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  3. The Legend of Zelda
  4. The Legend of Zelda: Phantom Hourglass

Phantom Hourglass - video guide

News
By Brett Elston published 13 October 2007

Our video guide to Link's latest legend

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Temple of Courage - Crayk

The only hiccup we had in getting to this temple was a puzzle at the end of the Ocean King temple asking us to stamp its location onto our sea chart. The answer was quite ingenious - you have to literally close the DS to make the two screens touch, thereby "stamping" the two maps together. Hotel Dusk had a similar puzzle, but it's a great idea nonetheless.

This is the first dungeon where you'll need to make lots of notes on the map. Up, Down, Right, Left is a sequence you'll use once for pull switches and again for arrow-triggered eyeballs on the wall. The first floor has a bombable wall in the upper left hand corner that contains a much-needed map and two treasure chests. Later on, in the basement, you'll see one lit torch and many unlit ones. Well, just pass the boomerang through one and then to all the rest to light them up. Soon enough you'll be here:

Of the first three bosses, this one's easily our favorite. The top screen is the ghost-crab's point of view, so you have to use that screen to keep track of him. When he's about to grab you, send an arrow into his face and he'll curl back into his shell. Then pound on the blue spheres along his back. Once they're gone, he'll break out of the shell and come after you yet again. Use the boomerang to stun him, run around to slash his blue tail and soon enough you'll be looking at another fairy. It actually turns out to be part of your fairy guide, who now awakens as her true self.

The only hiccup we had in getting to this temple was a puzzle at the end of the Ocean King temple asking us to stamp its location onto our sea chart. The answer was quite ingenious - you have to literally close the DS to make the two screens touch, thereby "stamping" the two maps together. Hotel Dusk had a similar puzzle, but it's a great idea nonetheless.

This is the first dungeon where you'll need to make lots of notes on the map. Up, Down, Right, Left is a sequence you'll use once for pull switches and again for arrow-triggered eyeballs on the wall. The first floor has a bombable wall in the upper left hand corner that contains a much-needed map and two treasure chests. Later on, in the basement, you'll see one lit torch and many unlit ones. Well, just pass the boomerang through one and then to all the rest to light them up. Soon enough you'll be here:

Of the first three bosses, this one's easily our favorite. The top screen is the ghost-crab's point of view, so you have to use that screen to keep track of him. When he's about to grab you, send an arrow into his face and he'll curl back into his shell. Then pound on the blue spheres along his back. Once they're gone, he'll break out of the shell and come after you yet again. Use the boomerang to stun him, run around to slash his blue tail and soon enough you'll be looking at another fairy. It actually turns out to be part of your fairy guide, who now awakens as her true self.

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Brett Elston
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

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