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24 comments

  • Malakie - July 24, 2013 10:24 p.m.

    One of the very first that should have been included... the Fallout series...
  • Nomud - July 14, 2013 9:23 a.m.

    >Gears of War >unique
  • Abadatha - July 14, 2013 9:08 a.m.

    You forgot Mirrors Edge and the city it's based in. It was a different style of game, and a different vision of the future.
  • CitizenWolfie - July 11, 2013 5:14 a.m.

    Oh, and Manhunt's Carcer City was so grim I got completely hooked into it.
  • CitizenWolfie - July 11, 2013 5:13 a.m.

    Ah, Rapture. Possibly my favourite setting in a game I absolutely hated. I love everything about Rapture and read every inch of the accompanying novel but as for the gameplay? I really can't get to grips with it. Weird. Have to agree with nearly all of these (for the ones I've played at least). Especially Limbo, TWD and Last of Us. But I have to mention my faves: - Midgar (FFVII). I totally fell in love with the Akira/Cyberpunk/Neo Noir vibe of Midgar and I wish Square would have done more with it instead of focusing on the characters of the game. None of the rest of the game lives up to it for me. - The Caribbean (Monkey Island). So many weird and wonderful characters and locations. - Aperture Laboratories (Portal series). Considering there is very little in the way of actual cut scenes and collectables etc, you really got a feel for the history of the place. Especially in Portal 2. - All of GTA's cities (but San Andreas is my fave). - The Forbidden Lands (Shadow of the Colossus). I'd love to see how they became so desolate and forbidden in the first place.
  • brickman409 - July 10, 2013 8:36 p.m.

    the main three characters of Enslaved made it awesome, without them it wouldn't the same, and it would be kind of hard to make a sequel with pigsy in it, considering the ending. It would be kind of hard to make a sequel to enslaved overall come to think of it. Enslaved was great, but a sequel would probably suck.
  • bobob101 - July 10, 2013 5:23 p.m.

    For the few who played it, El Shaddai is best known for looking amazing. While the look doesn't stay constant, each new approach the games takes is beautiful in its own way. I would bet that the setting is the only part of the game worth remembering.
  • Sjoeki - July 10, 2013 11:04 a.m.

    As much as I would like to see more of mass effect, I'm pretty sure I allready know everything about the first contact war. It lasts only 3 months and wasn't much of a war. The humans were exploring space and started activating mass relays. When they activated one that was forbidden to be activated (council orders) the Turians attacked. After a couple of battles both sides were getting ready for war and then the council stepped in to stop it from getting worse, and that was pretty much the end of it. I wouldn't want it to be a prequel. If it is going to involve the protheans, we allready know how it's going to end. I would like to see how the different species go on after the shepard trilogy. But that brings its own problems. Some shepards cured the genophage while others didn't, some shepards killed the Rachni Queen while I kept her around. And those are just two choices. Still excited for the next entry in the mass effect universe but I have no clue how they are going to make it work for everyone.
  • ScienceShark - July 10, 2013 10:56 a.m.

    8 Unique Game Settings (Half of which are post-apocalyptic dystopias)
  • man-bear-pig - July 10, 2013 7:54 a.m.

    Not having Fallout is a big miss.
  • bruce-kent - July 10, 2013 12:08 a.m.

    What about dishonored? Dunwall is a very interesting city
  • kjdubz22 - July 9, 2013 8:56 p.m.

    Freedom Fighters but starting up the rebellion in another city like Chicago or Boston. I think I try and mention that game as much as possible. How about just another trip to noir New York in Max Payne? Loved 3 but really missed that setting and loved the flashback levels.
  • usmovers_02 - July 9, 2013 8:18 p.m.

    Did you guys just use "personality" and "Master Chief" in the same sentence? You may want to take another stab at that one.
  • usmovers_02 - July 9, 2013 8:22 p.m.

    And then I read the actual article. You guys might want to just delete this one and pretend it never happened.
  • slimjim441 - July 9, 2013 11 p.m.

    'Personality' was used as a noun, not as an adjective. Not to defend Mr. Chief, I think his games have been quite lackluster and in a steady decline of quality since Halo: Combat Evolved, but you'll notice that the sentence in discussion does not insinuate that he, Lara, nor Link have a dynamic personality. I think you missed the mark.
  • W0lfgang378 - July 9, 2013 6:43 p.m.

    The Last of Us needs the same characters because of how the story line was made up and it was character driven though the world was amazing.
  • firelegendmush - July 9, 2013 5:10 p.m.

    Dishonored had a world that I'm far more interested in than the characters themselves.
  • Griffith86 - July 9, 2013 3:51 p.m.

    Whaaaaaat? No Silent Hill?
  • BladedFalcon - July 9, 2013 5:43 p.m.

    All very good examples... save for Saint's Rows world. Honestly I fail to see how the world itself is so unique. I mean, it's the over the top of it's characters and actions that grabs attention, but the setting itself doesn't feel particularly distinct. In fact, it's kinda drab and mundane compared to the stuff you can do.

Showing 1-20 of 24 comments

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