10 things you need to know about Enslaved

What makes this retelling of Journey to the West stand out

There seems to be a sort of epidemic going on with third-person melee action games. Every one seems to have huge, long combos and enemies that require thirty hits to take down. And there always has to be some kind of air juggle. Well from what we’ve seen, it’s not the case with Enslaved. The combat is simple – Monkey has combos, but they don’t get ridiculous. Combat is also not the main focus of the game – most of the time, Monkey and Trip explore the environment and figure out how to get from A to B. It’s also not a bloody game – the only enemies we’ve seen are mechs, and although we have seen some brutal finishing animations of boss mechs, the focus isn’t on mass slaughter of fleshbags.

Above: Boss mechs are intimidating, but you won't have to memorize twenty different combos to beat them


My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
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