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  1. Games
  2. RPG
  3. Middle-earth: Shadow Of Mordor

Middle-earth: Shadows of Mordor is Batman: Aragorn City

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By David Houghton published 13 August 2014

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Captain Ghost hands

Captain Ghost hands

I played Middle-earth: Shadows of Mordor today. I had a very good time with it. The reason? I really like Rocksteadys Arkham games. And a great deal of the time, playing Mordor is like playing a video game adaptation of some non-existent, magical-medieval, alt-universe Batman comic. Henry has already covered the branching, evolving, organic world of the game, whose characters and power structures adapt on the fly in response to your actions. Ill divert you here to read about those. But suffice to say, they do work, and theyre really rather impressive. Instead I want to talk about Mordors core gameplay. Its damn fun stuff, and theres no denying it. But neither will you be able to pretend that you dont find it just a little bit overly familiar.

Orc-slaying combat? X or Square is your attack button, Y or Triangle performs counters when enemy attack icons flash up on screen. And A or X sends you flipping over your foes heads to perform a rear-angled stabbing. Its really useful against the heavy Orcs with shields. And you can do finishers when they hit the ground. Yeah, I know. As for general athleticism, A or X also performs your evasive roll, while holding it down initiates smooth sprints, mantling, climbing, and acrobatic leaps off cliff. Look, I know, okay?

And while the flashbacks are certainly jarring at first, eventually they--almost--dissolve, because Mordor uses them within a very different context. During my Orc-hunting missions, in which I was tasked with tracking and eliminating several Generals via a variety of different means, I found myself engaging in all kinds of dynamic, open-world shenanigans. Rather than the linear levels of an Arkham game, Mordor plays out over open countryside approaches and wide, intricate, multi-levelled sandbox forts. The means of attacking them might be the same as those of the Dark Knight, but the options within are something else entirely.

Its all about freedom of strategy, angle of attack, and choosing stealth or assault over large environments and emergent situations. Imagine Batman tackling a Far Cry 3 base assault, and youre sort of there. Is all of this enough to distract from the games oxygen-clear mechanical inspirations? Its hard to say how it will all feel over the course of a whole campaign, but for now Im hopeful. I had a great deal of fun with Mordor today, despite the tooth-rattling Gotham City reverberations. And after all, if youre going to steal, steal from the bat, er, best.

Eager to know more? Click on through the following slides for additional images and info!

Page 1 of 4
Page 1 of 4
Okay, so there are no batarangs. Archery is your long-range tool here. Its great for steal kills and recon alike

Okay, so there are no batarangs. Archery is your long-range tool here. Its great for steal kills and recon alike

Page 2 of 4
Page 2 of 4
As well as stealth-killing enemies, you can also stealth-convert them to your side, Theyre not bright, but they make a great meat-shield

As well as stealth-killing enemies, you can also stealth-convert them to your side, Theyre not bright, but they make a great meat-shield

Page 3 of 4
Page 3 of 4
You can also recruit beasts. Its riskier, but you can ride them into battle if you succeed. You cannot do this with Orcs.

You can also recruit beasts. Its riskier, but you can ride them into battle if you succeed. You cannot do this with Orcs.

Page 4 of 4
Page 4 of 4
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David Houghton
David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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