Splinter Cell: Conviction - interview
Splinter Cell is only based on light and shadows, say developers
GR: What new lighting techniques have been employed in Splinter Cell: Conviction to bring the classic feel of Splinter Cell into the next generation?
DL: We haven't tried to reproduce a 'classic' feeling from previous Splinter Cells. Our ambitions in regards to previous installments are more grandiose: to provide ConViction players on the X360 the same feeling of awe that Xbox and PS2 owners felt when they first played the original Splinter Cell.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more

Ex Nintendo PR managers say the Switch 2 generation is likely to see the retirement of "several of the major developers at Nintendo who we have known for 40 something years"

Helldivers 2 CEO says industry layoffs have seen "very little accountability" from executives who "let go of one third of the company because you made stupid decisions"

Spider-Man: Brand New Day - How Peter Parker and Mary Jane's break up led to one of the wall-crawler's most transformative comic eras