Splinter Cell Essentials

The designers also had to take some creative steps to get around the PSP's more limited controls. Without a second analog stick, players have to hold down a button to move the camera. In fact, nearly every button has a second function; tap one to put on Fisher's goggles, for example, or hold it down to make him flatten against a wall. And if you nudge the analog stick to start sneaking, you'll keep sneaking no matter how far you push it (ditto for running).

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.