BioShock Infinite ships 3.7 million copies

BioShock Infinite has shipped more than 3.7 million since its release on March 26. The first-person shooter "enjoyed significantly higher first month sell-through than any other BioShock release," according to parent company Take-Two's fiscal year 2013 report.

Another 2K Games shooter, Borderlands 2, cleaned house throughout the year with more than 6 million copies shipped so far. Take-Two said the gun-looting sequel is on track to become the highest selling game in 2K's history.

Take-Two's income for the quarter which ended on March 31 was up from the same period last year, bringing in $22.5 million dollars as opposed to a $66.8 million loss in 2012. The company lost $29.5 million over the 2013 fiscal year, much improved from a $108.8 million loss in 2012.

Rockstar Games' contribution for the year was Max Payne 3, which Take-Two CEO Strauss Zelnick said has shipped more than 4 million copies since its May release. They're planning something a bit bigger this year.

“2013 is the 20th anniversary of Take-Two’s founding and, today, our Company is better positioned for success than at any other time in its history," Take Two said in the report. "With Rockstar Games launching [GTA 5] in September, fiscal 2014 is poised to be one of our best years ever. Looking ahead, we have an extensive pipeline of next-generation and emerging platform titles in development, including both new intellectual property and releases from our proven franchises."


  • BladedFalcon - May 13, 2013 3:36 p.m.

    Hey dipshits at Capcom, EA and Square! Did you hear that??? 3.7 million copies it's actually a lot! not a cause to have loses! And this is from a game that reportedly cost tens if not hundred of millions to make. Turns out all you need to make money IS to just make a good game and handle your money wisely!No need to try and swindle or scam your customers with day one DLC, Online passes or DRM! Who knew????
  • Marcunio88 - May 13, 2013 4:19 p.m.

    I believe the reported development cost of Infinite was $200 million (including advertising), although Ken Levine said it wasn't that much. Whatever, it cost a lot, so it's good to hear they made some cash monies from their excellent game!
  • BladedFalcon - May 13, 2013 4:34 p.m.

    Yeah, I don't really think the game cost 200 million for a second, hell, I don't think it even cost 100. But even if it didn't, it's obvious that it was a pretty expensive game... Which begs the question, how is selling 3.7 million copies in a month more than enough for 2K to call this a "huge success", but selling 3.5 million in a month for Tomb Raider was a "disappointment" for Suqare Enix??? And I would be willing to bet Tomb Raider wasn't a game that cost more than BI to make... at least, it shouldn't have... So, here it is folks, a sterling example of how The REAL problem in the industry isn't increasing costs due to the technology... It's how that money is managed. So again, there's no fucking excuse for companies to keep whining and act the victims, and much less so for sites like this to keep defending them.
  • StrayGator - May 13, 2013 3:28 p.m.

    "BL2 is on track to be the highest selling game in 2k's history". wonder what the current #1 - GTA IV or some 2k sports game (or something else i forgot about).
  • GhostNappa2k10 - May 13, 2013 4:15 p.m.

    Pay attention to what the quote says. ''BL2 is on track to be the highest selling game in 2K's history''. 2K and Rockstar are separate publishers, but both are owned by Take-Two Interactive.
  • CUFCfan616 - May 13, 2013 3:22 p.m.

    Square-Enix looking on and thinking they should be sacking half their staff for selling that few units. New IP(s) for the next gen from Rockstar though. I'm already excited. And from memory they said they'd cut down and be more frequent with DLC for the next GTA compared to GTA IV. Not that TBOGT and Lost and the Damned weren't great (I find them better than GTA IV), but they took a while to get out. But I guess that's the tradeoff with DLC. Either be impatient and have a so-so addon, or wait a bit for something truly class

Showing 1-6 of 6 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000