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  1. Games
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  3. Transformers: War for Cybertron

Transformers: War for Cybertron super review

This one deserves the Matrix of Leadership

Reviews
By Henry Gilbert
Published 23 June 2010

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Ably borrows the best ideas from great games

  • +

    Respectful use of the property that still feels fresh

  • +

    Multiplayer is more than an afterthought

Reasons to avoid

  • -

    Has occasional

  • -

    but harsh

  • -

    difficulty spikes

  • -

    Doesn't have many original touches

  • -

    Some confusing Trophy requirements

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Transformers haven’t had the greatest track record when it comes to games. Among loads of crap, there have been a couple of serviceable-to-good titles, the most recent being last year’s Revenge of the Fallen – which, despite being approximately 263 times better that the film it was based on, received the damning praise of “good… for a movie game.” Now Transformers: War for Cybertron is upon us, and we finally have a game that isn’t beholden to any film or modern cartoon; it’s really just based on the idea that Transformers as a concept are pretty cool, and then it just goes from there. Is this creative freedom enough to finally push the franchise to greatness?

Gears of War, emphasis on the Gears

The third-person shooter Gears of War casts a heavy shadow over the games industry, and more than a few games have taken inspiration from it. So why not this T-rated robot-shooting game? War for Cybertron has Gears’ heavy, lumbering pace, and mimics its shooting mechanics pretty well, as the automatons march through warzones and blast their fellow metal men to pieces. If you’re going to steal, sorry, pay homage to something, you may as well pay homage to the best – although it would have been better if War for Cybertron had included Gears’ amazing cover system in that homage. Instead, it’s been (barely) replaced by sporadic chunks of debris to stand behind, without any actual snap-to-cover feature.

Then again, the meatheads from Gears can’t change into vehicles, which is a lot more fun than simply sprinting. Transforming is always quick and simple – just a single button press away – and it really changes the pace of the game, since the car or plane versions of each character move much faster than their other forms. Still, despite a few areas that were designed especially for vehicle mode, we repeatedly forgot about the feature during the intense firefights until our AI companions transformed and rolled out.

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Aside from the stretches of the game you’re supposed to drive or fly through, nearly all of WfC is built around going from skirmish to skirmish, killing everything that moves before heading to the next area. The shooting is fun enough that it never gets really bland, but after killing your 100th non-descript Decepticon clone, it can get a little old. Fortunately, the enemy types are varied enough to keep the combat from getting too monotonous. And there are some really nifty boss fights to shake things up, too, either against massive Cybertronians like Omega Supreme, or multi-tiered sequences where just when you think a boss has been downed, they surprise you by bringing a whole new layer to the battle.


Above: This is one of the bigger enemies

Each level is built for three-player co-op (more on that later), which means the areas can be played through as one of three distinct characters. They all handle differently from each other; you’ve got the heavy, the spy and the medic, all with different weapons and abilities, and that’s on top of each one having a unique vehicle form. This keeps the game from falling into monotony and gives you a chance to explore and find the most fitting class.

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Henry Gilbert
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Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts. 

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