Bethesda Softworks
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Latest about Bethesda Softworks
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NewsBaldur's Gate 3 and Divinity dev says Morrowind with a modern combat system "would sell like f***ing hot cakes"
By Anna Koselke Published -
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NewsEx-Skyrim lead guesses The Elder Scrolls 6's story "will leave it undefined or leave it as neither side really won"
By Jordan Gerblick Published -
NewsThe Elder Scrolls 6 setting may have been decided when Bethesda was working on Fallout 4, former Skyrim lead teases
By Anna Koselke Published -
NewsFallout 3 artist took location scouting a little too seriously: “Turns out they don’t want you snooping around the buildings in DC”
By Scott McCrae Published -
NewsFallout New Vegas director says he would let players set “difficulty options however they like”
By Scott McCrae Published -
NewsBethesda devs love switching between Elder Scrolls and Fallout because going from fantasy to sci-fi "keeps things fresh"
By Anthony McGlynn Published -
NewsFallout 3 "went hard on the gloomy despair of the post-apocalyptic world" to differentiate it from Oblivion
By Scott McCrae Published -
NewsBethesda originally wanted Fallout 4 to be set in New York, but too many other games had the same idea
By Scott McCrae Published 16 Comments -
NewsFallout: London lead is "really worried" Fallout 5 will use Bethesda's proprietary Creation Engine
By Scott McCrae Published 30 Comments -
NewsExcitement for Fallout 3 and New Vegas remasters raised and subsequently dashed by Steam glitch
By Anthony McGlynn Published -
NewsFallout 5's "obvious" setting would be New Vegas, says Fallout: London lead, but he'd rather the RPG went to Texas
By Kaan Serin Published -
NewsElder Scrolls Online lead says Microsoft's layoffs aren't the reason the MMO is switching over to smaller updates
By Jordan Gerblick Published -
NewsSkyrim's co-lead wanted a cliffhanger ending for The Elder Scrolls 6, but now he knows that's "completely unfeasible"
By Dustin Bailey Published -
NewsElder Scrolls lore keeper says he left over Bethesda's "bureaucratic" baggage and a broken promise from Todd Howard
By Austin Wood Published -
NewsFallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
By Dustin Bailey Published -
NewsFallout 4 modder turns Bethesda boss Todd Howard into infamous "immortal snail" that kills you with a single touch
By Ashley Bardhan Published -
NewsSkyrim scholar uses geometry to determine how walkable the RPG's best cities are, and the results are terrible
By Ashley Bardhan Published -
NewsEx-Skyrim artist hopes Elder Scrolls 6 has "some new ideas" that avoid the franchise burnout seen in Assassin's Creed
By Ashley Bardhan Published -
NewsFallout 5 and Elder Scrolls 6 are in a no-win situation due to fan expectations, former Bethesda lead artist says
By Scott McCrae Last updated 52 Comments -
NewsFallout narrator Ron Perlman says he joined the franchise for "$40 and a sandwich," wondered "why?" there was more than one game
By Ashley Bardhan Published
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