Not even a week since Helldivers 2's latest balance patch, players are already sick of burn damage being an "instakill" death sentence
The complaints have come thick and fast
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It's been nearly a week since the last Helldivers 2 balance patch, and players are still voicing their displeasure at the changes made to fire damage.
Last week, a new Helldivers 2 patch unleashed blizzards and sandstorms upon hapless players while also making several tweaks to weapons and in-game systems. For an example of the latter, look no further than fire damage, which saw its base damage increase by 50%, at which point it could kill players afflicted with fire in mere seconds.
Players weren't happy about the change at the time. In the smattering of Reddit posts just below, which date back to the day after the fire damage was changed, players call the change everything from "stupid" to "unreasonable," saying that players simply don't stand a chance of healing themselves before the fire completely overwhelms and kills them.
The fire damage after the update is just stupid. from r/Helldivers
Burning is an instakill now from r/Helldivers
Burn Damage is Unreasonable from r/Helldivers
"It was perfectly fine before. It was a serious threat but you could stim heal against the effect. Now it's just a stupid 'oh, well' instakill," one Reddit user added via a comment. "I don't really understand the reason why it is stronger now; fire was extremely oppressive even before the patch, Divers burned like they were covered in E710, and now it seems like thermite," another user wrote.
Fast forward five days and Helldivers 2 players are still burning up. "Currently, fire damage is the most powerful enemy damage type. A Helldiver could take multiple rockets to the face, take dozens of bullets, but if they fart near a patch of burning ground, they are dead in .1 seconds," the post below reads. Maybe ".1 second" is a slight exaggeration, but you get the point.
We need to talk about fire damage... from r/Helldivers
"This reply is longer than it took me to die," reads a comment that's likely scientifically accurate. Another commenter has suggested that instead of rectifying the fire damage, developer Arrowhead should instead provide fire-resistant armor for players to counteract the severe burns. Admittedly, this comment hasn't gone down well, with only negative responses registered.
It's interesting to note that the patch that changed fire damage also made another unpopular tweak. The Helldivers 2 patch nerfed the Slugger Shotgun significantly, in a move players dubbed "uncalled for," while a developer tried to reason with players that the shotgun was basically acting as the game's best sniper rifle. Even after the reason was given, players still weren't impressed.
Weekly digests, tales from the communities you love, and more

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.


