Starfield fans dazzled by major lighting changes following latest update: "They make it look like a different game almost"
"This isn't just minor adjustments and some light position tweaks"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Starfield's "biggest update yet" rolled out last week, adding many stability improvements and graphical enhancements, including some pretty dazzling changes to the RPG's lighting effects.
Over on the Starfield subreddit, user DinDisco shared a series of images that showcase different environments before and after the update. Previously, the stark ambient lighting gave places a very clinical feel. Now, that's been toned down in favor of individual lights dotted around interiors, resulting in a much more natural look.
Lighting Changes from the Beta Update (1.9.47.0) from r/Starfield
Admittedly, the changes are far less apparent in some areas, such as in the Nova Galactic Staryard, though they still bring a heightened sense of realism to your surroundings.
"Holy crap, this isn't just minor adjustments and some light position tweaks," says p13t3rm in the comments. "This affects the entire mood and feel of some of these areas."
An equally impressed Greathorn says," They really did go in and manually move light sources around, that's pretty nice. Sauvage's doesn't feel like a hospital anymore."
Swordbreaker925 describes the changes as "massive," adding that the game now looks almost unrecognizable. "They make it look like a different game almost," they write. "I actually enjoyed the lighting before, minus the ugly green filter the game has. But this looks so much better."
Still, some argue the previous lightning effects suited certain areas more. "Back-office areas are supposed to feel a bit sterile, over-exposed, over-lit," says thelittleking. "Making the office spaces dingy and yellow-lit is just as bad as making the club atmospheres too bright (as they previously were). We're exchanging problems for (lesser) problems, imo, so it's overall an improvement but still not perfect."
Weekly digests, tales from the communities you love, and more
Following the arrival of the latest update, Bethesda has received a ton of additional requests from players, and with the studio committed to releasing new updates "roughly every six weeks, there's a good chance many of them will be granted. A "major update" is set to arrive in February, and Shattered Space, the RPG's first story expansion, is expected to launch later this year.
Looking for your next epic adventure? Check out our guide to games like Starfield.

Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.


