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  1. Games
  2. Action

300: March to Glory review

A third-person hack-and-slasher that might make a good Squire of War

Reviews
By Eric Bratcher
Published 6 March 2007

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Some legitimately creative ideas

  • +

    Medium-deep combat

  • +

    Comic-style cut scenes have style

Reasons to avoid

  • -

    Enemies are 90% turtles

  • -

    Very little story

  • -

    Rugged voice acting

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Based upon a sandals-and-swords movie and comic, 300: March to Glory casts you as a bearded, bare-chested gladiator type named King Leonidas. You're trying to stave off the vast army of the Persian king, Xerxes with a small force of only 300 Spartan warriors. At least, we're told there are 300 of you and zillions of them. In practice, it's typically you and one to three companions hacking maybe six or eight other dudes at a time into hamburger, tops.

Combat is all about chaining heavy, light and - if your "wrath" meter is full - extra strong attacks from three basic weapons: a sword or two, a shield (which has its own bashing moves), and a spear that isn't as quick as the other weapons, but which can be thrown or used to shatter enemy shields. This is critical, because after the opening area, practically every single opposing soldier has a shield and blocks 80% of the time. Which actually doesn't so much add tactical depth as it does annoy the crap out of the player.

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Your wrath meter also charges special, temporary abilities: healing, an auto-parry ability, a time-slowing intensity, and an added damage "Blood Drunk" condition - which is sometimes the only way to defeat an opponent (usually a boss). For those keeping track, this is more aggravating than both the shield thing and the fact that some enemies must first be knocked down, almost always by a special attack, before they can be hurt. The problem is that too many of your moves are fed by the single wrath meter, so you're often left attacking an invulnerable target just to build the meter back up. Blech.

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Eric Bratcher
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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