Update 15/09/16: Twilight Version
Updating to Version 1.01, the "Twilight Version" of the demo has a number of new features, which affect the original Ending 2 outlined below. The new content added is as follows:
Hanging over the fireplace in the opening room, a new family portrait now features 4 members of the Baker clan.
Turning right out of the opening room, this doorway now looks burned. It's still locked, but rattle the door five times and you'll hear a strange moaning sound, followed by a loud crash.
Expanded Attic Room
After using the fuse to access the attic room, you'll find the rear wall is now broken to reveal a new area behind it.
This area contains another locked door, plus a message written in blood on the wall which reads "Five guests murdered, but where is unknown. Nothing to point to their final gravestones."
A ladder reaches up to a locked window, which apparently leads outside.
Object Made of Celluloid (Dummy Hand)
Behind the TVs stacked near the ladder, you'll find an Object Made of Celluloid - which is clearly part of a dummy hand.
Combine it in your inventory with the Dummy Finger from the hallway drawer downstairs to make a Dummy's Left Hand.
Tucked under the end of the bed, you'll find a box of Handgun Ammo.
If you have the Axe (via the Lock Pick in the video section) then you can also smash the crate wrapped in yellow tape to find some more Handgun Ammo.
New phone message
When the phone rings in the attic, a new message is delivered:
"Did you find what you were looking for?"
"Who's this? And what the fuck is going on?"
"What do you mean? Everything seems fine to me. Just remember, all doors can be opened. If they couldn't, they wouldn't be doors. But some doors must remain closed, for now."
Does this final line hint that another update is on the way, opening up yet more of the house? We'll just have to wait and see.
Hot off the back of its E3 reveal, a demo of Resident Evil 7 (opens in new tab) was made available to download on PS4. This playable teaser is dubbed “Beginning Hour”, but canny players soon realised it could be completed in 10-15 minutes and began questioning whether there was more to it than originally meets the eye. Much like with the P.T./Silent Hills playable teaser (opens in new tab) before it, conspiracy theories (opens in new tab) were soon formed, and players on Reddit (opens in new tab) and NeoGAF (opens in new tab) began poring over every inch of the house in search of clues.
Here we’ve outlined the two main “solutions” so far for ending the demo, as well as some of the interesting secrets which have yet to be explained.
Ending 1: The Back Door
From the start, head through the door into the corridor, then follow it round through the kitchen to the other side of the house.
Open the door at the far end of the next corridor, then grab the bolt cutters sticking out of the carcass on the floor - watch out for the doll that drops from the ceiling when you do.
Now go back down the corridor to the locked wardrobe and use the bolt cutters to break the chain, before collecting the “Derelict House Footage” video tape inside.
Return to the room you started in, and use the video tape with the player on top of the TV.
You’ll now be transported to a previous version of the house, then follow your colleagues as they investigate.
Once you’ve lost Andre, head to the end room and through the secret door once it's open.
Go down the ladder, where you’ll make a grim discovery before returning to the present time.
Pull the switch in the fireplace to open the secret door again.
Inside, you’ll find a back door key next to the hole - grab it.
Now head through the house and use the key on the back door to make your escape…
ARGH, so close!
Ending 2: The Telephone
From the start, use your knowledge from the last playthrough to pull the fireplace switch straight away.
In the secret room, grab the fuse from the side table.
Return to the initial room and put the fuse in the box to return power to the stairs.
Go along the corridor then up the stairs and hit the button to lower a secret set of steps.
Head up to the attic, then enter the room on the right and answer the ringing phone. Here you’ll receive one of three messages:
“Memories hold the truth. Don’t let appearances mislead you.”
“You will have to say goodbye eventually. But will you be ready?”
“You have the power to choose. But the outcome of that choice may not be what you expect.”
Turn around to leave the room and… ARGH, busted again!
On the coffee table in the initial room you can find a note, which reads "I SHALL DASH THEM AGAINST THE STONES". This may be a reference to the Bible verse Psalm 137:9 "Happy shall he be, that taketh and dasheth thy little ones against the stones."
Once you've completed the video flashback sequence, the bloodstained note will reappear in front of the television and now reads "I SHALL DASH YOU AGAINST THE STONES". How did it get there while you were watching the video?
In the opening hallway, there's a cabinet to the right hand side by the bottom of the stairs.
Open the drawer to find a dummy finger inside. Examining it reveals it looks a little like a key, but so far no one has found a use for it.
Capcom have since hinted that there may be a use for the dummy finger (opens in new tab), sending out a message with the above image to members of its Resident Evil Ambassadors community program.
Head upstairs in the house and you'll find a trio of mannequins with their backs to you.
Go around the corner and check the desk, where there's nothing of interest.
Turn around, and you'll spot that the mannequins have all turned around to face you.
ARGH, a new one has appeared at the top of the stairs too. Dammit...
Next to the phone in the attic room is a photograph you can examine, which seems to show a helicopter with the Umbrella Corporation logo on the side.
Flip it over to find the message "Are they watching us from that helicopter?" scrawled on the back.
During the video tape flashback sequence, players have found seven different brief appearances of a ghostly girl. It's not been determined yet what triggers these hauntings, or if they have any effect on the outcome of the demo, but one thing's for sure - they're terrifying.
Lockpick and Axe
During the video flashback sequence, look in the gap next to the microwave in the kitchen to spot a lock pick on the floor.
You may need to crouch down to get close enough to grab it.
Go to the opposite side of the kitchen, then use the lock pick on the drawer to unlock it.
Back in present time when the video is finished, return to the kitchen drawer to find it open with an axe inside.
You can swing the axe around and destroy certain items around the house, though sadly it won't protect you from your attacker.
Headphones / Ear Defenders
During the video flashback, head upstairs in the house to find a pair of headphones (or are they ear defenders?) on the table up there. Is this a hint that players should be listening for audio clues?
Pause Menu Tape Icon
When starting the video flashback, hit Options to pause the game as soon as the title card switches to static.
Wait around 30 seconds, and an animated tape icon will appear in the bottom right of the screen, staying there indefinitely while the game remains paused. This icon doesn't appear elsewhere in the demo, and isn't thought to be a save/load marker, so what could it mean?
Found any more secrets in the demo? Let us know in the comments below.