Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Total Film
    • Retro Gamer
    • Newsarama
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Total Film
    • Retro Gamer
    • Newsarama
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Pokemon Legenda Z-A
  • Golden Joystick Awards 2025
  • New Games for 2025
Don't miss these
A composite image of multiple games titles showcasing Lemon Sky Studios' game work, including Street Fighter 6, Baldur's Gate 3, Armored Core 6, Exoprimal, and Final Fantasy 16
Games Let Lemon Sky Studios bring nearly two decades of visual fidelity and artistic brilliance to your project
SuitNtie models
Simulation Games "My savings had run out": In a few months, a Sonic 3 animator made an N64-style game based on an iconic Animal Crossing mechanic and chucked it onto Steam because "I needed to pay rent," and it worked
Rusty's Retirement
Simulation Games Where Eric Barone used his indie bucks to buy a proper PC, creator of Stardew Valley-inspired hit Rusty's Retirement says he's got the same $1,000 rig after selling half a million copies: "We've literally done nothing else differently"
GTA 6
Grand Theft Auto The college professor using GTA to teach history says "few developers rival Rockstar in terms of the granular detail that goes into their games"
Ellie in The Last of Us Part 2
Action Games Uncharted 4 and The Last of Us 2 dev's new Japan-based studio aims to make a multiplayer game with Naughty Dog-level cinematic action and a Breaking Bad-style story, and it's already playable
Ultimate Chicken Horse screenshot of raccoon
Games "Most players have no idea" how much games cost to make and "everything's more expensive than people think," devs say, as indie hits like Balatro are "the exception"
Idle Pixel Fantasy screenshot of pixel art warrior opening chest
Games Solo dev spends 6 weeks making a short free game, accidentally wins the Steam algorithm and makes $4,200 in 5 days, then rushes to prepare a big update: "Seems the people liked my honesty and that I don't have any hidden costs"
Vampire Survivors
Roguelike Games "I see a lot of publishers I don't like": Vampire Survivors creator made his own publisher to "share the luck" and says too many companies "try to exploit the platforms just to make money"
Emissary Zero screenshot of colored astronauts in an elevator
Horror Games "Steam rejected the build" at the finish line, the "last 3 months were intense crunch," and the story was finished 3 days before launch: How one dev scraped together a horror hit that "accidentally" sold 150,000 copies
Gnomes art of gnome holding a bloody knife
Strategy Games Paying Valve $108,000 just to be on Steam is "totally worth it," says dev of roguelike strategy game made in 10 months which has now earned over $360,000
Old School Runescape old man trailer
MMO Games You can use "a tenth" of the AAA "$400 million budget" and still get "not so different results" if you do it right, RuneScape CEO says: "We've seen that from Clair Obscur and a bunch of others"
Key art for Tangerine Antarctic shows two characters stood side by side in front of a snowy background and hotel.
RPGs The Disco Elysium spiritual successor rivalry gets even more confusing as one of the studios made of former ZA/UM devs change their new RPG's name and gameplay style
A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.
RPGs Clair Obscur: Expedition 33 lead writer "did not play any video games" before joining the hit French JRPG, but now she's speedrunning the hits: "I have Platinumed Elden Ring, God of War, God of War Ragnarok"
Lilith Walther sits in front of the Nightmare Kart arcade cabinet at the Arcade Commons workshop
Games Mass layoffs, studio closures, and the live-service graveyard are no match for the legally distinct Nightmare Kart arcade cabinet
Fable
Games Fable lead Peter Molyneux was so excited about selling his first game that he cut a hole in his mailbox so all the orders would fit – it sold 2 copies and "one was almost certainly from my mum"
  1. Hardware
  2. Gaming Controllers

From classes to controllers: how students made their own games company

Features
By Ben Tyrer published 8 July 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

It could be you!

It could be you!

How often have you day-dreamed about making your own game? It's something that you might not have even realised but, in between all the hours spent playing them, the thought of coming up with your own game has probably passed through your mind. Is it a pipe-dream? Not necessarily. Modern development tools are friendly enough (and cheap enough) to make it happen for the truly committed. Speaking of which...

The founders of Static Games are living the dream, and theyre currently working on dbut game Mendel's Farm. Founded by a handful of students from Bournemouth University during their placement year, the studio is currently located at the universitys executive business centre a few miles away from the campus. My desk is currently about, ooh, eight-feet away from their so we spoke about their journey from playing games to actually making them.

Page 1 of 11
Page 1 of 11
So, how did the studio first come together?

So, how did the studio first come together?

According to Brett Whitehead--a co-founder and artistic lead--the team first came together in a bit of a blur, so they could submit an idea to the Make Something Unreal competition. It was coming up with the concept at first, and then when me and Ryan (one of the other co-founders) put that through, we were like Yeah, thats that sorted, well find team members later.

But as 99% of students can attest to, theres always that one thing you forget We got it sent back saying no, no, no you have to have team members when you enter so at that point who is actually still attending uni? laughs Brett, as he points around the table and re-enacts asking the group if they want to join and who do they know who can join. The rest of the team were clearly more than happy to oblige.

Page 2 of 11
Page 2 of 11
What happened next?

What happened next?

Fortunately, the last minute rush wasnt in vain and they made it through to a group of twelve teams from universities from across the world. Then a live pitch whittled those twelve down to four, with Static making the cut for the finals being held at last years The Gadget Show Live at the NEC, where the not-at-all daunting task of developing their game in front of an audience waited for them.

Brett reckons it was the fastest theyve ever worked. Were all sat, all seven of us, all sat in a small area and it was just so easy to apply feedback we had been given and work really fast. Until we got an office space again, it was just the fastest we had been able to work. So, if youre thinking of making a game, an entire convention of people couldnt hurt to keep you motivated.

Page 3 of 11
Page 3 of 11
Who were some of the experts giving feedback on the game?

Who were some of the experts giving feedback on the game?

On top of developing in front of a live audience, the team also got feedback from industry experts like Epic Games Mike Gamble plus Fable creator Peter Molyneux. And when a BAFTA award winner gives you advice, its pretty easy to take notice. Ryan Pinfield--a programmer on the team--explains how Molyneux shaped the games monetary model.

He was a nice guy, he was really interested in what we were doing. He just said at the end, remember we are all making games to make money, so that was useful. Originally we were going along the lines of the free play model, but thats a lot of hard work to keep it going, so weve decided to go along the basis of a paid model. Now, you pay a one-off price and you get the whole package instead.

Page 4 of 11
Page 4 of 11
When did they decide to take this on full time and actually make a games company?

When did they decide to take this on full time and actually make a games company?

While the team didnt win--they came in fourth, Brett points out--the tournament gave them the momentum and desire to see Mendels Farm completed. Well, more of the motivation behind keeping it going was obviously the good feedback you can get from these events and as it happens, the moment where you have someone sat on your computer playing the game and you see a parent come along and drag them away, thats just a thats just a win moment, I suppose with game design.

Robin Humphreyies is the groups managing director and he jumps in to explain how the game captured one persons attention. Brett [comes] into the office one day and says 'I got a phone call earlier from just some kid in Birmingham asking about the game!' The guys believe their fan picked up a business card and this dedication clearly struck a chord with the team.

Page 5 of 11
Page 5 of 11
And are they feeling any pressure from finishing off degrees, while also running the company?

And are they feeling any pressure from finishing off degrees, while also running the company?

Even the most hard-working and academically dedicated student (what, they exist) has felt the cold dread of a creeping deadline. Having your own indie studio to distract you from assignments could seem like unnecessary self-inflicted punishment, but everyone quickly points out theyre currently in the middle of their placement year, so that's still another few months off.

Throughout this year, we dont have to worry about things like lectures, we dont have to worry about assignments. Its just survive for a year basically before we go back to Uni says Brett. Lead programmer Simon Pugnet agrees with him, adding: Because of what we already had, we decided to set up the company and we can use the placement year to get a sandwich degree course. FYI--that's not a degree about making sandwiches (which would be totally awesome, by the way).

Page 6 of 11
Page 6 of 11
So, would they have made a game if they hadnt have gone to university?

So, would they have made a game if they hadnt have gone to university?

Crippling debts, mouldy houses and 3am trips to grease buckets after boozing yourself silly; university life sure has a lot to offer. But, with the explosion of the indie game scene, would they have been able to create a game without further education? Rob points out: It is the university that put us in front of the competition and said heres something you can enter. It was the university that provided us with the base skills you need and gave us an interest in game development.

When they first made it clear to their lecturers what their plan for their placement year was, the response was fairly positive, Ryan explaining: I think they expected it after how well we did at the Make Something Unreal competition, our lecturer was like Yeah, thats something thats a good idea, youve got a great chance because youve got a great product already.

Page 7 of 11
Page 7 of 11
Do you really need a degree to get into AAA development, or can you go indie straight away?

Do you really need a degree to get into AAA development, or can you go indie straight away?

Got a console or a PC? You wouldn't be here if you didn't, so youll know that indie development has become a very big deal over the past few years. This means that the team will graduate to a very different industry from the one they started out with. Ryan says: Over the years since I started, the indie scene has become much more popular and you realise--as you pay more attention to it--that this is the most viable and best option for people like us who are fresh out of university, to make their own game, make their own path.

Brett quickly follows up adding: Over time, you hear from more and more people, who went straight into a new company or a AAA developer, and theres every possibility that youll be stuck doing something you dont want to do. You might end up making the ponies for My Little Pony, whereas you dreamt of making the aliens or something. You may be stuck making cardboard boxes or something for four months. Of course, you could always be making those cardboard boxes for Metal Gear Solid

Page 8 of 11
Page 8 of 11
Speaking of indies is the indie developer still relevant?

Speaking of indies is the indie developer still relevant?

The idea of being an independent developer is just sort of backwards. Ive never felt less independent than being an indie developer. Rob says. He makes it clear that he doesnt mind the term indie developer, but clearly believes that the way the studio works is the opposite of independence. Yeah, I guess that is my point, it is a community thing.

During the development of Mendels Farm, Rob was given advice that cemented his view on the community aspect: A guy called Ashley Gwinnell, we spoke to him a few times and one of the things he said to me was Look, go out, get on Gamejolt and start talking to other developers. Theres no better way to get feedback, to get your game there, to get some advice. It is a game development community and if everyone was completely independent and working on their own? Im pretty certain it would fall apart.

Page 9 of 11
Page 9 of 11
In a nutshell, what is the biggest challenge with running your own studio?

In a nutshell, what is the biggest challenge with running your own studio?

Even when youre running your own gaming studio, its not always about the fun and games, as Brett laughs: To make money! Rob elaborates: Theres this big lie that they tell you when you first go freelance and self-employed, its that you have more time and more freedom. Then you start up and realise youre working 70 hour weeks and youre not being paid.

But that does become a problem, its finding access to cash. We have people on our team who do second jobs, we do contract work on the sides, so were not exclusively a games studio at the moment. Its what we want to do, but we have to do other work to finance that. They only have a vague idea of what their final year holds, with Simon stating: They cant say for sure, but theyve given us the general idea of what we might be doing, so we can look into it and prepare for that.

Page 10 of 11
Page 10 of 11
What next?

What next?

With a dissertation looming on the horizon as well as the demands of continuing work on other projects, the final question I asked was if the team saw their company as a stepping stone into AAA development or if they wanted to keep it going past their studies. Every one heartily agrees that they want to stick with their creation. All but one. Maybe [after] a name change laughs Ryan.

Want more interesting features from GamesRadar? Check out The Man Who Quit Neuroscience To Make Games and The Indie Revolution: Brave New World, Or Just The Same Old Cycle?.

Page 11 of 11
Page 11 of 11
Ben Tyrer
Ben Tyrer
Contributor

Ben Tyrer is a freelance games journalist with over ten years experience of writing about games. After graduating from Bournemouth University with a degree in multimedia journalism he's worked for Official PlayStation Magazine as a staff writer and games editor, as well as GamesRadar+ (hey, that's this website!) as a news editor. He's also contributed to Official Xbox Magazine, Edge, PC Gamer, GamesMaster, PC Games N, and more. His game of the year - no matter the year - is Rocket League.

Read more
A composite image of multiple games titles showcasing Lemon Sky Studios' game work, including Street Fighter 6, Baldur's Gate 3, Armored Core 6, Exoprimal, and Final Fantasy 16
Let Lemon Sky Studios bring nearly two decades of visual fidelity and artistic brilliance to your project
 
 
SuitNtie models
"My savings had run out": In a few months, a Sonic 3 animator made an N64-style game based on an iconic Animal Crossing mechanic and chucked it onto Steam because "I needed to pay rent," and it worked
 
 
Rusty's Retirement
Where Eric Barone used his indie bucks to buy a proper PC, creator of Stardew Valley-inspired hit Rusty's Retirement says he's got the same $1,000 rig after selling half a million copies: "We've literally done nothing else differently"
 
 
GTA 6
The college professor using GTA to teach history says "few developers rival Rockstar in terms of the granular detail that goes into their games"
 
 
Ellie in The Last of Us Part 2
Uncharted 4 and The Last of Us 2 dev's new Japan-based studio aims to make a multiplayer game with Naughty Dog-level cinematic action and a Breaking Bad-style story, and it's already playable
 
 
Ultimate Chicken Horse screenshot of raccoon
"Most players have no idea" how much games cost to make and "everything's more expensive than people think," devs say, as indie hits like Balatro are "the exception"
 
 
Latest in Gaming Controllers
Photo of the lit-up PowerA controller sitting on the edge of a Nintendo Switch 2.
I'm hyped for Pokemon Legends Z-A, but I'm more excited to play it with this gorgeous $50 Switch 2 controller
 
 
Nintendo Switch 2 Pro Controller on a wooden desk with blue backlighting
The Nintendo Switch 2 Pro Controller might be the best feeling gamepad I've held so far | Review
 
 
An Azeron Keyzen review image from above
I'm over WASD as a way to move in games, and if you are too, you need to try this keypad
 
 
The Xbox Wireless controllers for The Outer Worlds 2 with the Elite model on the right and the Standard model on the left.
The Outer Worlds 2 gets its own Xbox controller just weeks before the game's release date
 
 
The Icon Blue Special Edition DualSense controller on a blue background.
Where to pre-order the Icon Blue Special Edition DualSense controller
 
 
The GameSir Cyclone 2 review on its charging stand
A controller with TMR thumbsticks doesn't need to cost a fortune, and this $40 Prime Day deal proves it
 
 
Latest in Features
Josh O'Connor as JB in The Mastermind
The Mastermind is a brilliantly frustrating anti-heist movie that defies expectations, and it's one of my favorite movies of the year
 
 
Phyre stands in front of Seattle in Vampire: The Masquerade - Bloodlines 2
Step aside Duskbloods, Dawnwalker, and Bloodlines 2 – somebody give me a Buffy the Vampire Slayer RPG to commemorate the series' revival
 
 
A pink-haired trainer faces Yveltal in Pokemon Legends: Z-A.
Pokemon Legends Z-A and Arceus are true successors to the classic Pokemon games I first fell in love with
 
 
All the Helsmiths of Hashut Army Set models laid out on a wooden table
Which Warhammer Helsmiths of Hashut models should you buy for your army? I've made all them, so here's what I think
 
 
Storm, Wolverine, Nova, and Spoider-Man fight bug enemies on the streets in Marvel Cosmic Invasion
I spent an undisclosed but fireable amount of time playing games at work, and here are my 10 Steam Next Fest demos you shouldn't miss before they're gone
 
 
Disney Lorcana Fabled box, boosters, dice, and dial on a wooden surface
If you want to get into Disney Lorcana, Fabled is your golden ticket
 
 
  1. The lighthouse looks across a vista in Keeper
    1
    Keeper review: "One of the most wonderfully bizarre games I've ever played – a stunning slice of magic"
  2. 2
    Vampire: The Masquerade – Bloodlines 2 review: "My dream vampire RPG has been staked – this blunt-toothed sequel is just a boring, linear action brawler instead"
  3. 3
    Ball x Pit review: "Vampire Survivors and Breakout collide in this brilliant roguelike ball basher that struggles with repetition"
  4. 4
    Pokemon Legends: Z-A review: "Fast fluid real-time fights and a world worth exploring make this finally feel like the anime come to life"
  5. 5
    Little Nightmares 3 review: "An overly safe, uneven, and half-baked follow-up where co-op is a hindrance instead of the evolution it should've been"
  1. Tron: Ares
    1
    Tron: Ares review: "Misses out by swapping the Grid for the real world"
  2. 2
    One Battle After Another review: "One of the best studio movies in years and an instant classic"
  3. 3
    The Conjuring: Last Rites review: "Not bold or memorable enough for the Warrens' final chapter"
  4. 4
    Demon Slayer: Infinity Castle review: "Roars past Mugen Train as Demon Slayer's best adventure yet"
  5. 5
    The Long Walk review: "One of the best Stephen King adaptations ever made"
  1. Splinter Cell Deathwatch
    1
    Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"
  2. 2
    Marvel Zombies review: "A fun expansion of the What If episode with delightful MCU Easter eggs and truly gross R-rated kills"
  3. 3
    Gen V season 2 review: "As strong as the first season, if not stronger"
  4. 4
    Wednesday season 2 part 2 review: "Ortega shines, but it's a zombie who steals the entire show"
  5. 5
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...