Warhawk - updated hands-on

We played the game for the better part of a day on one map called Eucadia, which was big on a Resistance: Fall of Man scale. It was an island, surrounded by water on all sides, but had towns, twisting roads, valleys, mountains, all kinds of stuff, and copious flying room overhead for dogfights aplenty.

We played a number of different game variants - Deathmatch, Team Deathmatch, CTF, Zones (which is a bit like Nodes in Resistance or 3 Plots in Halo 2, ) all of which had different configurations of on-foot or vehicular play.

On a whole, the game was surprisingly fun. Running on foot, grabbing a flamethrower and dusting a tango before hopping into a Warhawk and blasting away like a next-gen Luke Skywalker was, simply put, just plain bad ass.

Presentation-wise, we had close to 30 people playing at once and had full voice-chat support and there was nary a hitch in framerate. The graphics are clean, there's a ton of customization options for both your soldier and Warhawk, and the environments are really fun to navigate. Plus, the tanks move at a good clip and the jeeps control well. So far, Warhawk is shaping up to join MotorStorm and Virtua Fighter 5 on the PS3's fledgling "must-have" list.