Syndicate interview: Were adding a whole new beat to the rhythm of the shooter

“What you do isn’t elegant. It’s quite a violation to go inside someone’s head and basically fry their brain.”

When EA announced Syndicate as a first person shooter, fans of the original strategy games were understandably upset. But as we pointed out in our recent hands-on preview, and as Executive Producer Jeff Gamon explains in the interview below, this is no ordinary run-and-gunner. With the ability to hack into and change the programming of an enemy’s mind, instead of merely plugging their body full of bullets, the 2012 Syndicate is trying to preserve the sci-fi scheming – as well as the extreme, unforgiving brutality – that made the franchise a 1990s favorite.

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