Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • AC Black Flag Resynced guide
  • GTA 6 pre-orders
  • New Games 2026
  • Best gaming tech
  • TennoCon 2026
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. RAGE

RAGE: Five very important things we've learned from the opening two hours

Features
By David Houghton
Published 2 August 2011

Forget what you know. Here's what you REALLY need to know

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

There are certain things that everybody probably now knows about Rage. It's the first 'proper' game inseven years from Doom creator id Software. It's a post-apocalyptic shooter. It looks a lot like Borderlands. It's one of the most beautiful games ever to exist thus far. All that, you probably know. I knew it, going into my lengthy hands-on session the other day, but one simple piece of knowledge eluded me. I had one simple, but very important question. What the helldoes Rage actually feel like to play?

You see up to this pointit's remained a bit unclear as toexactly what Rage is. Is it an FPS? Is it an RPG? Is it an open-world game? Is it all of the above, and if so, why should we care if it's just a more brightly-coloured Fallout 3? Fortunately,this particularsession comprised of me being given a near-finished copy of the game, two hours, and being allowed to play through unrestricted, from the very start, until the time ran out. I know all about Rage now. I know how it looks, I know how it feels, I know exactly how it plays. Hell, I could almost tell you how it smells. And I'd like to communicate all of that information to you right now, barring perhaps the last bit.

Here are thefive big things you need to know.

Latest Videos From
Watch full video here:

1. It%26rsquo;s not an RPG, but it is

Rage is not Fallout 3. It is not Borderlands either. Understandable preconceptions, given that it’s a semi-open-world shooter set in a post-apocalyptic landscape and published by Bethesda, but fortunately for all concerned, Rage is not those games. Not that I don’t love those games, but Rage is something very different, something very fresh, and something all of its own.

First and foremost, it’s an id FPS. It’s about fast, meaningful, confrontational gunplay and sharp, emergent, second-to-second experiences. Its combat levels may be strewn around a large, organic, post-apocalyptic map, but each one is designed and structured like a level from a linear FPS. There’s no simple RPG grinding through waves of mooks along generic corridors here. If you played any level without knowledge of the overall game structure around it, you’d think you were playing a ‘normal’ shooter. It’s as simple as that.

You may like
  • Warhammer 40K: Boltgun 2 gameplay showing a nurgling being chopped up with a chainsword Warhammer 40K: Boltgun 2 wants to recapture "lightning in a bottle," but I think it already has
  • Orange GamesRadar+ Summer Preview border highlights a screenshot of Pinhead looking smug Clive Barker's Hellraiser: Revival is the first shooter to match my freak
  • Hero artwork in Gothic 1 Remake cropped for a header image, showing four characters wielding a range of weaponry including axes, swords, bows, and magic I recruited Gothic 1 Remake's most notorious NPC and a pair of molerats for 4 hours of RPG chaos

Not that the land between levels is an empty hub-world by any means. There’s plenty going on in terms of architecture, human contact, and suspiciously ramp-like dunes to jump when you have a vehicle. And some missions evenbleed both elements of thegame together, such as a fortified road blockade that needs its inhabitants sniping out before the levels beyond it become accessible. Overall though, in terms of the delivered player experience, Rage feels much more structured and designed than the looser, more free-form offerings of a western RPG. And personally I love that. The price you pay for a vast freedom of exploration is usually a generic sameness of form and pace, so I welcome Rage’s middle-ground between open-world scale and ‘real’ game design with open arms.

But while Rage is indeed an FPS dragging up in the outer clothing of an open-world game, there is a satisfying amount of character development to be had. There’s no levelling or attribute-point juggling to worry about, but there are equipment, ammo and armour shops to augment the tasty combat tools you find on missions or unlock as a result of completing them. For instance, in the first big shopI found, about an hour and a half in, I found multiple types of new pistol ammo, along with schematics for even newer types of ammo, a shotgun capacity mod, a bunch of armour upgrades and three different outfits with different properties ranging from purchase discounts to improved defence to enhanced engineering skills.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Engineering? See it as a basic crafting system, like the one in BioShock. Find the right crap, stick it together and you can make all kinds of ammo and tools. Probably won’t be a massively complicated or even particularly vital deal, but it’s good that it’s there. And it acts as a nice analogue for the game in general. RPG-lite elements augmenting a proper, meaty FPS. That’s pretty much what Rage is. And speaking of which…

2. It%26rsquo;s a pure,balls-out FPS. But it isn't

If there’s one thing that typifies id Software as a developer (aside for arch technomage John Carmack’s unerring ability to squeeze super-computer processing out of anything with circuits, using coding which defies the very laws of physics), it’s the blunt, visceral, meaty satisfaction of its shooting. No-one evokes the immediate aftermath of lead rapidly impacting with meat like id. Whether it’s the explosive red mist of an insta-gib Quake 3 railgun shot or the wet, weighty thud as you throw around a Doom 3 zombie with a close-range shotgun blast, no-one does more affecting first-person shooting.

And despite the developer’s many previous successes, Rage is yet another step up. The stunning emergent reactions of your enemies as bullet tears through flesh are startling. This is particularly evident with the acrobatic Ghost bandits, each shoulder-flinch, stumble and off-balance stagger you inflict cutting through and modifying their smooth, leaping, rolling assaults with utterly believable effects on their direction and inertia. It’s as physical and immediate a feedback to your actions as you could dream of.

You may like
  • Warhammer 40K: Boltgun 2 gameplay showing a nurgling being chopped up with a chainsword Warhammer 40K: Boltgun 2 wants to recapture "lightning in a bottle," but I think it already has
  • Orange GamesRadar+ Summer Preview border highlights a screenshot of Pinhead looking smug Clive Barker's Hellraiser: Revival is the first shooter to match my freak
  • Hero artwork in Gothic 1 Remake cropped for a header image, showing four characters wielding a range of weaponry including axes, swords, bows, and magic I recruited Gothic 1 Remake's most notorious NPC and a pair of molerats for 4 hours of RPG chaos

But there’s much more to Rage than simply mulching through a procession of lolloping blood-bags (though the splatter itself is brutally vivid). This is an id shooter with brains and tactical play. Working your way through a bandit hideout can be done with an eclectic variety of approaches. Of course, you can ready your shotgun and carve a path right through, and that’s satisfying enough for all of the beautifully bloody reasons listed above. But even more satisfying is to think your way through the environment using the right weapon, the right equipment and even the right stance at the right time.

Rage is no Metal Gear stealth exercise. It’s a first-person shooter at the end of the day. But while not demanding the calculated discipline of a dedicated stealth game, it provides far more organic options. Crouched sneaking will let you reccy a potential skirmish zone before acting, much like a more localised Far Cry (though lesslocalised once you get the monocular telescope augmentation). But it’s not just a case of hanging around the edges of a room under cover. Rage’s twisting, labyrinthine level layout will often provide a sneak peak of upcoming terrain to the observant.

A tiny crack in a wall might give way to a view of the presently-unaware opposition kicking back a couple of rooms ahead, allowing you to plan your execution of the guys in the corridor previous to them according to the potential knock-on effect. Or a broken top-floor wall might look down upon a currently inaccessible courtyard full of mooks. You can crouch down and sneak past. Or you could stealth-kill a couple with the silent wingstick boomerang to even the odds.Or you couldjust open up with a volley of grenades, wipe the lot of them, and loot their bodies when you eventually find your way dowm there. The choice is yours.

Above: This. This ishow shit goes down in Rage

A large part of the reason all of this works is Rage’s surprisingly excellent AI. While initial impressions are a little disappointing, thanks to the more melee-focused Ghosts’ none-too-subtle ‘get up in your face and smash you to bits’ tactics, in truth Rage’s opposing forces are far more sophisticated and far more convincing than the single-minded swarm AI many still associate with id’s work.

They’re certainly aggressive, but they’re in no way all bravado. They’ll attack on sight (or sound, or in fact any kind of disturbance you leave, so you’ll have to be very careful), but they’ll also react should you get the upper hand, physicality becoming less confident, leading to an eventual retreat further back into their lair if you can keep the pressure on. No enemies in Rage seem to have set rooms or areas of attack. Once triggered the whole level becomes theirs and they’ll spontaneously pull back to find new cover, regroup, or even consolidate their numbers with enemies further back in the area. It adds a brilliant psychological to-and-fro to ongoing combat, and a wonderfully organic feel to each level as a whole.

  • 1
  • 2

Current page: Page 1

Next Page Page 2
CATEGORIES
PC Gaming PlayStation Xbox Platforms
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Warhammer 40K: Boltgun 2 gameplay showing a nurgling being chopped up with a chainsword
FPS Games Warhammer 40K: Boltgun 2 wants to recapture "lightning in a bottle," but I think it already has
 
 
Orange GamesRadar+ Summer Preview border highlights a screenshot of Pinhead looking smug
Survival Horror Games Clive Barker's Hellraiser: Revival is the first shooter to match my freak
 
 
Hero artwork in Gothic 1 Remake cropped for a header image, showing four characters wielding a range of weaponry including axes, swords, bows, and magic
RPGs I recruited Gothic 1 Remake's most notorious NPC and a pair of molerats for 4 hours of RPG chaos
 
 
Marathon cinematic shot of assassin runner
FPS Games Marathon risks watering down its best feature if it keeps listening to fans
 
 
Artwork from Zero Parades: For Dead Spies showing the Conditioning thought How to Pull This Off, showing CASCADE slumped in a chair with her innards turned into a pinball machine
RPGs With no combat system, Zero Parades is an RPG all about skill checks and spycraft, and it's more exciting for it
 
 
In Exodus, Jun goes on a mission and travels at light speed
RPGs The five biggest things we learned from the Exodus extended gameplay reveal
 
 
Latest in Action
Black Flag Resynced Edward swimming to Antocha Wreck with white dots marking chests
Assassin's Creed All chests in the Black Flag Resynced Antocha Wreck
 
 
Assassin's Creed Black Flag Resynced screenshots
Assassin's Creed I don't need therapy, I just need Assassin's Creed Black Flag Resynced's miniature ships
 
 
GTA 6 Ultimate Edition screenshot
Grand Theft Auto GTA 6 isn't coming to PC at launch, but not because Rockstar doesn't "care about PC," says GTA 5 dev
 
 
Assassin's Creed Black Flag Resynced Edward Kenway swinging from rope on the jackdaw over the sea
Assassin's Creed All Black Flag Resynced codes and how to redeem them for cosmetics and Animus keys
 
 
Edward Kenway looks out across a sunny Havana street while perched on a balcony in Assassin's Creed Black Flag Resynced
Assassin's Creed Assassin's Creed Black Flag Resynced was briefly unplayable over the weekend on PC
 
 
Pirate assassin Edward stands in the sunny Caribbean Assassin's Creed Black Flag Resynced
Assassin's Creed Assassin's Creed Black Flag Resynced is the first in the series to reach 100,000 Steam concurrents
 
 
Latest in Features
Assassin's Creed Black Flag Resynced screenshots
Assassin's Creed I don't need therapy, I just need Assassin's Creed Black Flag Resynced's miniature ships
 
 
A woman standing low with a gun from the Alien universe, while a Xenomorph is superimposed behind her on a green background
Horror Games Alien: Isolation 2 isn't the first follow-up to 2014's survival horror game
 
 
The Blood of Dawnwalker gameplay showing Coen in the sunlight fighting two wolves
Action RPGs The Blood of Dawnwalker director compares the RPG's fantasy combat to Max Payne and Guitar Hero
 
 
Edward fights an Assassin in Assassin's Creed Black Flag Resynced
Assassin's Creed Black Flag Resynced's tough combat reminds me of a very unexpected other Assassin's Creed game
 
 
Assassin's Creed Animus
Assassin's Creed I didn't expect to miss Black Flag's original modern day story in the remake, but the series has lost some sauce by moving away from it
 
 
Emma D'Arcy as Rhaenyra Targaryen and Matt Smith as Daemon Targaryen in House of the Dragon season 3
Fantasy Shows House of the Dragon season 3 episode 4 recap: tensions rise in Tumbleton and King's Landing
 
 
LATEST ARTICLES
  1. Octopath Traveler 2 screenshot
    1
    Octopath Traveler Switch 2 ports revive 2 great JRPGs, but with no upgrade path or save transfer
  2. 2
    Palworld devs have "a few other little secret things" in the works to "keep expanding" the universe
  3. 3
    Palworld was originally a "factory game like Satisfactory," lead says
  4. 4
    PlayStation is ditching a $402 million market, says major UK retail association
  5. 5
    Meccha Chameleon awarded Steam's highest honor: a clone that uses the same name in some regions

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...