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  1. Games
  2. Action

Star Wars The Clone Wars: Jedi Alliance review

Anakin, Obi-wan and that orange teen who needs a slap are back. Now, can we get the camera guy a zoom lens?

Reviews
By Mal_Rodriguez
Published 25 November 2008

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Looks nice

  • +

    and lots of voiceover

  • +

    Interesting story

  • +

    R2

  • +

    Threepio

  • +

    and Kit Fisto!

Cons

  • -

    Too-far camera makes battle tough

  • -

    Interactive cut scenes can annoy

  • -

    Ahsoka's still annoying

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

We’ll admit that the Clone Wars franchise hasn’t quite lived up to our sky-high expectations (damn you Cartoon Network and Genndy Tartakovsky for your incredible animated shorts,you’ve ruined it for us all). However, that doesn’t mean this adventure, which finds the character guiding a squad of jedi and two very familiar droids through an all new storyline, isn’t worth a playthrough.

Star Wars The Clone Wars: Jedi Alliance – apparently random italics are the new colon – devotes itself entirely to the touch screen. You can play the whole game without pressing a button. You drag the stylus around the screen to show your character where to go, and your CPU-controlled partner (you always control a team of two characters) will follow. If you want to smack an enemy or suspicious looking crate with your lightsaber, you tap it with the stylus. If there’s a button that needs pushed or a lever to pull, you double-tap it. You can only jump at certain times, but guess how you do that? If your answer had “button” in it, stop reading now and go slam your head in the oven door a few times. You’ve earned it.

This touch-only approach works fairly well, and would be even better if it weren’t for the camera. These graphics aren’t half bad and the designers know it, so they constantly place the camera so that gives a panoramic view the action. That would be fine on a 40-inch plasma screen, but here it often makes it tough to tap where you want to.

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You’ll constantly find yourself standing in place looking at a group of battle droids you’d really rather leap across the screen and attack. Why? Because the glorified can openers are less than a quarter-inch tall, only a few pixels wide, and are often moving. Thus, you’re instead hitting the area around them - which means “jog over here if I hold the stylus in place but do nothing if it’s just a tap” - instead of tapping the actual enemy, which would mean “force jump here and chop these metal bastards into kitchenware”. Even outside of battle, many of the activation areas for various actions are smaller than the nub of the stylus. That can be a real buzzkill.

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