Resistance: Fall of Man - hands-on
The PS3's alien infection may also be its salvation. We dive into this massive hit-to-be headfirst and pull out its steaming guts for you
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
No matter how cool its level design, no shooter is truly worth a damn without multiplayer, and Resistance 's developers aim to deliver. First, you'll be able to tackle each of the single-player missions with a two-player, split-screen mode (but not online). We got to try this for ourselves by storming Manchester Cathedral and its environs, and it worked surprisingly well. Since the levels are large and fairly open, you're free to watch each others' back or wander off in different directions as you see fit - though you might want to stick close so you can revive each other.
But what really impressed us was that the game was able to cram all the detail and movement from the single-player version - including crowds of dog-sized spidery creatures that swarmed down from the ceilings - on two half-screens at once. That level of performance will be essential during the online multiplayer matches, which will allow a full 40 players to shoot it out across colossal battlefields. We're told these will allow for a huge amount of customizability, with players able to jump into ranked and non-ranked matches and edit everything from their size and type to what sorts of weapons and firing modes to allow.
We only played one match type, the team-based, humans-vs-hybrids Breach, but it was incredibly addictive. It's a standard fight-for-control-points setup, except that the main goal is to destroy the reactor inside the other team's base. Over several rounds, we were able to try out both the human and hybrid sides, which played differently.
Humans start out with standard-issue carbines and get a useful enemy-tracking radar, while the Chimera hybrids have no radar whatsoever. They make up for it with Rage mode, which makes them faster, stronger and gives them the ability to see through walls. The problem is, their health - which regenerates automatically for both sides - won't improve while in Rage, and if they build up too much heat running around, they'll start taking damage. Chimera do get one other distinct advantage: they're automatically equipped with the Bullseye assault rifle, one of the coolest weapons the game has to offer.
Weekly digests, tales from the communities you love, and more



