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Wonder World Amusement Park review

Plays as fairly as real carnival games


  • 'Bonus' rides
  • Large number of minigames
  • Simple enough for kids


  • Ugly visuals
  • Broken controls
  • Creepy stall staff

Taking a leaf out of Carnival Games%26rsquo; funfair-based minigames book, WonderWorld is a budget-priced collection of 30 or so, er, carnival games. Themed areas host broadly similar game types %26ndash; shooting targets, grabbing objects, throwing small things at bigger things and so on %26ndash; and the points earned by winning games can be spent on passes to the next area or trinkets for your avatar.

The controls aren%26rsquo;t great %26ndash; some motions don%26rsquo;t register, while the %26lsquo;guide the loop along the wire%26rsquo; buzzer game stupidly doesn%26rsquo;t let you tilt the remote, merely move it up and down. The presentation%26rsquo;s pretty ropey too. We know the Wii is about gameplay over graphics, but this really does look simple, with creepy identikit stall staff burbling away at you. A %26lsquo;bonus%26rsquo; is that there are rides you can, er, ride. Erm, yay?

Oct 9, 2008

More Info

DescriptionThe handheld spin-off of the Wii title lets players indulge in more than two dozen mini-games that you're likely to find at a fairground.
PlatformDS, Wii
US censor ratingEveryone
Release date20 January 2009 (US), 1 January 1970 (UK)