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Warhammer 40,000: Squad Command review

Warhammer lands on PSP with addictive table-top-inspired fun.


  • Strategic gameplay in a fresh setting
  • Attractive
  • destructible environments
  • Infrastructure mode


  • Not hardcore enough for some
  • Limited camera control
  • Grid-less gaming

Nov 26, 2007

Turn-based tactical strategy titles are surprisingly well represented on the PSP; in fact, this year's excellentJeanne d' ArcandDisgaea: Afternoon of Darkness- not to mention a certainFinal Fantasy Tactics remake - may still have your brain cramping with cerebrally satisfying gaming. Despite these strong strategic offerings, gamers without a love for medieval magic, quirky Japanese story-telling or bizarre anime-inspired characters, may feel left out. Thankfully, Warhammer 40,000: Squad Command has landed, providing an epic turn-based title set in the rich, futuristic Warhammer universe. Don't expect to find any scantily-clad, saucer-eyed underage heroines here. This world is all about laser guns and space artillery.

Based on the table-top gaming phenomenon, Warhammer is an incredibly layered and complex universe that could (and actually does) have volumes written about it. If you're familiar with the property, this game will be all the more enjoyable for you. However, if you don't know Warhammer from Arm & Hammer, that's cool too, because this title doesn't get too bogged down in narrative exposition. All you need to know is this: you're in the future fighting an epic war with ass-kicking Space Marines that make Master Chief look like a kid in a Halo Halloween costume.

More Info

DescriptionSquad Command should please any strategy fan - especially those tiring of the Japanese RPG dominance in this category - while also offering an accessible pick-up-and-play entry for newcomers to the genre.
PlatformPSP, DS
US censor ratingTeen
Release date12 November 2007 (US), 23 November 2007 (UK)