Ronin review

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This confusingly plotted, post-Cold War thriller attempts to provide a restrained antidote to 1996's headache-inducing Boy's Own adventure, Mission: Impossible. It covers pretty much the same ground, but is much less flashy than Cruise and De Palma's overblown cartoon epic, directed as it is by John Frankenheimer, the veteran responsible for classics like Seven Days In May and The Manchurian Candidate. Of course these were before he fell from grace and ended up wheeling Brando around The Island Of Doctor Moreau.

Ronin kicks off with a bold, 10-minute sequence in which a gun-toting De Niro scopes out a Paris bar as if he's planning to execute the clientele en masse. Fortunately for them, he's just checking out his potential team-mates. There follows a series of knife-edge character conflicts, which introduce each of the cagey, eternally mistrustful players, while slowly peeling back the layers on the real nature of their assignment.

While Frankenheimer's traditional action movie technique is a joy to behold in today's CG-saturated world of ridiculous stunts, the plot's lack of any real drama consigns Ronin to the Secret Service file marked "Don't bother".

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