Team Bondi accused of dropping developers from L.A. Noire's credits

In aninterview with The Sydney Morning Herald, an industry insider told the Australian paper he had worked on L.A. Noire between 2009 and 2010, but left Team Bondi before the game was finished. Nevertheless, the unidentified developer claimed his work appeared in the final retail version, along with the work of over 130 developers who have not yet been officially acknowledged for their efforts. To fix this oversight, the developer has since posted a list of 'completecredits' tolanoirecredits.com, wherein he explains, %26ldquo;These people devoted their talent, creativity and passion towards the project and, as is common in the games industry, have not been credited because they were not there during the final month or two of production, or other subjective criteria.%26rdquo;

On the site, thesource further alleges many of the uncredited L.A. Noire craftsman did not leave the studio by choice, but were forced to vacate Team Bondi due to staff redundancies. Others, like himself, left on their own accord after working countless hours in what he described to the Sydney Morning Herald as being an %26ldquo;inflexible and virtually praise-free environment.%26rdquo;

Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.