Fallout: New Vegas
Latest about Fallout: New Vegas

Fallout: New Vegas' example shows how Obsidian can make games faster without needing "to change everything every time"
By Dustin Bailey published
News "Do people really care that we spent an extra hundred person-months on the inventory screen?"

Fallout showrunner says that Mr. House twist still "allows for many players' experiences to have happened"
By George Marston published
news Fallout season 2 seems to have made one New Vegas ending canon, but the showrunner has some reassurance for fans

Fallout New Vegas director says he would let players set “difficulty options however they like”
By Scott McCrae published
News "When it comes to exposing data tables and letting players mod that stuff, just let 'em do whatever the heck they want"

"I don't think Bethesda hates Fallout," says New Vegas lead, "they just don't fully understand its roots"
By Scott McCrae published
News "They own the franchise, and they just want to do their spin on Fallout and make that the norm"

Todd Howard says Obsidian was "the only choice" for Fallout: New Vegas
By Scott McCrae published
News "We knew there was going to be a long break until Fallout 4 – how can we keep this going?"

Fallout: New Vegas lead writer says "you can't just make your tyrants cardboard villains"
By Scott McCrae published
News "[I had] to write a character who had tried to present a robust argument for authoritarianism"

Ludicrous Fallout: New Vegas meme becomes a reality thanks to Fallout season 2 advertising on the Las Vegas sphere
By Anthony McGlynn published
News Mr. House is taking over Sin City

“We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly
By GamesTM Staff published
Interview From the Vault | Obsidian was "at the top of the list" to make New Vegas, GamesTM learned at E3 2010, and Bethesda's reasons still make sense today
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