"The Nintendo way is to take it that much further": Legendary Star Fox dev says the company's philosophy was to push games past the point anybody else "would be happy with"

Star Fox
(Image credit: Nintendo)

Takaya Imamura was embedded in Nintendo for over three decades - working as an art director and character designer for classics like Star Fox, F-Zero, and The Legend of Zelda: Majora's Mask - and he says the main thing he learned from the company was to push each game beyond the level of quality that almost any other company "would be satisfied with."

Now that Imamura is an independent developer, who recently worked to adapt his own manga Omega 6 in game form, he looked back on his illustrious and still-ongoing career in an interview with former Nintendo Minute hosts Kit Ellis and Krysta Yang, explaining that Nintendo's philosophy is "not so much about lowering the barrier for entry, so much as making a game that is enjoyable and can be enjoyed by anybody."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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