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  • joshua-plan-b-brannigan - July 10, 2013 8:23 a.m.

    what games was that on slide 4
  • antiAntag0nist - July 9, 2013 3:48 p.m.

    I'm playing through The Amazing Spider-man now and the stealth portions are pretty silly. You can string up several dudes to the ceiling, leave the room or the immediate vicinity, and the remaining guards will give up chase soon after. I do like that guards later in the game will constantly scan the ceilings with flashlights after you are spotted.
  • Nero4983 - July 9, 2013 3:34 p.m.

    "16ms which is 1/1000 of a second" really? 16ms is 16/1000 of a second
  • gilgamesh310 - July 6, 2013 8:59 a.m.

    I can't believe they forgot the most obvious one. The fact that shadows can make a person totally invisible even if they are right in front of a guard.
  • jubabowling - July 6, 2013 7:08 a.m.

    I've played a lot of stealth games where if you shoot an enemy in the head with a silent weapon of some kind one of their buddy's will come over to investigate, stare at the body for three seconds, yell "Someone's here!", get shot in the head, repeat the exact same process until everyone in the room is dead. Stealth games are living proof that VG AI hasn't come as far as we thought. But it's always funny.
  • TP_Night - July 6, 2013 1:43 a.m.

    How about the fact that in some (most?) stealth games, if you have say, 3 or four guards in an area, you take one or two out, the remaining ones don't notice their co-workers suddenly gone missing, they just keep patrolling or standing still somewhere as if nothing at all happened. And that's even when they DO have visual and/or radio contact with one another..
  • jubabowling - July 6, 2013 7:13 a.m.

    "Where'd Steve go?" "I dunno, fuck it." Mystery solved.
  • masterjoe123 - July 5, 2013 9:19 p.m.

    What about when the guards don't react to a box or barrel that just moved several feet.
  • jubabowling - July 6, 2013 7:14 a.m.

    "I think that barrel just moved." "Shut up Steve, no it didn't." Mystery solved.
  • P0ck3tC1am - July 5, 2013 7:31 p.m. This explains a lot in Skyrim.
  • g1rldraco7 - July 5, 2013 7:21 p.m.

    I like how you can stealth kill someone in the neck and you can eave the body there and no one sees it. You can't do that now without causing chaos.
  • CraZed - July 6, 2013 5:34 p.m.

    Especially in a Soccer (er um futbol) stadium.
  • obviouslyadouche - July 5, 2013 6:50 p.m.

    My favorite is still shoot someone, then wait long enough for them too mutter "It was just the wind. Yes the wind has become sentient and learned to aim and fire a bow into your midsection.
  • Lurkero - July 5, 2013 6:11 p.m.

    Some people are near sighted
  • PatHan-bHai - July 5, 2013 2:16 p.m.

    Most of these don't apply to the first Manhunt but yeah, stealth games are ridiculous!
  • avedon-arcade - July 6, 2013 11:27 a.m.

    Ah, such a deliciously fun game. So glad it's been rereleased on PSN.
  • Cyberhero18 - July 5, 2013 1:53 p.m.

    This whole thing was incredibly entertaining. Though, to stick my neck out on behalf of Arkham City, if you grapple up to a gargoyle in full view of the thugs then they will start shooting down aforementioned gargoyles to limit you're options for escape. That does however lead to an even more ridiculous notion that shooting a stone statue a couple of times with a generic machine gun will cause it to fall apart like stealth games when you start asking questions bout their mechanics.
  • pl4y4h - July 5, 2013 12:08 p.m.

    lol It's funny that the Dishonored pic is on escaping through doors because the enemies in dishonored will actually follow you through them
  • Clovin64 - July 5, 2013 11:33 a.m.

    Skyrim was truly ridiculous when it came to stealth. If I'm hiding in some shadows when I shoot someone in the head with an arrow, his mates will never find me, then convince themselves theres nothing wrong. "Oi, who shot my buddy in the face with this impressive daedric arrow? Must've been my imagination."
  • CitizenWolfie - July 5, 2013 10:41 a.m.

    In fairness to Farcry 3, the enemies have a much better field of vision and will hunt you down until you're a mile away or they're mauled by a tiger. But yeah, most of these are pretty funny. Manhunt used to have you able to stand less than a foot away from an enemy looking right at you but if you're in the shade, it's all good. Dishonored for me was the most ridiculous game that involved stealth for a long time. You could literally have half your body peeking out in full view of a room of guards yet they would idly walk by. Dreadful game IMO. Last of Us is also guilty of the first thing. You could loudly shiv a clicker only inches away from another one - baring in mind that they use echolocation to find you - and they would be oblivious.

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