Tekken Tag Tournament Hidden Moves FAQ

Tekken Tag Tournament Hidden Moves FAQ

                          Version 4.01

             Written by: Kenneth Walton (Wild Man X)

                   Written on: June 21, 2009

                 E-mail: Tekkenomics@hotmail.com

               Website: Tekkenomics (Listed below)

                        PSN: Wild_Man_X

              This FAQ version will be available at:

              Tekkenomics (http://www.tekkenomics.tk)

                 GameFAQs (http://www.gamefaqs.com)

                Neoseeker (http://www.neoseeker.com)

                     IGN (http://faqs.ign.com)

          Tekken Zaibatsu (http://www.tekkenzaibatsu.com)

              SuperCheats (http://www.supercheats.com)

       Games Radar / Cheat Planet (http://www.gamesradar.com)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                          Table of Contents

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1.    Version Updates

 2.    FAQ Description

 3.    Comments

 4.    Legal Stuff

 5.    Legend

 6.    Legend Examples

 7.    Fighter Specific Legend Commands (FSLC)

 8.    Hidden Moves

       8A.  Anna Williams

       8B.  Armor King

       8C.  Baek Doo San

       8D.  Bruce Irving

       8E.  Bryan Fury

       8F.  Devil / Angel

       8G.  Eddie Gordo / Tiger Jackson

       8H.  Forrest Law

       8I.  Ganryu

       8J.  Gun Jack

       8K.  Heihachi Mishima

       8L.  Hwoarang

       8M.  Jack-2

       8N.  Jin Kazama

       8O.  Julia Chang

       8P.  Jun Kazama

       8Q.  Kazuya Mishima

       8R.  King

       8S.  Kuma / Panda

       8T.  Kunimitsu

       8U.  Lee Chaolan

       8V.  Lei Wulong

       8W.  Ling Xiaoyu

       8X.  Michelle Chang

       8Y.  Nina Williams

       8Z.  Ogre

       8AA. Paul Phoenix

       8BB. Prototype Jack (P. Jack)

       8CC. Roger / Alex

       8DD. Tetsujin / Mokujin

       8EE. True Ogre

       8FF. Unknown

       8GG. Wang Jinrei

       8HH. Yoshimitsu

       8II. Fighter Specific (FS)

 9.    Special Hidden Moves (SHM)

10.    Special Tag Moves (STM)

11.    Universal Tag Moves (UTM)

12.    Special Tag Taunts (STT)

13.    Buffered Moves

14.    Sample Tag Combos / Juggles

15.    Secrets

16.    Tekken Bowl

       16A. Legend

       16B. Definitions

       16C. Bowler Speeds

       16D. Secrets

17.    Questions

18.    Special Thanks

19.    About Tekkenomics

20.    About The Author

21.    Closing

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                         1. Version Updates

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.00 - (07-08-03)  First release, based on moves from my "Tekken 4 Hidden

       Moves FAQ: Version 3.3"

1.10 - (09-30-03)  Edited: "FAQ info", "About Tekkenomics", "Closing"

       ADDED MOVES: Anna, Bryan, Eddy, Forrest, Jin, Kuma, Nina

       CORRECTIONS: Nina

1.20 - (05-06-04)  Edited: "FSLC", "About Tekkenomics"      

       ADDED MOVES: Baek, Jack-2, Julia, Lei, Ling, Michelle

       CORRECTIONS: Anna, Lee

1.30 - (06-02-04)  Created "Special Tag Moves" and "Universal Tag Moves"

       sections

2.00 - (06-09-04)  Edited: "Legend", "Special Tag Moves, "Universal Tag

       Moves", "FSLC", "Legend Examples" "Comments", "Closing"

       CREATED: "Secrets" section

       ADDED MOVES: Gun Jack, Jack-2, Jin, True Ogre

       CORRECTIONS: Forrest

2.10 - (07-09-04)  Edited: "Secrets", "Sample Tag Combos", "FAQ Description",

       "Legend", "Special Thanks", Created: "Fighter Specific" section

2.20 - (07-18-04) Fixed space formatting problem, Included Tiger's last name,

       Removed some partial 10 hit strings and partial strings

       UPDATED: "Sample Tag Combos", "Secrets", "FAQ Description", "FSLC",

                "Legend", "Special Tag Moves", "Universal Tag Moves",

                "Closing", "Special Thanks", "About Tekkenomics"

       ADDED MOVES: Anna, Bruce, Bryan, Jun, Lei, Ogre, True Ogre, Wang,

                    Yoshimitsu

       CORRECTIONS: All except Ganryu, Ogre, True Ogre, "Fighter Specific"

2.30 - (08-13-04)  Created: "Special Hidden Moves" section,

       UPDATED: "Secrets", "Closing", "Special Thanks", "Legend"

       ADDED MOVES: Anna, Jin, Kazuya, King, Lei, Nina, Yoshimitsu

       CORRECTIONS: Anna, Bryan, Eddy, Nina, Kazuya, King, Paul

3.00 - (08-29-04)  Removed more partial strings,

       UPDATED: "Legend", "FSLC", "Closing", "Legend Examples", "UTM",

                "SHM", "STM"

       CREATED: "Unverified Moves" section

       ADDED MOVES: Eddy, Jin, Kazuya, Kunimitsu, Lei, Wang, Yoshimitsu, "FS"

       CORRECTIONS: All except "FS"

3.10 - (10-24-04)  Created the  label for new additions to the FAQ,

       Began writing comments in Hidden Moves section,

       Added web address of "Tekkenomics 0.1"

       UPDATED: "Special Thanks", "About Tekkenomics", "Closing", "Legend",

                "Secrets", "Version Updates"

       CORRECTIONS: All except Bruce, Jun, Tetsujin, Unknown

3.20 - (02-16-04)  Created "Buffered Moves" section

       UPDATED: "Special Thanks"

       ADDED MOVES: Bryan, Devil, Heihachi, Kazuya, Jin, Jun

       CORRECTIONS: Devil, Kazuya, Jin

3.30 - (06-26-05)  Added new web address of "Tekkenomics", fixed typos,

       Created "Special Tag Taunts" section, changed FAQ number format,

       Removed "Unverified Moves" section, Added new move to "STM"

       UPDATED: "About Tekkenomics", "Closing", "Special Thanks"

3.40 - (05-02-09)  Removed AIM screen name, added PSN screen name,

                   various minor fixes

       ADDED: "About The Author"

       UPDATED: "STM", "UTM", "STT", "Special Thanks", "About Tekkenomics",

                "Closing"

       ADDED MOVES: Anna, Armor King

4.00 - (05-10-09)  Added a new section covering content from my unreleased

       "Tekken Tag Tournament: Tekken Bowl FAQ" version 1.0

       ADDED: "Questions" section

       UPDATED: "Special Thanks"

4.01 - (06-21-09)  (See below...)

       Fighter Specific Legend Commands

            - Changed "Testsujin / Mokujin / Unknown" to "Every fighter"

       About Tekkenomics

            - Re-wrote some of section

       About the Author

            - Re-wrote some of section

       Other

            - Format changes

            - Other minor fixes/changes

FAQ Update Legend

-----------------

       New content that has been added.

   Content that has been changed, corrected, or modified in any

            other way.

NOTE: Corrections include adding any notes, changing names, correcting

      various mistakes or typos, and removing anything.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                         2. FAQ Description

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ever since I first played Tekken Tag Tournament on the PS2, I noticed that

all available moves in the Tekken games were not included in the move lists

of each fighter.  When Tekken 4 has been released, I decided to take the

time to put together a list of all of the moves that I have noticed that

somehow evaded the command lists.  After I put a lot of work and time in

finding the hidden moves in Tekken 4, I decided to go back to Tekken Tag

Tournament and put together a FAQ of all of its hidden moves.

This FAQ only covers the moves that are missing in the PS2 Tekken Tag

Tournament (U.S. Version) command lists.  These moves should work on the

Arcade and other PS2 Versions of Tekken Tag Tournament, but I only tested

these moves on the U.S. Version.

Because Tekken has so many moves that can be linked together, not all

the commands for these moves were included in the move lists.  Listed

in here are moves and button combinations not found specifically in any

of the move lists within the Tekken Tag Tournament PS2 game.  Also

included are commands with unique properties.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                            3. Comments

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The purpose of this FAQ is to try to inform the Tekken Tag Tournament

players of the commands that are available to them, aside from what

they have been provided with in the in-game move lists.  These moves

were obtained various ways: experimenting with button combinations while

in practice mode, learning and trying to perform the same moves used by

the computer, and some just by chance.

If you happen to see any move(s) listed in this FAQ that are actually

listed in the command lists within the U.S. version of the Tekken Tag

Tournament PS2 game, please e-mail me and tell me the name of the move

in my FAQ and/or the in-game movelist.

You will receive credit for noticing commands like this whenever I

create the next version of this FAQ.  You will also receive credit for

noticing any typos or any other mistakes with the commands.  Thank you

in advance.

IMPORTANT: When sending an e-mail, please put something about "Tekken"

or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                            4. Legal Stuff

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can download and print this FAQ, but under no circumstances can you

put this FAQ on your web page without my permission.  You MAY NOT ALTER

IT IN ANY WAY or claim it as your own.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                              5. Legend

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NOTE: To help clear up some confusion, I will make my legend more similar

to the one used by Tekken Zaibatsu, starting with version 2.1.  However,

there will still be some differences.

Changes1: # to N, DTF to QCF, DTB to QCB

Changes2: _ to [ ] for "optional command",  to ( _ ) for "or",

          [ ]... to ( )... for repeat

Changes3: WR to WS

--------

Buttons:

--------

 Notation     Meaning

 --------     -------

  1           Left Punch (Square)

  2           Right Punch (Triangle)

  3           Left Kick (X)

  4           Right Kick (Circle)

  5           Tag (R1, R2, L1, L2)

----------

Direction:

----------

 Notation     Meaning

 --------     -------

  f           Press Forward (Towards opponent)

  F           Hold Forward (Towards opponent)

  FH          Hold Forward until next D-Pad command

  b           Press Backward (Away from opponent)

  B           Hold Backward (Away from opponent)

  BH          Hold Back until next D-Pad command

  u           Press Up

  U           Hold Up

  UH          Hold Up until next D-Pad command

  d           Press Down

  D           Hold Down

  DH          Hold Down until next D-Pad command

  D/BH        Hold "Down" and "Back" until next D-Pad command

  D/FH        Hold "Down" and "Forward" until next D-Pad command

  QCB         Quarter Circle Backward; Down to Back (d, d/b, b)

  QCF         Quarter Circle Forward; Down to Forward (d, d/f, f)

  HCB         Half Circle Backward (f, d/f, d, d/b, b)

  HCF         Half Circle Forward (b, d/b, d, d/f, f)

Note1: D-pad represents the arrows (up, down, left, right) on the

       PS2 controller or Arcade stick

Note2: "FH" requires you to hold forward for a longer period of time

       than "F".

--------------

FAQ Notations:

--------------

 Notation     Meaning

 --------     -------

  ALT         Alternate; another way to execute the same exact move

  ALTER       Another way to perform the move, although the move is not

                 exactly the same.

  HOLD        Hold indicated button(s) until that move is executed

  ( _ )       Or; Choose one of the moves within the parenthesis to do

  ~           Press button immediately after

  /           Press indicated directional buttons at the same time

  +           Press buttons at same exact time

  N           Leave joy pad neutral

  *           Short pause between button presses

  **          Medium pause between button presses

  ***         Long pause between button presses

  [ ]         Optional command(s)

  { }         Action within these must be completed in order for the command

                 to be executed correctly

  :           The command following this requires "just frame" input

  ( )...      Repeat the pattern within the brackets

----------------

Action Notation:

----------------

 Notation     Meaning

 --------     -------

  BLK         Attack must be blocked by opponent

  BT          Back Towards Opponent

  CH          During Counter Hit/Attack

  EOG         Enemy lying on the ground

  GRAB        Opponent must be grabbed from the front

  HIT         While opponent is being hit (damaged)

  HIT*        After opponent is hit (damaged)

  ParL        Left punch must be parried

  ParR        Right punch must be parried

  Parry       Move is parried

  RevL        While opponent is reversing your left attack

  RevR        While opponent is reversing your right attack

  RUN         While your fighter is running

  RUN*        While your fighter is running from far away

  RUN**       While your fighter is running from very far away

  SS          Sidestep

  TAC         During Tackle

  WC          While Crouching

  WCD         Hold down, While Crouching

  WCH         Remain in the Crouching position for the duration of the move

  WOB         While lying on back

  WOBFT       While lying on back, feet towards opponent

  WOSFT       While lying on stomach, feet towards opponent

  WOG         While lying on ground

  WS          While standing from a crouch; While Rising

------------------------

Fighter Specific Legend:

------------------------

 Notation     Meaning              Fighter

 --------     -------              -------

  BCK         During Backdrop      King

  CAB         During Cannonball    King

               Buster

  CRA         Crane Stance         Lei Wulong

  CRB         Crab Hold            Nina Williams

  DRA         Dragon Stance        Lei Wulong

  DRM         Drunken Master       Lei Wulong

  FKS         Fake Step            Forrest Law

  FLEA        During Flea          Yoshimitsu

  FLM         During Flamingo      Baek Doo San

  HNT         Hunting              Kuma / Panda

  HS          Handstand            Eddy Gordo / Tiger

  HTM         Hitman               Lee Chaolan

  IND         Indian Stance        Yoshimitsu

  LF          Left Flamingo        Hwoarang

  LS          Left Stance          Hwoarang

  MED         Meditation           Yoshimitsu

  PAN         Panther Stance       Lei Wulong

  PDF         Play Dead, feet      Lei Wulong

               towards opponent

  PDH         Play Dead, head      Lei Wulong

               towards opponent

  PHI         Phoenix Illusion     Lei Wulong

  PHX         Phoenix              Ling Xiaoyu

  REW         During Rewinder      Eddy Gordo / Tiger

  RLX         Relaxed Position     Eddy Gordo / Tiger

  RND         Rain Dance           Ling Xiaoyu

  RF          Right Flamingo       Hwoarang

  RS          Right Stance         Hwoarang

  SIT         During Sit           Kuma / Panda, Gun Jack, Jack-2

                                   Prototype Jack, Ganryu

  SNA         Snake Stance         Lei Wulong

  SUS         During Slap U        Kunimitsu, Yoshimitsu

               Silly

  SWF         Sidewind, feet       Lei Wulong

               towards opponent

  SWH         Sidewind, head       Lei Wulong

               towards opponent

  TGR         Tiger Stance         Lei Wulong

  TRP         Triple Slaps         Nina Williams

Note: The moves in this FAQ are written from the point of view of

      the player on the left side, so some moves will have to be

      adjusted to fit the right side.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                        6. Legend Examples

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1) [ ] = Optional command

   

   Bryan Fury

     Vulcan Cannon Body Blow

         D/FH+1, 1, [1], [1], 2

     Can be expanded to these moves...

        Vulcan Cannon Body Blow 1

             D/FH+1, 1, 2

        Vulcan Cannon Body Blow 2

             D/FH+1, 1, 1, 2

        Vulcan Cannon Body Blow 3

             D/FH+1, 1, 1, 1, 2

2) ( _ ) = or

   Lei Wulong

     Twin Snake Strikes to Panther Stance

          f+1+2, (U _ D)

     This move can be performed by doing:

        f+1+2, U

     or by doing...

        f+1+2, D

     Only one of these commands are needed.

3) + = and

   Yoshimitsu

     Reverse Harakiri

          BT d+1+4

     Press "d" and "1" and "4" all at the same exact time.

4) PHX BT (Explaination)

   Ling Xiaoyu

     Reverse Phoenix Mistrust

          PHX BT 4

     "PHX BT" means that you are in the PHX stance with your back

     towards your enemy.  This can occur when you are in "PHX"

     and the opponent jumps over you or sidesteps around you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                7. Fighter Specific Legend Commands

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In this section, you will find the ways in order to perform the

moves listed under the "Fighter Specific Legend".  Listed in here

will just be some of the ways, not all.

Eddy Gordo / Tiger

     Handstand (HS)                f+1+2

     Relaxed Position (RLX)        3~4, N  1,2,4,4  1,2,4,3

                                    SS 3

     Rewinder (REW)                (1+2 _ d+1+2 _ SS)

Hwoarang

     Left Flamingo (LF)            (f+3 _ RS f+3)

     Left Stance (LS)              N

     Right Flamingo (RF)           (f+4 _ RS f+4)

     Right Stance (RS)             3+4

King

     Backdrop (BKD)                f, D/F+(1+3 _ 2+4) * 2, 1, 1+2

     Cannonball Buster (CAB)       SS 2+4

Kuma / Panda

     Hunting (HNT)                 3+4

     Sit (SIT)                     d+3+4

Lee Chaolan

     Hitman (HTM)                  3+4

Lei Wulong

     Back Turn (BT)                b+3+4

     Crane (CRA)                   PAN d

     Drunken Master (DRM)          (f+3+4 _ SS 2,2,F _ b+1,F)

     Phoenix Illusion (PHI)        b+1+4

     Play Dead (PDH)               d+3+4

     Sidewind (SWF)                d+1+2

     Snake Stance (SNA)            (SS 1+4 _ SS 2+3 _ f+2+3)

Ling Xiaoyu

     Phoenix (PHX)                 d+1+2

     Rain Dance (RND)              b+3+4

Marshall Law

     Fake Step (FKS)               b+1+2

Nina Williams

     Triple Slaps (TRP)            WS 3 {HIT}, 1+2

Yoshimitsu

     Indian Stance (IND)           d+3+4

     Meditation (MED)              SS 3+4

Every Fighter

     Sidestep (SS)                 (u _ d)

     While Crouching (WC)          (D/B _ D/F _ D)

     While Crouching Down (WCD)    (D/B, D _ D/F, D)

     While Rising (WS)             WC, N

     While Running (RUN)           (f, f, f _ f, FH)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                          8. Hidden Moves

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------------------------------------------------

                           8A. Anna Williams

-------------------------------------------------------------------

Basic Kick Knockdown

     f+3

Bermuda Shorts

     d/f+1, 2, 4

Chaos Judgement Grab Auto-Counter

     b+4 {Opponent grabs Anna}

Chaos Judgment Low Attack Auto-Counter

     b+4 {Opponent Low Attack}

Crouching L & R Low Kick

     WCH 3, 4

Crouching Left Spin Low Kick to Right Upper

     WC 3, 2

Crouching Right Low Kick to Back Spin Chop

     WC 4, 1

Crouching Sit Spin to High Right Kick

     WC 3, N, 4

Crouching Special Mid Kick

     WC 4

Crouching Toe Kick

     WC 2, 4

Dark Step Backhand Slap

     f, N, d, D/F, 1+2

Dark Step Rising Palm

     f, N, d, D/F, 2

Jab Combo High Kick Backhand Sidestep

     1, 2, 1, 4, 2, (u _ d)

Jab Combo High Kick Backhand Sidestep Attack

     1, 2, 1, 4, 2, (u _ d), (2 _ 1+2)

Jab Sweep Combo

     1, 2, 3

Leg Slicer High Kick Backhand Sidestep

     d/f+3, 1, 4, 2, (u _ d)

Leg Slicer High Kick Backhand Sidestep Attack

     d/f+3, 1, 4, 2, (u _ d), (2 _ 1+2)

Mist Step

     QCF, n

Mist Step Rising Palm

     QCF 2

Nibbling Snake

     2, 1, 4

Reverse 10 Hit Combo 1

     BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

Reverse Bermuda Triangle

     BT (1 _ 2), 2, 4

Reverse Rapid Fire Punches

     BT (1 _ 2), 2, 1, 2

Right High Low Spin Kick (Extra Damage)

     f+4, 3

Right Left Combo

     2, 1

Right Low Kick to Back Spin Chop Side Step

     d+4, 1, (u _ d)

Right Low Kick to Back Spin Chop Side Step Attack

     d+4, 1, (u _ d), (2 _ 1+2)

Rising Basic Uppercut

     WS 1

Rising Blonde Bomb

     WS 1+2

Running Blonde Bomb

     RUN* f+1+2

Running Flying Jump Kick

     RUN 3

Sidekick Jab Combo Sidestep

     d/f+3, 2, (u _ d)

Sidekick Jab Combo Sidestep Attack

     d/f+3, 2, (u _ d), (2 _ 1+2)

Special Mid Kick

     d+4

Spike Combo to Right High Kick

     3, 3, 4

Spike Combo to Right Uppercut

     3, 3, 2

While Rising Chaos Tail

     SS 2, WS (Any WS move)

While Rising Creeping Snake

     d/f+3, 2, 1, 4, WS (Any WS move)

While Rising Creeping Snake to Left Low Kick

     d/f+3, 2, D+3, WS (Any WS move)

While Rising Jab Combo Low Kick

     1, 2, 1, D+4, WS (Any WS move)

While Rising Jab Sweep

     2, D+3, WS (Any WS move)

While Rising Jab Sweep Combo

     1, 2, 3, WS (Any WS move)

While Rising Jail Bird

     1, 2, D+3, WS (Any WS move)

While Rising Nibbling Snake

     2, 1, 4, WS (Any WS move)

While Rising Special Mid Kick

     d+4, WS (Any WS move)

-------------------------------------------------------------------

                            8B. Armor King

-------------------------------------------------------------------

9 Hit Combo

     f+2, 1, 1, 2, 4, 4, 4, 1, 3

Beat Down

     d/f+1

Body Jab

     d/f+2

Burning Knuckle

     f+1+2, D

Crouching Stagger Kick

     WC D/F+4, 4, 4

Crouching Stagger Kicks (During Counter)

     {CH} WC D/F+4, 4, 4, 4

Elbow Drop (ALTER)

     (u _ u/b)+2+4

Jumping Stagger Kick (During Counter)

     {CH} u/f, N, 3+4, 4, 4, 4

Lifting Elbow Turn-Around

     {CH} WS 1

Running Exploder (ALT)

     RUN 3+4

Running Stagger Kick

     RUN* 4, 4, 4

While Rising Crouching Stagger Kick

     WC D/f+4, 4, 4, WS (Any WS move)

While Rising Crouching Stagger Kick (During Counter)

     WC D/f+4, 4, 4, 4, 4, WS (Any WS move)

While Rising Dark Step

     f, N, d, d/f, WS (Any WS move)

While Rising Low Drop Kick

     d/b+4 {HIT* _ BLK}, WS (Any WS move)

While Rising Stagger Kick

     d+3+4, 4, 4, WS (Any WS move)

While Rising Stagger Kick (During Counter)

     d+3+4, 4, 4, 4, 4, WS (Any WS move)

-------------------------------------------------------------------

                          8C. Baek Doo San

-------------------------------------------------------------------

Parry to Flamingo

     b+1+2 ~ B

While Rising Butterfly Kicks to Low Kick

     3, 3, 3, D+4, WS (Any WS move)

While Rising Double High Kick

     4, 3, 4, WS (Any WS move)

While Rising Flamingo to High Low Kick

     FLM 3, 3, 4, WS (Any WS move)

While Rising High to Low Kick

     3, 4, WS (Any WS move)

While Rising Hopping Kick to Low Kick

     u/f, N, 3, d+4, WS (Any WS move)

While Rising One Two Butterfly

     1, 2, 3, 4, WS (Any WS move)

While Rising One Two Butterfly Needle

     1, 2, 3, 3, 3, 4, WS (Any WS move)

While Rising Snake Kick

     d+3, 3, d+3, WS (Any WS move)

-------------------------------------------------------------------

                           8D. Bryan Fury

-------------------------------------------------------------------

Backhand Hackout Punch

     b+2 ~ f+1

Basic Kick (Extra Damage)

     f+3

Cremation Fakeout Punch

     1 ~ 4, 2 ~ f+1, 4

Cremation Fakeout Punch Mist Step

     1 ~ 4, 2 ~ f+1, (u _ d)

Cremation Fakeout Punch Mist Step Wolf's Tail

     1 ~ 4, 2 ~ f+1, (u _ d), 4

Crouching Hammer Driver

     WC 1+2

Destructive Back Knuckle Mist Step Fakeout

     1 ~ 4, 2, 1, (u _ d)

Destructive Back Knuckle Mist Step Wolf's Tail

     1 ~ 4, 2, 1, (u _ d), 4

Double Back Knuckle Mist Step Fakeout

     b+2, 1, (u _ d)

Double Back Knuckle Mist Step Wolf's Tail

     b+2, 1, (u _ d), 4

Fisherman's Slam (ALT)

     WS 2, B+2

Furious One Two Low Kick

     f+1, 2, 3

Furious Backspin Kick

     3+4

Furious Rush to Low Kick

     f+1, 2, 1, 4

Fury-less Rush

     1, 2, 1, 2

Hands of Doom Fakeout Punch

     b+2 ~ f+1, 2

Lair's Dance Fakeout Punch

     1 ~ 4, 2 ~ f+1, 2

Mist Step

     QCF, N

Parry to Gut Punch

     b+1+2 {ParR}, 2

Parry to Mach Breaker 

     b+1+2 {ParL}, 2

Rising Mist Step

     QCF+(Any WS move)

Stomach Blow (ALT)

     d+2

Vertical Orbital Heel Kick

     u+4

Vertical Rolling Driver

     u+3

Vulcan Cannon Body Blow

     D/FH+1, 1, [1], [1], 2

While Rising Snake Edge

     d/f+3, WS (Any WS move)

Wolf Bite Fakeout Punch

     b+2 ~ f+1, 4

Wolf Bite Fakeout Punch Mist Step

     b+2 ~ f+1, (u _ d)

Wolf Bite Fakeout Punch Wolf's Tail

     b+2 ~ f+1, (u _ d), 4

-------------------------------------------------------------------

                          8E. Bruce Irving

-------------------------------------------------------------------

Basic Kick (Extra Damage)

     f+3

Quick Knee

     b+4

-------------------------------------------------------------------

                          8F. Devil / Angel

-------------------------------------------------------------------

Note: Devil and Angel have the same command list.

Dark Step Dragon Uppercut

     f, N, d, d/f, 1

Dark Step Heaven's Door

     f, N, d, d/f, 1 {HIT}, U/F

Dark Tsunami Kick

     f, N, d, d/f, 4, 4

Rising Demon Scissors

     WS 4 ~ 3

While Rising Dark Step

     f, N, d, d/f, WS (Any WS move)

-------------------------------------------------------------------

                    8G. Eddy Gordo / Tiger Jackson

-------------------------------------------------------------------

Note: Eddy Gordo and Tiger have the same command list.

10 Hit Combo 2.1

     4 ~ 3, 4, 2, 4, 3, 3

10 Hit Combo 2.2

     4 ~ 3, 4, 2, 4, 3, 4, 4

10 Hit Combo 2.21

     4 ~ 3, 4, 2, 4, 3, 4, [4], B

10 Hit Combo 2.3

     4 ~ 3, 4, 2, 4, 3 ** 3

10 Hit Combo 2.4

     4 ~ 3, 4, 2, 4, 3, 4, 1+2

10 Hit Combo 2.5

     4 ~ 3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1)

10 Hit Combo 2.51

     4 ~ 3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1), 2

10 Hit Combo 2.6

     4 ~ 3, 4, 2, 4, 3 * 4, 4, 3+4

Back Handspring Halt

     3+4, B

Backflip to Handtand

     u/b ~ b * f

Barbed Wire Infinite

     d/b+4, (4)...

Calypso Low Variation

     HS 1, 3, 4, 4

Circus to Handstand

     HS 2, 4, B

Combo Jilar Firekick

     1, 2, 4, 3

Combo Jilar Scoot Kick

     1, 2, 4, 4

Dos Sol to Handstand

     REW 4 ~ 3, B

Firekick (ALTER)

     (u _ u/b)+3+4

Firekick to Relax (ALT)

     u/f+3+4, B

Forearm Attack

     d/f+1

Hammer Head (ALT)

     WC 1+2 ~ 1

Handstand Leg Whip Mars Attcak Flip

     HS 1, 3 * 4, 4, 3+4

Handstand Low Kick

     HS ** 3

Handstand Mid Kick

     HS ** 4

Handstand Side Flop

     HS 1, 3, 4, 4

Handstand Somersault

     HS ** 1+2

Handstand Somersault Infinite

     HS (1+2 **)...

Handstand to Hot Plate Special

     HS 1, 3 ** 3

Handstand to Relaxed Position

     HS, N

Helicopter Infinite

     HS (4 **)...

Hot Plate Special Cancel

     SS 3 ~ D

Hot Plate Special to Handstand Cancel

     SS 3 ~ B

Hot Plate Special to Handstand Perch Flop Kick

     SS 3 {(HIT* _ BLK)}, B, 3+4

Jumping Jacks Drop Kick

     REW u+3 * 3

Knee Slicer Low Front Stinger Halt

     SIT 4, 3+4, B

Knee Slicer Low Front Stinger Halt Kick

     SIT 4, 3+4, 3

Leg Whip Mars Attack Hot Plate Special

     b+4, 3 ** 3

Leg Whip Mars Attack Infinite

     b+4, 3, (* 4, 3)...

Leg Whip Mars Attack Low

     b+4, 3, 4, 4

Leg Whip Mars Attack to Crying Needle

     b+4, 3, 4, 1+2

Leg Whip Mars Attack to Hammer Head

     b+4, 3, 4, 1+2, (1+2 _ 1)

Leg Whip Mars Attack to Screw Driver

     b+4, 3, 4, 1+2, (1+2 _ 1), 2

Low Front Stinger Halt

     RLX 3+4, B

Roundhouse (ALT)

     u+4

Rising Front Stinger

     WS 3+4

Rising Front Stinger to Handstand

     WS 3+4, B

Rising Front Stinger to Relaxed Position

     WS 3+4, D

Running Lunging Brushfire

     RUN 3

Running Lunging Brushfire to Handstand

     RUN 3, B

Running Lunging Brushfire to Negativa

     RUN 3, D

Samba Slippery Kick to Crying Needle

     f+4, 3+4, 4, 1+2

Samba Slippery Kick to Hammer Head

     f+4, 3+4, 4, 1+2, (1+2 _ 1)

Samba Slippery Kick to Screw Driver

     f+4, 3+4, 4, 1+2, (1+2 _ 1), 2

Samba Slippery Kick to Handstand

     f+4, 3+4, B

Samba Slippery Kick to Side Flop

     f+4, 3+4, 4, 4

Satellite Moon Hot Plate Special

     4~3 * 3

Satellite Moon Hot Plate Special Cancel

     4~3 * 3 ~ D

Satellite Moon Hot Plate Special Cancel to Handstand

     4~3 * 3 ~ B

Satellite Moon Hot Plate Special to Handstand

     4~3 * 3, B

Screw Driver

     WC 1+2, (1+2 _ 1), 2

Sidestep to Jumping Jacks

     SS, (u _ u/b _ u/f)+3

Sidestep to Jumping Jacks Drop Kick

     SS, (u _ u/b _ u/f)+3 * 3

Sidestep to Jumping Jacks Evil Stinger

     SS, (u _ u/b _ u/f)+3, 3+4

Sidestep to Jumping Jacks Mirage

     SS, (u _ u/b _ u/f)+3, 3

Sidestep to Jumping Jacks Negativa

     SS, (u _ u/b _ u/f)+3, D

Slippery Kick Side Flop to Handstand

     3 ~ 4, 4, [4], B

Slippery Kick to Crying Needle

     3 ~ 4, 4, 1+2

Slippery Kick to Hammer Head

     3 ~ 4, 4, 1+2, (1+2 _ 1)

Slippery Kick to Screw Driver

     3 ~ 4, 4, 1+2, (1+2 _ 1), 2

Thong Bikini to Circle Hot Plate Special

     d/b+3 * 4, 3 ** 3

Thong Bikini to Circle Kick Infinite

     d/b+3 * 4, (3 * 4)...

Thong Bikini to Circle Kick Low

     d/b+3 * 4, 3, 4, 4

Thong Bikini to Circle Kick Mid

     d/b+3 * 4, 3, 3

Thong Bikini to Hammer Head

     d/b+3~4, 1+2, (1+2 _ 1)

Thong Bikini to Screw Driver

     d/b+3~4, 1+2, (1+2 _ 1), 2

Thong Bikini to Leg Whip Mars Attack Flip

     d/b+3 * 4, 4, 3+4

Twister Front Stinger to Handstand

     SS 4, 3+4, B

Twister Front Stinger to Rexlaxed Position

     SS 4, 3+4, D

Vasuuna (ALTER)

     (u _ u/b)+1+2

Wheel Kicks Sao Paulo Special to Handstand

     SS 3+4, 3+4, 3+4, B

Wheel Kicks Sao Paulo Special to Rexlaxed Position

     SS 3+4, 3+4, 3+4, u/f+3+4, (B _ D)

While Rising 10 Hit Combo 2

     4~3, 4, 1, 4, 3, WS (Any WS move)

While Rising Back Summy

     f, F+4, WS (Any WS move)

While Rising Carnival

     HS 2, 4, 3, WS (Any WS move)

While Rising Combo Jilar

     1, 2, 4, WS (Any WS move)

While Rising Flop Left

     HS 1, WS (Any WS move)

While Rising Flop Right

     HS 2, WS (Any WS move)

While Rising Island Mirage to Standing

     d/f+3, B, WS (Any WS move)

While Rising Leg Whip Mars Attack

     b+4, 3, [4], WS (Any WS move)

While Rising Leg Whip Mars Attack to Hammer Head

     b+4, 3, 4, 1+2, (1+2 _ 1), WS (Any WS move)

While Rising Rexlaxed Position

     RLX (u _ d), WS (Any WS move)

While Rising Rexlaxed Position Low Kick

     RLX 3, WS (Any WS move)

While Rising Rexlaxed Position Mid Kick

     RLX 4, WS (Any WS move)

While Rising Rexlaxed Position to Hammer Head

     RLX 1+2, (1+2 _ 1), WS (Any WS move)

While Rising Rexlaxed Position to Leg Whip Mars Attack Hammer Head

     RLX 1, 4, 3, 4, 1+2, (1+2 _ 1), WS (Any WS move)

While Rising Samba Slippery Kick to Hammer Head

     f+4, 3+4, 4, 1+2, (1+2 _ 1), WS (Any WS move)

While Rising Slippery Kick to Hammer Head

     3 ~ 4, 4, 1+2, (1+2 _ 1), WS (Any WS move)

While Rising Slippery Kick to Side Flop

     3 ~ 4, 4, WS (Any WS move)

While Rising Thong Bikini

     d/b+3, WS (Any WS move)

While Rising Thong Bikini to Low Kick 1

     d/b+3 ~ 4, WS (Any WS move)

While Rising Thong Bikini to Hammer Head

     d/b+3 ~ 4, 1+2, (1+2 _ 1), WS (Any WS move)

While Rising Twister Sweep

     SS 4, 3, WS (Any WS move)

While Rising Wheel Kicks Sao Paulo Special to Handstand

     SS 3+4, 3+4, 3+4, BH, WS (Any WS move)

-------------------------------------------------------------------

                            8H. Forrest Law

-------------------------------------------------------------------

Backflip (ALTER)

     (f _ b)+3+4

Backflipper (ALTER)

     (f _ b)+3+4, 3

Basic Left Kick Less Damage

     f+3

Catapult Kick (ALTER)

     WC (U+4 _ U/B+4)

Crouching Body Blow to Somersault

     WC 2, 3

Crouching Dragon Somersault Kicks

     WC (u/f _ u _ u/b)+4, 3

Crouching Somersault Kick

     WC (u/f _ u _ u/b)+4

Dragon Breath

     QCF+1, [1], [1], [1], 2

Dragon Head Kick Somersault

     3, 3, [3], 4

Dragon Low High Combo Somersault

     d+3, 3, [3], [3], 4

Dragon Low Triple Head Kick

     d+3, 3, 3, 3

Dragon Mid Kick Combo

     d+3, 3, [3], F+3

Dragon Somersault Kicks

     U/F+4, 3

Elbow Spring Kick Cancel

     d/b+2, 4, D

Fake Step Shaolin Spin Kicks

     FKS 4, 3, 4

Frogman Cancel

     d+3+4, D

Front Kick to Somersault

     d/f+4, 3

High Kick to Somersault (Extra Damage)

     f+3, u+4

Jumping Kick to Somersault (ALTER)

     (u _ u/b)+3, 4

Left Jump Kick

     (u/f _ u _ u/b)+3

Machine Gun Arrow to Rave Battle Combo

     1, [1], [1], [1], 2, 2

Machine Gun Arrow to Rave War Combo

     1, [1], [1], [1], F+2, 2, 2

PK Combo

     QCF+1, 4

Punch-Low Kick Combo

     d/f+1, 3

Rainbow Kick (ALTER)

     WC (U+3+4 _ U/B+3+4)

Reverse Frogman

     BT d+3+4

Reverse Frogman Cancel

     BT d+3+4, D

Rising Catapult Kick

     WS (U/F _ U _ U/B)+4

Rising Rainbow Kick

     WS (u/f _ u _ u/b)+3+4

Rising Somersault Kick

     WS (u/f _ u _ u/b)+4

Somersault Kick (ALTER)

     (U _ U/B)+4

Somersault Kick to Double Impact

     (U/F _ U _ U/B)+4 ** d+3, 4

While Rising 10 Hit Combo 2

     d/f+1, 2, 2, 1, 3, d+3, 3, 4, 4, WS (Any WS move)

While Rising 10 Hit Combo 3

     d/f+1, 2, 2, 1, 3, d+3, 3, 3, 4, WS (Any WS move)

While Rising 10 Hit Combo 5

     d/f+1, 3, 2, 2, 3, d+3, 3, 4, 4, WS (Any WS move)

While Rising 10 Hit Combo 6

     d/f+1, 3, 2, 2, 3, d+3, 3, 3, 4, WS (Any WS move)

While Rising Backflip

     [(f _ b)]+3+4, WS (Any WS move)

While Rising Backflipper

     [(f _ b)]+3+4, 3, WS (Any WS move)

While Rising Crouching Low Kick to Somersault

     WC 4, 3, WS (Any WS move)

While Rising Crouching Somersault Kick

     WC (u/f _ u _ u/b)+4, WS (Any WS move)

While Rising Dragon Low High Combo Somersault

     d+3, 3, [3], [3], 4, WS (Any WS move)

While Rising Double Impact

     WC 3, 4, WS (Any WS move)

While Rising High Kick to Somersault

     3, 4, WS (Any WS move)

While Rising Somersault Kick

     (U/F _ U _ U/B)+4, WS (Any WS move)

-------------------------------------------------------------------

                              8I. Ganryu

-------------------------------------------------------------------

LA-Z-Boy

     SIT F

LA-Z-Boy Mid Kick

     SIT F, 4

LA-Z-Boy Low Kick

     SIT F, 3

Recliner

     SIT B

Recliner Mid Kick

     SIT B, 4

Recliner Low Kick

     SIT B, 3

Thunder Clap Sumo Juggle

     d/f+2, 1, 1, 1, 2, 1, 2, 1, 2

While Rising Triple Uppercut

     WC D/FH+1, 2, 1, WS (Any WS move)

While Rising Triple Uppercut Alternate

     WC D/FH+2, 1, 2, WS (Any WS move)

-------------------------------------------------------------------

                             8J. Gun Jack

-------------------------------------------------------------------

Crouching to Sit

     WCD 3+4

LA-Z-Boy

     SIT F

LA-Z-Boy Mid Kick

     SIT F, 4

LA-Z-Boy Low Kick

     SIT F, 3

Pancake Press to High Kick

     u/f+3+4 {HIT} ** 4

Pancake Press to Low Kick

     u/f+3+4 {HIT} ** 3

Pancake Press to Sit Punches 1

     u/f+3+4, SIT 1, 2, 1, 2

Pancake Press to Sit Punches 2

     u/f+3+4, SIT 2, 1, 2, 1

Recliner

     SIT B

Recliner Mid Kick

     SIT B, 4

Recliner Low Kick

     SIT B, 3

Rushing Uppercut R High

     D/FH+2, 1, 2, F+1

Rushing Uppercut R Low

     D/FH+2, 1, 2, D+1

Sit Pancake Press Puches

     d+3+4 ~ 3+4, (1, 2, 1, 2 _ 2, 1, 2, 1)

While Rising Cross Cut Blast

     f+1+2, D/F+2, WS (Any WS move)

While Rising Hammer Rush 2 Low

     WC D/FH+1, 2, D+1, WS (Any WS move)

While Rising Hammer Rush 2 Mid

     WC D/FH+1, 2, D/F+1, WS (Any WS move)

While Rising Hammer Rush 3 Low

     WC D/F+2, D+1, WS (Any WS move)

While Rising Hammer Rush 3 Mid

     WC D/FH+2, 1, WS (Any WS move)

While Rising Jab Elbow Smash

     2, 1, 2, WS (Any WS move)

While Rising Machine Gun Blast

     d/b+1, [1], [1], [1], [1], [2], WS (Any WS move)

-------------------------------------------------------------------

                         8K. Heihachi Mishima

-------------------------------------------------------------------

Basic Right Uppercut

     d/f+2

Dark Step Dragon Uppercut

     f, N, d, d/f, 1

Dark Tsunami Kick

     f, N, d, d/f, 4, 4

Death Row

     1, 2, 2, 1+2, (u _ d), 1+2

Death Row (ALT)

     1, 2, 2, 1, (u _ d), 1+2

Demon Executioner (ALT)

     1, 2, 2, 1

Demon Shout (ALT)

     f+2, 1

Electric Wind Godfist

     f ~ N, d ~ d/f+2

Fake Executioner (ALT)

     1, 2, 2, 1, (u _ d)

Mist Step

     QCF, N

Rising Demon Scissors

     WS 4 ~ 3

Spinning Backfist

     f+2

Spinning Demon Tsunami Kick (ALTER)

     f, N, d, D/F+4, [4], N, 4, 4

Spinning Demon Uppercut (ALTER)

     f, N, d, D/F+4, [4], N, 1

While Rising Dark Step

     f, N, d, d/f, WS (Any WS move)

While Rising Mist Step

     QCF, WS (Any WS move)

-------------------------------------------------------------------

                            8L. Hwoarang

-------------------------------------------------------------------

Note: Always begin in the Left Stance unless indicated otherwise.

Back Turned High Kick (LS)

     LS BT 3

Back Turned High Kick (RS)

     RS BT 4

Basic Right Uppercut

     d/f+2

Dark Cheap Shot Snap Kick

     f, N, d, d/f+3 ~ 3

Dark Left Flamingo Feint

     f, N, d, d/f+3

Dishonorable Discharge

     f+1, 2, 4

Disrepect Combo

     LF 2, 2, 3

Firecracker (RS)

     RS d+4, 4

Head Splitter

     WS 3

Honorable Discharge

     f+1, 2, 3

Jump Kick (ALT)

     u/b+3

Jump Kick to Left Flamingo Combo

     (u _ u/b)+3, (Any LF move)

Left Flamingo Cutter Left (ALT)

     LF (d/f _ d)+3

Left Flamingo Cutter Right (ALT)

     LF (d/f _ d)+4

Left Flamingo Left Kick

     LF 3

Right Flamingo Cutter Left (ALT)

     RF (d/f _ d)+3

Right Flamingo Cutter Right (ALT)

     RF (d/f _ d)+4

Right Jab Rejector

     2, 3

Right Jab Rejection

     2, 4

Right Kick to Right Flamingo

     RS 4, F

Roundhouse Jump Kick

     (u/f _ u _ u/b)+4

Rusty Chainsaw Kick

     RS 2, 4, 3

Smash Low Right Mid Combo

     (RS _ LS) d+3, 4, 4

While Rising 10 Hit Combo (LF)

     LF 2, 2, 3, 4, 3, 4, 4, WS (Any WS move)

While Rising 10 Hit Combo (RF)

     RF 1, 2, 3, 4, 3, 4, 4, WS (Any WS move)

While Rising Cutter Left

     RF (d/f _ d _ d/b)+3, WS (Any WS move)

While Rising Cutter Right

     LF (d/f _ d _ d/b)+4, WS (Any WS move)

-------------------------------------------------------------------

                              8M. Jack-2

-------------------------------------------------------------------

Crouching to Sit

     WCD 3+4

Gigaton Debugger

     b, d/b, d, d/f, f ~ D/F+1

Gigaton Punch (ALT)

     HCF, {follwed by Lever Spin} 1

LA-Z-Boy

     SIT F

LA-Z-Boy Mid Kick

     SIT F, 4

LA-Z-Boy Low Kick

     SIT F, 3

Pancake Press to High Kick

     u/f+3+4 {HIT} ** 4

Pancake Press to Low Kick

     u/f+3+4 {HIT} ** 3

Pancake Press to Sit Punches 1

     u/f+3+4, SIT 1, 2, 1, 2

Pancake Press to Sit Punches 2

     u/f+3+4, SIT 2, 1, 2, 1

Recliner

     SIT B

Recliner Mid Kick

     SIT B, 4

Recliner Low Kick

     SIT B, 3

Rushing Uppercut R High

     D/FH+2, 1, 2, F+1

Rushing Uppercut R Low

     D/FH+2, 1, 2, D+1

While Rising Cross Cut Blast

     f+1+2, D/F+2, WS (Any WS move)

While Rising Hammer Rush 2 Low

     WC D/FH+1, 2, D+1, WS (Any WS move)

While Rising Hammer Rush 2 Mid

     WC D/FH+1, 2, D/F+1, WS (Any WS move)

While Rising Hammer Rush 3 Low

     WC D/F+2, D+1, WS (Any WS move)

While Rising Hammer Rush 3 Mid

     WC D/FH+2, 1, WS (Any WS move)

While Rising Jab Elbow Smash

     2, 1, 2, WS (Any WS move)

-------------------------------------------------------------------

                           8N. Jin Kazama

-------------------------------------------------------------------

5 Hit Combo

     b+2, 4, 2, 1, 2

9 Hit Combo 1

     3, 2, 4, 3, 1+4, 2, 1, 3

9 Hit Combo 2

     3, 2, 4, 3, 1+4, 2, 1, 4

11 Hit Combo 1

     b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 3

11 Hit Combo 2

     b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 4

Crouching Ultimate Tackle

     WC 1+2

Dark Step to Dragon Uppercut to Middle Kick

     f, N, d, d/f, 1, 3

Dark Step to Dragon Uppercut to Spinning Low Kick

     f, N, d, d/f, 1, 4

Dark Step Ultimate Tackle

     f, N, d, D/F+1+2

Electric Wind Godfist

     f ~ N, d ~ d/f+2

High Pounce (ALTER)

     (u _ u/b)+2+4

Laser Scraper (ALT)

     b, f+2, 1, (d _ d/b)+2

Left Jump Kick

     (u/b _ u _ u/f)+3

One Two Knee Cancel to Three Ring Circus Combo

     1, 2, 4 ~ 1+4, 2, (4 _ d+4)

Parting Wave Dragon Uppercut

     b+1, D/F, N, 1

Parting Wave Dragon Uppercut to Middle Kick

     b+1, D/F, N, 1, 3

Parting Wave Dragon Uppercut to Spinning Low Kick

     b+1, D/F, N, 1, 4

Parting Wave Rising Uppercut

     b+1, D/F, N, 2

Parting Wave Spinning Demon

     b+1, D/F+4, 4

Parting Wave Tsunami Kick

     b+1, D/F, N, 4, 4

Reverse Double Lift Kick

     BT d+3+4

Reverse Three Ring Circus

     BT 1+4, 2, 4

Reverse Three Ring Circus Combo

     BT 1+4, 2, d+4

Right Jump Kick

     U/F * 4

Rising Demon Scissors

     WS 4 ~ 3

Roundhouse to Triple Spin Kick (Vertical)

     u+4, 4, 4, 4

Sunset Kick

     u/f * 4

Twin Lancer (ALT)

     f+1+2, 2

Ultimate Punch to Arm Breaker

     TAC 1, 2, 1, 1+2

Ultimate Tackle (ALT)

     (D/B _ D/F)+1+2

While Rising 10 Hit Combo 3.1

     f, f, N, 2, 1, 4, 4, 2, WS (Any WS move)

While Rising 10 Hit Combo 3.2

     f, f, N, 2, 1, 4, 4, 2, 4, 3, WS (Any WS move)

While Rising Dark Step

     f, N, d, d/f, WS (Any WS move)

-------------------------------------------------------------------

                            8O. Julia Chang

-------------------------------------------------------------------

Glorious Cannon

     d+2, 3, 1

Running Lightning Bolt

     RUN 1, 2

Running Rapid Counter Attack

     RUN 1

Spin and Triple Spinning Kicks

     3+4, 4, 4, 4

Spin and Triple Spinning Kicks Slash Uppercut

     3+4, 4, 4, 1

Spin and Triple Spinning Low Kick

     3+4, 4, 4, D+4

Sweep Low Kick (ALT)

     DH+4, 4

While Rising 10 Hit Combo 2

     2, 1, 1, 2, 3, 3, 2, 3, WS (Any WS move)

While Rising Bow & Arrow

     1+4, WS (Any WS move)

While Rising G-Clef Cannon Bow & Arrow

     1, 1, 4, WS (Any WS move)

While Rising High Low Kick Combo

     4, 4, WS (Any WS move)

While Rising Liquid Sweep

     b+3, WS (Any WS move)

While Rising Machine Gun Low Kick

     1, 2, 3, WS (Any WS move)

While Rising Mini G-Clef Cannon to Bow & Arrow

     d/f+1, 4, WS (Any WS move)

While Rising Slow Power Punch to Low Kick

     d/f+2, 3, WS (Any WS move)

While Rising Spin and Triple Spinning Low Kick

     3+4, 4, 4, D+4, WS (Any WS move)

While Rising Spinning Sweep

     WC d/f+4, WS (Any WS move)

While Rising Sweep

     d+4, WS (Any WS move)

While Rising Sweep Low Kick

     d+4, D+4, WS (Any WS move)

While Rising Tequila Sunrise Bow & Arrow

     (WS 2 _ 3~2), 1, 4, WS (Any WS move)

While Rising Tequila Sunrise Low Kick

     (WS 2 _ 3~2), 4, WS (Any WS move)

While Rising Triple Spinning Low Kick

     4, 4, D+4, WS (Any WS move)

-------------------------------------------------------------------

                            8P. Jun Kazama

-------------------------------------------------------------------

Blizzard Combo to Jab Low Kick

     1+4, 2, 1, 3

Blizzard Combo to Jab Uppercut

     1+4, 2, 1, 2

Blizzard Combo to Leg Cutter Thunder Fall Kick

     1+4, 2, 1, 4, [4], [4], 3

Blizzard Combo to Lunging Mist Thrust Double Lift Kick

     1+4, 2, 1, 1, 4

Blizzard Combo to Lunging Mist Thrust Toe Kick

     1+4, 2, 1, 1, 3

Demon Slayer Cancel

     f+2, (d _ d/f _ d/b)

Dragon Wheel Thunder Fall Kick

     b+3, 4, [4], [4], 3

Launcher

     2

Leg Cutter White Heron Dance (EXTENDED)

     d/b+4, 4, [4], 1+4, 2, 4

Leg Cutter White Heron Lower Dance

     d/b+4, [4], [4], 1+4, 2, D+4

Lunging Mist Thrust Double Lift Kick

     F+1, 4

Lunging Mist Thrust Toe Kick

     F+1, 3

Spinning Heel Drop Cancel

     f+3, (b _ d)

Swallow Mallet to Double Sweep

     (b+2 _ SS 2), 4, 4

Swallow Mallet to Double Sweep Thunder Fall Kick

     (b+2 _ SS 2), 4, [4], 3

Swallow Mallet to Lunging Mist Thrust Double Lift Kick

     (b+2 _ SS 2), 1, 4

Swallow Mallet to Lunging Mist Thrust Toe Kick

     (b+2 _ SS 2), 1, 3

Sweep Thunder Fall Kick

     d/b+4, [4], 3

Sweeps (ALT)

     3 ~ 4, 4, 4

Toe Kick

     3

Violet Grab

     {CH} b+1

While Rising Demon Slayer Cancel

     f+2, (d _ d/f _ d/b), WS (Any WS move)

While Rising Twin Cloud Kicks

     WS 3+4, 3+4

Whiplash to Leg Cutter Thunder Fall Kick

     1, 4, [4], [4], 3

Whiplash to Toe Kick Infinite

     (1, 1, 3)...

-------------------------------------------------------------------

                         8Q. Kazuya Mishima

-------------------------------------------------------------------

Basic Left Kick (Less Damage)

     f+3

Crouching Ultimate Tackle

     WC 1+2

Dark Step to Dragon Uppercut to Middle Kick

     f, N, [d], d/f, 1, 3

Dark Step to Dragon Uppercut to Spinning Low Kick

     f, N, [d], d/f, 1, 4

Dark Step Ultimate Tackle

     f, N, [d], D/F+1+2

Dark Tsunami Kick

     f, N, [d], d/f, 4, 4

Devil Step 

     f, N, d/f, N

Lightning Uppercut to Lightning Screw Uppercut

     b+1+4, b

Rising Demon Scissors

     WS 4 ~ 3

Rising Sun (Vertical)

     u+4, 4

Roundhouse to Triple Spin Kick (Vertical)

     u+4, 4, 4, 4

Ultimate Tackle (ALT)

     D/F+1+2

While Rising 10 Hit Combo 3.1

     f, f, N, 2, 1, 4, 4, 2, WS (Any WS move)

While Rising 10 Hit Combo 3.2

     f, f, N, 2, 1, 4, 4, 2, 4, 3, WS (Any WS move)

While Rising Dark Step

     f, N, d, d/f, WS (Any WS move)

While Rising Devil Step

     f, N, d/f, WS (Any WS move)

-------------------------------------------------------------------

                               8R. King

-------------------------------------------------------------------

9 Hit Combo 1

     f+2, 1, 1, 2, 4, 4, 4, 1, 3

9 Hit Combo 2

     f+2, 1, 1, 2, 4, 4, 4, 1, 1

9 Hit Combo 3

     f+2, 1, 1, 3, 3, 4, 4, 1, 3

9 Hit Combo 4

     f+2, 1, 1, 3, 3, 4, 4, 1, 1

9 Hit Combo 5

     f+2, 1, 1, 3, 3, 4, 3, 2, 1+2

Backdrop to Cannonball Buster

     BKD 2, 2, 1+2

Body Jab

     d/f+2

Cannonball Buster Sidestep Cancel

     SS 2+4, B

Cannonball Buster to Power Bomb

     CAB 1, 2, 3+4

Crouching Power Bomb

     WCD 2+4

Crouching Stagger Kick

     WC D/F+4, 4, 4

Crouching Stagger Kick 2

     WC 3+4, 4, 4

Crouching Stagger Kick Spinning Uppercut

     WC D/F+4, 2

Crouching Stagger Kick Spinning Uppercut 2

     WC 3+4, 2

Crouching Stagger Kick Spinning Uppercut (During Counter)

     {CH} WC D/F+4, [4], [4], 2

Crouching Stagger Kick Spinning Uppercut (During Counter) 2

     {CH} WC 3+4, [4], [4], 2

Crouching Stagger Kicks (During Counter)

     {CH} WC D/F+4, 4, 4, 4

Crouching Stagger Kicks (During Counter) 2

     {CH} WC 3+4, 4, 4, 4

Dark Step Ultimate Tackle

     f, N, d, D/F+1+2

Dark Step Ultimate Tackle (ALT)

     f, N, d, d/f, (D/B _ D _ D/F)+1+2

High Elbow Drop (ALTER)

     (u _ u/b)+2+4

Reverse Moonsault Body Press

     BT 1+4

Reverse Special Stretch Bomb (ALT)

     d/f+1+2

Reverse Special Stretch Bomb Sidestep

     SS 2+4 {GRAB}

Rising K's Flicker

     WS 2

Running Exploder (ALT)

     RUN 3+4

Running Stagger Kick

     RUN* 4, 4, 4

Running Stagger Kick Spinning Uppercut

     RUN* 4, 2

Shin Kick

     d/f+4

Spinning Elbow

     1+2

Stagger Kick Spinning Uppercut (During Counter)

     {CH} d+3+4, [4], [4], 2

Ultimate Punch to Arm Twist

     TAC (1,2,1 _ 2,1,2), 1+2, 1+2

Ultimate Punch to Cross Arm Lock

     TAC (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold

     TAC (1,2,1 _ 2,1,2), 3+4

Ultimate Punch to Stretch Combo

     TAC (1,2,1 _ 2,1,2), 3+4 : 1+2

While Rising 9 Hit Combo 5

     f+2, 1, 1, 3, 3, 4, 3, WS (Any WS move)

While Rising 10 Hit Combo 5

     1, 2, 1, 1, 3, 3, 4, 3, WS (Any WS move)

While Rising Cannonball Buster Sidestep Cancel

     SS 2+4, B, WS (Any WS move)

While Rising Crouching Stagger Kick

     WC D/f+4, 4, 4, WS (Any WS move)

While Rising Crouching Stagger Kick 2

     WC 3+4, 4, 4, WS (Any WS move)

While Rising Crouching Stagger Kick (During Counter)

     WC D/f+4, 4, 4, 4, 4, WS (Any WS move)

While Rising Crouching Stagger Kick (During Counter) 2

     WC 3+4, 4, 4, 4, 4, WS (Any WS move)

While Rising Dark Step

     f, N, d, d/f, WS (Any WS move)

While Rising Leg Breaker

     WC d/f+1, WS (Any WS move)

While Rising Stagger Kick

     d+3+4, 4, 4, WS (Any WS move)

While Rising Stagger Kick (During Counter)

     d+3+4, 4, 4, 4, 4, WS (Any WS move)

-------------------------------------------------------------------

                            8S. Kuma / Panda

-------------------------------------------------------------------

Note: Kuma and Panda have the same command list.

Crouching to Hunting

     WCD 3+4

Deadly Claw to Hunting

     b+1+2, 3+4

Delayed Hunting

     HNT N, WS (Any HNT move)

Double Hammer 2 to Hunting

     WS 1+2, 1+2, F

Hunting Advance

     HNT f

Hunting Retreat

     HNT b

Hunting Roll

     HNT f, F

LA-Z-Boy

     SIT F

LA-Z-Boy Mid Kick

     SIT F, 4

LA-Z-Boy Low Kick

     SIT F, 3

Left Bear Claw

     HNT 1

Pancake Press to Sit Punches 1

     u/f+3+4, SIT 1, 2, 1, 2

Pancake Press to Sit Punches 2

     u/f+3+4, SIT 2, 1, 2, 1

Recliner

     SIT B

Recliner Mid Kick

     SIT B, 4

Recliner Low Kick

     SIT B, 3

Rushing Uppercut R High

     D/FH+2, 1, 2, F+1

Rushing Uppercut R Low

     D/FH+2, 1, 2, D+1

Straight Punch

     f+1

While Rising Grizzly Claw

     b, d/b, d, D/F+2, WS (Any WS move)

While Rising Hammer Rush 2 Low

     WC D/FH+1, 2, D+1, WS (Any WS move)

While Rising Hammer Rush 2 Mid

     WC D/FH+1, 2, D/F+1, WS (Any WS move)

While Rising Hammer Rush 3 Low

     WC D/F+2, D+1, WS (Any WS move)

While Rising Hammer Rush 3 Mid

     WC D/FH+2, 1, WS (Any WS move)

While Rising Jab Elbow Smash

     2, 1, 2, WS (Any WS move)

While Rising Killing Uppercut Grizzly Claw

     WS 1, 2, WS (Any WS move)

-------------------------------------------------------------------

                            8T. Kunimitsu

-------------------------------------------------------------------

Avoiding the Puddle

     (u/f _ u _ u/b)+4

Crouching Fairy Wax

     WCD 3+4

Jumping Oni Kick

     (u/f _ u _ u/b)+3

Running Fubuki

     RUN 4

Slap U Silly to Manji Spin Kicks

     b+1, [1], [1], D/BH+3, 3, 3

Slap U Silly to Manji Spin Kicks Front Kick

     b+1, [1], [1], D/BH+3, 3, f+4

While Rising Flash Punch Low Kick

     2, d+3, WS (Any WS move)

While Rising Manji Spin Low Kicks

     D/BH+3, [3], [3], [3], [3], WS (Any WS move)

While Rising Spinning Sweep

     WC D/F+3, WS (Any WS move)

-------------------------------------------------------------------

                          8U. Lee Chaolan

-------------------------------------------------------------------

Catapult Drop (ALTER)

     WC (U _ U/B)+3+4

Catapult Kick High (ALTER)

     WC (U _ U/B)+4

Catapult Kick Low (ALTER)

     WC (u _ u/b)+4

Double Fang to Hitman

     b+1, 1, 3+4

Freaker Jab Infinite

     HTM (1)...

Freaker Jab to Scatter Kick

     HTM 1, 3

Golden Tail

     d, D/F+4

Hitman Cancel

     HTM (f _ b)

Hitman Cancel to Shin Slicer

     HTM b, 4

Hitman Cancel to Scatter Kick

     HTM b, 3

Hitman Sidestep

     HTM (u _ d)

Hitman to Crouch

     HTM D

Laser Edge Kick Combo to Hitman

     DH+4, 4, 4, 4, 3

Laser Edge Pistol Whip Kicks

     d+4 * 4 ~ 4

Lee Cutter to Hitman

     b, B+4, 3

Lee Tsunami Kick

     WS 3, 3

Left Lee Knuckle Combo

     1, 2, 2

Left Rave War Combo

     1, F+2, 2, 2

Low Kick to Silver Cyclone

     d+4 ~ N, 4 ~ 3

Low Shaolin Spin Kicks

     d+4, N, 4, 3, 4

Mist Kick Fakeout

     b+3 ~ 3

Right Front Kick

     d/f+4

Rising Catapult Drop

     WS (u/f _ u _ u/b)+3+4

Rising Catapult Kick High

     WS (U/F _ U _ U/B)+4

Rising Catapult Kick Low

     WS (u/f _ u _ u/b)+4

Running Shredder Kick Combo High

     RUN 3, 4, 4

Running Shredder Kick Combo Low

     RUN 3, 4, d+4

Running Shredder Kick Combo Mid

     RUN 3, 4, f+4

Shin Kick to Lee Somersault

     d+4, 4, u+3

Silver Heel to Hitman

     b+4, 3

Silver Low Triple Head Kick

     d+3, 3, 3, 3

Silver Bullet Feint Hammer

     d+3, 3, [3], B+3

Silver Bullet Mid Kick Combo

     d+3, 3, [3], F+3

While Rising Catapult Kick Low

     WC (u/f _ u _ u/b)+4, WS (Any WS move)

While Rising Golden Tail

     d, D/F+4, WS (Any WS move)

While Rising Hitman

     HTM U, WS (Any WS move)

While Rising Shin Slicer

     HTM 4, WS (Any WS move)

While Rising Shredder Kick Combo Low

     f, f, N, 3, 4, d+4, WS (Any WS move)

While Rising Silver Tail

     WC d/f+4, WS (Any WS move)

-------------------------------------------------------------------

                           8V. Lei Wulong

-------------------------------------------------------------------

9 Hit Combo Reverse Uppercut

     1, 2, 1, 3+4, 3+4, 3+4, 1 * 2

10 Hit Combo 1 to Back Turn

     1, 2, [1]

10 Hit Combo 1 to Reverse Uppercut

     1, 2, 1 * 2

10 Hit Combo 3 to Back Turn

     1, 2, 1, 3+4, 3+4, 3+4, 1, [1]

Axis Shifting Tornado Kick to Reverse Play Dead

     f+3 ~ 4, [u], [u], D

Axis Shifting Tornado Kick Reverse Uppercut

     f+3 ~ 4 * 2

Baby Snake

     SNA 1

Basic Left Kick (Extra Damage)

     f+3

Basic Right Kick (Extra Damage)

     f, f+4

Beating Kick Mid Combo Crane

     F+4 * 2, 1, 2, 4, (u _ d)

Crane High/Mid Guard

     CRA (u _ d) {Opponent High/Mid Attack}

Crane to Panther Stance

     CRA u

Crane to Snake Stance

     CRA d

Crouching to Play Dead

     WCD 3+4

Crouching to Sidewind

     WCD 1+2

Crouching Low Back Spin

     BT WCD 1

Crouching Low Kick to Snake

     BT WCD 4, (d _ u)

Defense Breaker Crane

     f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)

Defense Breaker Low Kick

     f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3

Defense Breaker Mid Kick

     f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4

Don't Drink and Drive

     DRA 1 {GRAB} ** 1+2

Dragon to Snake Stance

     DRA d

Dragon Roar to Tiger Stance

     DRA 2, F

Dragon Spark to Tiger Stance

     DRA 1+2, F

Drunken Master Parry

     f+3+4 {Opponent Mid/High Punch}

Drunken Master Rapid Fists to Drunken Master

     DRM 2, 2, F

Drunken Master Tiger Lash to Drunken Master

     DRM 1, F

Drunken Rapid Fists to Drunken Master Walk

     SS 2, 2, F

Drunken Tiger Lash to Drunken Master Walk

     b+1, F

High and Low Kicks (Extra Damage)

     f+3, 3

Hopping Phoenix Strike

     PHI 3, [3], [3], [3], 4

Left Jump Kick

     (u/f _ u _ u/b)+3

Low Kick to Snake Stance

     d/b+4 ~ (u _ d)

No Respect

     1+2

Out of Control Alcoholic

     SNA 1+3 {GRAB} ** 1+2

Panther Beating Mid Kick Combo Crane

     PAN 4 * 2, 1, 2, 4, (u _ d)

Panther Defense Breaker

     PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1

Panther to Snake Stance

     PAN u

Panther Low Autoguard

     PAN N

Panther Stance Low Parry

     PAN f {Opponent Low / Special Mid Atack}

Panther's Tail to Phoenix Stance

     PAN 3, B

Phoenix Illusion Cancel

     PHI (u _ d)

Phoenix Strike Triple Tornado Kicks

     PHI b+4, (u, u _ UH)

Play Dead to Crouch Guard

     (PDF _ PDH _ SWF _ SWH), D/B

Razor Rush Mid Kick Stutter

     f, N, 1 * 2 * 1 * 2 * 4

Retreating High and Low Kicks

     b+3, 3

Retreating Leaping Double Slicer

     (PDH _ SWF) b ** 3, 4

Reverse Double Slicer Just Frame

     BT d+4 : 4

Reverse Low Kick to Snake Stance

     BT d+4 ~ (u _ d)

Reverse Sidewind Double Slicer

     SWF 3 ~ 4, 4

Reverse Timber

     BT u/b+2

Rising Double Slicer

     PDH u, 3, 4

Rolling Leaping Double Slicer

     (PDH _ SWF) f * 3, 4

Rushing Snake to Snake Stance

     SNA 1, 1, [1], [1], [1], [1], F

Snake Bites Lift Cannon

     SNA 2, 2, 4, 3, 3

Snake Bites to Dragon Stance

     SNA 2, [2], F

Snake Bites to Panther Stance

     SNA 2, 2, 2, F

Snake Palm Fist to Dragon Stance

     SS 1, (U _ D)

Snake Palm Fist to Tiger Stance

     SS 1, F

Snake Stance (ALT)

     (SS 2+3 _ f+2+3)

Stance Advance

     (CRA _ DRG _ PAN _ SNA _ TGR) f

Stance Cancel

     (CRA _ DRG _ PAN _ SNA _ TGR) D

Stance Mid/High Auto-guard

     (DRG _ SNA _ TGR) n

Stance Retreat

     (CRA _ DRG _ PAN _ SNA _ TGR) b

Tiger One Two Kick Low

     TGR 3 * D+4

Tiger One Two Kick Mid

     TGR 3 * 4

Tiger Razor Rush Crane

     TGR 3, 1, 2, 1, 2, 4, (u _ d)

Tiger Razor Rush Dragon

     TGR 3, 1, 2, (u _ d)

Tiger Razor Rush Panther

     TGR 3, 1, 2, 1, (u _ d)

Tiger Razor Rush Snake

     TGR 3, 1, (u _ d)

Tiger Razor Rush Tiger

     TGR 3, 1, 2, 1, 2, (u _ d)

Tiger Stance Mid/High Parry

     TGR f {Opponent Mid/High Attack}

Tiger to Dragon Stance

     TGR d

Timber

     (u/f _ u/b)+2

Tornado Kick Reverse Uppercut

     3~4 * 2

Tornado Kick to Reverse Play Dead

     3 ~ 4 [u], [u], D 

Triple Axis Shifting Tornado Kick

     f+3 ~ 4, (u, u _ UH)

Triple Tornado Kick

     3 ~ 4, (u, u _ UH)

Twin Snake Strikes to Crane Stance

     f+1+2, F

Twin Snake Strikes to Crane Stance (ALT)

     FH+1+2

Twin Snake Strikes to Panther Stance

     f+1+2, (U _ D)

While Rising Panther's Claw

     PAN 1, WS (Any WS move)

While Rising Reverse Low Kick

     BT d+4, WS (Any WS move)

While Rising Snake Bites

     SNA 2, 2, 2, WS (Any WS move)

While Rising Tiger Kick

     TGR 3, WS (Any WS move)

While Rising Tiger's Strike

     TGR 1, WS (Any WS move)

While Rising Tiger's Tail

     TGR 4, WS (Any WS move)

-------------------------------------------------------------------

                             8W. Ling Xiaoyu

-------------------------------------------------------------------

4 Hit Combo to Phoenix

     u+4, 1, 2, 4

6 Hit Combo to Rain Dancer

     u+4, 1, 2, 1+2, 1, 3

7 Hit Combo to Phoenix Pose

     u+4, 1, 2, 1+2, 1, 3, 4

Butterfly Wave Crest Heavy

     PHX d, 1+2

Cradle Throw Cancel

     PHX (1+3 _ 2+4), (F _ B _ U _ D)

Crazy Daisy to Phoenix

     PHX u+4, d+1+2

Crazy Daisy to Rain Dance

     PHX u+4, U

Crazy Daisy to Rain Dance (ALT)

     PHX UH+4

Crouching Back Circle Breaker

     BT WCD 3

Crouching Back Circle Breaker Forward

     BT WCD 3, D

Crouching to Phoenix

     WC 1+2

Cyanide (Vertical)

     u+4

Fire Extinguisher

     WC 3, 2

Firecracker Roll Low Kick

     PHX 4 ~ 3, (f _ b), 3

Firecracker Roll Mid Kick

     PHX 4 ~ 3, (f _ b), 4

Flower Garden to Phoenix

     PHX f+4

Great Wall Left to Rain Dance Cancel

     B+1 {HIT}

Great Wall Right to Rain Dance Cancel

     B+2 {HIT}

Left Jump Kick

     (u/f _ u _ u/b)+3

Lotus Twist Forward

     WC D/F+2

Phoenix Advance

     PHX f

Phoenix Cancel

     PHX u

Phoenix Jump

     PHX (U/B _ U _ U/F)

Phoenix Quick Advance

     PHX f, f

Phoenix Quick Retreat

     PHX b, b

Phoenix Retreat

     PHX b

Phoenix Twin Kick Forward

     b+4 ~ B

Quick Shady Lotus (ALT)

     WC D/FH+2

Phoenix Twin Kick Sidestep

     SS 4

Raging Fire Dancer

     WOG 3 ** d+3, 2, 1, 4

Rain Dance Cancel

     RND b

Rain Dance Crouch Advance

     RD D/F

Rain Dance False Salute

     RND 1+3+4

Rain Dance Greetings

     RND 2+3+4

Rain Dance Quick Advance

     RND f, f

Rain Dance Sidekick

     RND 3

Rain Dance Sidestep

     RND (u _ d)

Reverse Phoenix Correction

     PHX BT (f _ b)

Reverse Phoenix Dark & Stormy

     PHX BT 2, 1, 4

Reverse Phoenix High Kick

     PHX BT 3

Reverse Phoenix High Punch

     PHX BT 1

Reverse Phoenix Mistrust

     PHX BT 4

Reverse Phoenix to Rain Dance

     BT PHX u

Rising Fire Dancer

     WS d+3, 2, 1, 4

Single Fan Forward (ALT)

     u+1, (f _ b _ u _ d)

Single Map Sweep to Phoenix

     WC D/F+4

Sprinkler

     RND 2

Storming Flower to False Salute

     {CH} d/b+1

Sunset Fan Flapping Wings

     d+1, D

Thunder Strike Cancel

     b+1+2, 1+2, b, b

While Rising 5 Hit Combo

     u+4, 1, 2, 4, 4, WS (Any WS move)

While Rising 7 Hit Combo to Phoenix Pose

     u+4, 1, 2, 1+2, 1, 3, WS (Any WS move)

While Rising 10 Hit Combo 1

     u+4, 1, 2, 1+2, 1, 3, 4, 4, WS (Any WS move)

While Rising 10 Hit Combo 2

     u+4, 1, 2, 4, 4, 2, 1+2, 1, WS (Any WS move)

While Rising Cradle Throw Cancel

     PHX (1+3 _ 2+4), (F _ B _ U _ D), WS (Any WS move)

While Rising Crazy Daisy

     PHX u+4, WS (Any WS move)

While Rising Double Fan Forward

     u+1+2, WS (Any WS move)

While Rising Firecracker Roll

     PHX 4 ~ 3, (u _ d), WS (Any WS move)

While Rising Flower Garden

     PHX f+4, 4, WS (Any WS move)

While Rising Flower Power

     PHX u+4, 4, WS (Any WS move)

While Rising Lotus Twist

     WC D/F+2, 1, WS (Any WS move)

While Rising Lotus Twist Forward

     WC D/F+2, WS (Any WS move)

While Rising Phoenix

     PHX u, WS (Any WS move)

While Rising Roll Ball

     PHX f+3+4, WS (Any WS move)

While Rising Sunset Fan

     d+1, WS (Any WS move)

-------------------------------------------------------------------

                          8X. Michelle Chang

-------------------------------------------------------------------

Glorious Cannon

     d+2, 3, 1

Spin and Triple Spinning Kicks

     3+4, 4, 4, 4

Spin and Triple Spinning Kicks Slash Uppercut

     3+4, 4, 4, 1

Spin and Triple Spinning Low Kick

     3+4, 4, 4, D+4

Sweep Low Kick (ALT)

     DH+4, 4

While Rising 10 Hit Combo 2

     2, 1, 1, 2, 3, 3, 2, 3, WS (Any WS move)

While Rising Bow & Arrow

     1+4, WS (Any WS move)

While Rising G-Clef Cannon Bow & Arrow

     1, 1, 4, WS (Any WS move)

While Rising High Low Kick Combo

     4, 4, WS (Any WS move)

While Rising Machine Gun Low Kick

     1, 2, 3, WS (Any WS move)

While Rising Mini G-Clef Cannon to Bow & Arrow

     d/f+1, 4, WS (Any WS move)

While Rising Slow Power Punch to Low Kick

     d/f+2, 3, WS (Any WS move)

While Rising Spin and Triple Spinning Low Kick

     3+4, 4, 4, D+4, WS (Any WS move)

While Rising Spinning Sweep

     WC d/f+4, WS (Any WS move)

While Rising Sweep

     d+4, WS (Any WS move)

While Rising Sweep Low Kick

     d+4, D+4, WS (Any WS move)

While Rising Tequila Sunrise Bow & Arrow

     (WS 2 _ 3~2), 1, 4, WS (Any WS move)

While Rising Tequila Sunrise Low Kick

     (WS 2 _ 3~2), 4, WS (Any WS move)

While Rising Triple Spinning Low Kick

     4, 4, D+4, WS (Any WS move)

-------------------------------------------------------------------

                          8Y. Nina Williams

-------------------------------------------------------------------

Arm Breaker

     TAC 1+2

Basic Kick Knockdown

     f+3

Bermuda Shorts

     d/f+1, 2, 4

Blonde Bombshell

     2, f+1+2

Blonde to Right High Kick (Extra Damage)

     f+4, 3, 4

Blonde to Right Low Kick (Extra Damage)

     f+4, 3, D+4

Blonde to Right Uppercut (Extra Damage)

     f+4, 3, 2

Creeping Snake to Low Kick Combo

     d/f+3, 2, D+3, 4

Creeping Snake to Low Kick Uppercut

     d/f+3, 2, D+3, 2

Crouching L & R Low Kick

     WCH 3, 4

Crouching Left Spin Low Kick to Right Upper

     WC 3, 2

Crouching Right Low Kick to Back Spin Chop

     WC 4, 1

Crouching Sit Spin to High Right Kick

     WC 3, N, 4

Crouching Special Mid Kick

     WC 4

Crouching Toe Kick

     WC 2, 4

Dark Step Backhand Slap

     f, N, d, D/F, 1+2

Dark Step Bad Habit

     f, N, d, D/F, 3

Dark Step Crab Hold

     f, N, d, D/F, 3+4

Dark Step Kneel Kick

     f, N, d, D/F, 4

Double Explosion 3

     d/f+1, 2, F+1+2

Double Explosion 4

     d/f+1, 2, 1, 2, F+1+2

Geyser Cannon (ALT)

     d, d/b+3

Leg Cross Hold

     TAC 3+4

Low Parry (ALT)

     d+(1+3 _ 2+4)

Mist Step

     QCF, N

Mist Step 10 Hit Combo 2

     QCF 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Mist Step 10 Hit Combo 4

     QCF 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Mist Step 10 Hit Combo 6

     QCF 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Mist Step Bad Habit

     QCF 3

Mist Step Kneel Kick

     QCF 4

Mist Step to Uppercut

     QCF 2

Mist Step Uppercut Jab

     QCF 1, 2

Mopping the Floor

     WC D/F+4

Nibbling Snake

     2, 1, 4

Poisonous Snake

     d/f+1, 2, 1, 4

Reverse 10 Hit Combo 1

     BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

Reverse 10 Hit Combo 3

     BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3

Reverse 10 Hit Combo 5

     BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3

Reverse Bermuda Triangle

     BT (1 _ 2), 2, 4

Reverse Biting Snake

     BT (1 _ 2), 2, 1, 4

Reverse Double Explosion 1

     BT (1 _ 2), 2, f+1+2

Reverse Double Explosion 2

     BT (1 _ 2), 2, 1, 2, f+1+2

Reverse Mist Step

     QCB, N

Right Left Combo

     2, 1

Right Low Kick to Back Spin Chop Side Step

     d+4, 1, (u _ d)

Right Low Kick to Back Spin Chop Side Step to Lift Shot

     d+4, 1, (u _ d), 2

Rising 10 Hit Combo 2

     WS 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Rising 10 Hit Combo 4

     WS 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Rising 10 Hit Combo 6

     WS 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Rising Bermuda Shorts

     WS 1, 2, 4

Rising Blonde Bomb

     WS 1+2

Rising Double Explosion 3

     WS 1, 2, F+1+2

Rising Double Explosion 4

     WS 1, 2, 1, 2, F+1+2

Rising Poisonous Snake

     WS 1, 2, 1, 4

Rising Uppercut Jab Combo

     WS 1, 2

Running Blonde Bomb

     RUN* f+1+2

Running Jump Kick Grab

     RUN 3

Sidekick Jab Combo Sidestep

     d/f+3, 2, (U _ D)

Sidekick Jab Combo Sidestep Lift Shot

     d/f+3, 2, (U _ D), 2

Snakeshot Reverse Rolling Dash to Attack Reversal

     SS 1, B, b+2+4

Snakeshot Reverse Rolling Dash to Attack Reversal (ALT)

     SS 1, BH, 2+4

Snakeshot Reverse Rolling Dash to Betrayer

     SS 1, B, 1+4

Snakeshot Reverse Rolling Dash to Over the Back Toss

     SS 1, B, 2+4

Snakeshot Reverse Rolling Dash to Spider Knee

     SS 1, B ~ 3

Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps

     SS 1, B ~ 3 {HIT}, 1+2

Snakeshot Rolling Dash to 10-Hit Combo 2

     SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Snakeshot Rolling Dash to 10-Hit Combo 4

     SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Snakeshot Rolling Dash to 10-Hit Combo 6

     SS 1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Snakeshot Rolling Dash to Backhand Slap

     SS 1, F, 1+2

Snakeshot Rolling Dash to Bad Habit

     SS 1, F, 3

Snakeshot Rolling Dash to Crab Hold

     SS 1, F, 3+4

Snakeshot Rolling Dash to Double Explosion 3

     SS 1, F, 1, 2, F+1+2

Snakeshot Rolling Dash to Double Explosion 4

     SS 1, F, 1, 2, 1, 2, F+1+2

Snakeshot Rolling Dash to Kneel Kick

     SS 1, F, 4

Snakeshot Rolling Dash to Right Uppercut

     SS 1, F, 2

Snakeshot Rolling Dash to Uppercut Jab

     SS 1, F, 1, 2

Special Mid Kick

     d+4

Spider Knee to Triple Slaps

     WS 3 {HIT}, 1+2

Spike Combo to Right Uppercut Delay

     3, 3, f+2

Ultimate Punch to Arm Breaker

     TAC (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold

     TAC (1,2,1 _ 2,1,2), 3+4

While Rising 10 Hit Combo 3

     1, 2, 1, 2, 3, 3, 2, 1, 4, WS (Any WS move)

While Rising 10 Hit Combo 4

     d/f+1, 2, 1, 2, 3, 3, 2, 1, 4, WS (Any WS move)

While Rising 10 Hit Combo 5.1

     1, 2, 1, 2, 4, 3, 4, WS (Any WS move)

While Rising 10 Hit Combo 5.2

     1, 2, 1, 2, 4, 3, 4, 2, 4, WS (Any WS move)

While Rising 10 Hit Combo 6.1

     d/f+1, 2, 1, 2, 4, 3, 4, WS (Any WS move)

While Rising 10 Hit Combo 6.2

     d/f+1, 2, 1, 2, 4, 3, 4, 2, 4, WS (Any WS move)

While Rising Biting Snake

     1, 2, 1, 4, WS (Any WS move)

While Rising Creeping Snake

     d/f+3, 2, 1, 4, WS (Any WS move)

While Rising Creeping Snake to Left Low Kick

     d/f+3, 2, D+3, WS (Any WS move)

While Rising Jab Sweep

     1, 2, D+3, WS (Any WS move)

While Rising Jail Bird

     1, 2, D+3, WS (Any WS move)

While Rising Mopping the Floor

     WC D/F+4, WS (Any WS move)

While Rising Nibbling Snake

     2, 1, 4, WS (Any WS move)

While Rising Reverse Mist Step

     QCB, WS (Any WS move)

While Rising Snakeshot Reverse Rolling Dash

     SS 1, B ~ (Any WS move)

While Rising Special Mid Kick

     d+4, WS (Any WS move)

While Rising Wipe the Floor

     d, D/F+4, WS (Any WS move)

-------------------------------------------------------------------

                               8Z. Ogre

-------------------------------------------------------------------

Rising Demon Scissors

     WS 4 ~ 3

While Rising Snake Kick

     WC 3, 3, d+3, WS (Any WS move)

-------------------------------------------------------------------

                           8AA. Paul Phoenix

-------------------------------------------------------------------

Body Blow

     d/f+1

Crouching Ultimate Tackle

     WC 1+2

Mist Step

     QCF, N

Running Double Hop Kick High

     RUN 3, 4, 4

Running Double Hop Kick Low

     RUN 3, 4, d+4

Running Triple Kick Combo

     RUN 3, 4, f+4

Shredder (ALTER)

     (u _ u/b)+3, 4

Ultimate Punch 2 to Arm Breaker

     TAC 1, 2, 1, 1+2

While Rising 10 Hit Combo 2.1

     1, 2, 3, 1, 4, WS (Any WS move)

While Rising 10 Hit Combo 2.2

     1, 2, 3, 1, 4, 2, 1, 4, 2, WS (Any WS move)

While Rising Double Hop Kick Low

     f, f, N, 3, 4, d+4, WS (Any WS move)

While Rising Jab Sweep

     2, D+3, WS (Any WS move)

While Rising Mist Step

     QCF, N, WS (Any WS move)

While Rising Neutron Bomb

     f, f+4, WS (Any WS move)

While Rising Quick PDK Combo

     f+2, D+3, WS (Any WS move)

While Rising Reverse PDK Combo

     1, 4, WS (Any WS move)

While Rising Spinning Low Kick

     d+4, WS (Any WS move)

-------------------------------------------------------------------

                     8BB. Prototype Jack (P. Jack)

-------------------------------------------------------------------

Crouching to Sit

     WCD 3+4

LA-Z-Boy

     SIT F

LA-Z-Boy Mid Kick

     SIT F, 4

LA-Z-Boy Low Kick

     SIT F, 3

Pancake Press to Sit Punches 1

     u/f+3+4, SIT 1, 2, 1, 2

Pancake Press to Sit Punches 2

     u/f+3+4, SIT 2, 1, 2, 1

Recliner

     SIT B

Recliner Mid Kick

     SIT B, 4

Recliner Low Kick

     SIT B, 3

Rushing Uppercut R High

     D/FH+2, 1, 2, F+1

Rushing Uppercut R Low

     D/FH+2, 1, 2, D+1

While Rising Hammer Rush 2 Low

     WC D/FH+1, 2, D+1, WS (Any WS move)

While Rising Hammer Rush 2 Mid

     WC D/FH+1, 2, D/F+1, WS (Any WS move)

While Rising Hammer Rush 3 Low

     WC D/F+2, D+1, WS (Any WS move)

While Rising Hammer Rush 3 Mid

     WC D/FH+2, 1, WS (Any WS move)

While Rising Jab Elbow Smash

     2, 1, 2, WS (Any WS move)

-------------------------------------------------------------------

                          8CC. Roger / Alex

-------------------------------------------------------------------

Animal Dropkick Backflip

     b+3+4, B

Crouching Stagger Kick

     WC D/F+4, 4, 4

Crouching Stagger Kicks (During Counter)

     {CH} WC D/F+4, 4, 4, 4

Elbow Drop (ALTER)

     (u _ u/b)+2+4

Running Exploder (ALT)

     RUN 3+4

Running Stagger Kick

     RUN* 4, 4, 4

While Rising Crouching Stagger Kick

     WC D/f+4, 4, 4, WS (Any WS move)

While Rising Crouching Stagger Kick (During Counter)

     WC D/f+4, 4, 4, 4, 4, WS (Any WS move)

While Rising Dark Step

     f, N, d, d/f, WS (Any WS move)

While Rising Stagger Kick

     d+3+4, 4, 4, WS (Any WS move)

While Rising Stagger Kick (During Counter)

     d+3+4, 4, 4, 4, 4, WS (Any WS move)

-------------------------------------------------------------------

                       8DD. Tetsujin / Mokujin

-------------------------------------------------------------------

Tetsujin and Mokujin have the ability to take on the move list of

any fighter except the following fighters:

Devil / Angel, Ogre, Roger / Alex, True Ogre

-------------------------------------------------------------------

                          8EE.  True Ogre

-------------------------------------------------------------------

Owl's Hunt Teleport Behind

     WOG 3+4 ~ f

Owl's Hunt Teleport Left

     WOG 3+4 ~ u

Owl's Hunt Teleport Right

     WOG 3+4 ~ d

Rising Demon Scissors

     WS 4 ~ 3

Single Tail Spinner to Back Turn

     d/f+3+4, D/F

Sunset Kick

     u/f * 4

While Rising Low Tail Spinner

     d+3+4, WS (Any WS move)

While Rising Snake Kick

     WC 3, 3, d+3, WS (Any WS move)

-------------------------------------------------------------------

                           8FF.  Unknown

-------------------------------------------------------------------

Unknown has the ability to take on the move list of any fighter

except the following fighters:

Devil / Angel, Ganryu, Gun Jack, Jack-2, Kuma / Panda, Ogre,

Prototype Jack, Roger / Alex, True Ogre

-------------------------------------------------------------------

                         8GG.  Wang Jinrei

-------------------------------------------------------------------

Heavy Uppercut Cancel

     b, B+1, (b, b _ BH)

Spin Behind to Back Suplex

     (2~b _ b+2) {HIT} 1+2

Spin Behind (ALT)

     b+2

Sweep Low Kick (ALT)

     DH+4, 4

While Rising Bow & Arrow

     1+4, WS (Any WS move)

While Rising High Low Kick Combo

     4, 4, WS (Any WS move)

While Rising Spinning Sweep

     WC d/f+4, WS (Any WS move)

While Rising Sweep

     d+4, WS (Any WS move)

While Rising Sweep Low Kick

     d+4, D+4, WS (Any WS move)

While Rising Triple Spinning Low Kick

     4, 4, D+4, WS (Any WS move)

-------------------------------------------------------------------

                           8HH. Yoshimitsu

-------------------------------------------------------------------

Avoiding the Puddle (ALTER)

     (u _ u/b)+4

Bad Stomach Cancel

     B+1+2, (u _ d _ f)

Confused Suicide

     f, f+1+4, (u _ d _ f _ b)

Crouching to Indian Stance

     WCD 3+4

Flea to Yoga Stillness

     FLEA d+3+4 ~ D

Indian Stance Cancel

     d+3+4, (u _ d _ f _ b)

Indian Stance Healing Cancel

     IND (u _ d)

Indian Stance Multiple Stone Fists

     IND 2, D/BH+2, 2, 2, 2

Jumping Flea (ALTER)

     FLEA (u/f _ u/b)

Jumping Oni Kick

     (u/f _ u _ u/b)+3

Manji Spin Low Kicks Front Kick (ALT)

     D/BH+3, 3, [3], [3], [3], N, 4

Meditation Cancel

     MED b

Meditation Healing (ALT)

     MED (d _ u)

Meditation High Punch

     MED b+1

Meditation Low Kick

     MED d/b+(3 _ 4)

Meditation Manji Backfist 2

     MED (f _ b)+2

Meditation Sidekick

     MED b+(3 _ 4)

Meditation Soul Possession

     MED 2+3 ~ F

Meditation Soul Siphon

     MED 2+3

Reverse Harakiri

     BT d+1+4

Reverse Harakiri to Manji Blood Dance

     BT d+1+4, BH+1, 1, 1, 1, 1

Reverse Indian Stance Vacuum Dance

     BT IND (f _ b)

Reverse Stone Fists

     BT D/BH+2, 2, 2, 2, 2

Running Fubuki

     RUN 4

Samurai Cutter (ALT)

     WC B+1

Slap U Silly to Manji Spin Kicks

     b+1, [1], [1], D/BH+3, 3, 3

Slap U Silly to Manji Spin Kicks Front Kick

     b+1, [1], [1], D/BH+3, 3, (f+4 _ N, 4)

Solar Kick Harakiri

     f, F+1+2 * d+1+4

Solar Kick Harakiri Manji Blood Dance

     f, F+1+2 * d+1+4, BH+1, 1, 1, 1, 1

Solar Kick Reverse Indian Stance

     f, F+1+2, d+3+4

Solar Kick Stone Fists

     f, F+1+2, d/b+2, 2, 2, 2, 2

Solar Kick Soul Possession

     f, F+1+2 * 2+3 ~ F

Solar Kick Soul Siphon

     f, F+1+2 * 2+3

Solar Kick Sword Poke Windmill

     f, F+1+2, u+2+3, 1

Solar Kick Sword Stab

     f, F+1+2, u+2+3

Sword Smash to Yoga Meditation

     {CH} f, F+2 * d+3+4

Sword Smash to Yoga Meditation Cancel

     {CH} f, F+2 * d+3+4, (Press Any Button)

Sword Stab Combo

     4, 4, 2, 2, 1

Tackle Sword Stab

     TAC (1 _ 2)

While Rising 10 Hit Combo 2

     1, 2, 1, 4, 2, [2], [2], WS (Any WS move)

While Rising Flash Punch Low Kick

     2, d+3, WS (Any WS move)

While Rising Indian Stance Multiple Stone Fists

     IND 2, D/BH+2, [2], [2], WS (Any WS move)

While Rising Knee Cap

     WC D/F+3, WS (Any WS move)

While Rising Manji Spin Low Kicks

     D/BH+3, [3], [3], [3], [3], WS (Any WS move)

While Rising Stone Fists

     D/BH+2, [2], [2], [2], [2], WS (Any WS move)

Yoga Stillness

     d+3+4 ~ D

Yoga Stillness (ALT)

     DH+3+4

Zig Zag (Extra Damage)

     f+3, 4

-------------------------------------------------------------------

                        8II. Fighter Specific

-------------------------------------------------------------------

In this section, you will find the names of the only fighters that

can perform the indicated move, or the move.

Backflip

Eddy, Jun, Kunimitsu, Ling, Michelle, Nina, Yoshimitsu

     u/b ~ b

Dark Step Rising Uppercut

Devil, Heihachi, Jin, Kazuya

     f, N, d, d/f, 2

Pancake Press to High Kick

Ganryu, Gun Jack, Jack-2, Kuma, P. Jack

     u/f+3+4 {HIT} ** 4

Pancake Press to Low Kick

Ganryu, Gun Jack, Jack-2, Kuma, P. Jack

     u/f+3+4 {HIT} ** 3

While Rising Hammer Rush Low

Ganryu, Gun Jack, Jack-2, Kuma, P. Jack

     WC 1, [1], [1], [2], [D+1], WS (Any WS move)

While Rising Hammer Rush Mid

Ganryu, Gun Jack, Jack-2, Kuma, P. Jack

     WC 1, [1], [1], [2], [D/F+1], WS (Any WS move)

While Rising LA-Z-Boy Low Kick

Ganryu, Gun Jack, Jack-2, Kuma, P. Jack

     SIT F, 3, WS (Any WS move)

While Rising Pancake Press to Low Kick

Ganryu, Gun Jack, Jack-2, Kuma, P. Jack

     u/f+3+4 {HIT} ** 3, WS (Any WS move)

While Rising Recliner Low Kick

Ganryu, Gun Jack, Jack-2, Kuma, P. Jack

     SIT B, 3, WS (Any WS move)

While Rising Rushing Uppercut Left

Gun Jack, Jack-2, Kuma, P. Jack

     D/FH+1, 2, [1], [2], WS (Any WS move)

While Rising Rushing Uppercut Right

Gun Jack, Jack-2, Kuma, P. Jack

     D/FH+2, 1, [2], [1], WS (Any WS move)

While Rising Rushing Uppercut Right Low

Gun Jack, Jack-2, Kuma, P. Jack

     D/FH+2, 1, 2, D+1, WS (Any WS move)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                 9. Special Hidden Moves (SHM)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These are special moves for a fighter that can only be performed

with a specific partner.

Jin Kazama

Lightning Force Cancel - Possession

     {Partnered with Heihachi} b+1+2 ~ 2 ~ 2 ~ 3

Kuma / Panda

Demon's Boar

     {Partnered with Heihachi} b+2

Lee Chaolan

Silver Tail of Death

     {Partnered with Kazuya} WC d/f+4, 2 ~ 2 ~ 1

Paul Phoenix

Rainbow Kick

     {Partnered with Law} WCD {1 SEC} U/F+3+4

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                   10. Special Tag Moves (STM)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These are special tag moves that can be performed with only using

a specific tag team.  To perform the moves in this list, begin with

the first listed fighter and then go on to the second fighter.

Anna - Nina

Chin Bash to Reverse Arm Lock

     QCF+1+2, 5

Armor King - King

Doomsday Device

     D,d/b+2+4, 5

Baek - Hwoarang

Human Cannonball to Dead End

     f+2+3, 5

Bryan - Alex / Roger

Left Upper to Strongman Taunt

     WS 1~5, N

Gun Jack - Jack-2

Body Slam Toss to Backbreaker

     2+4,5

Gun Jack / Jack-2 - Bryan

Double Axe to Fisherman's Slam

     d+1+2~5 * 2

Heihachi / Jin / Kazuya  - Jun

Stonehead to Concussion

     f,f+1+2, 5

Hwoarang - Baek

Human Cannonball to Bring it On

     f+2+3, 5

Julia - Michelle

Spin Behind Push to Flying Lariat

     2 {HIT}, b, 5

Jun - Jin / Kazuya / Heihachi

Cherry Blossom to Stonehead

     b+1+2, 5

Jack-2 - Gun Jack

Body Slam Toss to Backbreaker

     2+4, 5

King - Armor King

Throw Away to Body Slam

     b+1+2, 5

Law - Paul

Poison Arrow to Thruster

     f+2~1~5, 1

Law - Paul

Poison Arrow to Gut Buster

     f+2~1~5, 2,1

Law - Paul

Great! (Poison Arrow to Stone Breaker to Fake Step Blow)

     f+2~1~5, 2,2, * 1

Law - Armor King / King / Alex / Roger

Poison Arrow to Capital Punishment

     f+2~1~5

Law - Bryan / Heihachi / Hwoarang / Jin / Lee / Lei / Kuma / Panda

Poison Arrow to Jumping Side Kick

     f+2~1 ~ 5

Law - Gun Jack / Prototype Jack

Poison Arrow to Sliding Attack

     f+2~1~5

Law - Armor King

Poison Arrow to Burning Knuckle

     f+2~1~5, D

Law - Bryan / Gun Jack / Heihachi / Hwoarang / Jin / Kuma / Panda /

      Lee / Lei / Prototype Jack

Poison Arrow to Sliding Kick

     f+2~1~5, D

Ling - Jin / Heihachi

So Shoe Me to Stonehead

     f+2~1, 5

Ling - Panda

So Shoe Me to Bear Hug

     f+2~1, 5

Michelle - Julia

Spin Behind Push to Running Bulldog

     2 {HIT}, b, 5

Nina - Anna

Chin Bash to Reverse Arm Lock

     QCF+1+2, 5

Any fighter - Prototype Jack

Tag-Out to Mini Bomber

     5 ~ U

Any fighter - Any fighter

Throw Tag-Out Combo

     2+5

Any Fighter - Any Fighter

Tag-Out to Running Combo

     5, f,f,N,(3 _ 4 _ 1+2)

NOTE: "Any Fighter - Any Fighter" tag-outs won't work when Kazuya is

      partnered with Devil.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                  11. Universal Tag Moves (UTM)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These are universal tag moves that can be performed with using the

listed player along with any other fighter.  To perform the moves

in this list, execute the move with the listed fighter and then tag

out to the other selected fighter.  Use these moves to possibly

create your own tag combos.

--------------------------

Anna Williams

--------------------------

Bloody Chaos

     SS 1+2, 5

Left Spin Low Kick to Right Uppercut

     d+3, 2, 5

Overhead Toss

     U/F+1+2, 5

Quick Somersault Kick

     (U/F _ U _ U/B)+4, 5

Spike Combo to Right Uppercut

     3, 3, 2, 5

--------------------------

Armor King

--------------------------

Dynamite Uppercut

     WC D/F+2, 5

Frankensteiner

     d/f+3+4 * 5

K's Flicker

     f, F+2, 5

Palm Upper

     f, N, d, D/F+2, 5

--------------------------

Baek Doo San

--------------------------

Launcing Rocket

     3, 4, 3, 5

One Two Butter Fly Blade

     1, 2, 3, 4, 3, 5

Rocket Lifter

     u/f, N, 3, d+4, 3, 5

Rocket Shooter

     f, N, d, d/f+3, 5

Snake Revenge

     {Approach from Left Side}  (1+3 _ 2+4)

Snake Rocket

     d+3, 3, 3, 5

--------------------------

Bruce Irving

--------------------------

Bruce Special

     3, 2, 1, 5

Double Elbow

     d/f+1, 2, 5

Face Crushing Knee

     1+3, 5

Knee Launcher

     b ~ F+4, 5

Right Uppercut Juggler

     d/f+2, 5

--------------------------

Bryan Fury

--------------------------

Chopping Elbow

     b+1, 5

Left Uppercut

     WS 1, 5

Neck Throw

     {Approach enemy from Behind} (1+3 _ 2+4), 5

--------------------------

Devil / Angel

--------------------------

Devil Twister

     SS 2, 5

Rising Uppercut

     f, N, d, D/F+2, 5

Twin Pistons

     d/f+1, 2, 5

--------------------------

Eddy Gordo / Tiger Jackson

--------------------------

Handslaps Mirage

     REW 1+2, 3, 5

Mirage

     d/f+3+4, 5

Missle Launcher

     {Approach enemy from Left} (1+3 _ 2+4), 5

Perch Flop Kick

     HS D+3+4, 5

--------------------------

Forrest Law

--------------------------

Backflip

     [b _ f _ N]+3+4, 5

Crouching Dragon Somersault Kick

     WC (u/f _ u _ u/b)+4, 5

Double Impact

     WC 3, 4, 5

Dragon Head Kick Somersault

     3, 3, [3], 4, 5

Dragon Low High Combo Somersault

     d+3, 3, [3], [3], 4, 5

Dragon Storm

     b+1, 2, 1, 5

Dragon Uppercut

     WS 2, 5

Fake Step Uppercut

     FKS 2

High Kick to Backflip

     3, 4, 5

Jumping Kick to Somersault

     (u/f _ u _ u/b)+3, 4, 5

Junkyard Kick

     b+2, 3, 4, 5

Knee Lift

     f, F+3+4, 5

Side Kick to Somersault

     WS 3, 4, 5

Somersault Fake

     WC u, N, 4, 5

Somersault Kick

     (U/F _ U)+4 ~ 5

--------------------------

Ganryu

--------------------------

Crotch Slam

     {Approach enemy from Right} (1+3 _ 2+4), 5

Salt Upper

     b+2, 5

Sumo Pop

     b, d/b, d, D/F+1, 5

Upper Stream Throw

     {Approach enemy from Left} (1+3 _ 2+4), 5

--------------------------

Gun Jack

--------------------------

Double Axe

     d+1+2, 5

Jab Elbow Smash

     2, 1, 2, 5

Killing Uppercut

     WS 1, 5

Side Left Bomb

     {Approach enemy from Left} (1+3 _ 2+4), 5

Windup Uppercut

     HCF, D/F+1, 5

--------------------------

Heihachi Mishima

--------------------------

Demon Uppercut

     f, F+2, 5

Rising Uppercut

     f, N, d, D/F+2, 5

Twin Pistons

     d/f+1, 2, 5

--------------------------

Hwoarang

--------------------------

Fire Cracker

     d+4, 4, 5

Left Heel Lance

     RF b+3, 5

Machinegun Kicks

     3, 3, 3, 3, 5

Plasma Blade 1

     LS BT 4, 5

Plasma Blade 2

     RS BT 3, 5

Right Heel Lance

     LF b+4, 5

Rocket Launcher

     LF 3, 3, 3, 5

Sky Rocket

     f, N, d, D/F+4, 5

--------------------------

Jack-2

--------------------------

Death Shot

     {Approach enemy from Behind} 2+4, 5

Discharger

     SS 1, 5

Double Ax

     d+1+2, 5

Jab Elbow Smash

     2, 1, 2, 5

Killing Uppercut

     WS 1, 5

--------------------------

Jin Kazama

--------------------------

Laser Scraper

     b, F+2, 1, D/F+2, 5

Parting Wave Rising Uppercut

     b+1, D/F * 2, 5

Rising Uppercut

     f, N, d, D/F+2, 5

Tooth Fairy

     SS 2, 5

Twin Pistons

     WS 1, 2, 5

Uppercut

     WS 2, 5

--------------------------

Julia Chang

--------------------------

Flash Uppercut

     f+1, 5

G-Clef Cannon

     1 ~ 1, 1, 5

Machine Gun Cannon

     {CH} 1, 2, 1, 5

Mini G-Clef Cannon

     d/f+1, 1, 5

Shove it Up

     f+1+2, 5

Slow Power Punch Combo

     d/f+2, 1, 5

Tequilla Sunrise Combo 1

     3 ~ 2, 1, 1, 5

Tequilla Sunrise Combo 2

     WS 2, 1, 1, 5

Ultimate Cannon

     2+3, 1, 5

--------------------------

Jun Kazama

--------------------------

Demon Slayer

     F+2, 5

Dragon Wheel Kick

     b+3, 5

Dragon Wheel Kick Demon Slayer

     b+3, 2, 5

Funeral Palm

     d/b+2, 5

Moon Scent

     WS 3

--------------------------

Kazuya Mishima

--------------------------

NOTE: These tag-outs won't work when Kazuya is partnered with Devil.

Rising Uppercut 1

     f, N, D/F+2, 5

Rising Uppercut 2

     f, N, d, D/F+2, 5

Twin Pistons

     WS 1, 2, 5

--------------------------

King

--------------------------

Crouching Uppercut

     WC D/F+2, 5

Frankensteiner

     d/f+3+4 * 5

K's Flicker

     f, F+2, 5

--------------------------

Kuma / Panda

--------------------------

Bear Fling

     HNT 1+2, 5

Demon Uppercut

     f, F+2, 5

G-Clef Cannon

     f+4 ~ 4 ~ 4, 5

Jab Elbow Smash

     2, 1, 2, 5

Rock 'n' Roll Circus

     HCB ~ F+1+2

--------------------------

Kunimitsu

--------------------------

Rising Kazura

     f, F+2, 5

Step in Upper

     d/f+2, 5

Tornado

     {Approach enemy from Right}  (1+3 _ 2+4)

--------------------------

Lee Chaolan

--------------------------

Blazing Kick

     d, D/B+4, 5

Catapult Kick Low

     WC (u/f _ u _ u/b)+4, 5

Knee Drive

     f, F+3+4, 5

Scatter Blow

     HTM 2, 5

Silver Heel

     b+4, 5

--------------------------

Lei Wulong

--------------------------

Double Foot Stomp

     1+3, 5

Hook Punch to Spiral Upper

     1+2 ~ 2, 5

Lift Up Cannon

     4 ~ 4, 3, 3, 5

Panther's Paw

     PAN 2, 5

Reverse Uppercut

     BT 2, 5

Snake Bites Lift Cannon

     SNA 2, 2, 4, 3, 3, 5

Spring Kick

     PDH 3+4, 5

Tiger's Strike

     TGR 1, 5

--------------------------

Ling Xiaoyu

--------------------------

Cross Lifting Palms

     d/f+2 ~ 1, 5

Dark & Stormy

     RND 2, 1, 4, 5

Fire Dancer

     WC 3, 2, 1, 4, 5

Mistrust

     RND 4, 5

Sunflower

     WS 2, 5

Wave Crest Heavy

     PHX d+1+2, 5

Wave Crest Power

     PHX 1+2, 5

Wave Crest Quick

     d+1+2, 1+2, 5

--------------------------

Michelle Chang

--------------------------

Flash Uppercut

     f+1, 5

G-Clef Cannon

     1 ~ 1, 1, 5

Machine Gun Cannon

     {CH} 1, 2, 1, 5

Mini G-Clef Cannon

     d/f+1, 1, 5

Slow Power Punch Combo

     d/f+2, 1, 5

Tequilla Sunrise Combo 1

     3 ~ 2, 1, 1, 5

Tequilla Sunrise Combo 2

     WS 2, 1, 1, 5

Tiger's Claw

     d/f+3+4, 5

Ultimate Cannon

     2+3, 1, 5

--------------------------

Nina Williams

--------------------------

Blonde to Right Uppecut

     4, 3, 2, 5

Creep Rush 1

     d/f+3, 2, 3, 3, 2, 5

Creeping Snake to Low Kick Uppercut

     d/f+3, 2, D+3, 2

Geyser Cannon

     d/b+3+4, 5

Geyser Cannon (ALT)

     d, d/b+3

Geyser Cannon Combo

     d/b+4, 3, 5

Hammer Throw

     {Approach enemy from Right} (1+3 _ 2+4), 5

Hopping Low Kick to Right Upper

     u/f, N, D+3, 2, 5

Jail Crusher to Uppercut

     [1 _ d/f+1], 2, D+3, 2, 5

Jumping Flip

     U/F+1+2, 5

Left Spin Low Kick to Right Uppercut

     d+3, 2, 5

One Two Spike Combo 1

     [1 _ d/f+1], 2, 3, 3, 2, 5

Shut Up

     d, D/F+2, 5

Spike Combo to Right Uppercut

     3, 3, 2, 5

--------------------------

Ogre

--------------------------

Blazing Kick

     d, d/b+4, 5

Demented Snake

     WC 3, 3, 3, 5

Windmill Kick to Tooth Fairy

     u/b+3, 2, 5

--------------------------

Paul Phoenix

--------------------------

God Hammer Punch

     QCB, N, 1, 5

Push Away

     f, F+1+2, 5

Rapid Fire to Stone Breaker

     QCB, N, 3, 2, 2, 5

Stone Breaker

     WC D/F+2, 2, 5

Sway

     QCB, N, 5

Thruster

     QCF+1, 5

--------------------------

Prototype Jack (P. Jack)

--------------------------

Drill Punch

     SS 1, 5

Jab Elbow Smash

     2, 1, 2, 5

Laundry Throw

     {Approach enemy from Left} 2+4

Megaton Uppercut

     b, d/b, d, D/F+2, 5

--------------------------

Roger / Alex

--------------------------

Crouching Uppercut

     WC D/F+2, 5

Frankensteiner

     d/f+3+4 * 5

K's Flicker

     f, F+2, 5

--------------------------

True Ogre

--------------------------

Blazing Kick

     d, d/b+4, 5

Demented Snake

     WC 3, 3, 3, 5

Windmill Kick to Tooth Fairy

     u/b+3, 2, 5

--------------------------

Wang Jinrei

--------------------------

False Lift

     d/b+2, 5

G-Clef Cannon 1

     1 ~ 1, 1, 5

G-Clef Cannon 2

     d/f+1, 1, 5

Hammer Throw

     {Approach enemy from Right} (1+3 _ 2+4), 5

Rising Heaven Kick

     f+4, 5

Slow Power Punch Combo

     d/f+2 {HIT}, 1, 5

Tequilla Sunrise Combo

     WS 2, 1, 1, 5

Tiger Mountain

     d/b+4, 2, 5

Waning Moon

     d/f, D/F+2+4, 5

--------------------------

Yoshimitsu

--------------------------

Ballerina Kick to Kangaroo Kick

     3, d+3+4, 5

Basic Uppercut

     d/f+2, 5

Flea to Kangaroo Kick

     FLEA 3+4, 5

Indian Stance Kangaroo Kick

     IND 4, 5

Kangaroo Kick

     4 ~ 3, 5

Poison Wind to Kangaroo Kick

     u/f+3+4, 3+4, 5

Shrine

     SS 2, 5

Solar Kick Shark Attack

     f, F+3+4, 1+2, 3+4, 5

--------------------------

Any fighter

--------------------------

Supercharger

     1+2+3+4 * 5

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                  12. Special Tag Taunts (STT)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Below is a list of special poses within the game that occur when

picking a certain tag team.  Special poses can occur at the before

a match, after winning a match, or after losing a match.

NOT ALWAYS: Depicts that the pose only occurs when certain outfits

            are chosen.

----------------------

Special Starting Poses

----------------------

Anna - Nina (NOT ALWAYS)

Armor King - King (NOT ALWAYS)

Baek - Hwoarang (NOT ALWAYS)

Bruce - Bryan

Bruce - Hwoarang

Bruce - Lei

Bryan - Hwoarang

Bryan - Lei

Bryan - Roger / Alex

Bryan - Yoshimitsu

Devil - Kazuya

Eddy / Tiger - Hwoarang

Eddy / Tiger - Kazuya

Ganryu - Michelle

Heihachi - Jin (NOT ALWAYS)

Heihachi - Kazuya

Heihachi - Kuma

Heihachi - Lee (NOT ALWAYS)

Heihachi - Ling

Heihachi - Yoshimitsu

Hwoarang - Jin (NOT ALWAYS)

Hwoarang - Kazuya

Hwoarang - Lee

Hwoarang - Lei

Hwoarang - Paul

Jin - Kazuya

Julia - Michelle (NOT ALWAYS)

Kuma - Paul

Kuma / Panda - Roger

Law - Paul (NOT ALWAYS)

Lei - Paul

Ling - Panda

Ling - Wang

----------------------

Special Winning Poses

----------------------

Baek - Hwoarang

Bryan - Lei

Bryan - Yoshimitsu

Devil - Kazuya

Ganryu - Michelle

Heihachi - Kuma

Kuma - Paul

Ling - Panda

Ling - Yoshimitsu

----------------------

Special Losing Poses

----------------------

Anna - Bryan

Anna - Nina

Armor King - King

Baek - Hwoarang

Bruce - Lei

Bryan - Lei

Bryan - Nina

Bryan - Yoshimitsu

Devil - Kazuya

Eddy/Tiger - Hwoarang

Ganryu - Julia

Ganryu - Michelle

Heihachi - Kuma

Heihachi - Lee

Heihachi - Yoshimitsu

Hwoarang - Lei

Kuma - Paul

Law - Lei

Law - Paul

Lee - Kazuya

Lei - Paul

Ling - Jin

Ling - Panda

Ling - Wang

Nina - Paul

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                         13. Buffered Moves

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This section is a list of moves that can be buffered.  This may

help you to pull of some moves, or maybe even some of the

multi-throws.  Listed will be the the way to perform the move

using buffered input.

-------------

Every Fighter

-------------

Ultimate Punch

     TAC 1+2, 1+2, 1+2, 1+2, 1+2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                 14. Sample Tag Combos / Juggles

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Listed by the fighter's name will be the name of the partner used

to perform the particular combo, and the amount of damage.

Underneath the names will be the "Universal Tag Move" that is

being used in the combo.

NOTE: Damage begins from the attack that launches the opponent.

Anna - Nina (50)

Quick Somersault Kick

     U/F+4,5, d/f+1,2,1,2,f+1+2

Baek - Hwoarang (75)

Launcing Rocket

     3,4,3,5 * 1,2,4

Bryan - Bruce (49)

Chopping Elbow

     b+1~5, d/f+3,1

Bryan - Bruce (57)

Chopping Elbow

     b+1~5, b+4,3,4

Forrest - Paul (51)

Somersault Kick

     U/F+4~5, qcf+2

Heihachi - Lee (47)

Demon Uppercut

     f,F+2,5, f+1,1,1,2,2

Lei - Bryan (59)

Lift Up Cannon

     4~4,3,3,5, f,F+2

Wang - Julia (47)

G-Clef Cannon 2

     d/f+1,1,5, d+4,1

Wang - Michelle (46)

G-Clef Cannon 2

     d/f+1,1,5, d+1, WC d/f+4,3

Wang - Julia (36)

False Lift

     d/b+2,5, f,F+1,4

Wang - Michelle (41)

False Lift

     d/b+2,5, f,F+2

Yoshimitsu - Kunimitsu (53)

Indian Stance Kangaroo Kick

     IND 4,5, b+1,1,1,1,1,1

Yoshimitsu - Kunimitsu (63)

Kangaroo Kick

     4~3,5, b+1,1, b+1,1,1,1,1,1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                              15. Secrets

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This section is for secrets within Tekken Tag that you can't find

in the instruction manual.

=============================

         Characters

=============================

Time Release Characters

-----------------------

Characters are unlocked only by completing "Arcade" mode. The order

in which the fighters are unlocked:

 1) Kunimitsu

 2) Bruce Irvin

 3) Jack-2

 4) Lee Chaolan

 5) Wang Jinrey

 6) Roger / Alex

 7) Kazuya Mishima

 8) Kuma / Panda

 9) Ogre

10) True Ogre

11) Prototype Jack

12) Tetsujin / Mokujin

13) Devil / Angel

14) Unknown

Play as Panda

-------------

Highlight Kuma and then press the "X" or "Circle" button.

Play as Tiger

-------------

Highlight Eddy and then press the "Start" or "Tag" button.

Play as Alex

-------------

Highlight Roger and then press the "X" or "Circle" button.

Play as Angel

-------------

Highlight Devil and then press the "Start" button.

Play as Mokujin

---------------

Highlight Tetsujin and then press the "X" or "Circle" button for a

female Mokujin and "Triangle" for a male Mokujin.

Select Tetsujin and Unknown

---------------------------

After unlocking Tetsujin and Unknown, they cannot be viewed in most

modes as selectable fighters.  Tetsujin is in an empty space to the

left of Wang, and Unknown is in the empty space to the right of Roger.

=============================

       Special Outfits

=============================

Play as Schoolgirl Ling

-----------------------

Highlight Ling and then press the "Start" or "Tag" button.

Play as Schoolboy Jin

---------------------

Highlight Jin and then press the "Start" or "Tag" button.

Fight in Law's Orange Outfit

----------------------------

Highlight Law and then press the "Start" or "Tag" button.

Fight in Lee's Black Tuxedo

---------------------------

Highlight Lee and then press the "Start" or "Tag" button.

Unlock Armor King's 3rd Outfit

------------------------------

Beat "Arcade" mode with Armor King.  Highlight him and then press

the Start" or "Tag" button.

Play as Gold Tetsujin

---------------------

Win 10 consecutive matches in "Versus battle" or "1 on 1 Versus"

mode, then select Tetsujin.  Tetsujin will remain gold until the

win streak is broken, or Versus mode is exited.

Another way is to win 10 consecutive matches in "Survival Mode" with

Tetsujin as one of the members of the tag team.  Then for the rest

of Survival mode, Tetsujin will be gold until you are defeated.

=============================

      Other Unlockables

=============================

Unlock Theater Mode

-------------------

Beat story mode with any fighter.

Unlock Ling's 2nd Movie

-----------------------

Beat "Arcade" mode when selecting Ling as the first fighter in her

schoolgirl outfit.

Unlock Tekken Bowl

------------------

When you unlock True Ogre, this mode is unlocked as well.

Unlock Embu #2

--------------

Unlock Unknown and you will be able to see an embu starring the animals

of Tekken Tag.

Unlock Gallery Mode

-------------------

Unlock Unknown and you will be able to get screen captures from a

match by pausing the game and selecting "Screen Capture".

=============================

        Cool Secrets

=============================

Begin Match with Second Fighter

-------------------------------

To start off the match with the second selected fighter, hold down

the tag button until the player intros begin.

Devil Kazuya

------------

Picking Kazuya and Devil as partners will give you a special tag

team where Kazuya can transform into Devil and vise-versa.  The

down side of this tag team is that they can only transform while

they are standing up.

Unknown’s Hidden Power

----------------------

If you have an Analog controller, then you have access to Unknown’s

Hidden Power.  Unlike any other fighter, Unknown has the ability to

change her fighting style at her own free will.  If you decide that

you want to take on a different fighter’s fighting style, then press

the R3 button while in a match.  Unknown will randomly choose a

fighting style to imitate.

Play as an Unlocked Fighter

------------------------------

In "Arcade", "Practice", "Versus", or "Tekken Bowl" mode, choose the

"Random" icon until you get a fighter that is not unlocked yet.  If

you don't get a new fighter, just press the "Select" button and try

again. This fighter will be the next fighter that you can unlock

during "Arcade" mode.  You can use them before you unlock them, but

the fighter won't be listed until they are actually unlocked.

Scrambled Circuits

------------------

These are fighters that will go "berserk" after being hit by one of

Devil's laser beams:

Gun Jack, Jack-2, P. Jack

Fire Retardant

--------------

These are fighters that will barely be fazed when hit by True Ogre's

fire blast (i.e. they still stand after being hit):

Bryan Fury, Gun Jack, Jack-2, P. Jack

Noise Pollution

---------------

If you hold the down button the on the controller before the match begins,

then you will be able to hear Tetsujin making clanking noises whenever he

is hit or when he blocks.  Mokujin will make claning and wood chop sounds.

NOTE: The sound effect ends as soon as the match is over.

=============================

        Glitch / Error

=============================

Practice Mode Glitch

--------------------

In practice mode, if you select Eddy Gordo as your opponent, the

damage meter will continue to increase until Eddy gets knocked to the

ground.

Error in Movelist Demo

----------------------

In the practice mode command list demo, you will see that Ling performs

the "Sunflower Wake Up Call" instead of the "Sunflower".

=============================

            Other

=============================

In-Game Reset

-------------

Press "start" and "select" simultaneously to return to the Menu

screen at any time, except while in the Options menu and at the

load screens.

Command Continuous Playback

---------------------------

In practice mode, you can have a move repeated continuously by first

recording it with the command capture, then by playing it with

"SELECT + SQUARE" buttons.

Repeat Team Battle Results

--------------------------

The results of Team Battle can be repeated by pressing the select

button.

Practice Mode Stage Select

--------------------------

Highlight "Practice mode" while in the main menu. Hold "L2" and then

press "R2" the indicated number of times to select the corresponding

stage:

       Number     Stage

       ------     -----

          1       Law (New)

          2       Yoshimitsu (Light snow)

          3       Ling

          4       Hwoarang

          5       Lei

          6       Ogre

          7       School stage (Evening)

          8       Jin (Evening)

          9       Nina (Daytime)

         10       Eddy (Sunset)

         11       King

         12       Heihachi

         13       Eddy (Daytime)

         14       Unknown

         15       Law (Old)

         16       School Stage (Daytime)

         17       Jin (Daytime)

         18       Nina (Night time)

         19       Yoshimitsu (Heavy snow)

         20       Paul

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                          16. Tekken Bowl

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Tekken Bowl FAQ was my 3rd FAQ of the Tekken series, however it was

never released outside of the Tekkenomics website.  My first two FAQs were

both Hidden Moves FAQs for Tekken 4 and Tekken Tag Tournament.

Since Tekken Bowl is one of the best mini-games included in the Tekken

series, I decided to put together a FAQ of info and some things that

might aid in enhancing someone's experience with Tekken Bowl.

This section is designed for beginners to Tekken Bowl, but can be used by

anyone.  This section will contain information about bowling in general.

This section only covers the PS2 Tekken Tag Tournament (U.S. Version) and

may be used for other PS2 Versions of Tekken Tag, but I only worked with

the U.S. Version.

What is Tekken Bowl?

Tekken Bowl is an unlockable mini-game included in Tekken Tag Tournament

that allows you to play the sport of bowling with your favorite Tekken

Tag Fighters.

For more info on Tekken Bowl, check out the "Tekken Tag Tournament:

Bowling FAQ" by Wazuya on GameFAQs:

http://www.gamefaqs.com/console/ps2/file/250631/10002

-------------------------------------------------------------------

                             16A. Legend

-------------------------------------------------------------------

----------------

FAQ Legend

----------------

This legend is for the notation used within this FAQ.

 Notation     Meaning

 --------     -------

  2           Scorecard Button (Triangle)

  3           Bowling Button (X)

  4           Back Button (Circle)

  R           Right (On analog controller)

  L           Left (On analog controller)

  Select      Press the "Select" button

  Start       Press the "Start" button

  Default     The default hand for an ambidextrous bowler

  Majority    The hand a bowler will use as its default most of the time

Hand: The hand that the player bowls with.

Min0: The minimum ball Speed value that I have obtained (in MPH),

      while knocking over no pins.

Min: The minimum ball Speed value that I have obtained (in MPH),

     while knocking over atleast one pin.

Max: The maximum ball Speed value that I have obtained (in MPH).

----------------

Scorecard Legend

----------------

This legend is for the notation used in the scorecard in Tekken Bowl.

 Notation     Meaning

 --------     -------

  F           Foul (Blue in color)

  G           Gutterball

  -           Miss

  /           Spare

  X           Strike

 Color        Meaning

 -----        -------

 Blue         Color used for a foul ball

 White        Default color

 Yellow       Indicates a split has occured during the first ball

              of a frame

-------------------------------------------------------------------

                          16B. Definitions

-------------------------------------------------------------------

These are bowling definitions that are related to Tekken Bowl.

Gutterball

     No pins were knocked down with the first bowler in a frame.

Miss

     No pins were knocked down with the second bowler in a frame.

Spare

     All of the remaining 10 pins were knocked down with the second

     bowler in a frame.

Strike

     All 10 pins were knocked down with the first bowler in a frame.

-------------------------------------------------------------------

                          16C. Bowlers

-------------------------------------------------------------------

This is a list of all the available bowlers, along with some stats.

NOTE: Just in case you were wondering, Dr. B is NOT a selectable bowler.

---------------------------------------------

       Anna Williams

---------------------------------------------

Hand: Left

Min0: 4.24

Min: 10.35

Max: 23.08

---------------------------------------------

       Armor King

---------------------------------------------

Hand: Right

Min0: 17.94

Min: 21.62

Max: 45.16

---------------------------------------------

       Baek Doo San

---------------------------------------------

Hand: Left (Default)

Min0: 11.54

Min: 14.82

Max: 34.29

Hand: Right (Select)

Min0: 9.45

Min: 14.70

Max: 34.01

---------------------------------------------

       Bruce Irving

---------------------------------------------

Hand: Right

Min0: 15.45

Min: 18.10

Max: 40.41

---------------------------------------------

       Bryan Fury

---------------------------------------------

Hand: Right

Min0: 18.97

Min: 22.53

Max: 48.80

---------------------------------------------

       Devil / Angel

---------------------------------------------

Hand: Right (Devil)

Min0: 12.64

Min: 15.41

Max: 33.75

Hand: Right (Angel)

Min0: 10.81

Min: 14.84

Max: 34.53

---------------------------------------------

       Eddie Gordo / Tiger Jackson

---------------------------------------------

Hand: Left (Eddy)

Min0: 13.38

Min: 15.08

Max: 33.94

Hand: Left (Tiger)

Min0: 12.63

Min: 15.58

Max: 34.03

---------------------------------------------

       Forrest Law

---------------------------------------------

Hand: Right

Min0: 9.80

Min: 14.05

Max: 31.42

---------------------------------------------

       Ganryu

---------------------------------------------

Hand: Right

Min0: 23.78

Min: 24.76

Max: 54.50

---------------------------------------------

       Gun Jack

---------------------------------------------

Hand: Right

Min0: 29.81

Min: 30.18

Max: 63.31

---------------------------------------------

       Heihachi Mishima

---------------------------------------------

Hand: Right

Min0: 15.56

Min: 19.02

Max: 43.04

---------------------------------------------

       Hwoarang

---------------------------------------------

Hand: Right (Default)

Min0: 11.78

Min: 14.63

Max: 34.47

Hand: Left (Select)

Min0: 11.07

Min: 15.92

Max: 34.38

---------------------------------------------

       Jack-2

---------------------------------------------

Hand: Right

Min0: 29.11

Min: 30.79

Max: 65.03

---------------------------------------------

       Jin Kazama

---------------------------------------------

Hand: Right

Min0: 12.98

Min: 14.17

Max: 34.49

---------------------------------------------

       Julia Chang

---------------------------------------------

Hand: Right

Min0: 8.46

Min: 12.56

Max: 29.24

---------------------------------------------

       Jun Kazama

---------------------------------------------

Hand: Right

Min0: 4.54

Min: 9.84

Max: 23.30

---------------------------------------------

       Kazuya Mishima

---------------------------------------------

Hand: Right

Min0: 11.46

Min: 15.82

Max: 33.86

---------------------------------------------

       King

---------------------------------------------

Hand: Right

Min0: 13.28

Min: 17.63

Max: 40.47

---------------------------------------------

       Kuma / Panda

---------------------------------------------

Hand: Right (Kuma)

Min0: 20.58

Min: 23.39

Max: 51.43

Hand: Right (Panda)

Min0: 21.85

Min: 23.58

Max: 51.41

---------------------------------------------

       Kunimitsu

---------------------------------------------

Hand: Left

Min0: 3.94

Min: 8.63

Max: 20.76

---------------------------------------------

       Lee Chaolan

---------------------------------------------

Hand: Left

Min0: 7.48

Min: 13.95

Max: 29.07

---------------------------------------------

       Lei Wulong

---------------------------------------------

Hand: Right

Min0: 12.80

Min: 14.85

Max: 33.82

---------------------------------------------

       Ling Xiaoyu

---------------------------------------------

Hand: Right

Min0: 4.06

Min: 8.70

Max: 20.87

---------------------------------------------

       Michelle Chang

---------------------------------------------

Hand: Right

Min0: 3.96

Min: 11.06

Max: 26.40

---------------------------------------------

       Nina Williams

---------------------------------------------

Hand: Right

Min0: 7.94

Min: 11.27

Max: 26.26

---------------------------------------------

       Ogre

---------------------------------------------

Hand: Left

Min0: 13.70

Min: 18.46

Max: 40.52

---------------------------------------------

       Paul Phoenix

---------------------------------------------

Hand: Right

Min0: 17.87

Min: 19.86

Max: 45.32

---------------------------------------------

       Prototype Jack (P. Jack)

---------------------------------------------

Hand: Left

Min0: 25.14

Min: 28.78

Max: 59.81

---------------------------------------------

       Roger / Alex

---------------------------------------------

Hand: Right (Roger)

Min0: 4.22

Min: 7.64

Max: 17.83

Hand: Right (Alex)

Min0: 1.87

Min: 8.04

Max: 17.88

---------------------------------------------

       Tetsujin / Mokujin

---------------------------------------------

Hand: Right (Majority)

Min0: 7.89

Min: 11.07

Max: 64.53

Hand: Left

Min0: 3.10

Min: 13.10

Max: 57.09

NOTE: Tetsujin / Mokujin will copy the style of a randomly

      selected bowler.

---------------------------------------------

       True Ogre

---------------------------------------------

Hand: Left

Min0: 23.62

Min: 24.86

Max: 50.78

---------------------------------------------

       Unknown

---------------------------------------------

Hand: Left (Majority)

Min0: 3.16

Min: 7.83

Max: 48.59

Hand: Right

Min0: ?

Min: ?

Max: ?

NOTE: Unknown will copy the style of a randomly selected bowler.

---------------------------------------------

       Wang Jinrei

---------------------------------------------

Hand: Right

Min0: 4.07

Min: 7.59

Max: 17.68

---------------------------------------------

       Yoshimitsu

---------------------------------------------

Hand: Right

Min0: 12.73

Min: 16.15

Max: 34.54

-------------------------------------------------------------------

                           16D. Secrets

-------------------------------------------------------------------

This section is for secrets within Tekken Tag Tournament that are

related to Tekken Bowl.

=============================

     Unlockable Stages

=============================

Unlock Tekken Bowl

------------------

When you unlock True Ogre, Tekken Bowl is unlocked as well.

Time Release Characters

-----------------------

Characters are unlocked only by completing "Arcade" mode. The order

in which the fighters are unlocked:

 1) Kunimitsu

 2) Bruce Irvin

 3) Jack-2

 4) Lee Chaolan

 5) Wang Jinrey

 6) Roger / Alex

 7) Kazuya Mishima

 8) Kuma / Panda

 9) Ogre

10) True Ogre

11) Prototype Jack

12) Tetsujin / Mokujin

13) Devil / Angel

14) Unknown

Unlock Jukebox

--------------

To unlock the Jukebox, get at least 200 points in one bowling match.

=============================

            Other

=============================

In-Game Reset

-------------

Press "start" and "select" simultaneously to return to the Menu

screen at any time, except during the load screen.

Ambidextrous Bowlers

--------------------

Press the "Select" button to switch between right and left handed.

This works for the following bowlers:

Baek Doo San (Left Handed Default)

Hwoarang (Right Handed Default)

Over Charge

-----------

When you're up to bowl and you get the charge meter one level above

its maximum level, then your bowler will throw the ball, along with

theirself, at the pins and you will get a foul.

Time Up

-------

If you're up to bowl and you do not throw the ball after 5 minutes

have passed, then your bowler will throw the ball, along with

theirself, at the pins and you will get a foul (similar to an Over

Charge).

Mokujin See, Mokujin Do

-----------------------

If Tetsujin / Mokujin is selected as the second bowler, they will

copy the pose of their partner when there is a strike.  However, if

the partner is Unknown, then the pose will be random.

Unknown will always copy Jun's poses.

Radar Vision

------------

The following bowlers have a special radar when they bowl:

Bryan Fury, Gun Jack, Jack-2, Prototype Jack, Yoshimitsu

Knock out Dr. B

---------------

You can see Dr. B on your left hand side at the bowling alley.  You

can throw the ball at him and knock him out by moving your bowler all

the way over to the left side of the lane, then look towards him before

you throw the ball.  You should hear a "K.O.", acknowledging that you

were successful.  You can also knock out other spectators.  Just move

your bowler over to the side of the alley that they're on before you

throw the ball.

=============================

            Hints

=============================

Strikes with Lei

----------------

A good way to get strikes with Lei Wulong, or any medium-speed

bowler, is to move a little to the left before you throw the ball.

Then make sure that the "Ball Spin" is in the middle, or a little

to the right.  Then make sure that your speed is almost full.  You

may not get a strike every time, but a good majority of the pins

will get knocked down.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                            17. Questions

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In this section, I will try my best to answer questions that I have

received through e-mail.

----------

Question 1 - TTT on PS3 issues

----------

Q: I have an 80GB PS3 and when I play TTT, it runs really slowly.  Do you

   know anything about this?

A: I also have the 80GB PS3 with PS2 backwards compatibility and I am

   experiencing the same slowness problem.  This is a known issue and is

   displayed at the link below under "80GB PLAYSTATION3 Model CECHE01":

   http://www.us.playstation.com/Support/CompatibleStatus

   TTT should work fine on the original 20GB/60GB models.  The new

   PS3 models don't have PS2 backwards compatibility and will not be

   able to play TTT,

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                          18. Special Thanks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name                    Reason

----                    ------

Paulinstein             For helping me to find more Hidden Moves.

Namco                   For creating another incredible game.

Catlord                 For creating one of the best Tekken movelists,

                        which I used to discover a hidden move in TTT.

Tekken Zaibatsu         For creating one of the best Tekken movelists,

                        and websites.

Ryan 'jra64' Abella     For convincing me to remove partial strings

                        that have no unique properties, and for

                        noticing a grammatical error.

Cloud                   For e-mailing me a Hidden Move for Bryan Fury.

Chrysander              Explaining the Tag Sliding move

MCP                     Explaining the Tag Sliding move

PBeja                   Writing the "New Moves List" FAQ for TTT.

Wazuya                  Writing the "Bowling FAQ" for TTT.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                        19. About Tekkenomics

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"Tekkenomics" is the name of the website created by me (Wild Man X),

with help from Paulinstein and Drake the Demon.

I'm sorry to announce that the website will remain up, however it will

no longer be reciving updates.

"Tekkenomics" contains various Tekken related material, some of which

that is difficult to find on any other Tekken based website.  The site

contains exclusive articles, original FAQ files, move lists, combos/juggles,

combo movies, in-game matches, Tekken commercials, desktop wallpaper,

CG art, fan-based material, and other material.

If you're having problems visiting the "Tekkenomics" website at

http://tekkenomics.tk, then you can also visit it at the following link:

https://phgraphics.redirectme.net/~waltonk/tekkenomics/index.html

The site is curretnly being hosted on a personal server and might be down

from time to time.

If you were wondering how we came up with the name "Tekkenomics":

Back in my high school days in the year 2000, Paulinstein, me, and

some other high school friends would get together to play Tekken 3

on the PlayStation 1.  At the time, we were also taking Economics

class.  Whenever we would get together to play, we would say that

we were going to study some "Tekkenomics".

So, basically "Tekken" + "Economics" = "Tekkenomics".

There are a few references on the web about the name "Tekkenomics"

that isn't related to us or our website.  There are some members

on the Tekken Zaibatsu forums that are known as Tekkenomics,

Tekkenomics_101, and TekkenNomics Jr. that aren't related to us.

On Tekken Zaibatsu, we go by the names Wild Man X, Paulinstein,and

Drake the Demon.  The things that are related to us are at: GameFAQs,

Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger,

Hotmail, and Gmail.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                       20. About The Author

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I have been a fan of the Tekken series since 2000.  A few of my friends

got me into the series with Tekken 3.

My first FAQ was "Hidden Moves" for Tekken 4.  Writing this FAQ, I've

learned some new things about Tekken along the way that I probably

wouldn't have learned otherwise.  My FAQs are a way for me to share

what I have learned.

Lei Wulong is my main fighter, and has been since Tekken 3.  When I bought

Tekken Tag Tournament for the PS2, I decided to learn how to play with all

of the fighters, and this has carried over to Tekken 4, Tekken 5, and

Tekken: Dark Resurrection.  So, you can rest assured that I do atleast

know a little bit about what I'm talking about :)

I am currently residing in Southern California (in the United States),

but have not been to any of the arcades in the area in a long time.  I

used to play at the University of California, Riverside.

I hope that you've enjoyed my FAQs!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                             21. Closing

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Feel free to e-mail me any questions or comments about this FAQ or

the Tekkenomics website.  When sending e-mail, please make sure that

"Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject

name, or it will most likely be deleted.  Also, I only speak English.

Please let me know if you are confused about any part of this FAQ.

I will do my best to clarify any part that may seem confusing.

I hope you find this FAQ helpful.  Thanks for your time.

                             Tekkenomics

                      Class is now in session!!!

                  Copyright 2000-2009 - Tekkenomics

Iain Wilson
Guides Editor

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.