A version of this originally posted in July of 2013.



Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000
  • Balls-of-Steel - July 11, 2014 3:28 a.m.

    How about Bioshock Infinite?
  • k0t3 - July 10, 2014 9:21 p.m.

    where the fuck is The Elder Scrolls Series?? :@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
  • crimsonmoose - July 10, 2014 7:36 a.m.

    Yeah. I have a game in MIND. Psychonauts. What better world to explore than other people's brains?
  • bebl09 - July 9, 2014 3:56 p.m.

    Is GR basically just rehashing old articles now? I mean they don't seem to have changed anything from the original article except for the title, which now doesn't fit as well as the original one which was about the game worlds being so unique the sequels didn't need the same characters (which is quite apparent in the Mirror's Edge and TLOU sections). I love you GR but it's things like this that mean I'm visiting the site less and less (that and all the "twelve best _____ games" articles).
  • PBC13 - July 9, 2014 9:49 a.m.

    I find it very odd that none of the cities in any of the Grand Theft Auto game are featured here. Liberty City in GTA IV and San Andreas in GTA V are both exceptionally well realised and absorbing game worlds. They are about the only game worlds I can say I have even just fired up the game to wander about it. And the pre-HD game worlds deserve huge credit for inspiring 90% of what has come since in action games.
  • bebl09 - July 9, 2014 4:01 p.m.

    But are they so "stand out you'll never forget" them? They're basically just versions of real cities, hardly unique like the locations in the article. I'll admit, I could probably still find my way around San Andreas' version of Los Santos lol but that's cause I played it for about 3 years. Anyway this article is a rehash of an article that was originally titled something like '8 game worlds so unique their sequels don't need familiar faces' (you can see it in the URL) and again that doesn't really describe GTA, while also a lot of the descriptions in the article make more sense under the original title than the new one.
  • Jasp - July 9, 2014 8:31 a.m.

    I forgot would like to see more of the world from the thief games. I have yet to play the latest as it got some poor reviews. However now it has come down in price I may pick up a used copy.
  • Jasp - July 9, 2014 8:25 a.m.

    I really liked and would like to return to the city of Dunwall or even another city in that universe, from the game Dishonoured.
  • Pruman - July 9, 2014 6:31 a.m.

    Metroid Prime's Tallon IV has stayed with me ever since I played through it on a tiny dorm TV in college. The Chozo used that planet like Frank Lloyd Wright used landscapes. Everything seemed to have a purpose and fit right in with the existing environment. That game is a master class in 3D level design, and cemented Retro as one of my top developers to follow (along with Relic and Platinum).
  • Vonter - July 9, 2014 10:53 a.m.

    I believe what makes a place feel more immersive is the level of interaction you have with your surroundings. Also how the environment interacts with you (like the visor splatters, steam and static).
  • Dragonflame - July 9, 2014 3:08 a.m.

    Regarding the Mass Effect comment, no the First Contact War could based on what we know of it not become a new trilogy, hardly even a new game. The First Contact War had a staggering casualty rate of 623 humans and slightly more Turians. I am pretty sure Shepard on his own kills more than that in any of the three games, only counting in combat kills and not cutscenes. The two noteable events of the war was the occupation of the planet Shanxi and the subsequent liberation of it before the council stepped in and ended the war. The Turians do not even refer to it as a war as it is labelled the "Relay 314 Incident" in most non human files. Some serious padding would be needed to turn it into anything but a DLC.
  • GoldenEagle1476 - July 9, 2014 8:01 p.m.

    I've discussed this before. I think, if they ever did do a game about the First Contact War, it would probably be some sort of alternate timeline; that way, they could make everything "new."
  • mothbanquet - July 9, 2014 3 a.m.

    It's not a world per se, but I loved the USG Ishimura in Dead Space. Rarely do we get such an immersive look into a 'real'-looking spacecraft of the future and its grimy, industrial, practical design continues to stand out to this very day.
  • Vonter - July 9, 2014 10:56 a.m.

    Also differently from sequels, IMO you understand better what you're doing in that ship, in the second I got the feeling I was just walking in circles and in the third it was like just going on and on, until something happened. I don't mean the sequels were pointless but unlike the first it was mainly following a script rather than feeling useful.
  • Vonter - July 8, 2014 10:25 p.m.

    My favorite game world is the one in Final Fantasy IX. It has a fairytale like esthetic mixed with a neoclassic influence. Also..,. SPOILERS The fact that several cities and towns are destroyed gave a sense of changing environment and also a somber tone of not being able to look back since that place doesn't exist anymore. Spoilers End Also I give props to any game that has a theater or Opera sequence, since it gives a broader sense that the world has stories and myths on them. It had a broad range of emotions. and also I wonder if any other RPG had the event system this game had, since it's a cool way to know the characters from different point of view, since it show the party talking with one other member, or with a townsfolk or just diving into his/her thoughts, kinda like sightseeing.
  • Vonter - July 8, 2014 10:36 p.m.

    Also in a smaller scope, I like how the Metroid Prime games show the alien planets. Like an archaeologist exploring some ancient ruins, the Prime games had those moments of silence in which the world feel alive. My favorite was Elysia (the sky city), I'm not a fan of steampunk but this world was very fascinating, like a more serious version of the Jetsons, with a structures built above the lower atmosphere, totally artificial, and even then the machines make it feel like a very habitable place.
  • PerhapsTheOtherOne - July 8, 2014 2:58 p.m.

    Hmm....... definitely love the dark and grimy world of the Metro series. The idea of the post-apocalyptic world, the struggle between man and mutant and man and man is nothing new, but the atmosphere and ease of approach narrative and gameplay wise means stories are in abundance. That, coupled with some paranormal happenings really paints a dark and gritty picture about what surviving an apocalypse is really like.
  • GR_RyanTaljonick - July 8, 2014 4:14 p.m.

    Yeah! So good :D
  • PerhapsTheOtherOne - July 8, 2014 4:16 p.m.

  • mothbanquet - July 9, 2014 3:24 a.m.

    Ach, beat me to it! What I love about Metro is how very 'foreign' it feels, not just in look but culture, language, and mentality. All that coalesces into an experience no other post-apoc world can broach. Same with S.T.A.L.K.E.R.