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Borderlands 2 ships 5 million copies

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By Connor Sheridan published 31 October 2012

Take-Two reports strong sales, shrinking operating losses

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Borderlands 2 led Take-Two in a strong second quarter of 2013 ending September 30, the company reported in a financial statement today. The action-RPG-shooter sequel shipped more than 5 million copies, with Red Dead Redemption and Grand Theft Auto IV from Rockstar still hauling in decent numbers.

Take-Two said 2K Games, a wholly owned subsidiary, enjoyed significant digital sales of Borderlands 2 as well as attracting strong reviews. No specifics were given for strategy reboot XCOM: Enemy Unknown as it fell outside the quarter, though Take-Two said it has been a "critical and commercial success" since its release in early October. It also noted series-high sales for NBA 2K13.

The company's revenue grew to $273.1 million from $107 million in the same period last year. It still reported a net loss of $12.4 million, though it's a much more healthy figure than the $47.3 million loss reported last year.

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  • Borderlands 4 Borderlands 4 Switch 2 port looks dead as Gearbox parent Take-Two "pauses development"

"Our business continues to fire on all cylinders, led by terrific early results from 2K's NBA 2K13, and the outlook for our upcoming releases such as BioShock Infinite is stronger than ever," said Take-Two chairman and CEO Strauss Zelnick in the statement. "As a result, we continue to expect to deliver revenue growth and Non-GAAP profits in fiscal year 2013. Moreover, with Grand Theft Auto V slated for spring 2013, we are poised to generate substantial revenue and earnings growth in fiscal year 2014."

CORRECTION: This story formerly misidentified Borderlands 2 as selling 5 million copies, when it has "sold in" that many, meaning shipped. We regret the error.

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Connor Sheridan
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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