Tomb Raider: Anniversary - Day three
Exclusive info and art from the redesigned Egypt level
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The two biggest changes we made in Egypt were in the big open areas where you first enter Egypt and there's a small sphinx and the obelisk there - that space in the original was sort of a hotchpotch of all these different things crammed into one area. You have a little sphinx, these giant doors, an area over here where you can swim... and an obelisk... everything is laid out and crammed into one area and there wasn't really any sort of unifying theme for the area and it didn't seem architecturally really believable, so we kept all of the elements that were there and then we spatially laid them out in a way that made more sense around being like the real Egyptian culture and how they laid out the designs for their environments and what-not and just made it feel more grounded in a realistic environment.
Above: This courtyard is more open in the actual game, but the obelisk and water are present
How long do you think it will take the average gamer to complete the Egypt level?
Playing through it - and I know what to do - it takes me more than three hours to get through it. And I'm rushing and not collecting anything and I know how to get through it all... I think it takes most people around 5-6 hours to get through - it's pretty long.
So that's just one level - how long is the full game going to be? 30+ hours?
We're estimating right now it's probably going to be around 15 hours of gameplay. It's definitely longer than Legend was. I mean, the original TR1 took forever to play through - you had to deal with the fact that Lara moved a lot slower and the save system wasn't as convenient as ours is, so it's definitely not going to be as long as the original. But more than Legend, probably around the 15 hour mark.
Weekly digests, tales from the communities you love, and more

Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.


