Super Smash Bros. Melee review

One of the GameCube's first titles remains at the top of the list

GamesRadar+ Verdict


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    Nintendo fan? This one's for you

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    Still pretty after all this time

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    Single player

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    multiplayer - it's all here


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    All these characters and no Kid Icarus?

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    A handful of mascots aren't too useful

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    Getting stomped by Pokemon

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If there's one thing Nintendo fans (select GamesRadar editors included) can't get enough of, it's more Nintendo. Its reliable stable of characters has been glued into multiple generations of gamers and nothing revels in this quite like the free-for-all, fighting madness of Super Smash Bros. Melee.

From beginning to unreachable end this is one giant tribute to Nintendo and its fans. The four-player battles feature the company's biggest stars from Super Mario Bros., The Legend of Zelda and plenty of lesser titles duking it out on recognizable backdrops saturated with vintage sound effects and music. This mode alone will melt your fingers into the controller. The GameCube's been out for years and this remains one of its biggest draws, for crying out loud. You shouldn't need convincing at this point. Just believe the hype and soak up everything that's good about Nintendo crammed into one title.

Let's say you're not the biggest Nintendo fan. There's still an undeniably fun fighter here. Each character has a unique set of moves, but they all correspond to the same button commands. Pikachu's lightning bolt is done the same way Link's sword uppercut is and so on. There's hardly a learning curve at all and once you experience a four way battle littered with explosions and power-ups there's no turning back. It's an immediately enjoyable game even for people who have no clue how to play fighting games.

More info

DescriptionFrom beginning to unreachable end, this is one giant tribute to Nintendo and its fans.
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.