The Worst Box Art of 2008

Above: In case you can’t be bothered to actually read the above headline or don’t know what “of 2008” means, here’s your stupid old Mega Man box. Now shut up

Please bear in mind that, with a few exceptions, we're not actually making any judgments about the games themselves - just their awful, awful boxes.

20. Twin Strike: Operation Thunder (Wii, released Oct. 28)

As much as we feel that “YEAAAH! HELICOPTERS! SHOOTIN’ MISSILES AT THE GROUND! BOOM! ENH-ENH-ENH-ENH-ENH-ENH! NYEEEEOOOWRM! BSSSHHHHHH!” is a powerful and time-honored theme, we can’t help but feel that this would look better if it were drawn on lined notebook paper.

19. Silent Hill: Homecoming (PS3/360/PC, released Sept. 30)

We’ve seen some disastrous Homecoming dates in our time, but this dismal little scene might top them all.

18. Petz Rescue: Ocean Patrol (DS, released Oct. 28)

Jesus Christ. Assuming the point of the game is to rescue marine animals from that guy’s rampaging dick, then kudos to you, box. You’ve done your job admirably.

17. Petz Dogz Fashion (DS, released June 17)

It’s always been our position that a dog wearing sunglasses is automatically awesome, but then Petz had to go and tart up some dopey animals for the benefit of cooing airheads and we were proven wrong.

16. Shepherd’s Crossing (PS2, released Aug. 19)



(Hey,going back to the wellonce or twice never hurt anybody.)

Rafa Nadal Tennis (DS, released June 30, 2007)

Somehow, we managed to overlook Rafa Nadal Tennis in our rundown of last year’s worst box art. And we really don’t know how it escaped our notice, because hey, look at the guy. You already want to Photoshop something into that hand, don’t you? Yeah, you know you do. That’s why we went ahead and did it for you:

Above: Umh mfffff hmphh glmphhhhh


Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.