Borderlands 2 co-op preview – We failed the demo, and it was our co-op partner’s fault

Despite beating the original game several times and being well-versed at shooters, we didn’t complete the Borderlands 2 preview at E3 2012. And it wasn’t because it was too difficult or because it was broken or glitchy – it was because we played co-op with our boss - and we're not sure we made a great team (Editor’s note: There were some issues with this article's tone, so I went in and fixed them up to give better context... jerk).

Above: Wub wub wub wub wub wub wub wub wub wub wub

The area we played in the demo was apparently an optional side-mission near the middle of the game. We were being ordered by the world's last remaining Claptrap – who thinks that he’s actually the main character of Borderlands 2 – to destroy statues of antagonist Handsome Jack, an egomaniac who placed several gold, bulletproof effigies to himself around the city. We picked the new Gunzerker class (Editor’s note: That didn’t make for a great co-op partner, apparently) which came equipped with a number of interesting weapons, including an ornate-but-powerful shotgun, several types of laser rifles, and a few traditional assault weapons. At any point during play, we could tap a button to use the Gunzerker’s special ability: dual wielding. This, mixed with the game’s already robust and insane number of weapons, made for some incredibly possibilities (Editor’s note: Not that it made a big difference), where we’d be able to shoot a large shotgun and a machinegun independently.

And so we set off, attempting to take down “the man” by destroying his well-guarded, nearly indestructible statues. Before we could do that, though, we needed to gain the ability to take down the durable figures (Editor’s note: How about we bash your head into it?), and the only reasonable solution was eliciting the help of a nearby powerful floating robot. We worked our way towards it, fighting an assortment of humanoid enemies, robots, and turrets. All of the enemies had a a distinct personality to them - complete with little nuances, like unique animations and weapon choice - that made them interesting and engaging to blow up.

The combat felt tight, unencumbered by the RPG equations going on beneath the hood (Editor’s note: But nearly crippled by poor teamwork of ONE player), and even though we’d get taken down from time to time, the improvement’s to the “down but not out” death system (being able to crawl around while we try to kill an enemy for an instant revive) helped us soldier on (Editor’s note: Sure, it wasn’t the actual soldier that resurrected you like, ten times, right?).

Every so often, we’d escort the robot to a statue, and defend it (Editor’s note: One of us would, at least) as it carved through the metal hunk of vanity. As we toppled the statues, Handsome Jack would chime in, chastising us for our offense with hilarious dialog that reminded us of Scott Pilgrim’s Gideon Graves – he wasn’t outwardly mean or aggressive, but addressed us in such a smarmy, holier-than-thou tone that we couldn’t help but get enraged (Editor’s note: Oh, that’s the excuse, is it?) as we shot up his guards. With Handsome Jack chattering in one ear, and our downed co-op partner screaming for a resurrection in the other (Editor’s note: Wow, way to shift the blame), we failed to notice the statue-cutter robot’s health dipping. And dipping. And dipping some more.

And… then it died. We were so ashamed.

The demo was over. We were told later that we were meant to get to some big, awesome boss, but it never came, because we failed to work together (Editor’s note: Or one player failed to be a team player while the other did his job). Even so, we genuinely enjoyed the demo – Handsome Jack’s dialog had us laughing (Editor’s note: Through our scowls), and the gunplay was extremely satisfying. Though we’re upset we didn’t get to the boss, we’re excited to get back into the game and try it again (Editor’s note: With a DIFFERENT co-op partner) when it releases on September 18, 2012.




  • zombi3grim - June 11, 2012 9:44 p.m.

    Got some lols out of me. Good job. Borderlands 2 is looking solid.
  • ObliqueZombie - June 11, 2012 12:24 a.m.

    Wow, how have I not seen this article sooner? This is cleverly written, Hollander, and I laughed our loud--seriously, I did--many times. Way to go, and I'm already very excited for this game.
  • Rub3z - June 10, 2012 5:06 a.m.

    Guns... so shiny... ... (Editor's note: I'm sure all the guns that were shooting bullets directly into your face time and again were shiny, too...) :P
  • LordGremlin - June 9, 2012 4:04 p.m.

    First one had some shitty stuff in DLC. Looks like this one is going downhill with escort missions. No buy. THX for preview.
  • ObliqueZombie - June 11, 2012 12:25 a.m.

    One escort mission? ONE escort mission filled with frantic shooting and dynamic co-op made you not want to buy this game? And from a PREVIEW no less? I hope you don't judge ever game this way.
  • zombi3grim - June 11, 2012 9:42 p.m.

    Gamers nowadays are spoiled brats dude. They see one little thing that turns them off, they go through to pick one of the other many AAA titles being released. Its the bad part about having so many good games release.
  • jackthemenace - June 9, 2012 6:03 a.m.

    Hell, I loved the first one to death- I still play it in co-op with friends- and this one just keeps looking better and better. I just wish there wasn't being so much focus on the Gunzerker, though- I always played as either the Siren or the Hunter, so I'm going to end up having to choose between Zero and the new Siren (I forget her name and, conveniently, class). I know the Siren(?)'s been covered a little bit already, but the other two- the new soldier and the Ninja(?) haven't really had much coverage. Another thing I love is the return of all the old characters- I had seen the video here before, but I just watched it again, so now I'm, once again, super excited. Also, I don't know who the character at 00:25-ish is, but they remind me a lot of Schrodinger from Hellsing, and so I have a strong feeling I'm going to like tat character a lot.
  • RedHarlow - June 8, 2012 4:47 p.m.

    There is a fine line into forced comedy that is often crossed without realizing it...
  • Divine Paladin - June 8, 2012 5:32 p.m.

  • angelusdlion - June 9, 2012 4:32 p.m.

    Welcome to Gamesrader.. you must be new here.
  • zombi3grim - June 11, 2012 9:43 p.m.

    There is a fine line into trying to judge something without having a full understanding of what your talking about....
  • tareq - June 8, 2012 4:41 p.m.

    Were the editor's notes supposed to be funny?
  • Plague - June 8, 2012 4:32 p.m.

    The tone of this article was awesome.
  • adamaustinandrew - June 8, 2012 4:20 p.m.

    The editor scrutinised the article but didn't pick up on: "...insane number of weapons, made for some incredibly possibilities" For shame :P
  • The_Ouroboros - June 8, 2012 4:19 p.m.

    Now I'm highly curious as to who was your partner for this endeavor, Cooper.
  • BladedFalcon - June 8, 2012 6:22 p.m.

    Pretty sure it was Gary Steinman, if the comment about having to play with your boss is to be believed XD
  • Z-man427 - June 8, 2012 4:17 p.m.

    The editor's notes were great. I didn't really care for the first Borderlands, but this looks much better

Showing 1-17 of 17 comments

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