Skip to main content

Epic Games Achievements are coming next week, here's how they work

Alan Wake
(Image credit: Remedy)

Epic Games Achievements are coming next week to add another dopamine hit of extrinsic motivation to your PC gaming.

Epic announced the long-awaited arrival of the new feature and how it will work in a post on the official Epic Games Store news page today. The first set of games to support the new achievements are a mix of older favorites and new arrivals - here's a partial list of the first wave coming next week.

  • Rocket League
  • Hades
  • Pillars of Eternity
  • Kena: Bridge of Spirits
  • Zombie Army 4
  • Alan Wake Remastered

The basics work as you'd expect: accomplish a certain in-game task, and you'll unlock an achievement. Epic is taking a sort of middle-ground approach between Xbox Achievements and PlayStation Trophies by letting developers offer varying XP for each of their games' achievements while also categorizing them into Bronze, Silver, Gold, and Platinum tiers. The only way to earn a Platinum Achievement will be to collect 1,000 XP in a game.

Here's how much XP each tier will be worth.

  • Bronze = 5-45 XP
  • Silver = 50-95 XP
  • Gold = 100-200 XP     
  • Platinum = 250 XP

What does earning this XP actually mean for your Epic Games Store account? Well, aside from "numbers go up" we don't know quite yet - but it's still early days for achievements on EGS and Epic will likely have more plans to share in the future.

Meanwhile, if you've already unlocked achievements with the limited system Epic launched about a year ago, developers will have the option of migrating those into the new system - in which case you'll also unlock them (and their XP) instantly. Otherwise, the older achievements will simply persist on their own.

Hades is on our list of the best PC games, which makes this the perfect time to go back and clean up any challenges you may have missed.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.