=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=- GEARS OF WAR Campaign/Multiplayer Walkthrough/FAQ =-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=- Author: xunhallowed Began: January 6th, 2007 Completed: UPDATES March 27, 2007: Version 0.5 released. This is the first version of my FAQ, which includes the full campaign walkthrough, along with a portion of the multiplayer section. I'm hoping I'll have the multiplayer section up by April. March 29, 2007: Completely revamped the strategy section. Got rid of backup strategies and replaced all strategies with a generic tag. Adding ratings and my own input about each strategy currently. Multiplayer's going to be a bit longer than I expected. April 12, 2007: Changed the strategy section's format yet again. Gridlock is confirmed done, and each day I'll add another map until I'm finally done with strategies, and then I'll move on to the game modes, since Annex was just released, along with a retarded patch that forced me to remove the upcoming glitching section of my FAQ, since glitches are now impossible, save a select few. Much more on the way. April 14, 2007: A little behind, Canals strategies are done. Clocktower and Escalation should be done by tomorrow. April 16, 2007: Clocktower's done, but not Escalation. I've been working on my Full Spectrum Warrior guide, and working on my Crackdown achievements (only have 5 left to go), so I haven't been able to do much. My guide should now be on two other sites, and I can't believe that within a week, I've already been asked twice. I put my email up for one second....Well, anyway, I'll most likely grant permission for my guide, as long as you're a somewhat known site. Once I finish my Full Spectrum Warrior guide and get my $25, I'll add more on this guide. I really need to finish this multiplayer section. I put strategies up for Escalation, Fuel Depot, and Mansion, though they're not rated. Remember, anyone willing to send me strategies is more than welcome to, for full credit. April 19, 2007: I should be getting Guitar Hero II (for Xbox 360) this weekend, so I'm trying to get something done before I start slacking. Clocktower strategies are finished, and I'm working on Fuel Depot. I'm a little upset with how slow this section is going, but it's very boring, considering my amount of play time on Gears compared to my writing time about Gears. I'm hoping to have strategies finished by May, but then again, I thought it'd be up by April. Oh well, I'll get there. ============================================================================== ToC ============================================================================== Enter the code of the section you want after hitting CTRL+F. Code 1. Introduction............................................................(1) Controls............................................................(2) Characters..........................................................(3) Story...............................................................(4) Locust..............................................................(5) Battle..............................................................(6) Techniques..........................................................(7) 2. Campaign................................................................(8) Act 1-1: 14 Years After E-Day.......................................(9) Act 1-2: Trial By Fire.............................................(10) Act 1-3: Fish In A Barrel..........................................(11) Act 1-4: Fork In The Road..........................................(12) Act 1-5: Knock Knock...............................................(13) Act 1-6: Hammer....................................................(14) Act 1-7: Wrath.....................................................(15) Act 1-8: China Shop................................................(16) Act 2-1: Tick Tick Boom............................................(17) Act 2-2: Grist.....................................................(18) Act 2-3: Outpost...................................................(19) Act 2-4: Lethal Dusk...............................................(20) Act 2-5: Dark Labyrinth............................................(21) Act 2-6: Powder Keg................................................(22) Act 2-7: Burnt Rubber..............................................(23) Act 2-8: Last Stand................................................(24) Act 3-1: Downpour..................................................(25) Act 3-2: Evolution.................................................(26) Act 3-3: Coalition Cargo...........................................(27) Act 3-4: Darkest Before Dawn.......................................(28) Act 3-5: Angry Titan...............................................(29) Act 3-6: Tip of The Iceberg........................................(30) Act 4-1: Campus Grinder............................................(31) Act 4-2: Bad To Worse..............................................(32) Act 4-3: Hazing....................................................(33) Act 4-4: Close To Home.............................................(34) Act 4-5: Imaginary Place...........................................(35) Act 4-6: Entrenched................................................(36) Act 5-1: Special Delivery..........................................(37) Act 5-2: Train Wreck...............................................(38) Act 5-3: Pale Horse................................................(39) 3. Multiplayer............................................................(40) Gridlock...........................................................(41) Canals.............................................................(42) Clocktower.........................................................(43) Escalation.........................................................(44) Fuel Depot.........................................................(45) Mansion............................................................(46) Mausoleum..........................................................(47) Rooftops...........................................................(48) Tyro Station.......................................................(49) War Machine........................................................(50) Raven Down.........................................................(51) Old Bones..........................................................(52) Warzone............................................................(53) Execution..........................................................(54) Assassination......................................................(55) Annex..............................................................(56) Weapons............................................................(57) Common Sense.......................................................(58) 4. Extras.................................................................(59) COG Tags...........................................................(60) Achievements.......................................................(61) ...............................:1. Introduction:...........................(1) This guide is for newcomers to Gears, like I was, you know, before my first 40 hours of playing the damn game. This game is amazing. It's my favourite game, bar none. Play on Live and you'll see. My GamerTag is DeaD AiM 949, and I pretty much accept all friend requests. I usually play on COG, as Cole. My screenname on AIM is CoMmaCkBaLLiN 06, and my email is commackballin06@aim.com. I'll accept any and all strategies you send, but just make the title Gears of War. But yeah, I wrote this FAQ cause I get bored, and I wanted a good FAQ. So, if you want something done, do it yourself. Indeed. Well, enjoy. ..................................:Controls:...............................(2) Left Trigger - Aim Right Trigger - Shoot/Throw Grenade Left Bumper - See objectives and squad status/Orders Right Bumper - Reload/Active Reload Left Analog Stick - Move D-Pad - Switch Weapons Back Button - See Multiplayer Scoreboard Start Button - Start/Pause Right Analog Stick - Look/Click to Zoom Y Button - Look at Point of Interest X Button - Use/Interact B Button - Melee (Hold for chainsaw) A Button - Evade, Get into/out of cover, Mantle (climb), Cover Slip, Make Swat Turn (press and hold for Roadie Run) .................................:Characters:..............................(3) Marcus Fenix The one you'll be playing as. Son of military scientist Adam Fenix, Marcus became a fine soldier and earned promotions and good status due to his exceptional achievements during the Pendulum Wars. When the Locust breached Jacinto Plateau's defenses, Marcus defied orders to save his father, who was under siege at East Barricade Academy. He was too late. Marcus was charged with dereliction of duty and was sentenced to 40 years in Jacinto Maximum Security Penitentiary. We begin the game there. Dominic Santiago A loyal soldier, you'll play as Dom in co-op. Dom lost his wife to the Locust on Emergence Day. When Marcus was arrested, Dom testified in his defense, barely avoiding an execution. He took his first chance to save Marcus when the Locust attacked the prison he was at. He also convinced Lieutenant Minh Young Kim to enlist Marcus into Delta Squad. For Dom, this fight is personal. Minh Young Kim Lieutenant Kim is a proud, dedicated and ambitious soldier, dedicated to the prservation of the COG. To Kim, the Coalition Of Ordered Governments is the last chance for humanity, and he feels honoured to serve as a Gear. Kim moved quickly through the ranks, but after a run of bad luck he was left leading the misfits of Delta Squad. Feeling undervalued and overlooked, Kim has something to prove. Kim enlisted Fenix into his squad due to the lack of experienced soldiers, but mostly because of Dom's faith in Marcus. Augustus Cole Ah yes, "The Cole Train". A former professional Thrashball player(number 83), Cole is full of energy and always more than ready to kill some Locust. He loves action, and likes getting right to it. Cole is very confident in his skills, but he hasn't been proven wrong yet. Cole and Damon Baird have served together for years, and they treat each other like brothers. Damon Baird Despite being a reluctant and cynical soldier, Baird excels at the military life. Baird is perfectly capable of being a successful officer, but has never been promoted due to his poor attitude, short temper and his unwillingness to take on any responsibility. Baird's best weapon is his brain. He not only fights the Locust, but he studies and observes them as well. He's the closest the COG have to an expert, and when Baird tells his comrades to be quiet and listen, they know it is in their best interest to do exactly that. Baird's only motivation is self preservation. He's willing to do whatever it takes to get through the war alive-even march along side a troublemaker like Fenix. ...................................:Story:.................................(4) (Taken from Wikipedia, this is not mine) Gears of War takes place on a planet known as Sera, inhabited by the human survivors of a once-glorious civilization. For a century, however, they fought among themselves. Eventually they knew the hush of peace that blanketed the land. That was until the discovery of Imulsion, a phosphorescing, low-viscosity fluid. Discovered by an oil-exploration drill, it was unusable until a woman named Dr. Helen Cooper created the Lightmass Process, which enabled production of cheap energy. The world economy soon collapsed due to its extremely low price and the elimination for the need of hydrocarbon and nuclear fuel sources. The few countries that had an overabundance of Imulsion under their feet soon found themselves at war with nations who were not as lucky, and so began the Pendulum Wars. During the seventy-nine year war, the Coalition of Ordered Governments, or COG, became a legitimate minor political party. Founded long before the Pendulum Wars by fanatical socialist Alexiy Desipich, the party was based on an obscure world-government philosophy based on eight guiding principle values: Order, Diligence, Purity, Labor, Honor, Loyalty, Faith, and Humility. The Pendulum Wars ceased on what is now called Emergence Day. Humans had to stop fighting each other in an attempt to face a new threat. In less than twenty-four hours, a ravenous species known as the Locust burst from under the ground and attacked every major city on Sera, leaving a quarter of the population dead. By the time human forces pulled together to form an effective defense, it was too late. The Locust Horde had already taken control of the majority of the world's urban, military, and manufacturing centers. Billions lay dead, approximately 80% of Sera's population. The COG took matters into their own hands and re-enacted the Fortification Act, allowing martial law to be placed on all remaining survivors from the initial invasion. All survivors were ordered to evacuate to the Jacinto Plateau, a safe haven that the Locust Horde could not penetrate from the underground due to its thick granite substrata. Survivors who could not make it to the plateau were given the following apology: "For those citizens who can't make it to Jacinto, the Coalition appreciates your sacrifice. Please forgive us, this is the only way." Chemical and orbital particle laser weapons were used in a scorched earth strategy to deny the Locust Horde survival on the surface, forcing them to stay in their underground warrens. This war would continue for another fourteen years. Somewhere around the tenth year, Jacinto was being fortified into an unassailable fortress. Its once magnificent cities, envied for their beauty, were soon converted into military defense platforms. The plateau's natural fissures and utility systems were destroyed or flooded with nerve gas to delay the Locust Horde's eventual attack. People who had not made it to Jacinto Valley, but had survived, were called the Stranded. The Stranded are living in horrible conditions and malnutrition, and have to find ways to defend themselves. When the Locust Horde began their attack, Marcus Fenix abandoned his post in a response to a distress call from his father, a renowned scientist, at the East Barricade Academy, but he was too late to save him. At his trial in the House of Sovereigns, Marcus was charged with dereliction of duty, cowardice, and failure to obey orders. Exempted from execution due to his exemplary tours during the Pendulum Wars, he was imprisoned instead. Years later, the COG found themselves running low on able-bodied soldiers, so they turned to untraditional sources of men: the infirmed, the young, and the condemned. As soon as a pardon was given to Marcus, the Locust Horde overran the prison. The game begins here. ...................................:Locust:................................(5) In Campaign, you'll be fighting a lot of Locust, but what exactly will they be? What are they called? What do they look like? The answer's right here. Drone Weapons: Hammerburst, Lancer, Longshot Weapons to use: Lancer, Gnasher, Longshot, Grenades, Snub Pistol Drones are the only enemies you'll fight in the first level, and it's a good thing, cause these guys are so damned easy. Alone, there's no problem, but two can sometimes be a hassle because one suppresses you while the other moves closer to you. The Gnasher is most effective, but if you have spare grenades, they work very well too. Watch out for Drones with helmets, cause it'll take two headshots to kill them. Then again, if you're a good sniper, you can go between their eyes, cause it's a helmet, not a mask. Grenadier Weapons: Gnasher, Grenades, Boltok Pistol Weapons to use: Gnasher, Lancer, Longshot, Grenades Much like Drones in the looks category, Grenadiers are a bit different. For instance, they carry shotguns (Gnashers). They rarely actually throw grenades and you should use your Lancer to kill them. If you're skilled at shotgun combat, you can try using your Gnasher on them. It works well if you don't get killed by theirs. Boomer Weapons: Boomshot Weapons to use: Lancer, Longshot, Torque Bow, Hammer of Dawn, Grenades NEVER get close to these. They're huge. Best weapon here is the Torque Bow. One fully charged arrow will penetrate the skin and explode. Instant kill. Usually, three or four perfectly active reloaded Longshot headshots will bring them down, but just make sure you're in cover. Remember, they fire rockets at you, more or less. When they say "Boom", run the hell into cover. Don't even think about popping up to aim. Best time is right after you hear a shot explode, which means the Boomer is reloading. Wretch Weapons: Melee Weapons to use: Gnasher, Lancer, Longshot melee, Pistol melee The most annoying enemy in the game. They run at you and melee you in groups. Luckily, they're weak. If you have a shotgun, you win. Just aim and fire. Make sure none sneak up behind you. Chainsawing them works okay, but it leaves you open. Use a Gnasher. Later in the game, there's a different version that explode once you kill them. VERY annoying. Run. Reload. Kill. Roll away. DO NOT MELEE OR CHAINSAW EXPLODING WRETCHES. You heard it here. Kryll Weapons: Melee Weapons to use: UV light These bastards only come out at night. Stay in the light, or die. You can't kill them without a UV turret. You only get to use one when you drive an APC in Act 2. So just stay in the light. Theron Guard Weapons: Gnasher, Torque Bow, Lancer, Boltok Pistol Weapons to use: Lancer, Torque Bow, Gnasher, Grenades Don't use the Longshot. It's hard to find their head, and by the time you have done so, you'll have been penetrated by an arrow and exploding. They mainly carry Torque Bows, but they can also carry others. When you see an orange glow, DUCK INTO COVER OR DIE. They have surprisingly good aim sometimes. Of course, sometimes they almost blow themselves up, but oh well. Seeder Weapons: Fires Nemacyst into the air, which attack you. Weapons to use: Hammer of Dawn The only way to kill these is to hit them with two Hammer explosions. Kill the Nemacyst they fire, or be exploded when they kamikaze bomb you. Pretty easy. Nemacyst Weapons: Explosion Weapons to use: Lancer, Troika If you see them first, they'll die. If two or three come at you and you don't see them, bye bye. Just look at the sky when you know they're there. They go down fast. Reaver Weapons: Enemies mounted on it Waepons to use: Troika, Torque Bow, Lancer Pretty annoying in Act 5. They accompany the final boss as well. Two enemies are mounted on the Reaver, and one of them can be a Theron Guard, so watch out. A Torque Bow shot near the pilot can kill instantly. The only time you should really even bother to kill them is when you have to in Act 5. Berserker Weapons: Hideously strong melee Weapons to use: Hammer of Dawn Actually, very easy if you know how to roll. They can't see you, only smell and hear you. Rev up the chainsaw, then roll and run to the Hammer. Get outside and hit her(yes, Berserkers are girls) with a few shots of the Hammer. Only the Hammer of Dawn can hurt Berserkers. You CAN hurt them after you hit them with the Hammer once, but it's best to just use the Hammer again to kill them. ...................................:Battle:................................(6) Battle with the Locust usually consists of the enemies in front of you, in cover, and you, facing them, in cover. Like this: locust guys ----------- <---cover -- -- ^the rest of your squad(if any) ^you and dom In this case, just try to find one Locust popping up, and target him. When he ducks, so do you. Just be patient and mirror them. Eventually, they'll die, cause their health doesn't regenerate. You have the advantage, so use it. Remember: Chainsawing is fun, but usually only useful when there's one Locust. Don't take the risk of staying out of cover cause you THINK a Locust is almost dead. Get into the damn cover. Then kill him. Keep moving constantly when you are surrounded. Never let an enemy climb over your cover unchallenged. Blind fire, then, when he gets over, chainsaw the mother fucker. Jump back into cover, re-engaging the last of the hostiles. .................................:Techniques:..............................(7) These may or may not help you in battle. Use them wisely. Roadie Run - Duh. Run away when surrounded and taking damage, or to flank an enemy. Rolling - Roll behind cover, or, when out of cover, wait for the reload and roll away from fire. Roll into enemies and shotgun them. Roll into enemies and chainsaw them. Roll past enemies and Roadie Run the hell away. Comprende? Cover - Please tell me you knew this one. Move from cover to cover to get a better shot, or to flank. STAY BEHIND COVER. Mantle over cover and Roadie Run away, or mantle over an enemy's cover and chainsaw/shotgun them. Suppression Fire - Firing at an enemy's cover makes them less prone to getting up out of that cover. If enemies look they're coming after you, or are shooting your co-op partner, use suppression fire to keep them down. Blindfire - Pulling the right trigger without aiming when behind cover results in blindfire. Extremely inaccurate, so practice. Blindfire works best with the Gnasher. Blindthrowing - Blindfire, but with grenades. No aiming involved, just throwing a frag. Works well against multiple enemies. Again, requires practice. PAR Snipe - PAR being "Perfect Active Reload". Simply put, get a perfect active reload with the Longshot, then shoot a Locust ANYWHERE. Instant death to Drones and other basic enemies. Works VERY well in multiplayer. Downs a guy in one shot. Grenade Tag - Risky, but fun and effective. Melee with a grenade equipped to stick a grenade to an enemy. They'll die, no matter what. Use with groups of Locust for guaranteed slaughter. Frowned upon in multiplayer, but legitimate nonetheless. Just don't overdo it. Chainsaw - The defining quality of GoW. Hold B to rev up the chainsaw bayonet with the Lancer equipped. You'll lower it if you get shot, however. Use it to surprise foes. Now, onwards, to the meat of the guide. .................................:2. Campaign:.............................(8) Act 1-1: 14 Years After E-Day (9) Watch the quick scene and get used to moving around. Try aiming; don't waste ammo firing. Roll around, then talk to Dom. Choose whatever path you like, but I'm gonna cover the Combat path. The Training path doesn't even NEED a walkthrough. After you choose the Combat path, run directly forward to see the Crimson Omen painted on an overturned table. Right in front of the table is your first COG Tag. Don't worry if you take damage, it was just your helicopter accidentally firing at you. >=( Hold Y to see where the door is, then go to it and kick it open using X. Grab the ammo left of the door, then grab the ammo right of the door. Run forward and take over behind the first wall, NOT pillar, you see. Now, when the Locust come, shoot at them. They'll come from directly ahead. If Dom gets downed, don't worry, after you kill all the enemies, he'll get revived. Don't bother killing the one on the bridge, just run past and grab the grenades when prompted. In the next room, quickly take cover behind the first wall on your right. Kill the Locust when they emerge from cover, then throw a frag into the area where the one on the far left is, and you'll kill him. Grab the ammo directly straight from the entrance, and loot the dead Locust of theirs. Take cover behind the wall directly straight, a bit in front of the door. Aim your frag at the door, and right before it explodes, throw. If you get kills, nice throw, if not, take out your Hammerburst(your main weapon for now) and kill the rest. Don't revive Dom, he auto-revives after the enemies are dead. Don't run to the next door, instead, turn around to see the Crimson Omen on a pillar. Go directly to the pillar to find some ammo, and a COG Tag. Proceed through the doorway. Immediately take cover, kill one Locust, then run to your left. You'll see the Crimson Omen, past the stairs. Go up the stairs and turn left. Grab the COG Tag in the corner, then take cover. Proceed forward and use the wall as cover to kill the rest. When Dom tells you to move to the Raven, run forward and follow him. Cutscene. Act 1-2: Trial By Fire (10) After the scene, get in cover. The "reinforcements" will be automatically killed by the Raven and your squad. Find the bodies of the dead Locust, and grab their Hammerbursts. You'll need a backup weapon. Keep your Lancer equipped and run up the stairs and through the doorway. When you get outside, take cover immediately. Shoot the Locust that come, with a little help from your squad. Grab the COG Tags that the game actually points out to you with the point of interest. Hold the Y button to find them. After that, follow your squad and grab the ammo and grenades, then equip your Hammerburst that should have full ammo, and head up the stairs. AFter the scene, take cover. When you are told to flank, make sure you've killed at least one Locust, then run left. You'll find grenades and ammo. Continue forward down this path, and you'll have a good shot on some Locust. Eventually, an Emergence Hole will appear, and you're not close enough to close it, so get back to your squad and behind cover. Watch the far right, cause that's where the hole is, and that's where the Locust are coming from. After they're dealt with, run all the way to the end of the path, where the hole was, and head to the right of the pillars. From here, move forward until you see some enemies. When your squad begins to fire, join in, and you'll flank them. Grab the ammo they dropped, then go to the bridge. Head left from it to find more ammo. Now, run onto the bridge with your squad. When you get far enough, you'll see Alpha. Run to the door, and Kim will open it. Take cover and wait for Locust. An Emergence Hole will appear as well, so take your time. There's ammo and grenades in the right corner, straight forward from the entrance. Run to the other end of the room, then, when an Emergence Hole pops up, close it with a frag and look around for a window. It's just left of the exit. Under the window is a COG Tag. Now exit. Run down the stairs and to the van. Act 1-3: Fish In a Barrel (11) Once the scene stops, immediately run to the ammo crate past the van, grab the ammo, and take this path to a doorway. A Locoust may be waiting, but if he is, just take him out and proceed. Take cover behind a side of the doorway and shoot at any Drones you see. If the machine gunner turns to face you, stop aiming and duck back into cover. Quickly use the turret and destroy 3 more Locust on your right. Proceed forward and take cover, because two Locust and waiting, behind cover of their own. Run to the fountain, get inside it, and take cover. Switch to your grenades. Throw them into any Emergence Hole that appears, and shoot the Locust that manage to get out. After that, grab some more grenades and ammo. Now, near the back left, where you see an ammo crate, are some poles. Next to the last pole is a COG Tag. Now, follow your squad. Move forward, and you'll have a choice of paths. Act 1-4: Fork In The Road (12) Go right. Proceed forward, through the doorway and up the dirt, and to the hallway, where you'll see a Locust "manning" a Troika. Stay behind the sandbags, and when the gunner isn't facing you, aim a frag next to him, making him run, and probably killing any others. Finish them off with some Hammerburst fire. Run to the Troika and kill any Locust you see. Now hit the button in front of the Troika to open the door. Go in, and you'll see a piano, and you'll get a checkpoint. Run to the left, and you'll see another Troika. Run right, through a hallway, and take cover behind a wall. Move all the way to the right, and take cover behind the last doorway. See that door in the distance ahead? Roadie Run into it(you'll automatically kick it open) Chainsaw the Locust at the top of the stairs, then kill the machine gunner from out of the window. After that, leave this place and head to the Troika. Man it and kill the Locust emerging. After you hear "Good job, men", ditch the Troika and turn around. Grab the ammo, then watch that boarded up door. Stay on the right side of the doorway and chainsaw the Locust that emerges. Head through the doorway and kick open the door. Act 1-5: Knock Knock (13) Walk to the end of the hallway, then kick open the door. Run forward, but when you see a huge hole on your left, run to it. Follow the hole to the right, and at the end of it, on the steps, is a COG Tag. It's just left of the white van with the Crimson Omen on it. Now go to your squad. Take cover behin some sandbags and shoot the coming Locust. Run all the way to left and move from cover to cover, eventually reaching some sandbags that will provide cover while you shoot the machine gunner and his friends. After all Locust are dead, run to the doorway on the right, which has sandbags surrounding the entrance. Mantle over them, then run through the next doorway on your right to find an Emergence Hole. Plug it up with a frag. Right of the hole are ammo and grenades. Regroup with your squad, then man the Troika after the cutscene. After you get a point of interest, hold Y to find out where to go. Kill the Locust in here, then switch your Hammerburst for a shotgun if you can find one. Follow your squad, and Kim will open a door for you. Act 1-6: Hammer (14) You'll hear an Alpha Squad member taunting some Locust. Run up the stairs, then grab the obvious ammo. Look down to see Augustus Cole, better known as "The Cole Train". Heh, you're gonna love him. Anyway, shoot the Locust attacking him until you get a new objective which tells you to save him. Kim will open another door, so follow him and head down the stairs, killing more Locust at the bottom. After the scene, head up the stairs on your left, and wait for Kim to open yet another door. Go to the right, and you'll see a hole. Grab the shotgun if you didn't have one already, then grab the ammo. Keep the shotgun equipped. Wait and face the end of the hallway without the hole. When you see a Wretch, shoot hell out of it with the shotgun. Rinse and repeat for the rest, but remember: they can climb on the ceiling. They come from behind as well. After they're dead, go to the doorway. Don't enter. See the cover to the left? Behind it is a COG Tag. Head through the door now. Run forward, to the ammo crate, grab it, then switch your shotgun for the new weapon you see. It's called a Hammer of Dawn. You can only use it outside, and only when you have satellite coverage. Guess what? You're going to be outside, with satellite coverage! For now, switch to the Hammer of Dawn, and look out the window. See that huge thing? Use the Hammer of Dawn on it until it dies. When the door opens, head through and wait for the bridge to be lowered. Use the Hammer of Dawn to kill the Locust, or just Lancer them. Follow the path to the doorway. Enter, then follow your squad. Use the Hammer of Dawn to kill this Seeder as well. Be wary of the Wretches that attack. There'll be a few Drones as well. When you are told to form up, get to your squad. Head left after entering the door to find some stairs. Go down them, then kill two Wretches. Grab the grenades if you need them, then head on. You'll now be in the room where you killed the Seeder except on the lower level. Move through the doorway, and take cover. Kill the Wretches, then the Drone. Go through the next doorway, then down the stairs. Turn around to face the stairs and grab the COG Tag. Go through the door that Kim opened, then run up the stairs. Act 1-7: Wrath (15) Enter the doorway and take cover behind the chair on the right. Kill the approaching Locust. If your chair gets destroyed, take cover behind the sofa on the left. After the two Locust are dead, head through the next doorway and use your Hammer of Dawn of the last Seeder until it dies. Now, head back into the room. Take cover behind the doorway of the door with the pipes blocking it. When the door opens, take out the 2 Grenadiers with shotguns, then the Drone behind cover. Switch the Hammer of Dawn for the shotgun, pick up any ammo you need, then head on through the door. Run right down the hallway. You will spot Alpha, so hurry up and mantle over the small wall. At the end of the hall is an open door. Head on through. Grab the ammo, then keep going. When you get a checkpoint, take cover and kill the two Locust that attack. On the right side of the room is a hallway. Head down it. Take cover behind one of the walls in here, and kill the few Locust here. Continue on, and you'll see a Troika. Enter the hall it's in, then run down the right path. Here, equip your shotgun and kill the Wretches that attack. Keep running down the hall until you get to the end. Kill the Drone that may or may not be here, depending on if he attacked with the Wretches. Now head through the doorway and shotgun the machine gunner. Get on the Troika, then kill the approaching Wretches. After all the Wretches are dead, head right, down this hallway. When this hallway goes into another hallway, turn right and run down the steps for ammo. Now turn around and run forward. Follow the path until you see some stairs leading down to a doorway. Run down them and take cover behind the table. Kill the Locust in here, then grab the ammo on the right. Now follow your squad to some stairs. Head up them and you'll be forced to walk. Eventually, you'll be able to run up the next set of stairs, so do so. Chainsaw the Locust operating the turret, then hop on. There is another turret left of this one as well, for co-op. Use the turret to kill the flying Nemacyst, then the grounded Drones. After the objective is complete, you'll get a scene. Act 1-8: China Shop (16) You are now the new leader of Delta Squad, for the remainder of the game. You will be able to issue commands at the beginning of Act 2. Now, turn around directly behind you, and follow the hallway to the end. By the soldier's corpse is a COG Tag. Now run the other way. Switch your shotgun for the Hammer of Dawn. Continue through the hallway. Head through the doorway at the front. Move down this next hallway until a Berserker jumps out of nowhere. Oh crap... Wait for it to run at you, then, just before it hits you, ROLL. RUN through the doorway. Now all the way forward to the first door. Turn around to face where you came from, and wait for the Berserker. Right before the Berserker hits you, roll away, and she'll smash the door. Run through the next doorway. Repeat for this door. Don't worry about the timer. After this door is broken, run through to the next one, BUT WAIT! While facing the door, move left into a little square-like area. A COG Tag is here. Now get the Berserker to smash the door. Now, run outside, all the way to the upper left corner. Run against the left wall until you see a COG Tag. Now hit the Berserker with a few shots of the Hammer of Dawn. You win. Bye bye, Act 1. Act 2-1: Tick Tick Boom (17) You may now give orders to your squad. You can do so by holding LB and pressing A for attack, B for cease fire, and Y for regroup. Now, move onwards. After you mantle over the wall, at the corner, switch your Hammer for the shotgun. Move on. You'll have to choose a path. Go right. Follow the path here until you have to go up some stairs. At the top, look directly in front of you. Mantle over the wall and go up these stairs. Grab the ammo at the top, then enter the room. Watch the scene. After it's over, take cover behind the wood on the railings. Now shoot the hell out of those guys when they're not looking. After they're gone, exit to the right. Follow the path. Mantle over the wall by the door, then look at the door, cause it blows open. One Locust comes out. Enter where he came from, then follow the balcony around to the outside. Go downstairs. Now turn around 180 degrees and grab the grenades and saw the couch. Under the couch is a COG Tag. Move to the next area and take cover behind a wall that's in front of a car and kill the Locust on the roof, then take out the rest. Head inside and take out some more Locust, along with a few Wretches. Make sure you don't get caught by the machine gunner, though I didn't have to deal with one. After all the enemies are dead, kick open the door on the left. Or...try. When it opens, follow the path. Go down the stairs until you see a sofa. Saw it. Under it are COG Tags. Grab the ammo. Now head through the door up ahead. Act 2-2: Grist (18) Now, quickly take cover behind the stone block ahead. After the Boomer shoots at you, fire at it. Repeat until it's dead. Move from cover to cover, taking out the Locust you see. Watch out for the ones that come from the right. There are two snipers as well, in the windows. Head through the door in the top right corner. Follow the balcony. Kill the Locust that come at the end. As you move through, Wretches attack. Kill them, go down the stairs, and turn around. Next to the stairs (under them too, kinda) is a COG Tag. Continue on. After you see the Corpser, take cover so that you're protected. A Boomer and some Drones attack. Turn right and immediately take cover behind the car. The car that's closest to you. Tap X to push the car. Look on your right. You're trying to kill that machine gunner. When you see an overturned white van on the right, stop pushing and take cover behind it. You'll now have an okay shot on the gunner. Be patient and take him down. Use your frags, you'll find a lot here. After all Locust are dead, follow the path until you see a gate. Don't go to it yet. Go to the top left corner. Behind some boxes is a COG Tag. Go up to the gatekeeper now. He'll open the gate. Walk down the path until you get a scene. Act 2-3: Outpost (19) Now, stay along the left wall and go forward. Near the end of the wall is a door. Kick it open and head in. Follow the hall until you get to a door. Kick it open. You just finished the shortest chapter in the game. Act 2-4: Lethal Dusk (20) Take cover behind the washing machine. Look left to see a Locust sniping in a room. Shoot him, then the others. When Dom tells you to take the stairs, go down the stairs on the top right corner. Use your shotgun to kill the guys down here, then grab the wheel and keep turning no matter who shoots you. After you get a scene, run up the stairs and then forward. Watch the people die, then go into the huts to grab some ammo. There's a sniper in there you should get. When you have max ammo, head left and through the door. Follow the hallway, kicking open doors as you go. When you get outside, take cover behind the car; there's an Emergence Hole a'coming. SHOOT EVERY FUEL TANK YOU SEE FROM NOW ON. You must stay in the light. Or you WILL die. Shoot the fuel tank on your right, and go to it. Shoot the next one in the middle. Stand on top of the Emergence Hole and look in the top left corner. Shoot the fuel tank, and run to it. In here you will find a COG Tag. Now head back to the Emergence Hole, and shoot the fuel tank to the right. Run to it, then take out the Locust here. Shoot the chair in the middle to reveal a fuel tank. Destroy it, along with the machine gunner in the far back. I recommend sniping. After all are dead, proceed. When you get to a dark spot, look left to see a fuel tank behind a wall. Shoot it and continue. Now, all the way to the right is another fuel tank. Shoot and go. Look to the left and shoot the fuel tank in the building, then head in. Follow the path, watching out for the Wretch that comes through the door. Head up the stairs and open the door. Immediately upon entrance, an Emergence Hole will pop up. Ignore it and continue to run forward from the door. Go inside the wrecked building and get ready for some Wretches. Take cover behind the dumpster when you emerge, and snipe the Locust in front of you. When more start coming, run left across, and go into the room to see some grenades and the Emergence Hole. Quickly throw a frag into the hole to close it, and kill any remaining Locust. Head out of the room and head forward through a door. Follow the path until it leads out. Take cover behind the car. Here, snipe the Locust in the building to your right, then look around the left side of the car and aim. You should have a good shot on the gunner. Two shots and he'll die. Now, push the car as far as you can. Now, head forward into the room where the gunner was and saw the Locust there. Grab some ammo. After you are notified of the pitch black alley, exit the room with the Troika in it, and head right. At the end of the path, you'll see grenades. Look outside. Shoot the propane tank behind the dumpster below, then head out of here and into the alley. Proceed through the building. At the end of the hallway, kick down the door and get behind the first wall in front of you, Lancer equipped. Stay behind cover, and the Locust will come to you. The Kryll will kill them first, however. If not, blindfire away. After they are dead, move right along the wall until you see a propane tank behind a pillar. Shoot it, then take cover at the archway. From here, snipe all Locust that you see. More will come, so be wary. Do NOT move from your spot here. After you hear the familiar sound of victory, (the brrrreeeeeeuuuuu sound) go to the first small wall in front of you, shoot the dresser on the left to reveal a propane tank. Shoot it. Head forward until you hit a wall. Move right along this wall until you come to a sloped road. Behind the car on the right side of the street is a propane tank. Shoot it, and proceed to a small wall on your right. Left of it, behind some rubble, is a propane tank. Once again, shoot. Here, go to the wall in front of you and look to the left. After you get a checkpoint, grab the COG Tag in the darkness, on the left. You will die. But you're at a checkpoint, so who cares? Head right into the building here. Follow the hallways until you get to some stairs. Head up, and get on that spotlight. Shine it on Dom until you get a scene. After the lights are on, head downstairs with your Lancer ready to kill some Wretches, cause there's gonna be two of em when you get to the next set of stairs. Get out of the building and go to Dom. After you kill the one Locust that may or may not be here, depending on Dom, take cover behind the car far ahead, and an Emergence Hole will pop up. Look to your left. See that doorway? Head in. There's a shotgun and frags in the left room. In the right, there's a propane tank you have to shoot outside, and a good vantage point. After you blow up the propane tank and kill off the enemies, continue forward. In the middle left portion of the road, there's a sheet of metal. Under it is a propane tank. Shoot it. Continue on, and you'll be at Checkpoint 2. Watch the scene. Act 2-5: Dark Labyrinth (21) Grab the ammo on the left and right sides of the doorway. Head through the doorway on the right, but wait for the lights to come on. Now head into the next doorway. Kick open the door, and face forward, cause Wretches are coming. Three of em. Kill them, then continue. When you get to a room with a dresser covering the doorway, saw it. Go forward into the next room only when the lights go on, then exit to the left. When you hear Wretches, go back into the room and shoot the hell out of them. They'll come from the next doorway. Head through the doorway they came from. Grab the ammo on the right, then head through the doorway on the left. Turn right, and on the sidewalk, you'll see a COG Tag. Grab it. Now, hold Y to see a pushable car. Shoot the propane tank that's in it, and run to it. Quickly position yourself so that you're in front of the car, with your back to the front bumper. It will start rolling down. Normally, you'd have to run to keep up with it, but this is a bit easier. Enjoy the ride. After it's over, you'll get a checkpoint. Act 2-6: Powder Keg (22) Run forward, towards the door. The guy here will tell you that you need to use the fuel pump to get the APC going. Hold Y to find it, then turn the wheel. He will then tell you to get in the back for some ammo. Head inside, then go ammo crazy. You'll need a sniper. There's frags in the front too. The windows will start to break now, so take cover under them. Snipe the Locust on the left from behind the left wall, and take out any others. When you hear "Boomer!", take cover behind the front wall under where the windows used to be. SNIPE THAT BOOMER IN THE HEAD. While this is happening, Wretches will attack. Just melee them with your sniper. After they're all dead, you'll get a scene. Act 2-7: Burnt Rubber (23) You will now be in the APC. Now, let me explain the way this works. Hold the right trigger to go, hold the left trigger to brake or reverse, and hit x to stop controlling the car and ONLY control the UV turret, which is aimed with the left analog stick and fired by pulling the right trigger. You will use this to kill the Kryll that are attacking you. Hit x again to control driving. Now, let's go. Head forward, and stop at the turn. Switch to the UV turret, and look up. Fry the Kryll with your UV turret. Remember, your health does not regenerate here (note the health bar), and the Kryll can knock it down fast. However, you'll lose barely any health if you do things the right way. Anyway, after Dom says it's clear, continue. You'll go off a little jump. After you smash through the cars on the left side, stop. Look to the right for the first wave, then to the left on the second. When you hear, "Six o'clock", look behind you to see some more Kryll. After they're dead, you'll hear Dom say it's clear again, so continue. You'll bust through some stuff, then you'll go off a jump. Head a little forward, then stop. Kryll will come from the upper right and the upper left. Again, look behind you when you hear "Six o'clock", and kill the Kryll. When you hear "Eleven o'clock, turn back around to see some more. It will then be clear, so continue. Stay to the right, then go off a jump. Turn left, as the Stranded person says, then turn right at the end. Go forward until you get under a bridge, then fry the Kryll with the UV turret. Keep making right turns until you go up a ramp. From here, just floor it until the end. You will get attacked, but as long as you have half or more health, it shouldn't be a problem. You'll get a scene when you're done. Act 2-8: Last Stand (24) This part is hard. I can't even count how many enemies there are. Head forward, then turn left into a doorway. Grab the ammo if you need it, then head up the stairs and take the sniper. There's ammo and frags in the next room as well. Head back down, but dont leave the room. See the window next to the doorway you entered from? Take cover under it and snipe any Locust you see. When you get a point of interest and you see a hole popping up in front of you, throw a frag into it. Look up and to the right to see some enemies shooting at you. Snipe them. When another hole pops up, you can try to frag it, but it's hard. Just keep sniping and ducking. When you see a point of interest showing a loose concrete block, ignore it. Leave the room and snipe the Locust on your left under the block. If you want, you can shoot the block with your Lancer to knock it down and kill the sniper there too, but it's a waste of ammo. After you reach a checkpoint, more Locust will come, on the bottom right. Oh yeah, and a Boomer on the left, too. After the Boomer is gone, just snipe the Locust on the right over and over again. You can even grab the Troika that's placed directly in front of them if you want. When you hear rumbling, look behind you, to that huge piece of land under you. QUICKLY RUN BACK TO WHERE YOU STARTED. You'll see some wooden planks just outside and to the right of the window at the top of those stairs. If you go close to the edge, you'll see that there are FOUR Boomers! Stay away from the edge. Quickly headshot the one you can see a few times, and he'll go down. Repeat this process, except snipe them THROUGH the wooden planks. By this, I mean through the cracks in the planks. The best strategy ever. After the Boomers have left the building, you'll be thrust right into Act 3. Act 3-1: Downpour (25) Follow the path until you see some glowing Wretches. Then, head right. Head straight from there and you'll get a scene. Head forward with your Lancer equipped. There's Lancer ammo on the left and right. Keep following the path until you get a scene. Lambent Wretches will attack. Kill them with the Lancer, then roll away. They explode once they die. Move forward, and you'll be on a bridge. After you make it off of the bridge, head right into an alley. See that pier out in the water? You're going there. Head to the end of the alley, then enter the next one. Make a right in here to get on the pier, and head to the end for a COG Tag. Turn around and make a right and head out of the alley. Make another right and enter the doorway here. Hit the button, then exit and go back to the doorway behind you. Grab the ammo, then hit the button to activate the elevator. Watch out for the Lambent Wretch that attacks. After you get to the top, head right to another roof, then left to yet another. Mantle over the wall, into the window. You'll get a scene. Act 3-2: Evolution (26) Now take the left path. Kick open the door on your left for ammo. Now head back into the hallway and kick open the door at the end. Now go back and take the right path and open the door. Grab the ammo at the end of this hallway, then head through the door. Kick open the next door. Lots of blood. Don't worry, there aren't any enemies. Head left after entering to find a door. Open it by hitting the button. After you get a scene, turn around 180 degrees and head forward. Once you hit a wall, turn right and head through a door. Follow the path until you see Baird and Cole. Now head through the door and turn left. Follow the Stranded guy until you see a doorway. Go in. Grab the ammo, then kill the Lambent Wretch that attacks. Going in here is optional, so if you don't need ammo, don't go in. Keep following the Stranded guy. After he steps on wooden planks, STOP. Wait for him to die. Grab the shotgun he dropped. Now, if you hear a creak on the plank you're currently on, move backwards off of it. For now, head to the top right corner. If the plank that you're on falls, head to the bottom left corner to find a ladder. It'll take you back up to where you were. Anyways, in the top right corner of this room, on some wooden planks, is a COG Tag. Proceed to the door. Here, head forward for some frags and ammo. Equip the shotgun. There's a shotgun by the dead guy if you didn't get one earlier, or if you need ammo. Open the door at the end. There's some Lancer ammo on the floor. Open the next door. Head forward until you see a Lambent Wretch. BACK THE FUCK UP! Shotgun their asses. Try to separate them, or, even better, get behind Dom and blast them. After they're gone, head through the door near where you saw the first one, then go right. A Lambent Wretch will attack, so beware. Head through the next doorway and you'll see a wheel. Turn it until it stops. To the right is some ammo. Go to the left. Down the stairs, you'll see a sniper at the end. Do not get it. Head into the next room and meet up with Cole and Baird. When you are able to turn the wheel, do so, and head through the open door. You will then get attacked by Lambent Wretches, and a few Drones, which come from straight ahead. Take them out. You'll get attacked by some more Lambent Wretches, but it's nothing too bad. Head to the end of the path to find a door. Attempt to kick it in, and you'll get a point of interest showing you the location of an approaching Boomer. Run away and get behind something. A few Lambent Wretches and a Grenadier will attack as well. After you dispatch them, head through the now open door. Act 3-3: Coalition Cargo (27) Grab all the ammo in here until you're full with Gnasher and Lancer ammo, then head forward down some steps. Turn around and look to the left of the steps. On the ground is a COG Tag. Head back to the entrance and turn around so you can see the whole room. Head right instead of forward like last time. Hit the button here and head to the bottom to get into a mine cart. Equip your shotgun. Look to the left until you see a Lambent Wretch. Blast it, then reload. Look at the ceiling and blast some more. After you exit the room with all the yellow glowing stuff, blast the Lambent Wretch on the ceiling, then the Locust on the left. Shoot the next two Lambent Wretches on the ceiling. Stay down for the rest of the ride. Grab the ammo here. Hit the button to open the door. In the next room, hit the next button, then be ready for a Lambent Wretch that attacks. It might attack on your side, or it might attack on Dom's side. Hit the button again, then kill the Lambent Wretches ahead. More come from the right. Three more, actually. Open the next two doors, then run down the pipe. A Lambent Wretch will attack from the ceiling. Run forward and grab some frags. Take cover behind the wall in front of those frags. When the platforms come up, there'll be a Boomer on each of them. Shoot when they're reloading. Focus on one of them. After they die, get on your platform for a scene. Act 3-4: Darkest Before Dawn (28) Head forward down the path until you see a Crimson Omen. Go to it to find some frags and a COG Tag in front of it. Now turn around and stay to the right. You'll encounter a path. Go a little down it and run left into the wall. Look down the wall to see a tunnel. Run down. Grab some ammo and turn around to kill the Lambent Wretches after you. Exit and head down the path until you see some Lambent Wretches. Run past them, into the waterfall, and you'll get a scene. Grab the ammo in front of you. Follow the path until you see some Locust. Take cover behind the small wall in front of you and kill them with your Lancer. Just past the river, on the right, are some stairs. Face them. See the place to the right of them? Go there, and check the upper left corner for a COG Tag. Now proceed forward. Once you get a point of interest, look at it. Shoot the column to kill the sniper under it. Continue down the path. Some rocks will fall. Now, watch out for some Lambent Wretches that ambush you. Keep moving down the path. More will attack, so be prepared. After that, a Boomer and even more Lambent Wretches will attack. Shotgun the Lambent Wretches while behind cover, then switch to your Lancer to kill the Boomer. Head forward, then make a left and grab some ammo by the dead guy who looks like Carmine. Continue on. You'll fall down again. Now, immediately go for the ammo. Don't get it yet, just take cover behind the wall in front of the ammo. Switch to your shotgun and blindfire any Lambent Wretches that attack you. After one of them blows up the rock blocking the way, grab the ammo. Now head on. You'll come to two paths. Take the right path. Head forward until you see enemies. Use your Lancer to kill the Drone, and your Gnasher to kill the Lambent Wretches. Keep going down the path. You just have to take out a few more Lambent Wretches and Drones, and two Grenadiers with shotguns. After that, run to the end. You'll have to face a few more Lambent Wretches on the ceiling, but watch out for the Grenadier that comes to rush you. Kill a few more Drones, moving from cover to cover until you see the Corpser and a point of interest. Go right and turn around to see ammo and a COG Tag here (the bottom right corner, opposite from where you just saw the Corpser pop out at you). Proceed forward to face the Corpser. Act 3-5: Angry Titan (29) Keep running forward until the Corpser appears. Here's how to win. Shoot its stomach until it opens its mouth, then shoot it in the mouth. This should be done with the Lancer. Do this three times, then get up close to it and shoot the metal latches on the left and right until they open. You win. Act 3-6: Tip Of The Iceberg (30) Run forward and follow the path. Eventually, you'll get a point of interest. Go to it to find a Torque Bow. Keep your Lancer. Ditch the shotgun. Now head forward, Torque Bow equipped. After you get the little scene of the Theron Guard, take cover behind the last wall closest to the stairs. After you've used up your Torque Bow ammo, head up the stairs with your Lancer and kill any Locust you see. Pick up their ammo. Torque as many as you can, then move around the square path until you've killed them all. Go to your new point of interest and activate the button there to complete Act 3. Act 4-1: Campus Grinder (31) Run forward and ignore the gunfire. Stay to the right. When you see a boarded up door, move to the left side and look at the left door. There's a COG Tag next to the stairs leading up to the door. Now run forward to the end for some ammo. Take out the enemies across from you. Move around them and surround them for easy kills. Use your Torque Bow to kill as well. Watch out for the Theron Guards that attack from those boarded up doors. Torque the Boomers once to kill them, then move on. You'll get a scene, then a choice of paths. Choose the right path. Torque the enemies here, but watch out for the Theron Guard and the Grenadier. Swap your Torque Bow for a shotgun, then continue through the top left corner. Kill the enemies here, then swap the shotgun for the Hammer of Dawn and kill the nearby Seeder. Now pick up your shotgun again and toss a frag down the Emergence Hole that pops up right in front of you. In the middle of the left wall is a door. Dom unlocks it for you, so head on through. Follow the path and you'll be at an open area. Head out and take cover behind the wall in front of you and kill the Wretches that attack with your shotgun. There'll also be a few Drones and a Grenadier, so don't miss those. Rush with your shotgun to the top left corner for more Drones, then head through the door here. Follow the path until you see an enemy. There'll be two, so kill them both. You'll see some stairs. Don't go down yet. Go through the left doorway for some frags. Head down the stairs now. Go left once you're outside, and shoot the propane tanks to clear the way. Head forward for a scene. Act 4-2: From Bad To Worse (32) Walk straight down the street from the starting point and look at the plant covered wall. Under it is a COG Tag. Head left through the big room with all the columns. Stay to the left, grab the Lancer ammo, then, at the end, swap your shotgun for the Hammer of Dawn. It's just left of the exit of the room. Run to the door on the left and attempt to kick it open. Now turn around. The Hammer of Dawn is offline, but keep it anyway. Equip your Lancer and run back to the room with the columns. Take cover and shoot the incoming Locust. After the Emergence Hole closes, run back and take cover so that you have the door behind you. Use the Hammer to kill the two Boomers. Keep the Hammer, then head through the newly opened door. Follow the path until you see yet another Hammer. Once you enter, look to the left. The next doorway is there. Head through, but you'll see a friendly Berserker blocking the way. Damn. Dodge it and continue, but it busts through the wall in front of you, so watch out. Run past it, then it'll bust through the wall again. Run in front of the pillar that's in front of you, then watch it get destroyed by the Berserker. Basically, the ceiling is destroyed right above where the pillar is. So, make Berserker run into pillar, then, aim the Hammer under it when the Berserker's there. Finsh as quickly as possible; you'll need the Hammer later. Run forward to the far wall; in the middle, there's a wheel. Turn it to make the fire on the left disappear. Head through, then kick open the door and follow the path. You'll arrive at a courtyard. Act 4-3: Hazing (33) At the top right corner is the doorway you need to get to. Go through, and if you have over 2 minutes left with the Hammer, don't grab the shotgun. Head out and use the Hammer to kill the enemies by the turret. When an Emergence Hole pops up on the right, Hammer it to close it. Behind, next to the doorway, another Emergence Hole will pop up. Hammer it to close it as well. After all enemies are disposed of, check the bottom right corner, behind a bench, for a Torque Bow. Swap the Hammer for it and head through the doorway on the top right. Continue through the next doorway. Run forward until you get a point of interest. Now turn around and RUN to the Lancer ammo in the corner by the tree. Then take cover behind the corner of the wall behind you. Nemacyst will appear, so kill them with your Lancer, and eventually, Drones will appear. If Dom gets downed, DO NOT REVIVE HIM. After you've taken out 4 Drones, run up and take cover behind the bench (revive Dom if needed here). If you still can't get a good shot, take cover behind the small planter in front of the bench. When Drones start coming from the right, fall back to the wall. After they're dead, a Boomer will spawn. Take out the Torque Bow and bury a shot into him. Now you can continue. Again, upper right corner is where the doorway is. Here, you'll see a dead Seeder. Go through the next doorway and kick open the door here. A Theron Guard will tell you to die, but don't obey him. Follow him, then turn right. You'll get a point of interest, so take cover behind the small wall at the bottom of the stairs. Move up slowly, Torque Bowing the enemies, until you can get your hands on a shotgun. A Boomer will come, so you might want to Torque it. Shotgun the rest. Head right and forward when you get the chance. When you cant go forward anymore, turn right and destroy the cabinet. Behind it is a Torque Bow. Grab it, then turn around and go left instead of right this time. When you see a path, turn right and take it. Follow the path and you'll come to an open area and a checkpoint. Act 4-4: Close To Home (34) Take cover behind the wall here, shooting the enemies slightly under you. Torque Bow the Theron Guards before they Torque you. After all enemies are dead, search around for some ammo and head to the left corner to continue. Here, move from cover to cover, shooting the Grenadiers and Drones as you go. Now head forward, up the stairs. Grab the ammo, then take cover against a wall so that you're facing the turret. Try to Torque it. After you've taken care of him, run left and kill the enemies here with your Lancer, then head onto the pier where the turret is and run to the end for frags. Now head back and continue forward. After you kill another enemy, the gate will open, so head through and Torque the Theron Guard behind cover. Now continue to find another gate. Kick it open to proceed. Act 4-5: Imaginary Place (35) Run forward and hurdle over the wall to get the ammo inside the walled area where the statue is. Proceed forward until you get a scene, then take cover behind the small wall just before you get to the steps. Torque as many enemies as you can, then head up and chainsaw the rest. Torque the Boomer that comes down the steps. Now run up to the top, killing a few enemies on the way. Watch out for the Theron Guards and their Torque Bows. Head to the entrance of the mansion for a scene. After the scene, head forward and kick open the door to enter the mansion. Head left and take out your frags, cause an Emergence Hole is about to pop up. Frag it and kill any Wretches that made it out. Grab some ammo, then head up the stairs for some enemies. When the upstairs is pronounced clear, head back down. Chainsaw the enemy that comes out of the door to your left. Head through and Lancer any Locust that come out of the hole that's straight ahead. After all the enemies are dead, head into the door some of them came out of. Check the room to the right for some ammo. Now, you'll be at a room with some pillars. Look around here for a desk. Chainsaw it to get your 27th COG Tag. Head to the next room for some ammo and a wheel you have to turn. Head down and chainsaw the wooden planks blocking your entrance to the room with frags in it. Grab them, then continue down. There's two enemies here, and they both have shotguns. Kill them, then kick open the door here. Head forward through the path until you see rails and stairs and some wooden wine racks. Act 4-6: Entrenched (36) Look at the wine rack on the front wall, furthest to the left. Kick it, and you'll have discovered the secret passageway. Now try to kick open the door in here, then head back out, cause some Locust are coming. Look at the middle hall, and shoot them from behind the small wall with the rail, using your Lancer. After Anya tells you the door is open, head back to the secret passageway and go through. You'll get a scene. Now, you have to backtrack all the way to the beginning of the mansion. Go up the stairs and through the middle doorway. At the end of the hall here, two Wretches will attack. Lancer them, then take the left path. Once the left path ends, there'll be a Grenadier and a Wretch waiting. Kill them, then head back to that left path. Keep an eye on the left wall, cause there's an opening in here that you have to hurdle to get to, and it houses a sniper. You will need it. Now continue. Head back up the stairs, grab the ammo, and keep going. When you get back to the room with the pillars, don't enter yet. Wait for a huge wave of Wretches to attack. Lancer them or chainsaw them, but after you've taken all 9 of them, a Locust with a Lancer will attack. Kill him. Now follow the path back to the house, and head up the stairs. Find Baird and Cole on the second story for a scene. Now grab the ammo in front of you, then head left from here to find a room, and a great sniping spot. Kill as many as you can, then, when you see a Boomer, snipe it a few times to kill it, but beware, it can kill you even when you're in cover. After you've killed it, stop sniping and go kill the enemies inside. Stay in the room, however. You can snipe the enemies inside from behind the wall of the room. After you get a new objective to get to the back of the house, go downstairs. An enemy will pop out of the door on your left. Enter the door, then head up the stairs. Head through the hall until you come to a door. Kick it open. Take cover and look out the windows. Throw a frag into the Emergence Hole to close it, then snipe the rest of the enemies. You'll get a point of interest, so look at it. Shoot the wooden planks blocking the door from opening. Run back downstairs and kick open the door. At the far end is a Locust with a Boltok Pistol, so snipe him, then head through. Here's the semi hard part. Exit using the right doorway and RUN past everyone. Yes, even the Boomers. You have thirty seconds. Just stay to the right and wait for the Boomers to fire. Congratulations, you've beaten Act 4. Act 5-1: Special Delivery (37) Snipe the snipers on the bridge above the train. Then frag the Emergence Hole on the left. You'll get a point of interest. Snipe the Locust there. Watch out for occasional Wretches. Locust reinforcements will attack from the right side. An Emergence Hole will pop up on the upper right side as well, but mostly Wretches will come out of it. Just take cover and shoot until you hear a bell. When you do, run to the train, cause on the left side, there's planks connecting you to the other side. You'll get a scene, and now you'll be on a train. Act 5-2: Train Wreck (38) Snipe the Theron Guard ahead, then snipe his Drone friends. Just take cover and snipe all the Locust you can see. Slowly move forward. After you've taken out all the enemies, grab the ammo at the front, then hit the button for a scene. Lead the Berserker over to the fuel tank. Now, grenade the fuel tank until it explodes, and run off that part of the train, towards the door. You can also hit the button on that part to release the carts after it, then lead the Berserker off the train. However you kill her, head through the now open door and look immediately to the left for your 28th COG Tag. Run to the next cart and take cover. Kill the approaching Drones, but watch out for the Reavers that shoot at you through the windows. Head forward, and snipe the faraway Locust. Kill the Theron Guard, then continue. When you see seats in the room you're in, check the right side of the cart behind the seats for a COG Tag. Grab the frags in the upper left corner, then hit the button to open the door. Don't grab the Torque Bow in here, just climb the ladder with your Longshot equipped. Take cover behind the crates in front of you and snipe all the Reavers you see. One perfect active reload shot will kill them. After you run out of ammo, Lancer the rest. After they're all dead, turn around and grab the ammo next to the ladder. Head down and swap the sniper for the Torque Bow. Head through the next doorway and wait for the giant cylinders to fall. Now Lancer the Lambent Wretches that attack. Yes, they're back. Head over the cover and through the next doorway here. Hit the button and get ready for some more Lambent Wretches. Just Lancer them and run. Ignore the shotgun. Head through the next doorway and hit the button to clear the way. Wait for the cylinders to fall, then continue on. When you enter the next doorway, grab the shotgun in the bottom left corner (swap it for the Lancer), then get ready for Lambent Wretches. They fall from the ceiling, so just shotgun them as they fall. They'll attack from the front, then the back. Hit the button to open the door, then run through. Don't bother killing the Wretches, just run to the other side. Hit the button at the end several times to open the door, then continue. Head right and release the last set of cylinders by pressing the button, then wait for them to fall. After it's clear, head to the end and make a left. When you see a doorway to move on, don't. Instead, turn around and head through another doorway. There's frags in here, and if you hit the button at the end, the door will open and you'll have gotten your last COG Tag. Now turn around and head through the doorway ahead. Act 5-3: Pale Horse (39) Hug the right wall and go forward for Torque Bow ammo. On the other side is a Lancer, so swap your shotgun for it. Get max ammo and frags, then open the door for the final battle. Take cover behind the wall and don't move. I'm writing two versions of the battle here. First: Casual. Second: Hardcore. If you're on Insane, just do co-op. I can't beat this on Insane by myself. Update: YES I CAN! I FINALLY BEAT RAAM ON INSANE BY MYSELF! HELL YES! Casual: Take cover behind the first wall you start at. Bury a Torque arrow into RAAM to scare away the Kryll, then Lancer him until they come back. Repeat. This method took up half of my Lancer ammo and almost half of my Torque Bow ammo. He will die before he gets to you. Alternate Casual strategy: Get the ammo for the Torque Bow. Start the battle. Take cover behind the first wall you start at. Hit RAAM with all of your Torque Bow shots. He'll go down. I beat him with 10 shots. Hardcore: Use a Torque Bow and a Longshot this time. Torque to get Kryll away, then headshot with sniper. Go for perfect active reloads. Repeat. When he gets close, blind frag him. This method took most of my Torque Bow ammo, and it took about 6 shots of my sniper ammo. Congratulations, you've just pwned Gears of War. Now try Insane. If you won on Insane by yourself, wow. I want you on my friends list. ................................:3. Multiplayer:...........................(40) Welcome to my favourite part of the guide, the multiplayer part. I accept all strategies and info about various weapons and maps, and if it's good enough, I'll put it in the guide. You'll get credit as well. For each map, I'll have a few different strategies. Once strategies are sent in, they will be added here. I'll accept as many strategies as are sent, and I'll rank them from 1 to 5, 5 being the best. Gridlock (41) Ah, Gridlock. The first map I ever saw, and the first map I ever played. Still up there with my favourite maps. The sniper spawns in the middle, up the stairs of the building with the pillars. Below it, the frag spawn, in the midst of some wrecked cars. Under an arch, also in the middle, the Boomshot spawns, and Hammerbursts spawn in the towers, the buildings closest to the spawns. Strategy 1: Rush forward to the sniper spot (in the middle, where there's stairs on both sides leading up to the sniper) and stand behind the pillar that's there immediately after you get up said stairs. Don't take cover. Just stand there with your shotgun and wait for someone to come. If they do, kill them with the shotgun, then head forward a bit and check if there's reinforcements. If there are, take cover behind the wall ahead and shotgun any who approach. Nevertheless, after it's clear, grab the sniper and regroup with your teammates to ensure that you aren't getting flanked. Overall: 2/5 It's very common to go for the sniper here, so it's basically who can use a shotgun better here. However, this is probably the most predictable thing you can do besides shooting. In terms of tactical value, this strategy has none. It's an all-out rush, so you really don't know if you're coming out alive. Still, it's good on the first round, just to test your enemies. Strategy 2: Run to the first stairs you see, across from sniper spot, to the tower. There's a Hammerburst at the end of the tower, but don't bother getting it. Instead, throw a smoke grenade where the Boomshot is, then rush down the stairs facing it and go to the frag spawn (near the sniper, except below) Grab the frags and use them to tag anyone you see running for the Boomshot, or anyone your teammates can't kill. Very misleading, drawing people to the Boomshot is a great idea, and since frags can kill multiple enemies, this is a solid strategy. The only problem here is that tagging can be a problem against somewhat experienced players, so you may want to just throw the frags. Noone will have any idea what the hell you're doing with this one. Overall: 4/5 With a basically unpredictable style, this strategy may just throw your opponents so off course that their team structure could fall. Throwing smoke grenades at the Boomshot spawn every round after you do this will send their whole team flocking, ensuring your frags a target. Still, you can get caught while tagging, and you can roll away from a frag. You can even sometimes ignore that blatently obvious smoke grenade, too. But still, you don't have to use frags, and it's a great way to end a losing streak. Strategy 3: Run straight to the frag spawn point. Go around the sniper spot and tag the enemies going for the sniper from behind. Grab the sniper and guard the spot with two teammates watching both sides, and another rushing for the Boomshot to provide backup. A simple, yet good strategy to use in conjunction with the first one. However, with a railing blocking the stairs, you'll make yourself known before you get to tag, unless, of course, the enemy has already ascended the stairs. Just different enough from Strategy 1 to throw off your opponents. Overall: 2/5 If you do it more than once, you're asking to die. An alright strategy. Very basic. Strategy 4: If you're getting destroyed at the sniper spawn, run down the stairs and into the water area (the place near the sniper spot where you can see the water) and take cover behind the second wall on the water side (the black one). Equip the Lancer (or shotgun if there are multiple enemies after you), wait for one to run by, and chainsaw/blast them. Regroup with teammates, or, if you're the last one, grab the sniper and retreat. This has worked for me every single time, as long as noone sees you go. Noone online has even heard of anything like this. Overall: 5/5 I'll be shocked if you don't get a kill every game with this one. Just don't use it too often, or else people will realize where you are. My personal favourite strategy. I've beaten the best of the best with this one. Strategy 5: If getting destroyed at the Boomshot, fall back with the shotgun. Run around the tower the Boomshot spawns under, then sneak up behind and shotgun your enemy. If they get the Boomshot, force their hand and make them shoot, but dodge as they do so. Well, you can check both sides, can't you? And besides, some people fall back after grabbing the Boomshot. That means an explosive surprise for you. Most players will expect this after grabbing the Boomshot a few times. It all depends how fast you get there. Overall: 2/5 It's a little better than running right into it, but you may want to use a Lancer instead at long range, for fear of getting exploded. Canals (42) Canals, a sniper's paradise. You'll want to get to the sniper first, so that you can get a headshot on the guy who picks up the sniper opposite you. It spawns on the first bridge, the one closest to you. The Boltok spawns in the middle, near the stairs of the middle bridge, in between sandbags. On the middle bridge, the frags spawn, and under the middle bridge is the Torque Bow spawn. Strategy 1: Run straight to the sniper spawn. Grab it, zoom, and look across to the enemy's sniper spawn. As they get it, headshot them. If you suck at headshots, try getting a perfect active reload on them. From there, move down the stairs where the sandbags are (where you came from) and snipe anyone who comes out into the open map. Watch your flank. As long as you watch your flank, you can down pretty much anyone running towards you while not having to worry about a sniper, if you're fast enough. Overall: 2/5 While a good strategy, you can ALWAYS be flanked from your spawn, and you won't be able to react in time because you'll be sniping someone else. It's best to have a friend protect you with a shotgun. Strategy 2: Run straight to the frags on the second bridge. Grab them, then run to the sniper's bridge and tag him. Regroup with your team, shotgun ready. It works well when the sniper is unguarded, however, you will be spotted as you grab the frags, so maybe you should watch your back, too. Once everyone sees you grab the frags, they should know. However, they don't know where you're going, hence the 2/5. Overall: 2/5 A good backup against a tough sniper, but I've never experienced it. This one gets old the first time you use it. Strategy 3: Run straight to the Torque Bow and grab it. Run back to your side and find some cover. Stick with your teammates and provide cover with the bow. In this strategy, it depends who gets there first. As for surprises, you're getting a weapon. Pretty predictable. Overall: 2/5 Once you HAVE the bow, you can rejoice, but until then, watch yourself. Strategy 4: If you wanna switch it up a bit, take cover where the stairs are, near the Torque Bow. There's a short wall here, so take cover behind it and crouch. Equip your Lancer and chainsaw anyone who comes. Overall: 4/5 This is how I got the chainsaw achievement in Ranked Matches. Most opponents will just walk right by. Strategy 5: Go to the sniper spawn. Don't grab it, just keep on running down the path. Once you get to the middle bridge, don't go on it, just run through to their sniper and shotgun him. If his teammates come, run back to yours. With their sniper dead, the other team should be severely handicapped. Overall: 3/5 A rather fast way of flanking the sniper, as long as he's not guarded, you can almost guarantee victory with this. Strategy 6: Run to the Torque Bow and wait for your enemy to come. Have your teammates join you in Lancering them to death as soon as they pick it up. Overall: 4/5 Solid strategy. However, it loses a point because, what if they don't GET the bow? I recommend two go up top to the bridges, and the other two go to the bow. Clocktower (43) Clocktower is primarily a map of choice. Do you want to go upstairs, or downstairs? At your spawn, past the sandbags, in the bunker, you'll find a Boltok. Upstairs, in between sandbags in the middle, you'll find a Hammerburst. Next to it, behind a pillar, you'll find the sniper. Downstairs, in a truck, you'll find the Boomshot. Opposite the Boomshot in a dark area are the frags, nestled in the corner behind a wreck. Strategy 1: Stay downstairs and have your team rush for the Boomshot. Once you have it, hold your position and have two teammates on one side of the wrecked car, and you with your other teammate covering the other side. Make sure you are in cover, that way a sniper can't pick you off from upstairs. When an enemy passes by, looking for you, Boomshot him, or have your teammates shotgun him in unison. Eventually, the Boomshot will respawn, so let your teammate take it, that way you have two Boomshotters guarding the area. Overall: 4/5 I recommend you stay behind the truck. If you go behind the sandbags, a sniper could get you. This strategy is pretty solid, especially if you factor in the Boomshot. Strategy 2: Do the same thing this time, except go opposite the Boomshot spawn to the frag spawn. Have your team hide in the shadows, and grab the frags, making sure you let the other team see only you. When an enemy enters, run to your teammates, who should have their chainsaws waiting. He'll follow, and die. If the whole team attacks, fall back with the grenades and toss them at your foes. If they get close, tag them. Overall: 3/5 Frags are useful, but easy to avoid. It's best to throw a smoke grenade and let your teammates chainsaw, then pick up the frags and toss them. Effective, but not as good as the Boomshot method. Strategy 3: Head upstairs, and have your best sniper grab the Longshot. Stay in your corner of the area, with two teammates guarding the stairs you came from, (one on each stairwell) and the sniper and you watching the opposite side. Overall: 3/5 It's hard to get the sniper sometimes, but if you get there first, you can have your teammates back you up as you run away. Solid, but weak if your guards are weak as well. Strategy 4: Run back to the spawn with any remaining teammates and pull out your shotgun. Take cover behind the sandbags at the spawn, and suppress any who attack, your teammates waiting to finish them off on the opposite side. Overall: 2/5 Basically, you're camping at the spawn. A sniper could pick you off from upstairs while you're in cover. If your enemies get the sniper, I don't recommend doing this. Strategy 5: Run to the Boomshot spawn, grab it, and the enemies will chase you. When they come, they'll be aware of your new weapon, so weaken them with it if they're in cover by shooting the ground near them, then finishing them off with your shotgun. Overall: 4/5 Boomshots can now down enemies thanks to the new patch, so this could have a nice effect on your enemies. Your teammates should back you up, however. Strategy 6: Run back to the grenades and tag the remaining enemy, if it's 1 on 1. Simple, no? Overall: 1/5 It's just tagging, and unless you get the enemy from behind, you're probably gonna get chainsawed or shotgunned. Escalation (44) Escalation gets its name from its ascending slope. You'll spawn at either the bottom or the top. At the bottom, on either side, in between planters is the sniper. In front of it, next to the stairs in a little area are the frags. In the bottom right corner are yet another set of frags. Moving upwards, past the second set of stairs, behind a row of plants is a fourth set of frags. Up the stairs, in the middle area, is the Hammerburst, and up one more set of stairs, in a similar middle area, the Boltok spawns. All the way upstairs, in the left corner, is a Hammerburst, and another Boltok spawns in the right corner. Strategy 1: Run straight for the sniper, then grab the frags in the little area in front of it. Head back to the first wall and take cover. Zoom to get a view of anyone who comes down the stairs. Overall: 4/5 I personally always use this strategy, just because I enjoy sniping. The enemies have to come down the stairs to get to you, so you expect it. This is how I take 3 on 1s. The frags are just in case it's 1 on 1 and you need to seal the win, or if you need time to run away. Strategy 2: Grab the frags and run up the stairs. Stick with your team and tag any enemies you see. Overall: 2/5 On this map, tagging can be useful, but because of the tight spaces, it's easy to get shotgunned. Strategy 3: Send two teammates to one side, and have you and a partner camp the other with your shotguns out. Regroup once you have a 4 on 3 and shotgun your enemies. Overall: 3/5 Reliant on shotgun skill, this one's a risk. Make sure you and your teammates are good enough for this. Strategy 4: Run back to the spawn and grab the frags. Desperately tag your opponents. Overall: 2/5 An act of desperation for those not good enough to win with a shotgun. This usually doesn't work. Strategy 5: Run back to the spawn, yet again, and grab the sniper this time. Camp the spawn and snipe whoever comes. Overall: 3/5 Solid, but it would be better if you didn't have enemies following you on the way back. Try not to attract attention. Fuel Depot (45) Fuel Depot is a pretty big map, and with a warehouse in the middle of it, it's almost definite that you will get flanked. Watch your back. The sniper spawns just ahead of where you start, inside a trailer. The Hammerburst spawns near the back of the warehouse, outside. In the middle of the warehouse, the Hammer of Dawn spawns. If you spawn inside, the frags will be on the right. If you spawn outside, then the frags will be on the left. Strategy 1: Go inside the the trailer and grab the sniper. When you get out of the trailer, jump off to the left or the right so any snipers looking through the window don't have a shot on you. Run to the corner of the wall, and pick off anyone that walks in front of the warehouse. Be sure to watch the helipad and the back of the warehouse for any flankers. Strategy 2: Run into the warehouse and move to the enemy's side. Flank the sniper and dispose of him, then run, because his teammates will probably be after you. Regroup with your team. You might need the extra firepower. Strategy 3: Run to the frag spawn and grab the frags. Run across the helipad to tag the enemy. After you kill one, regroup with your team and take out their team, since you have better odds. Strategy 4: Run back to the spawn with the hangar. You'll see a bunch of crates in the right corner outside the hangar. Get behind them and head inside. Take cover and kill anyone who passes. Strategy 5: Run into the warehouse and grab the Hammer, then run to the spawn and Hammer any enemies that pass, or just draw them out. Strategy 6: Run to the back of the warehouse, where the Hammerburst spawns. Hide behind the crate there with your Lancer equipped. Chainsaw anyone who passes. Mansion (46) Here, you have two choices. If you enter the mansion, head upstairs, and go between two couches, you'll find the sniper. At the foot of the stairs, in the middle, you'll find a Boltok. If you choose not to enter the mansion, head around, and once you're at a little opening, look in the corner for a Hammerburst. In the middle of this area, opposite the front door, lies the Boomshot. Outside the front door are the frags. Strategy 1: Head inside the mansion and run through the opening in the wall. Check the opposite side for enemies, then run across and go up the opponent's stairs. You'll flank any enemies going for the sniper, which is an effective strategy against a tough sniper. Strategy 2: Stay outside and run to the Boomshot. Head through the front door and take out the sniper and anyone else guarding him. Strategy 3: Stay at the spawn with your teammates. Have three camp the front door and either you or a teammate can watch the other side. You'll be covered from all sides, but make sure to stay a safe distance away from your teammates just in case the enemy has a Boomshot. Mausoleum (47) Hopefully, these six maps will have full strategies written for them by May. At least, that's what I'm going for. Sorry for the wait. Strategy 1: Strategy 2: Strategy 3: Rooftops (48) Strategy 1: Strategy 2: Strategy 3: Tyro Station (49) Strategy 1: Strategy 2: Strategy 3: War Machine (50) Strategy 1: Strategy 2: Strategy 3: Raven Down (51) Strategy 1: Strategy 2: Strategy 3: Old Bones (52) Strategy 1: Strategy 2: Strategy 3: