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  1. Games
  2. Action
  3. Bayonetta

5 reasons Bayonetta is going to be amazing

Features
By Justin Towell published 27 August 2009

Fresh hands-on at Gamescom makes us certain

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If you doubt the potential of Sega's new lady-shaped action fest, then read on. If you don't, then this'll whet your appetite still further…

It plays like Devil May Cry

Everything about the way the game moves and plays is reminiscent of Devil May Cry, most probably because Devil May Cry's creator Hideki Kamiya is directing it. For starters, there's the pulled-back third-person camera angle. Then there's the combat with multiple enemies at once. The melee and ranged attacks – with guns here triggered by holding down the attack button. Everything that made DMC great is here in spades.


Above:Bayonetta lookslike Devil May Cry, right down to the colour palette

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It's ultra-sexy

Not only is the stylish combat slick and sexy in its own way, but there's no denying the occasional flashes of bare female flesh are teasingly titillating. Where Dante was a suitably handsome hero, Bayonetta is a goth boy's wet dream. Her black catsuit is made of her own living hair, so when she uses it to attack (she's a witch – that's why, OK?), it leaves expanses of flesh uncovered. Some moves reveal more than others, so you'll definitely be trying to learn them all.


Above:Her suit may not look like hair, but wait till the wind picks up

Anything can happen

The graphical quality has evolved to the point where you can't see the joins in set-piece scenery. We were happily sprinting down a staircase in the latest build, when suddenly the stairs were smashed by a humungous demon coming up through the floor. Few games have ever been this ambitious with their design (God of War springs to mind, but few others) and we can't wait to see what the later levels look like.


Above: This guy appears out of the ground with no warning

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The combat system is superb

With its ultra-smooth frame-rate and wealth of attack variations, Bayonetta is rivalling Ninja Gaiden for variety and showmanship in battle. With a dodge button that triggers slow-motion counter attack chances depending on how late you use it, the risk/reward system is both deep and intuitive – which is classic Sega.


Above: Using the dodge maneuvre is the only way to beat this old rival

Everything's larger than life

From the amount of hair Bayonetta seems to have attached to her scalp to the massive shapes it creates (such as 8ft tall stilettos to kick enemies into the middle of next week), nothing is underplayed. The weapons you can pick up are OTT too, with rocket launchers, blades and whips to play with. And when the moon comes out, all the rules go out the window as you tap 'A' and activate 'Witch Walk', allowing you torun up vertical walls and across ceilings, continuing the fight with barely a pause.


Above: If one shot could encapsulate everything Bayonetta is, this is it

There's a rumoured 'noob' mode being added to combat the fact that this is an extremely hardcore game. But as long as it's separate, that's fine. Just give us real gamers the full fat, red-blooded, flesh-flashing uber-version and we'll be happy. Expect much more on this one soon.

27 Aug, 2009

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Justin Towell
Justin Towell
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Freelance Writer

Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

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