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53 comments

  • torre-sims - May 29, 2014 11:21 p.m.

    Gears of War has a shit ton..where planet sera?, what's up with that abandoned facility I'm gears 2?, if Ruth is the locust queen how does she fit with the locusts?
  • Shigeruken - May 29, 2014 8:13 p.m.

    The biggest problem with Mass Effect 3's plot was that the new lead writer decided that in the last five minutes of the game, the entire overarching theme of the series should be synthetic vs organic. A theme that was barely present throughout the series, and completely resolved through the Geth/Quarian line of missions. It would have been much more satisfying to have revisited or resolved the dark matter sub-plot.
  • shane-leonard - May 29, 2014 3:46 p.m.

    I thought she was talking about the 'sixth' sense lying dormant in the human being
  • skippyrock - March 17, 2014 9:26 p.m.

    1. in majora link has been dead the whole time according to gametheory. 2. every final fantasy is like swiss cheese. 3. sora had kairi's heart at the start. she was a corpse for most of the first game. Which begs the question why she wasn't a nobody the whole time. though i do recall a subplot regarding that in 363 days or watever. 4. Quantic dreams is lead by David. Wtf did you expect?
  • sy-gower - March 22, 2014 5:56 p.m.

    About your #1... It's Game Theory. Unless Nintendo confirms it, it's not fact. Majora's Mask leaves open A LOT for interpretation, which I think is intentional - many people have a problem grappling with this because it's a more Eastern idea than the precision that we like in the West. THat's one of the many reasons that Majora's Mask is my all-time favourite Zelda game. Project Rainfall anyway?
  • DarthPunk - February 10, 2014 2:46 a.m.

    Another unresolved Zelda plotline: Why was Hyrule flooded in Wind Waker?
  • Mewmew34 - February 22, 2014 12:49 p.m.

    That's not unresolved. It's explained during the freaking game. Wind Waker is what happens if you fail during one of the other Zelda adventures. Ganon revives and attempts to take everything over. Everyone waits for the Hero of Time to return and save the day again, but he never does. So the people pray to the goddesses to save them. The goddesses use the power of the Master Sword to seal Ganon away and then they flood the earth to prevent anyone from releasing him. They warn some people of the flood and tell them to move to high ground, and the survivors start over on the former mountaintops of Hyrule. Ganon, being Ganon, manages to reach out into the world above the ocean despite the barriers in place, and thus begins the game of Wind Waker.
  • sy-gower - March 22, 2014 7:02 p.m.

    Yep, in the intro story - but like ALttP and the story about the 7 wise men/sages, it would be nice to actually have a full explanation in a game like OoT did for ALttP or at least a full-blown explanation in-game.
  • KateM - February 9, 2014 1:39 p.m.

    We've seen five of Desmond's ancestors (Altair, Ezio, Connor, Aveline, Edward), at least as playable characters, so far, which could be interpreted as his genetic memories of them having been awakened. A sixth ancestor might be the answer here, be it AC5 or possibly AC6 if they disregard Aveline. I'm rooting for 13th century London - Saxons vs. Normans, Robin Hood, King John, the Magna Carta, basically an entire city existing on London Bridge, the first great fire of London, and if they wanted to do alternating characters, Ghengis Khan was out conquering most of Asia.
  • MazovoiD - February 8, 2014 3:10 p.m.

    Regarding the ending of AC: Brotherhood, I'm pretty sure "the sixth" refers to the sixth sense that those related to the ones who came before have. It's not a person.
  • SnakeinmyBoot - February 6, 2014 2:57 p.m.

    Majora's Mask's ending was kinda fitting. The whole game is about loss, mourning, and acceptance of your fate. Link being able to help many but not finding his long lost friend was his fate. He accepted that he had to put his search on hold as he is a hero. Maybe someday they can revisit this forgotten plotline in a remake or new game. (Ninty you're reading this right?) Didn't the "time kompression" deal have a similar affect as the end of Majora's Mask? The plot happens but somehow all the good endings happened together despite being contradictory to one another. Seifer sure seemed to be doing alright for a guy that lead several assaults that killed a lot of people. He'd be wanted almost as much as Rinoa and was out fishing like a boss. The time rift deal is probably why Rinoa hasn't been assassinated and Seifer and Co. could be out in public. This was the first FF were the writing starts to blur from too many drafts and changes, so I wouldn't think about its plot holes too much. On to a much better Final Fantasy and off a game not from this list: in FF9 though it wasn't a major plot point, what happened to Sir Fratley? Freya spent years searching for him and finds him with amnesia. Then he disappears after his brief appearance and shows up again for the last cut scene. Why did he have amnesia? Did he find out about Kuja's plot and get hit with a curse so he would cause trouble? It just bugs me because Freya goes from having a drive being in the group to just being there, in a game that had tons of secrets and backstory. There isn't even a line saying she should stay with them to find Fratley again. She just stays like Vaan and Penelo in FF12. It would have been nice for them to have more closure in finding out why he lost his memory instead of just sticking him in the ending like they almost forgot(oh, the irony) about him.
  • rynmls - February 6, 2014 11:19 a.m.

    heavy rain black out...
  • GOD - February 5, 2014 9:35 p.m.

    I bring up it's omission from GR's list articles a lot but.... Resistance. The main reason why the third game irritates me to a state of fury is that it basically pulls the plug on all the plot lines set up by the previous two games. For example: -The chimera apparently had been to earth before, and there is talk of how they're actually trying to take it back in Resistance 2 leading into the whole status quo that the third game starts with. -There is intel that you find in R3 that states that there are herds of hundreds of Widowmakers (giant spider like chimera that are actually bosses). You actually encounter one of these herds at one point while on a train and it wrecks your entire train. When you kill just one, it's seen as a huge accomplishment, and the human population on earth is somewhere in the range of 10% or less left alive. Yet somehow at the end of the game, after destroying a single terraformer by mistake and closing the weird space portal that appeared at the end of the last game that they decided to not elaborate on in the third one, you somehow eliminate the chimera from earth and everything is suddenly fine. It literally goes from "you can't go outside without dooming us all" to "lets all get dressed up nice and go out for the day." -The chimeran command apparently collapses into a state of non existence after the portal is closed, even though the portal wasn't even opened until the end of the second game, and the chimeran forces were extremely organized and dominant during the first two games when there was no such portal. -The chimeran enemies known as Leeches in the second game, and specialized chimera that have swelled up with blood and act as suicide bombers in the chimeran forces to break through human groups. In the third game, the previous iteration is ignored, and now Leeches are feral (something else stupid introduced in third one) versions of the Grim chimera that just have explosive green boils on their body that are infectious to anything around them. Also the Grim's went from looking like human that have had their skulls mutated and their skin pulled super tight over their bones like living alien skeletons, to aliens that don't have a neck for some damn reason. There're more but I've tried to not think about that game too much as it ruins all the great plotlines set up in the previous two games.
  • Firepunch - February 5, 2014 9:18 p.m.

    "However, it turns out he was never the killer, and the blackouts were just a clumsy red herring with no real explanation of their own". Pretty much sums up heavy Rain's plot.
  • GamesRadarCollanderCooper - February 5, 2014 6:05 p.m.

    Mass Effect has a metric shitload of lingering plotlines
  • Doctor_Pancakes - February 5, 2014 4:53 p.m.

    Ha yeah Nutz and Boltz was awful. I think Microsoft wanted to make a GTA like game for kids and failed miserably. Open world, similar mission structure and cops even chased you when you took giggies to the bank. Awful execution and it destroyed a fantastic franchise. Maybe if they used a universe that the premise suited like Jet Force Gemini... The vehicle creation had potential but even with a world and characters re skinned to fit the universe the game would have sacked due to awful game play :(
  • Jackonomics2.0 - February 5, 2014 5:09 p.m.

    Except the gameplay wasn't bad, your a casual if you cant learn how the building mechanics works, sure they should've used another IP than Banjo, but that doesn't mean the game was bad.
  • Doctor_Pancakes - February 6, 2014 8:04 a.m.

    I only had fun creating vehicles lol I did think it was bad. The only good parts of the game was expiring the city on foot and even that was a pain until you upgraded Banjo's running speed.
  • Darkhawk - February 5, 2014 4:25 p.m.

    Question about random plot element in David Cage game. Answer: David Cage is a shitty writer. Mystery solved!
  • betjaardejoe - February 5, 2014 3:47 p.m.

    Adrian Shepard wasn't put away "for later use". While Gordon Freeman was "hired", Adrian was only commended by G-Man for his resourcefulness, and then put away "somewhere he cannot do harm, cannot be harmed, and can't tell the world about the things he's seen." On the other hand: by the time of Half-Life 2 everyone knows the shit that happened, so it's pretty pointless to keep Adrian locked up just to keep him from telling.

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