A "perfect" game... __________ _____ __ \______ \ ____________/ ____\____ _____/ |_ | ___// __ \_ __ \ __\/ __ \_/ ___\ __\ | | \ ___/| | \/| | \ ___/\ \___| | |____| \___ >__| |__| \___ >\___ >__| \/ \/ \/ ________ __ \______ \ _____ _______| | __ /\ /\ | | \\__ \\_ __ \ |/ / \_\\_\ | ` \/ __ \| | \/ -Cheat Code Central -GameSages -Vgstrategies.com -GameShark.com If anyone finds it on any other site, please inform me ASAP. E-Mail Address: pimpmasterbrett@hotmail.com Copyright: © Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, or used for any type of profit. It may be reproduced electronically, and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine or any type of publication. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 3. UPDATES/REVISION HISTORY ============================================================================= Version 0.15a (04/29/00) ----------------------- * First version, beta release Version 0.2 (05/23/00) ----------------------- * Finally!!! After a _very_ long wait, I have Perfect Dark in my sweaty palms.....must...resist...urge...to..play..... * Got the walkthrough for Agent difficulty for Mission 1 and Mission 2 done * Added almost every section *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 4. Story ============================================================================= "Since the dawn of man, our planet has been watched. The reasons for this interest differ from race to race: some merely wish to observe until humanity has evolved to a point where they can introduce themselves without sparking mass panic, while the motives of others are considerably less benign. And not all humans are oblivious to the watchers above and among us. Daniel Carrington, head of the elite Carrington Institute, suspects that rapid technological developments at dataDyne HQ are the results of the corporation taking a dark path to first contact - a path which apparently branches through major Government agencies... Whether or not his suspicions are justified, it is clear that events are rushing to a head. People are being abducted, animals are being mutilated: someone amongst the stars desperately wants something they believe us to have, and Carrington suspects that the grand plan penetrates far deeper than these surface incidents. Using all means available, the Institute has resolved to find out exactly what's going on before it's too late, and only recently has it been offered its first real lead into the conspiracy: urgent messages from one Dr. Caroll located deep in the heart of dataDyne operations, requesting extraction from the company before alleged threats on his life are actually carried out. Cue freshly-qualified Agent Joanna Dark, codenamed Perfect Dark thanks to her unprecedented achievements in training. Her first real assignment could hardly be of more importance: infiltrate the dataDyne skyscraper, extract Dr. Caroll and bring him back to the Institute undetected and unharmed. With events at dataDyne shrouded in mystery and yet moving so fast, whatever knowledge Dr. Caroll possesses could ultimately decide the fate of the human race." *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 5. Controls ============================================================================= B Button - Reloads/Opens doors A Button - Changes your weapon or device/allows you to switch weapons Start - Pauses the game L/R Buttons - Aims your weapon with the scope Z Button - Fires your weapon/use gadget Control pad - Allows you to look up and down, as well as side step to the left and to the right when using the C-buttons: C-Up - Look down C-Down - Look up C-Left - Side step left C-Right - Side step right Analog Stick - Moves you forward, backwards, and to the sides *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 5. Game Basics ============================================================================= Strafing: +=--=+=--=+ This movement allows you to side-step enemy fire and cut corners a lot faster than normal. Strafing also allows you to circle opponents and "take-care" of them faster. Do this by using the Left and Right C buttons. Head Shots: +=--=+=--=+ Just like in Goldeneye, Perfect Dark has a body system, that is, it really does matter where you shoot the enemies. To save ammo, to be stealthy, or to just make the game easier, use Head Shots. Just aim for the head or face, pull the trigger, and that enemy will go down faster than you can say "Bye bye..." Always take cover: +=--=+=--=+=--=+=--=+ Taking cover behind crates or walls will save you health, and will provide you with much-needed protection when you need to reload your weapon. Whenever reloading, always take cover whenever possible to save your ass from on coming fire. Always try to be stealty: +=--=+=--=+=--=+=--=+=--=+ I good rule of thumb: If the enemy cannot see you, then they cannot kill you. Always remember this when playing through Perfect Dark. It's better to take your time and sneak up on the enemy and take them out silently then to come running into a room full of enemies with guns a blazing.....unless you are trying to unlock a time cheat. ;) Try to use any secondary option when possible: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ Using the secondary function on some weapons will save you ammo. An example would be some of the pistols, which have the pistol-whip ability as the secondary function. Using the pistol-whip instead of the normal gun will: A) Save you ammo B) Won't allow you to become detected (stealthy) Don't use a loud weapon in a room with many guards: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ Duh. If you use a loud weapon instead of a silenced weapon in a room full of guards, the other guards will hear the shot, and come running at you, and attempting to kill you. It's ok to use a loud weapon in a room with one guard, but never use one in a room with more than one guard. It's just common sense. Run away: +=--=+=--=+ When it starts to get thick (lot's of enemies that you can't handle), just run away. Running away gives you time to think of a strategy, reload, get more health or armor, etc. And most of the time most of the guards won't follow you the whole way through, so you can lose some guards at the same time. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 6. Characters ============================================================================= Joanna Dark: +=--=+=--=+=--=+ Age: 23 Training Status: Complete Training Grade: A++ Active Status: Assigned Jonathan: +=--=+=--=+=--=+ Age: 28 Training Status: Complete Training Grade: A+ Active Status: Undercover Daniel Carrington: +=--=+=--=+=--=+=--=+ Age: 62 Training Status: N/A Training Grade: N/A Active Status: N/A President: +=--=+=--=+=--=+ Age: 50 Training Status: N/A Training Grade: N/A Active Status: N/A Cassandra De Vries +=--=+=--=+=--=+=--=+ Age: 39 Training Status: N/A Training Grade: N/A Active Status: N/A *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 7. Walkthrough Basics ============================================================================= There are a total of Nine Missions in Perfect Dark, along with Special Hidden Missions that must be earned. There are also different difficulty levels that you can play on: - Agent - Secret Agent - Perfect Agent Here are some descriptions from Dallas: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ AGENT - The standard agent, this is how you will begin each level. Playing levels in Agent mode enables you to do less work, but it's also the easiest mode to play on. Not too good for bragging rights. SPECIAL AGENT - One rank above the standard agent, Special Agent mode allows you to complete more obstacles in each mission, and it is the 2nd hardest mode to play on. You would be considered a "good" player when beating a mission on Special Agent. PERFECT AGENT - The absolute highest ranked agent you can play as. On Perfect Agent mode, you have the maximum amount of obstacles to tackle and it's the hardest mode. You can call yourself a god at this game if you beat missions on Perfect Agent. Here are what they mean: +=--=+=--=+=--=+=--=+=--=+ _______________________________ | | | | DIFFICULTY | LEVEL LAYOUT | |______________|________________| | | | | Agent | Small, simple | |______________|________________| | | | | Secret Agent | Average layout | |______________|________________| | | | |Perfect Agent | Big, complex | |______________|________________| Here is a list of each mission, along with the level it is in: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ _____________________________________________________________ | Mission | Level(s) | |_____________________________|_______________________________| | | | | Mission 1 | DataDyne Central | | | DataDyne Research | | | dataDyne Central | | | | | Mission 2 | Carrington Villa | | | | | Mission 3 | Chicago | | | G5 Building | | | | | Mission 4 | Area 51 | | | Area 51 | | | Area 51 | | | | | | | | Mission 5 | Air Base | | | Air Force One | | | Crash Site | | | | | Mission 6 | Pelagic II | | | Deep Sea | | | | | Mission 7 | Carrington Institute | | | | | Mission 8 | Attack Ship | | | | | Mission 9 | Skedar Ruins | | | | |_____________________________|_______________________________| Here is a list of each mission, and what type of mission it is: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ _____________________________________________________________ | Mission | Type | |_____________________________|_______________________________| | | | | Mission 1 | Defection | | | Investigation | | | Extraction | | | | | Mission 2 | Hostage One | | | | | | | | Mission 3 | Stealth | | | Reconnaissance | | | | | | | | Mission 4 | Infiltration | | | Rescue | | | Escape | | | | | Mission 5 | Espionage | | | Anti-terrorism | | | Confrontation | | | | | Mission 6 | Exploration | | | Nullify Threat | | | | | Mission 7 | Defense | | | | | Mission 8 | Covert Assault | | | | | Mission 9 | Battle Shrine | | | | |_____________________________|_______________________________| Mission Objectives: +=--=+=--=+=--=+=--=+ Key: A- Agent Difficulty level S- Secret Agent Difficulty level P- Perfect Agent Difficulty level __________________________________________________________________________ | | | | | MISSION | LEVEL | OBJECTIVES | |___________|__________________|___________________________________________| | | | | | Mission 1 | DataDyne Central:| -Disable Internal Security Hub (S,P) | | | Defection | -Obtain the keycode Necklace (S,P) | | | | -Download Project Files (P) | | | | -Disable external Comms Hub (S,P) | | | | -Gain entrance to Laboratory (A,S,P) | |___________|__________________|___________________________________________| | | | | | Mission 1 |DataDyne Research:| -Holograph Radioactive Isotope (A,S,P) | | | Investigation | -Start Security Maintenence Cycle (S,P) | | | | -Shut down the experiments (S,P) | | | | -Obtain experimental technologies (P) | | | | -Locate Dr. Caroll (A,S,P) | |___________|__________________|___________________________________________| | | | | | Mission 1 | DataDyne Central:| -Access the Foyer Elevator (A,S,P) | | | Extraction | -Reactivate Office Elevator (P) | | | | -Destroy DateDyne's Hovercopter (S,P) | | | | -Defeat Cassandra's Body Guards (A,S,P) | | | | -Rendezvous at the Helipad (A,S,P) | |___________|__________________|___________________________________________| | Mission 2 | Carrington Villa:| -Save the Negotiator (A,S) | | | Hostage One | -Eliminate the Rooftop Snipers (S,P) | | | | -Activate Wind Generator (A,S,P) | | | | -Locate and Eliminate DataDyne Hackers (P)| | | | -Capture the DataDyne Guard (P) | | | | -Rescue Carrington (A,S,P) | |___________|__________________|___________________________________________| | Mission 3 | Chicago: | -Retrieve the Drop Point Equipment (A,S,P)| | | Stealth | -Attach the Tracer to the Limousine (P) | | | | -Prepare your escape route (S,P) | | | | -Create a vehicular diversion (A,S,P) | | | | -Gain entry into the G5 building (A,S,P) | |___________|__________________|___________________________________________| | Mission 3 | G5 Building: | -Disable the Damping Field Generator (P) | | | Reconnaissance | -Deactivate the Laser Grid Systems (S,P) | | | | -Photograph Meeting Conspirators (A,S,P | | | | -Retrieve Dr. Caroll Backup from safe(ASP)| | | | -Exit the G5 Building (A,S,P) | |___________|__________________|___________________________________________| | Mission 4 | Area 51: | -Shut down air intercept radar (A,S,P) | | | Infiltration | -Plant comms device on antenna (S,P) | | | | -Disable all Robot Interceptors (P) | | | | -Gain entrance to hangar lift (A,S,P) | | | | -Make contact wih CI spy (A,S,P) | |___________|__________________|___________________________________________| | Mission 4 | Area 51: | -Destroy computer records (P) | | | Rescue | -Locate conspiracy evidence (S,P) | | | | -Obtain and use lab technician d.g (A,S,P)| | | | -Gain access to autopsy lab (A,S,P) | | | | -Rescue the crash survivor (A,S,P) | |___________|__________________|___________________________________________| | Mission 4 | Area 51: | -Locate alien tech medpack (P) | | | Escape | -Rendezvous with CI spy (A,S,P) | | | | -Locate secret hangar (A,S,P) | | | | -Revive Maian bodyguard (S,P) | | | | -Escape from Area 51 (A,S,P) | |___________|__________________|___________________________________________| >More Coming SoonMore Coming SoonComing SoonComing SoonComing SoonComing Soon</www.gameshark.com></http:></www.gamesages.com></www.cheatcc.com></p>