Plagiarised iPhone games sink to new low as developer practically begs Nintendo to sue him
You people really are not even trying any more, are you?
So there's this game on the Apple app store . It's called Super Jump World. Its developer says that it's "inspired by a classic 2D game". For the life of me I can't possibly think which one the wily young scamp could possibly be referring to.
Ooh, ooh, ooh, I know! Is it Plok? Is it Dynamite Headdy? Is it Cannon Fodder? Is it Mortal Kombat Mythologies: Sub-Zero?
Oh I get it. Look at all of those blocks. It's Tetris.
You get four-leafed clovers out of some of those blocks. They turn you from a small leprechaun into a big leprechaun. Some might even say a "super" leprechaun. Maybe.
Oh for f*ck's sake.
Hey, a snow world! Super Mario Bros. never had one of those, right?
Oh wait. Yes. Yes it did.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
In all seriousness, I now have Super Jump World on my iPhone and it's not actually bad at all, despite some slightly slippy controls and occasionally odd jumping physics. Though that latter feature was presumably just put in so as to not alienate Sonic fans amongst all of the flagrant Mario love. Sonic fans just love talking about that stuff.
It's a shameless game alright, but I sort of love it for its brazen caddishness. If you fancy giving it a try and are a bit cheap, act quickly. There's currently a free demo version available for a limited period. Though to be fair I'd guess that the full version will have a similarly finite lifespan, due to the the inevitability of Nintendo suing the developer into a coma any moment now. Yeah, you should probably get on it pretty quickly either way.
After posting daily updates for 7 years, Prey fan account that was counting the days until a sequel reacts to studio closure: "It's over"
Helldivers 2 community manager seemingly fired after encouraging negative reviews over now-canceled PSN mandate: "I knew I was taking a risk with what I said"
After a year of Xbox execs celebrating Hi-Fi Rush as a "break out hit" and saying "we don't quit" on games like Redfall, everyone wants to know what changed