• leyon-konata-chan - May 11, 2014 7:41 a.m.

    although in the Metal Gear Part, if you are playing in Russian Extreme in MGS2, sticking your head out will cuz you A lot of trouble (specially when "Game Over when Seen" is activated)
  • stanfan112 - May 11, 2014 1:05 a.m.

    Metro: Last Light kinda does a good job of keeping stealth more realistic than some games.... but really the "stealth" kills in that work in a funny way. If you use your knife to stab them in the back or slit their throat, EVERYONE in the room knows where you are, but if you take the time to turn them around and punch them in the face to just knock them out, you're quieter than a spider walking on memory foam.
  • jesse-monroe - May 10, 2014 5:23 p.m.

    what game is that on slide 6, the one with the cowboy hat on?
  • XaZc00lz415 - May 10, 2014 7:23 p.m.

    that's Hitman:Absolution i think
  • UnholyMaggot - May 11, 2014 2:54 p.m.

    Hitman Absolution, its the Prologue level
  • AttitudeEraX7 - May 10, 2014 2:27 p.m.

    That's the best part about Stealth Games.
  • Kenshiro3 - May 10, 2014 11:06 a.m.

    What about getting guards to follow your footprints endlessly around the same box like in Metal Gear Solid?
  • joshua-plan-b-brannigan - July 10, 2013 8:23 a.m.

    what games was that on slide 4
  • ZeroZmm - May 10, 2014 1:04 p.m.

    Splinter Cell: Conviction I believe..
  • ZeroZmm - May 10, 2014 1:04 p.m.

    Holy crap..this was last year~ Better late than never I suppose..
  • antiAntag0nist - July 9, 2013 3:48 p.m.

    I'm playing through The Amazing Spider-man now and the stealth portions are pretty silly. You can string up several dudes to the ceiling, leave the room or the immediate vicinity, and the remaining guards will give up chase soon after. I do like that guards later in the game will constantly scan the ceilings with flashlights after you are spotted.
  • Nero4983 - July 9, 2013 3:34 p.m.

    "16ms which is 1/1000 of a second" really? 16ms is 16/1000 of a second
  • gilgamesh310 - July 6, 2013 8:59 a.m.

    I can't believe they forgot the most obvious one. The fact that shadows can make a person totally invisible even if they are right in front of a guard.
  • jubabowling - July 6, 2013 7:08 a.m.

    I've played a lot of stealth games where if you shoot an enemy in the head with a silent weapon of some kind one of their buddy's will come over to investigate, stare at the body for three seconds, yell "Someone's here!", get shot in the head, repeat the exact same process until everyone in the room is dead. Stealth games are living proof that VG AI hasn't come as far as we thought. But it's always funny.
  • TP_Night - July 6, 2013 1:43 a.m.

    How about the fact that in some (most?) stealth games, if you have say, 3 or four guards in an area, you take one or two out, the remaining ones don't notice their co-workers suddenly gone missing, they just keep patrolling or standing still somewhere as if nothing at all happened. And that's even when they DO have visual and/or radio contact with one another..
  • jubabowling - July 6, 2013 7:13 a.m.

    "Where'd Steve go?" "I dunno, fuck it." Mystery solved.
  • masterjoe123 - July 5, 2013 9:19 p.m.

    What about when the guards don't react to a box or barrel that just moved several feet.
  • jubabowling - July 6, 2013 7:14 a.m.

    "I think that barrel just moved." "Shut up Steve, no it didn't." Mystery solved.
  • P0ck3tC1am - July 5, 2013 7:31 p.m. This explains a lot in Skyrim.
  • g1rldraco7 - July 5, 2013 7:21 p.m.

    I like how you can stealth kill someone in the neck and you can eave the body there and no one sees it. You can't do that now without causing chaos.

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