases out in any order you wish.***

Rayingri- Head south from your drop zone until you reach a mountain. The
only way to the base is up a path spiraling around the mountain. Inside the
station are Geth and some Husks, easy enough. Just clear the base of any 
enemies and your finished here. Once outside though you will be ambushed by
a Geth Dropship. Run and gun them or hop in the Mako and make 
quick work of them.

Maji- Maji is located in the Vamshi System. The Geth outpost here is 
north of your drop point. Here all your enemies are outside which makes
this much easier. Your only concern here is that your radar becomes 
jammed as you approach the base. The best strategy here is to keep 
your distance, allowing you to dodge incoming missiles and other 
gunfire while also being able to take each Geth out one by one.
Once you've wiped this place out its time to move on.

Antibaar- This planet is located in the Tereshkova System. The Geth base
on this planet is located northeast of your drop point. The good thing
about this base is everything is located outside, which makes for an 
easy fight. The bad thing is, your radar becomes jammed as you near the
base. Use the same strategy you used on Maji and you'll be fine. 
After each Geth is wasted a Geth Dropship  will unleash reinforcements.
Use the same strategy before and you'll be finished here in no time.

Casbin- This planet is located in the Hong System. The base is northeast
of your drop point. Though you will have to drive north along the valley 
and make a wide left turn. Along the northern mountains which surround 
the base you will find and opening. The base is basically the same
thing we have dealt with before. Only this time when the Dropship comes
you need to destroy it ASAP, if you don't it will continue to drop 
reinforcements. Unless you want that to happen...for the exp.

In the Grissom System is the Planet Solcrum. We need to go here
and finish this mission once and for all. The base here is located
east of your drop point. The exterior of this base is defended by two
Geth Colossi. Use distance to make this battle easier. Once the base's
outer defenses are shut down its time to head inside.

Inside you have a few problems. First of all, your radar is jammed
and lucky for you, there is a Geth Juggernaut lurking around. Not to
mention the many numbers of other ticked off Geth. Your in for a real
treat here.

Once you ave killed all Geth in the area you will completed the mission
but there is something you may wish to do here. On the base's first floor
is a terminal in the southern room. Overriding this terminal will give
you some interesting information and also activates the mission "Tali
and The Geth". Mission complete.

G.---UNC: Lost Module---

How do you get it?--- This mission is available right after you gain control
of the Normandy. All you need to do is enter the Attican Beta cluster for the
first time. Admiral Hackett will contact you with all the details.

What needs to be done?---You need to travel to the planet Eletania in the 
Hercules System, located in the Attican Beta cluster. Looks like an 
important piece of equipment with missing and you need to find it quickly.

The downed probe is northeast of the Mako's drop point. Once your there
inspect the probe to learn that the module has been taken out. Quickly return
to the Mako to see that your in game map has been updated with the locations
of four monkey colonies.

Here you need to make a Paragon/ Renegade choice. You can either get out of
the Mako and inspect each monkey for the module which is a Paragon act. 
Otherwise you can shoot every monkey which is considered Renegade.

You must now begin your search of each and every colony for the module. Well
how about I tell you where its at? There is a monkey colony north of the
downed probe. There you will find a mine entrance. Once inside go to the
eastern cave alcove, in that spot one of the monkeys has the module.

Once you have the module in your hands the cave fills up with Geth.
Ten to be exact. You must fight them in order to advance, though
they pose little threat.

Once you return to the Normandy this mission is complete.

H.---UNC: Depot Sigma-23---

How do you get it?---This mission is available after completing Noveria.
Coordinates are given in Listening Post Theta. See the mission
"UNC: Listening Post Theta" for more details.

What needs to be done?--- In the Gorgon System, located in the Argus Rho
cluster is a unidentified freighter. Of course you need to board
it. Be prepared to fight Rachni so using mods that do increased damage 
against organics would be a good idea. These Rachni want to rush you
and explode a toxic cloud up in your grill. Use your surroundings and
keep a safe distance and you will be fine. 

After every Rachni is dead, head to the northeastern room of the ship
and access the Terminal to learn what happened here. Looks like Cerberus
screwed up again, for being such "Elites" those dudes really get careless.

***Note: Having Wrex in your party during this discovery triggers a nice
little rant by our buddy Wrex. Also remember that show "Dinosaurs" back 
in the 90's? I heard Wrex was an extra in that.***

After you are finished listening to the audio logs it's time to blow this
ship up which by doing so conveniently makes a ton more Rachni show up.
Eh, forget fighting them just make a run for the exit.

Once you make it out of there, your mission here is finished.

***Note: The next two missions "UNC: Listening Post Alpha" 
and "UNC: Listening Post Theta" are linked together. You can do 
either one first and still get the other corresponding mission.***

I.--- UNC: Listening Post Alpha---

How do you get it?---This mission becomes available after completing
Noveria and has two possible ways of obtaining. One you can go directly
to the Erebus System located in the Styx Theta cluster to here a distress
call or you can hear a similar distress call if you activate the comm 
on Listening Post Theta.

What needs to be done?-- No matter which way you obtained this mission there
is a distress call coming from the Erabus System located in the Styx Theta 
cluster, head there now. Some fellow marines need your help, land on the 
planet Nepmos to assist them. You will be facing of against Rachni so 
equip mods that do increased damage against organic and unshielded enemies.

After landing on the planet head southeast and meet a group of marines being
swarmed by Rachni, assist them by taking out every one. After a bit a timer
begins to countdown to the next Rachni swarm. Use this time to inspect the
Generator to the Listening Post. It has been heavily damaged and you have the
option of hooking the Mako up to it. While doing this will leave the Mako
inoperable it will also reactivate the local defense turrets, which are a
great help. It's up to you if you want to do this or not but I found that
the turrets offer more help than the Mako in this situation.

Once the second wave arrives assist the marines and you will notice one
final time counting down. This is the coming of the last swarm, once this
final attack is repelled speak with Lt. Durand about the current situation.

***Note: Here you can also speak with the Lt. about another listening post
which happens to be Listening Post Theta. It wont get you the mission but
will send you in the right direction.***

A marine will inform you and the Lt. of a hollow cavern near your location.
Chances are that's where the Rachni are coming from. Chances are even better
that your going to be the one stuck cleaning it out.

The cavern is west of your current location, hop into your whip and head out.
Once you arrive on location leave the Mako behind and enter the mine. After
entering the mine (about 1/3 of the way in) you will be swarmed from 
all directions by Rachni. Continue on bagging any Rachni you see. Once 
you have wiped out all the Rachni here, the marines are safe and your mission
is over.

J.---UNC: Listening Post Theta---

How do you get it?---This mission becomes available after completing
Noveria and has two possible ways of obtaining. First, you can get the
info from the Marines in the "UNC: Listening Post Alpha" mission. Or you
can just head directly to planet Altahe in the Acheron System, located in
the Styx Theta cluster.

What needs to be done?--- An Alliance listening post went silent a few days
ago and you need to check it out. Head to the planet Altahe in the Acheron
System, located in the Styx Theta cluster. You will be facing off against 
Rachni enemies so equip weapon mods that do increased damage to unshielded
and organic enemies.

The listening post is south of your drop point. Once there clear away all
enemies outside and begin your assault on the interior of this base. The 
base is riddled with corpses and understandably so, it's also swarming
with Rachni. Blast away any alien scum you see while screaming
Duke Nukem quotes at the screen (Nobody steals our chicks...and lives!).

Enter the bases southwestern room and inspect the FTL comm. After doing this
inspect the terminal next to it. Inspecting both of these things not
only gives you a little insight into what happened here but it also completes
the mission.

K.---UNC: Lost Module---

How do you get it?--- This mission is available right after you gain control
of the Normandy. All you need to do is enter the Attican Beta cluster for the
first time. Admiral Hackett will contact you with all the details.

What needs to be done?---You need to travel to the planet Eletania in the 
Hercules System, located in the Attican Beta cluster. Looks like an 
important piece of equipment with missing and you need to find it quickly.

The downed probe is northeast of the Mako's drop point. Once your there
inspect the probe to learn that the module has been taken out. Quickly return
to the Mako to see that your in game map has been updated with the locations
of four monkey colonies.

Here you need to make a Paragon/ Renegade choice. You can either get out of
the Mako and inspect each monkey for the module which is a Paragon act. 
Otherwise you can shoot every monkey which is considered Renegade.

You must now begin your search of each and every colony for the module. Well
how about I tell you where it's at? There is a monkey colony north of the
downed probe. There you will find a mine entrance. Once inside go to the
eastern cave alcove, in that spot one of the monkeys has the module.

Once you have the module in your hands the cave fills up with Geth,
Ten to be exact. You must fight them in order to advance, though
they pose little threat.

Once you return to the Normandy this mission is complete.

========================================

13.---Squad Member Sidequests---

A.---Tali: Tali's Pilgrimage---

How do you get it?--- This mission becomes available after completing the
mission "UNC: Geth Incursions" see said mission for more details.

What needs to be done?--- At the end of "UNC:Geth Incursions" you have the
option of hacking a terminal and receiving a large amount of info on the 
Geth. Down in the engineering level of the Normandy Tali requests that
you let her copy this data as it would be of use to the Quarians. Letting
her do so completes this small mission.

B.---Garrus: Find Dr. Saleon---

How do you get it?--- This interesting little mission becomes available
after completing three of the four post-Citadel worlds (Feros, Noveria,
Therum, or Virmire). You must also have completed at least three UNC 
assignments. One last thing, you must have also had three personal 
conversations with Garrus while he is onboard the Normandy. After
meeting all these requirements speak with Garrus and make a "personal
inquiry". Follow all the dialogue lines to learn about a previous mission
Garrus undertook.

What needs to be done?---Garrus has a history with a certian organ doc and he
wants your help in tracking him down. Garrus gives you the coordinates to his
last known location. Go to the Herchel System in the Kepler Verge cluster and
search for the MSV Fedele. You will be facing six organic enemies so prepare
for this. 

After you have cleared the ship of any threats head towards the
front of the ship and in the room on the right is Dr. Saleon. When speaking
with the Doc you have some dialogue choices to make but none are of any
consequence because it all ends in the same way. Dr. Saleon decides to go
down with a fight, and it's not much of one. The doc is easily wasted with
one or two shots. Mission complete.

C.---Wrex: Family Armor---

How do you get it?--- This mission becomes available after completing three 
of the four post-Citadel worlds (Feros, Noveria, Therum, or Virmire). 
You must also have completed at least three UNC assignments. One last 
thing, you must have also had three personal conversations with Wrex 
while he is onboard the Normandy. Speak to Wrex about his father, follow
all the dialogue and learn about Wrex's grandfather. By doing so, Wrex
gives you a little insight about a suit of ancestral armor. 

There is also another, easier way of obtaining this mission. With Wrex
in your party head right to the planet Tuntau and this mission will be 
triggered. You can even do it right after leaving the Citadel for
the first time. Wrex must be in the party though.

What needs to be done?--- Wrex gives you the coordinates to the man who
has his armor, lets get it back. Head to the planet Tuntau in the Phoenix
System, located in the Argus Rho cluster.

***Note: You will be fighting organics with biotic abilities and shields
so prepare appropriately.***

Once you have landed Tuntau head due south and engage the enemies at
the small base and head inside. Inside you will be facing off against
seven well trained enemies. Your enemies wont Zerg rush you so you
can pick them off slowly and avoid any unnecessary damage. Once
you have wiped the place clean proceed to the southern room upstairs
and open the wall safe to receive Wrex's Armor. If Wrex happens to
be in your party the mission is complete if not find Wrex on the
Normandy and give him back his families armor to complete this
mission.

***Note: If you have any trouble with opening the safe you can
go back to the Normandy and bring back a crew with a higher decryption
skill or you can always return later when your higher level.***

========================================

14.---Background Sidequests---

A.---Citadel: Old, Unhappy, Far-Off Things---

***Note: Must have the Spacer Background.***

How do you get it?---This mission is available after completing
any of the first three post-Citadel worlds (Noveria, Feros, or Therum).
This mission cannot be activated after you leave the Citadel after the
Normandy is grounded. Return to the Wards area in the Citadel to meet
Zabaleta, who happens to be a drunk.

What needs to be done?--- This man claims to know your mom and you need
to head to the Normandy and contact your mother to confirm his story.
Head to the comm room of the Normandy and contact your mum, looks like 
your mother wants you to help Zab get the help he needs. Return to the 
Wards area and lets finish this.

You have a few options on how to deal with this man. When speaking to him
wait until persuasions become available. Using either Charm (level4) or 
Intimidate(level 5) gets you the same result, Zeb will agree to seek out 
help. Though there is a few other non persuasion options you can take.

"I'll give you 20 for food"--- You will help Zeb by getting him the food he
needs. This will get you a Paragon bonus.

"Take the money"---This completes the assignment, no bonus awarded.

"Screw you"--- You don't care about Zebs whining. This gets you
a well deserved Renegade bonus. I hope you feel bad.

B.---Citadel: I Remember Me---

***Note: Must have the Colonist Background.***

How do you get it?--- This mission is available after completing
any of the first three post-Citadel worlds (Noveria, Feros, or Therum).
This mission cannot be activated after you leave the Citadel after the 
Normandy is grounded. You must return to the Citadal, ride the elevators
down to C-Sec there you will receive a transmission with some scary news.

What needs to be done?---Looks like you need to give someone a sedative
so medical personal can give her the help she needs. You need to get as close
as possible so you can give her the sedative or administer it yourself. 
Talitha is a total nut, if she becomes ticked off, step back.

Speak with Talitha until persuasions become available. You need a Charm
of seven of a intimidate of seven to succeed here. No matter which way you
take in this situation report back to Girard to complete this quest.

C.---Citadel: Old Friends---

***Note: Must have the Earthborn Background.***

How do you get it?---This mission is available after completing
any of the first three post-Citadel worlds (Noveria, Feros, or Therum).
This mission cannot be activated after you leave the Citadel after the
Normandy is grounded. Meet Finch in the Lower Wards.

***Note: In this mission you need a Charm of 8 or and Intimidate of 8 to
persuade a Turian guard. If persuading Finch you need a Charm of 6 or an
Intimidate of 6.***

What needs to be done?--- Finch remembers you from your old skool dayz in 
da hood. Which is something you probably wish to keep quiet. Finch proceeds
to blackmail you with this information unless you help him spring another
gang member from the klink. You need to search out a Turian guard who is
located in Chora's Den.

After speaking a bit with the guard you will learn that the crime committed
was much more serious than your were previously told. When speaking with the
guard you have a few options on what to say.

"I need your help"--- You lie to the guard by saying your going to use the
prisoner as a type of bait. this gets the man released and completes the
assignment.  This earns you a Renegade bonus.

"Make it negotiable"--- You threaten the guard and every other guard in the
area unless the man is released. This gets you a Renegade bonus.

Non-Persuasion--- The first two options were persuasions, if you decided not
to use them Finch will show up in Chora's Den and flip out. He promises to
use your past against you, which brings up a few more options. 

"This wont help you"---This is the charm response and causes Finch to back 
down. Earns you a Paragon bonus.

"So what?"--- This is the intimidate response and causes Finch to back 
down. Earns you a Renegade bonus.

"You cant do this"/ "This is pointless!"--- Both lead to Finch asking you
to pay him 500 credits. You can do so...or...

Shoot him--- You whip your piece out a bust a cap in Finch's braincase. 
Funny thing, it seems to impress the Turian guard. Blood in Blood out 
I guess. This gets you a Renegade bonus.

========================================

15.---Aligment Sidequests---

A.---UNC: Besieged Base---

***Note: Must have 75% of Paragon gauge filled up.***

How do you get it?---This mission becomes available after completing any
of the first four post-Citadel plot worlds(Noveria, Feros, Virmire, or 
Therum). After getting your Paragon gauge filled up travel any system on the
galaxy map to receive a message from the Alliance.

What needs to be done?---Looks like a group of biotics fanatics have taken
over a base. Your mission is to enter the base and wipe out the biotics all
why trying to keep the civilian death rate low. You need to the planet 
Chohe in the Cacus System, located in the Hades Gamma cluster.

Once you've landed head southeast towards the base. I recommend saving here
because this mission could take a few tries, if you intend to save all the
civilians that is. 

Inside the base you have your work cut out for you because not only are
the civilians walking around casually but the base is also littered with
explosive containers. Luckily it's easy to tell the terrorists apart from
the hostages. When targeting the biotics will come up as a red triangle
while the prisoners will come up as a blue circle.

I really have no strategy here except that if you fail try again. Once
every terrorist is dead you will receive one of three different messages
depending on how many hostages were saved.

After your work is finished here head back to the Normandy and access
the Galaxy map to report in to Hackett. Giving Admiral Hackett the news
completes this mission.

B.---UNC: The Negotiation---

***Note: Must have 75% of Renegade gauge filled up.***

How do you get it?---This mission becomes available after completing any
of the first four post-Citadel plot worlds(Noveria, Feros, Virmire, or 
Therum). After getting your Paragon gauge filled up travel any system on the
galaxy map to receive a message from the Alliance.

What needs to be done?---Admiral Hackett wants you to negotiate a deal with a
man named Darius. It's a little strange that the Alliance would send a 
Renegade soldier on a negotiation mission...maybe they want you to 
assassinate him?

In any case, head to the planet Nonuel in the Plutus System which is located
in the Hades Gamma cluster. Once you have landed on Nonuel head northeast
until you reach the merc camp. Once inside be prepared for a conversation
with Darius himself. You have two options here.

1. By taking Paragon responses you have to endure this jerks insults and
demands for some time. If you can take the verbal abuse you will complete
the current task.

2. If you can't handle any more insults and want to waste this guy use
Renegade or Neutral responses. This causes a fight to break out
between you and the mercs. The battle starts out with the
mercs surrounding you so find cover ASAP. This is the recommended route
for a number of reasons:

A. Nobody verbally abuses me like that(except my dad).

B. Your not only a Renegade but a Spectre too, waste this punk.

C. Notice how Admiral Hackett presented this mission to you. The Alliance
wanted him dead and they knew you could do it.

Which ever route you decided to go, this mission is over. Head to the 
Normandy and contact Admiral Hackett to finish this.


========================================

16.---Collection Sidequests---

(Ok these are seriously the most annoying missions to document and I 
considered leaving them out. Though I came to the conclusion that a few
of these missions are the reason your here? Am I right?)


A.---UNC: Locate Signs of Battle---

How do you get it?--- This mission becomes available as soon as you
gain access to the Galaxy map. Once you find a first League Medallion
or a Salarian ID tag this mission starts...yay.

What needs to be done?---There are antique medallions and ID tags scattered
across many uncharted worlds. It should be noted that some of these aren't 
accessible until certain missions are completed. 

1. Salarian ID Tags-

           
1. First Citadel Visit     Land        Armstrong Nebula, Hong, Casbin
2. First Citadel Visit     Land        Atermis Tau, Sparta, Edolus
3. UNC:Hostile Takeover    Land        Gemini Sigma, Han, Mavigon
4. UNC:Missing Marines/    Land        Voyager, Columbia, Nepheron

2. League of One Medallions-

          
1. First Citadel Visit    Survey       Horse Head Nebula, Stenuus, Yunthorl
2. First Citadel Visit    Survey       Artemis Tau, Knossos, Carbo Asteroid
3. First Citadel Visit    Land         Hades Gamma, Plutus, Nonuel
4. First Citadel Visit    Survey       Attican Beta, Hercules, Syided
5. First Citadel Visit    Survey       Voyager, Columbia, Gromar
6. First Citadel Visit    Survey       Hawking Eta, Century, Theropto
7. First Citadel Visit    Land         Armstrong Nebula, Gagarin, Rayingri
8. First Citadel Visit    Survey       Armstrong Nebula, Grissom, Benda
9. First Citadel Visit    Survey       Armstrong Nebula, Tereshkova, Asteroid
10. UNC:Hostile Takeover  Land         Hades Gamma, Dis, Klensal
11. Complete Noveria      Land         Styx Theta, Erebus, Nepmos
12. Complete Noveria      Survey       Gemini Sigma, Ming, Altanorch

B.---UNC: Turian Insignias---

How do you get it?--- This mission becomes available as soon as you
gain access to the Galaxy map. This mission starts as soon as you find
your first Turian Insignia.

What needs to be done?---There is a total of 17 insignia's to be found.
Find at least 13 to complete this annoying mission. It should be noted 
that some of these aren't accessible until certain missions are completed.

          

1. First Citadel Visit    Land          Argus Rho, Hydra, Metgos
2. First Citadel Visit    Survey        Argus Rho, Hydra, Canrum
3. First Citadel Visit    Land          Horse Head Nebula, Strenuus, Xawin
4. First Citadel Visit    Land          Kepler Verge, Newton, Ontarom
5. First Citadel Visit    Survey        Artemis Tau, Athens, Pharos
6. First Citadel Visit    Land          Hades Gamma, Antaeus, Trebin
7. First Citadel Visit    Land          Hawking Eta, Century, Presrop
8. First Citadel Visit    Land          Voyager, Amazon, Agebinium
9. First Citadel Visit    Survey        Voyager, Amazon, Sybin
10. First Citadel Visit   Survey        Armstrong Nebula, Vamshi, Pregel
11. First Citadel Visit   Land          Armstrong Nebula, Vamshi, Maji
12. UNC:Hostile Takeover  Survey        Hades Gamma, Dis, Raysha
13. UNC:Hostile Takeover  Survey        Horse Head Nebula, Fortuna, Malganlis
14. UNC:Hostile Takeover  Land          Horse Head Neb, Fortuna, Amaranthine
15. Complete Noveria      Survey        Styx Theta, Acheron, Carbo Asteroid
16. Complete Feros        Land          Maroon Sea, Vostok, Nodacrux
17. Complete Feros        Survey        Maroon Sea, Caspian, Antida

C.---UNC: Valuable Minerals---

How do you get it?---This mission becomes available as soon as you
gain access to the Galaxy map. This mission starts as soon as you find
your first mineral.

What needs to be done?---Unlike the other collection missions you are able
to finish this mission as soon as you gain access to the Galaxy map. This
mission requires nothing besides locating minerals on your journey. You
will most likely complete this mission as you progress throughout the game.
Which is why I'm not going to waste our time listing locations of all the 
minerals. Although, if someone really hates me enough to ask for the 
complete list, I will add it in.

D.---UNC: Prothean Data Discs---

How do you get it?--- This mission becomes available as soon as you
gain access to the Galaxy map. This mission starts as soon as you find
your first data disc.

What needs to be done?--- Finding any Prothean technology takes top
priority...or some crap. 

          
1. First Citadel Visit    Survey       Artemis Tau, Sparta, Asteroid
2. First Citadel Visit    Survey       Attican Beta, Theseus, Sharring
3. First Citadel Visit    Survey       Argos Rho, Phoenix, Asteroid
4. First Citadel Visit    Survey       Hades Gamma, Farinata, Juntauma
5. First Citadel Visit    Land         Armstrong Nebula, Tereshkova, Antibaar
6. UNC: Missing Marines   Land         Voyager, Yangtze, Binthu
7. UNC: Missing Marines   Survey       Voyager, Yangtze, Alumter
8. Complete Noveria       Survey       Styx Theta, Erebus, Wermani
9. Complete Feros         Land         Maroon Sea, Matano, Chasca
10.Complete Feros         Survey       Maroon Sea, Matano, Asteroid

E.---UNC: Asari Writings---

How do you get it?--- This mission becomes available as soon as you
gain access to the Galaxy map. This mission starts as soon as you find
your first Asari Writing

What needs to be done?--- The Asari Matriarchs were apparently really smart.
Which means your stuck collecting the writings they did. Well don't blame
me, that's what you get for not going to college(or dropping out like I
did). As always some of these aren't accessible until certain missions 
are completed.

           
1. First Citadel Visit      Survey       Hades Gamma, Antaeus, Ploba
2. First Citadel Visit      Survey       Horse Heade Nebula, Pax, Veles
3. First Citadel Visit      Survey       Artemis Tau, Macedon, Porolan
4. First Citadel Visit      Land         Artemis Tau, Macedon, Sharjila
5. First Citadel Visit      Survey       Armstrong Nebula, Gagarin, Junthor
6. First Citadel Visit      Survey       Armstrong Nebula, Hong, Matar
7. First Citadel Visit      Land         Argus Rho, Phoenix, Tuntau
8. First Citadel Visit      Survey       Kepler Verge, Newton, Klencory
9. Geth Incursions quest    Land         Armstrong Nebula, Grissom, Solcrum
10. Hostile Takeover quest  Survey       Gemini Sigma, Han, Paravin
11. Complete Noveria        Land         Styx Theta, Archeron, Altahe
12. Complete Feros          Survey       Aroon Sea, Vostok, Pataiton
13. 75% Paragon or Renegade Land         Hades Gamma, Plutus, Nonuel
14. 75% Paragon or Renegade Land         Hades Gamma, Cacus, Chohe

========================================

17.--Closing Messages/ Contact Info/ Thank You's (and a thank you present!)---

Well it seems we have reached the end of this guide. I hope everyone who took
the time to read it enjoyed my sad attempts at jokes. If there is any errors,
missing quests, wrong information, or something you would like to see added
please don't hesitate to email me. I accept all forms of positive criticism
and would love to hear how I can make this guide better.

I'd like to first and foremost thank Bioware for making such a great game. 
It's hard to think of any other game that is actually more fun the second (and 
third) time through. I'd like to also thank all the people on GameFAQs who
took the time to make full walkthroughs of the game, it was your guides who
helped me create this. I'd also like to thank Prima, your guide helped me
incredibly with the collection quests in this game. 

Lastly, I'd like to thank Andre The Giant for creating video games. 
If it wasn't for the "Eighth Wonder of The World" I would still be 
living in my parents basement crying, as my best friends are upstairs
sleeping with my easy sister...oh come on, I had to get one more in.

If you would like to contact me to rant, rave, complain, cry, or
insult me, drop me a line at fish_guts60@hotmail.com. I love discussing
Mass Effect, RPG's, or just games in general. 

Last but not least, the surprise I promised everyone...it's a ASCII naked
lady!!! 


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       \/ \  _\            \       \   /      |    | 
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             |                     /    / \    (    //> |      _.-' 
             `                    /    /   )    \___U   |   .-' 
           .-'\                  /__.-'   /     <___.-'//.-' 
        .-'    \                /        /  \   .<----'/ 
     .-'        `-. :F_P:  ___.'         \   `-'  `---'\ 
    '              `------'               `.        | \| 
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                       __.--'                   \    |  \| 
                    .-'                          \/|||  \| 
                  -'                              `--'\_/ 


Alright, I'm out of here ya'll.