Ubisoft
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Even though "it works for all FromSoft games," The Witcher 3 devs quickly discovered that forcing you to fight ridiculously strong enemies "was a bad idea"
By Issy van der Velde published
News Games aren't one size fits all

Assassin's Creed Shadows is getting a much-needed parkour update, and the pre-order quest about a vengeful dog will be available to all later today
By Issy van der Velde published
News Jump with even more style

Splinter Cell dev says the Chaos Theory team "couldn't have gotten more out of the hardware if we wanted to," thanks to a "paradigm shift" fueled by the original Xbox
By Ali Jones published
News The OG Xbox kicked off its own mini-generation

"We had failed as designers": Splinter Cell: Chaos Theory director says developing the original stealth game was "very difficult," but that it drove Ubisoft to do "much, much better"
By Ali Jones published
News "By the time we encountered the problem, we had no plan and no time to address it"

Assassin's Creed Hexe director and Far Cry 2 veteran says he "would not, and could not" work as hard as he did on Splinter Cell ever again
By Ali Jones published
News Clint Hocking has a much better work-life balance now

Ubisoft casually confirms its best series is coming back with job postings for "a prestigious AAA title for the Rayman brand"
By Scott McCrae published
News Everybody Loves Raymand

After several rough years, Ubisoft says "the launch of Assassin’s Creed Shadows was a defining moment" and its Tencent deal to basically make Ubisoft 2 is coming along
By Dustin Bailey published
News "It reaffirmed the power of the Assassin’s Creed brand, with a highly favorable community response from long-time fans and new players alike"

Assassin's Creed Shadows "has clearly outperformed Assassin's Creed Odyssey" in sales and player count, Ubisoft says
By Austin Wood published
News Assassin's Creed Shadows may not be an earth-shattering win, but it's a win
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