Tomb Raider Underworld review

Doing what made the original great, and adding a considerable face-lift

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This wisdom doesn’t seem to have filtered down to the script, however, which oddly keeps setting up boss encounters and then not following through with a satisfying explanation. But this is par for the course with the batshit story. Lara’s journal entries and narrative commentaries, themed around underworld mythologies, are all splendid. We learned lots about Norse legend, especially excellent words like ‘Yggdrasil’. But come the cutscenes and it’s all garbled madness, with people flip-flopping between evil and good, new baddies popping out of nowhere, and major characters copping it and then going unmentioned.

The remarkable architectural vision, coupled with ultra-smart level design, all produced on such a huge scale, makes this as good as Tomb Raider has ever been. It’s still short, it still has annoying combat, and Lara still freaks out and jumps off in the wrong direction far too often. So it still falls short of greatness. But the most exemplary check-pointing we’ve ever encountered forgives a great deal, and the brave decision to ditch the boss fights makes us want to hug all involved. Go explore the Underworld.

Nov 19, 2008

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GenreAction
DescriptionA nice transfer of the TR experience, except it's nearly impossible to see the action on screen, so expect to die a lot.
Franchise nameTomb Raider
UK franchise nameTomb Raider
Platform"DS","Wii","PS2","Xbox 360","PS3","PC"
US censor rating"Teen","Teen","Teen","Teen","Teen","Teen"
UK censor rating"16+","16+","16+","16+","16+","16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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