Kicking off talking about the savage side and providing a handy dictionary definition of "savage" so we don't have to go and look it up for ourselves, Godager says that the development team approached making the game "with brutality!" and continues with focus on how it's approaching combat, questing, crafting, PVP and other MMORPG standards.
"The first thing we did was to tear down the norm of the combat system in MMOs. Out with the watch-the-hotkey-bar combat. Nothing wrong with it, except we wanted more location, direction, distance and hands on player skill to matter! In a Conan game, combat must be more than a means to an end (to kill, gain XP) - it must be super-fun in itself. I am happy to say - we are finally close to this.
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