Balatro
The latest Balatro articles from GamesRadar+
Latest about Balatro
-
News"Balatro was a pain in the ass to market," but it started getting better once players started cracking open the demo so they could play forever
By Iain Harris Published -
-
NewsBalatro's first big update is still on track for 2025, but it'll be "done when it's done, because it's got to be good before it's fast"
By Dustin Bailey Published -
NewsWhen starting development on his hit roguelike, Balatro creator set out to recreate a made-up card game he played "thousands" of times with his friends
By Catherine Lewis Published -
NewsBalatro creator hits back at AI art spread on the roguelike's subreddit: "I don't use it in my game, I think it does real harm to artists of all kinds"
By Kaan Serin Published -
NewsAfter stepping away from Balatro for 3 months, the developer only resumed work "because I was bored but the internet was out so I couldn't play Rocket League"
By Issy van der Velde Published -
newsBalatro creator says it's "useless" for him to give advice to other devs because "I only have one data point" and it was a 5 million-sale success story
By Issy van der Velde Published -
NewsBalatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
By Kaan Serin Published -
NewsBalatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae Published -
NewsFrom "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
By Scott McCrae Published -
NewsBalatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"
By Scott McCrae Published -
News"I was in super crunch mode": Balatro creator opens up on the toll the stress of indie development took on his "physical and mental health"
By Dustin Bailey Published -
NewsBalatro creator was "shocked" at his poker roguelike's high review scores: "I don’t think I would have rated Balatro higher than an 8 and I made the damn thing"
By Ashley Bardhan Published -
NewsBalatro's first few hours generated over $600,000, "far more money" than the roguelike's creator had ever made: "It is the most surreal day of my life"
By Kaan Serin Published -
NewsBalatro dev says solitaire exists "at the peak of game culture" and was debatably "the most important" inspiration for his poker roguelike
By Catherine Lewis Published -
NewsBalatro creator wins 18+ ratings battle with PEGI, accidentally producing limited edition copies: "I hope this change will allow developers to create without being unfairly punished"
By Ashley Bardhan Published -
NewsAssassin's Creed Shadows and Fallout among the latest games to succumb to Balatro as the hit poker roguelike adds Xbox Game Pass to its global dominance
By Jordan Gerblick Published -
NewsBalatro creator declares one Joker a reference to an infamous 17-year-old meme, even if it wasn't originally intentional: "This is less of a 'confirmed' and more of a 'lmao it is now'"
By Catherine Lewis Published -
News"I still have a job to do": Balatro creator says selling 5 million copies hasn't really changed his lifestyle, and he's focused on updates instead of new games
By Jordan Gerblick Published -
NewsBuy more indie games, says Balatro developer, as the roguelike card game sails past 5 million copies sold: "There's some amazing stuff out there!"
By Austin Wood Published -
NewsBalatro maker promises that the dodgiest odds in the hit roguelike aren't deceiving you
By Kaan Serin Published
-