Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Nioh 3 shogun in plate armor helmet
Action RPGs 15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Best Assassin's Creed games, ranked from worst to best
Castlevania: Belmont's Curse
Action Games Castlevania: Belmont's Curse "is not a roguelike or roguelite game" despite the developer's Dead Cells heritage
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Lucas Lee is surrounded by adoring fans in Scott Pilgrim EX
Action Games Scott Pilgrim EX review: "Fantastically crunchy pixel combat is let down by an obsession with repetitive backtracking"
Chelsea green raises a belt as she enters the ring in WWE 2K26
WWE 2K WWE 2K26 review: "Outstanding action in the ring grapples with overly-monetized rewards, which feels like a work"
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
Hollow Knight: Silksong
Action Games The 25 best Metroidvania games you can play in 2026
Slay the Spire 2
Roguelike Games Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
Return to Silent Hill protagonist James Sunderland
Horror Movies Return to Silent Hill review: "Neither an impressive adaptation nor coherent enough to act as a standalone film"
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
The Girl walks towards Grace from a dark hallways into a well-lit room in the care center in Resident Evil Requiem, with the GamesRadar+ On The Radar branded frame
Resident Evil 4 hours in, Resident Evil Requiem has already trumped Resident Evil 7 as the scariest yet
Grace Ashford at her FBI desk in Resident Evil Requiem, covered with monitors and documents
Resident Evil Two hours with Grace in Resident Evil Requiem turned me into the most anxious person alive
Dr. Gideon talks to a captured Leon Kennedy in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil After 25 hours, Resident Evil Requiem keeps me coming back for one more replay thanks to these 8 fantastic features
  1. Games
  2. Action
  3. Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2 review

Reviews
By David Houghton published 25 February 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Powerfully affecting soundtrack

  • +

    Beautiful medieval sections

  • +

    Sometimes evokes the atmosphere of the first game

Cons

  • -

    Combat lacks finesse

  • -

    Too many poor diversions

  • -

    Loss of scale and spectacle

Best picks for you
  • The best 2-player board games to try in 2026
  • The best board games in 2026, with over 25 recommendations tested and reviewed by experts
  • The best adult board games in 2026

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Gabriel Belmont--aka Dracula--is a deeply conflicted character, pulled in multiple directions by the dark and light influences of Castlevania: Lords of Shadows 2’s story. As such, he’s an unfortunate but entirely apt metaphor for the game’s overall problems. At heart, Gabriel knows the right path to take, but the myriad eldritch temptations around him cause a whole mess of trouble.

Castlevania: Lords of Shadow 2 is a sequel that simply tries to do too much. It fills out its lengthy running time not with deeper explorations of the surgically precise combat, platforming, and cohesive world-building of its predecessor, but with multiple misguided, jarring new elements that all-too often fail to satisfy in their own right. Worse, they make for a diluted, deeply disjointed overall game experience.

It’s frustrating, because the seeds of a great sequel are buried in CLoS2, struggling to emerge through the mire. The game’s greatest successes are its exquisite, atmospheric environments, the majority of which exist within the medieval sections of the game. Housed within the castle in the centre of CLoS2’s modern city, these areas provide the game’s most consistently satisfying experiences. The structure of this location is intriguing, as linear 'levels' are connected via non-linear game hub (think Batman: Arkham Asylum rather than Arkham City). Here, Dracula's past and present clash as supernatural forces make his memories tangible. For all the dream-logic underpinning it, the castle feels like a real, coherent setting, its cavernous interiors and sprawling vistas providing the game’s most accomplished platforming and most satisfying battle arenas. The whole place just holds together beautifully. But unfortunately, holding together beautifully is not, on the whole, what this game does well.

Neverending story

Developer Mercury Steam has been unambiguous about this being the end of the Lords of Shadow series, promising a resounding conclusion to Gabriel's story. A ballsy and respectable move in this era of multitudinous sequels and spiraling franchises. Alas, CLoS2 doesn't deliver the satisfying narrative closure that long-term fans might hope for. Its plot is as muddled as its gameplay, full of seemingly important but ultimately disposable characters and plot-points, with an inconclusive ending that withers when it should resolve.

After setting hopes high with a barnstorming, cinematic opening sequence interspersing open, flowing combat with the scaling of a colossal medieval mech, CLoS2 systematically fails to emulate that scale or spectacle at any point following. Instead, ironically, the semi-open city serves only to make Castlevania’s world feel small, cramped, and limited in scope. Really a series of interconnected, linear paths, it’s far too concerned with pokey interiors, low-level street settings, and overly contained climbing sections to ever become truly evocative or impressive. The dingy, grimily unappealing visual design is compounded by inconsistent, often scrappy graphical execution and a desperately empty vibe. It all conspires to make the modern-day areas much less fun or inspiring than they could have been.

Aesthetic and tone aside, the constrained, small-scale design also has a detrimental effect on the series’ previously stellar combat. The melee fighting at the core of CLoS2 initially seems to pick up where the first game left off, delivering fast, challenging, evasive combat built on strong principles of spatial control and enemy manipulation. Eschewing the full attack-cancelling malleability of a Bayonetta or a DmC, CLoS provides a different kind of satisfaction, in which largely uninterruptible enemy attacks must be smartly avoided or countered as you progressively manipulate the shape of the fight. With every enemy, it’s all about chipping down their health until you can open up the right opportunity to unleash the appropriate response. If the more fluid fighting of the aforementioned games is akin to picking a lock, this is more like methodically selecting the right keys from a large and varied bunch. When it all comes together, it’s as exhilarating as it cerebrally satisfying. But it doesn’t always come together.

In more practical terms, the city environments are frequently ineffective in supporting the wide, rangey combat model, a problem compounded by the new 3D camera. While this new addition lends an immense tangibility to Castlevania’s more picturesque environments, its viewpoint is often too close to the action during combat, creating awkward obscuration where there needs to be clarity and transparency. Worse, many of the new enemies add to the problem, particularly those with ranged attacks. It’s one thing to be limited to a half-view of a fast-paced, 3D melee fight, but with multiple machine gun-toting goblins and armed troopers thrown into the mix, it’s a recipe for some infuriating situations that no amount of free camera control will get you out of. Enemy tell-animations are also highly variable, sometimes giving enough notice to concoct a tactical response, sometimes barely seeming present at all. And that’s when they actually happen on-screen. The most calamitous element though, is that the game often undermines its key combat tactic.

The ultra-powerful parry move, instigated via a perfectly timed block, is clearly intended to be central to the whole fighting model. In the first game, it works flawlessly, adding immense empowerment through a well-implemented risk-and reward mechanic. CLoS2 puts great emphasis upon it again, but the failings in environmental design, camera, enemy behaviour, and the gross overuse of unblockable enemy attacks frequently makes it unviable. It’s telling that a new shop system provides a plethora of easily affordable health and magic-boosting items not present or required in the first game, almost as if providing a safety net for the sequel’s lack of finesse. Sad to say, but brute-forcing through with buff items is now an acceptable and all-too-tempting tactic.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

In addition to combat annoyances, incongruous stealth sections both roadblock the game-flow and fail to be interesting. Utilising Dracula’s ability to throw diversionary bat-swarms and transform into a rat, these sections initially seem like a smart change of pace, but ultimately never evolve beyond simple, rigid, self-contained trial-and-error puzzle rooms that fail to gel with the world as a whole. They also provide the basis for what is easily the game’s lowest point: a screamingly annoying, and narratively illogical, boss encounter. One that forces you into CLoS2’s awkward stealth system. And insta-kills you if you make a mistake.

Elsewhere, Dracula’s new ability to throw ice and fire projectiles with the magic stock that powers his Void and Chaos weapons (which steal enemy health and break armour, respectively) show initial promise during puzzling sections, but like the stealth, their limited implementation eventually disappoints, largely reduced to basic ‘throw projectile to remove obstacle’ tasks. These powers do become slightly more relevant in boss fights. But here, again, over-use of unblockable hits takes its toll on the action. Additionally, some bosses and larger enemies actively require ranged combat, which would be fine if it wasn’t for inconsistencies in feedback often masking that fact for far too long.

It’s all very frustrating, because CLoS2’s overall approach to more physical environmental puzzles, while a mixed bag, can throw up some interesting stuff. A clever set-piece, requiring Dracula to correctly assemble theatrical stage furniture in order to retell the heartbreaking history of an NPC, is a beautiful sequence, both visually and narratively. It really emphasises what this game could have been with more care and focus.

CLoS2 is a resoundingly muddled game, disjointed and unclear of vision. It feels like a collection of disparate, part-formed game elements in search of coherent structure, pace, and polish. It’s perhaps an egregious extension of my opening metaphor to point out that in combat, Dracula fuels his magic stock by struggling to fill a Focus meter... but in light of how badly CLoS2’s lack of focus fuels its difficulties in recapturing the series’ own magic, it feels entirely fitting to do so.

Lacking the focus, clarity and coherence of its precursor, Castlevania: Lords of Shadow 2 fails to satisfy as a sequel or as a game in its own right, delivering muddled game design and little narrative resolution.

This game was reviewed on PS3.

Castlevania: Lords Of Shadow 2: Price Comparison
167 Amazon customer reviews
☆☆☆☆☆
Low Stock
Castlevania: Lords of Shadow...
Walmart
$50.85
View
Castlevania Lords Shadow 2
Amazon
$63.03
View
Castlevania Lords Shadow 2 Ps3
Amazon
$68.04
View
We check over 250 million products every day for the best prices
powered by
Gamesradar
CATEGORIES
PC Gaming PlayStation Xbox Platforms
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
A vampire characters holds an almost angelic-looking monster figure as they go in for the finishing blow atop a mound of weapons, a haloed sun above them against a ruined city backdrop, in the key art for Code Vein 2 - cropped for the thumbnail to be closer to the two figures
Code Vein 2 review: "This vampire take on Elden Ring almost works, but the dungeons themselves lack bite"
 
 
Lords of the Fallen 2 woman clutching her hands together in prayer
Soulslike action RPG Lords of the Fallen 2 is on the "same journey" as the Batman Arkham games, dev says
 
 
Aaron Wei battles a bug monster in Trails Beyond the Horizon, cropped for a closer view of the action
Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based hybrid combat is finely balanced"
 
 
Slay the Spire 2
Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
 
 
Key art for God of War Sons of Sparta showing Kratos and Deimos battling a minotaur and other mythological foes with spear and shield
God of War Sons of Sparta review: "Retro-style Metroidvania Kratos struggles to stand out"
 
 
Castlevania: Belmont's Curse
New 2D Castlevania game announced: Belmont's Curse looks perfect for fans of the Netflix anime
 
 
Latest in Action
Bizarre Lineage codes
Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
 
 
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Latest in Reviews
Acer Predator Triton 14 AI gaming laptop on a wooden desk
The Acer Predator Triton 14 AI wants to run your game room and office, but it's not as sharp as the Blade
 
 
Asus ROG Azoth 96 HE gaming keyboard on a wooden desk
The Asus ROG Azoth 96 HE has returned to take the magnetic crown, but that price tag is going to be a problem
 
 
A Thrustmaster T248R and its pedals on a grey carpet
The Thrustmaster T248R is making me question where a sim racing wheel with no direct drive and no modular wheelbase fits in the market in 2026
 
 
Ryan Gosling as Ryland Grace in Project Hail Mary
Project Hail Mary review: "Large scale sci-fi with tons of heart"
 
 
Slay the Spire 2
Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
 
 
Iñaki Godoy as Monkey D. Luffy Emily Rudd as Nami and Jacob Romero as Usopp standing on the deck of the Merry in One Piece season 2
One Piece season 2 review: "It's hard to imagine a better version of One Piece in live action"
 
 
LATEST ARTICLES
  1. Nintendo Switch 2 running Pokemon Pokopia with a Pikachu Pop Vinyl on a wooden desk
    1
    I'm using the Amazon Spring Sale to fuel my Pokemon Pokopia addiction for fewer life coins
  2. 2
    Valve peels back the curtain in rare Steam presentation: "More games are finding success" than ever, and nearly 6,000 made over $100,000 last year
  3. 3
    Peaky Blinders: The Immortal Man director explains how the Netflix movie differs from the show: "Inherently, it is more cinematic in its conception"
  4. 4
    The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead"
  5. 5
    Xbox lead thinks "we have been in a golden age for indies" since 2008, and it's "a fantastic time to be a developer" if you ignore all the smoke: "The present is awesome"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...