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  1. Games
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  3. Spider Man
  4. Spider-Man: Web of Shadows

Spider-Man Web of Shadows review

Spidey's quality is on the upswing

Reviews
By Henry Gilbert published 23 October 2008

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Massive combos are a big part of what Shadows adds to the world of Spider-Man games. The big focus is on stringing attacks together into huge triple digit hits. You can mix it up between aerial and ground strikes, as well as attacks the wall-crawler can use while climbing the faces of skyscrapers; all three attack types move smoothly from one type to the next. And the improved mid-air attacks are a very welcome addition when taking on the game’s many sky-based enemies; when you pull off an air strike, for example, Spidey will fly in the direction of his opponent, easily moving from one to the next. Not too realistic, but very much appreciated.

As far as the non-combat gameplay goes, Web of Shadows is fairly similar to all the previous Spider-games. Manhattan is freely explorable, and you’ll spend most of your time swinging from building to building on your way to the next mission, perhaps stopping on the way to beat up thug 63 of 100 for a side mission. It can get a little tiring, going from the assignment-giver to the goal and back, but most of your tasks are over quickly enough to keep from becoming grating.

The dark setting of Shadows and its more realistic graphical style are also a welcome change to the web-head’s normal electronic adventures. Though the prologue gives a glimpse of the overrun New York, it’s a fairly real-looking city once gameplay starts, and the characters also appear only slightly stylized. But once the invasion begins, the promise of how uniquely strange the Big Apple looks covered in the black tendrils of the invaders, with the their zombie-like hordes stumbling through the streets, pays off nicely. It’s nothing too flashy, but the graphics are very solid throughout.

Spider-Man’s gone through a lot of ups and downs, and even on his best day he's never had what most critics would call a "masterpiece". Yet when done right, like Shadows mostly does, nothing beats swinging freely through a huge New York skyline, bashing one foe after another. If the developer could have just tightened up a few minor technical issues and injected a little more soul into the proceedings, this might have been Spidey's best game yet. Instead, it’s just a satisfyingly entertaining experience and a big step back in the right direction.

Oct 22, 2008

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Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts. 

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