Watch 13 minutes of Resident Evil 3 gameplay including exploding barrels and slow-mo dodges
This isn't even the "exclusive gameplay stream"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Our longest look at Resident Evil 3 gameplay yet follows Jill through the zombie-ridden streets of Raccoon City for 13 minutes. Bonus: it also has a bunch of the game's developers getting very excited about in-game donuts.
The latest episode of Capcom TV, the Japanese streaming program that regularly shows off new gameplay snippets and developer discussions from inside Capcom, has all the footage. You can skip to 42 minutes into the video below if you're just here for the gameplay. Though the developers and hosts are commenting in Japanese, the game dialogue is English. You don't have to worry much about story spoilers - aside from Carlos hitting on Jill over his walkie talkie, which has to be some kind of violation of radio codes of conduct.
Update: You can check out another playthrough of the same section from Capcom's western offices. Unlike the kinder Capcom TV stream, this one ends with a death scene.
The gameplay demo starts with Jill ducking out of a safe room at the top of a subway station. At this point there are still many other Raccoon City citizens running for their lives, and it looks like it's Jill's mission to start a train so they can all get the hell out of there. That's easier said than done, of course - where the streets aren't choked with the living dead, they're consumed by raging fires.
The gameplay will look familiar if you've already played the remake of Resident Evil 2, though this footage shows off two key new features: exploding barrels, which are an incredibly ammo-efficient way to deal with hordes, and quick-step dodging. You can use dodges to put space between you and enemies, and if you do it at just the right moment, you'll be rewarded with a brief slow-motion window to aim your counterattack. I guess that little bonus represents Jill's superior combat training as compared to a rookie cop and a motorcycle-loving college student.
Capcom is still set to host an "exclusive gameplay stream" for Resident Evil 3 later today, but I'm not sure if it will be a different segment than what it showed off in Capcom TV. Either way, it should still be worth checking out.
Check out our Resident Evil 3 hands-on preview to find out how Nemesis is planning on ruining your day.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


