Clive Barker's Jericho review

We unlock the gates of Hell and the results are gross

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You see, everyone in the Jericho Squad isn’t just good with a firearm; they play home to a number of arcane abilities that you have to master and use in tandem with a smoking gun barrel. More on this in a moment. What happens next, though, is an ingenious little storytelling one-two punch from Barker that sees Ross butchered before his squad eyes by a bat-winged, razor-taloned Hell creature. And despite being shuffled loose the mortal coil, Ross is very much alive in the spirit world, possessing the bodies of his six-man (and woman) team at will, which is at first a little nauseating, but secondly Jericho’s major hook that sets it aside from other squad-based shooters and allows you to mix things up on the battlefield.

With six characters to soul surf between, there’s a meaty wedge of firepower and superpowers on offer. There’s Lt. Abigail Black; sniper and telekinetic who can control her bullet for precision hits; Sgt Frank Delgado, lunkhead with a chaingun and the ability to wield flames thanks to a fire parasite that lives in his arm and Sgt Billie Church, raven-haired samurai sword-brandishing slicer and dicer with the power of blood magic. Then there’s Jones; astral projector, handy with a sub-machine gun; Simone Cole, baby of the gang rigged up to a supersuit that slows down time, loads up team members with ammo and has the ability to find weak spots in enemies.

More info

GenreShooter
DescriptionThis is quite possibly the most disgusting, gore-flecked orgy of a horror shooter we've ever seen - you be the judge of whether or not that's a good thing.
Platform"PC","PS3","Xbox 360"
US censor rating"Mature","Mature","Mature"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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