Massive Black interview from making art to making games

GR: Are you still working out the story? Who is Mothhead?

CH: Well, he's just a moth, right? But he's more than that. When we spec'ed this out, we probably have 20-30 levels. We have a story from start to finish. And I can't divulge what the story is but you find out at the very last level. So you find out who this is, and there's a story and it's cool and it may not be what you expect, but in the end you're like, “I should've known”.

Above: Concept art for Dragon Age Origins

GR: What are the objectives of a character like Mothhead? Is the game more about discovery and exploration and doing things in any order?

CH: It's probably going to be pretty linear. You have to meet certain people at certain times and stuff like that.

GR: So will the game be PC only as a free-to-play downloadable?

CH: Mac and PC and we are going to strive very hard to put it on iPad.

GR: Are you hoping from this you might get some credibility as a game developer?

CH: We just want to be able to finance it somehow. We don't care about being rich. We just want to pay the bills, I want to pay my guys, we just want to survive modestly and do what we love to do. That's why I say, if you don't like the game, that's cool. It's not about that. It's about us showing you that if you want to do something that you don't think is possible, you can.

GR: Well thanks Chris for meeting with us today. Good luck with Mothhead.

CH: No problem. Thanks!