PlayStation 4's launch lineup 'stronger than any prior PS hardware'
System's lead architect says dev-friendly architecture will pay off now and years on
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The PlayStation 4's developer-friendly design philosophy will pay off the moment it hits stores, lead architect Mark Cerny says. Cerny told Gamasutra in an in-depth technical interview that early adopters will have more games than they can shake a giant enemy crab at.
"The launch lineup for PlayStation 4--though I unfortunately can’t give the title count--is going to be stronger than any prior PlayStation hardware," Cerny said.
Hopefully Knack, the charming looking action game which Cerny directed alongside his architect duties, will be among that lineup. Until then, check out our list of all the PS4 games announced so far.
You ought to read Gamasutra's interview if you want a detailed look at what makes PS4 more than a PC in a mass-produced box. Ultimately, Cerny hopes the system will be accessible from the get-go, to the extent that PC ports will take "weeks, not months" to produce, but with plenty of options to keep it viable years down the line.
Reading from discs will remain one of the slowest links in the chain, but Cerny said a background-install feature will both speed up load times and make streaming much more effective.
"So, what we do as the game accesses the Blu-ray disc, is we take any data that was accessed and we put it on the hard drive. And if then if there is idle time, we go ahead and copy the remaining data to the hard drive. And what that means is after an hour or two, the game is on the hard drive, and you have access, you have dramatically quicker loading... And you have the ability to do some truly high-speed streaming."
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


